glthread: remove debug_print_marshal function
[mesa.git] / src / mesa / main / marshal.h
index 1567e7bea428da9259f27aecf4c2673a963993e7..c28d7f37637424aea045f9dc19a26a65d3977479 100644 (file)
@@ -33,6 +33,7 @@
 #include "main/glthread.h"
 #include "main/context.h"
 #include "main/macros.h"
+#include "marshal_generated.h"
 
 struct marshal_cmd_base
 {
@@ -47,15 +48,18 @@ struct marshal_cmd_base
    uint16_t cmd_size;
 };
 
+typedef void (*_mesa_unmarshal_func)(struct gl_context *ctx, const void *cmd);
+extern const _mesa_unmarshal_func _mesa_unmarshal_dispatch[NUM_DISPATCH_CMD];
+
 static inline void *
 _mesa_glthread_allocate_command(struct gl_context *ctx,
                                 uint16_t cmd_id,
-                                size_t size)
+                                int size)
 {
    struct glthread_state *glthread = ctx->GLThread;
    struct glthread_batch *next = &glthread->batches[glthread->next];
    struct marshal_cmd_base *cmd_base;
-   const size_t aligned_size = ALIGN(size, 8);
+   const int aligned_size = ALIGN(size, 8);
 
    if (unlikely(next->used + size > MARSHAL_MAX_CMD_SIZE)) {
       _mesa_glthread_flush_batch(ctx);
@@ -70,28 +74,46 @@ _mesa_glthread_allocate_command(struct gl_context *ctx,
 }
 
 /**
- * Instead of conditionally handling marshaling previously-bound user vertex
- * array data in draw calls (deprecated and removed in GL core), we just
- * disable threading at the point where the user sets a user vertex array.
+ * Instead of conditionally handling marshaling immediate index data in draw
+ * calls (deprecated and removed in GL core), we just disable threading.
  */
 static inline bool
-_mesa_glthread_is_non_vbo_vertex_attrib_pointer(const struct gl_context *ctx)
+_mesa_glthread_is_non_vbo_draw_elements(const struct gl_context *ctx)
 {
    struct glthread_state *glthread = ctx->GLThread;
 
-   return ctx->API != API_OPENGL_CORE && !glthread->vertex_array_is_vbo;
+   return ctx->API != API_OPENGL_CORE &&
+          (glthread->CurrentVAO->IndexBufferIsUserPointer ||
+           glthread->CurrentVAO->HasUserPointer);
 }
 
-/**
- * Instead of conditionally handling marshaling immediate index data in draw
- * calls (deprecated and removed in GL core), we just disable threading.
- */
 static inline bool
-_mesa_glthread_is_non_vbo_draw_elements(const struct gl_context *ctx)
+_mesa_glthread_is_non_vbo_draw_arrays(const struct gl_context *ctx)
+{
+   struct glthread_state *glthread = ctx->GLThread;
+
+   return ctx->API != API_OPENGL_CORE && glthread->CurrentVAO->HasUserPointer;
+}
+
+static inline bool
+_mesa_glthread_is_non_vbo_draw_arrays_indirect(const struct gl_context *ctx)
+{
+   struct glthread_state *glthread = ctx->GLThread;
+
+   return ctx->API != API_OPENGL_CORE &&
+          (!glthread->draw_indirect_buffer_is_vbo ||
+           glthread->CurrentVAO->HasUserPointer );
+}
+
+static inline bool
+_mesa_glthread_is_non_vbo_draw_elements_indirect(const struct gl_context *ctx)
 {
    struct glthread_state *glthread = ctx->GLThread;
 
-   return ctx->API != API_OPENGL_CORE && !glthread->element_array_is_vbo;
+   return ctx->API != API_OPENGL_CORE &&
+          (!glthread->draw_indirect_buffer_is_vbo ||
+           glthread->CurrentVAO->IndexBufferIsUserPointer ||
+           glthread->CurrentVAO->HasUserPointer);
 }
 
 #define DEBUG_MARSHAL_PRINT_CALLS 0
@@ -117,80 +139,13 @@ debug_print_sync(const char *func)
 #endif
 }
 
-static inline void
-debug_print_marshal(const char *func)
-{
-#if DEBUG_MARSHAL_PRINT_CALLS
-   printf("marshal: %s\n", func);
-#endif
-}
-
-static inline void
-debug_print_unmarshal(const char *func)
-{
-#if DEBUG_MARSHAL_PRINT_CALLS
-   printf("unmarshal: %s\n", func);
-#endif
-}
 
 struct _glapi_table *
 _mesa_create_marshal_table(const struct gl_context *ctx);
 
-size_t
-_mesa_unmarshal_dispatch_cmd(struct gl_context *ctx, const void *cmd);
-
-static inline void
-_mesa_post_marshal_hook(struct gl_context *ctx)
-{
-   /* This can be enabled for debugging whether a failure is a synchronization
-    * problem between the main thread and the worker thread, or a failure in
-    * how we actually marshal.
-    */
-   if (false)
-      _mesa_glthread_finish(ctx);
-}
-
-
-/**
- * Checks whether we're on a compat context for code-generated
- * glBindVertexArray().
- *
- * In order to decide whether a draw call uses only VBOs for vertex and index
- * buffers, we track the current vertex and index buffer bindings by
- * glBindBuffer().  However, the index buffer binding is stored in the vertex
- * array as opposed to the context.  If we were to accurately track whether
- * the index buffer was a user pointer ot not, we'd have to track it per
- * vertex array, which would mean synchronizing with the client thread and
- * looking into the hash table to find the actual vertex array object.  That's
- * more tracking than we'd like to do in the main thread, if possible.
- *
- * Instead, just punt for now and disable threading on apps using vertex
- * arrays and compat contexts.  Apps using vertex arrays can probably use a
- * core context.
- */
-static inline bool
-_mesa_glthread_is_compat_bind_vertex_array(const struct gl_context *ctx)
-{
-   return ctx->API != API_OPENGL_CORE;
-}
-
-struct marshal_cmd_Enable;
 struct marshal_cmd_ShaderSource;
-struct marshal_cmd_Flush;
-struct marshal_cmd_BindBuffer;
 struct marshal_cmd_BufferData;
 struct marshal_cmd_BufferSubData;
-struct marshal_cmd_NamedBufferData;
-struct marshal_cmd_NamedBufferSubData;
-struct marshal_cmd_ClearBuffer;
-#define marshal_cmd_ClearBufferfv marshal_cmd_ClearBuffer
-
-void
-_mesa_unmarshal_Enable(struct gl_context *ctx,
-                       const struct marshal_cmd_Enable *cmd);
-
-void GLAPIENTRY
-_mesa_marshal_Enable(GLenum cap);
 
 void GLAPIENTRY
 _mesa_marshal_ShaderSource(GLuint shader, GLsizei count,
@@ -200,58 +155,307 @@ void
 _mesa_unmarshal_ShaderSource(struct gl_context *ctx,
                              const struct marshal_cmd_ShaderSource *cmd);
 
-void GLAPIENTRY
-_mesa_marshal_Flush(void);
-
 void
-_mesa_unmarshal_Flush(struct gl_context *ctx,
-                      const struct marshal_cmd_Flush *cmd);
+_mesa_glthread_BindBuffer(struct gl_context *ctx, GLenum target, GLuint buffer);
 
-void GLAPIENTRY
-_mesa_marshal_BindBuffer(GLenum target, GLuint buffer);
+void
+_mesa_unmarshal_BufferData(struct gl_context *ctx,
+                           const struct marshal_cmd_BufferData *cmd);
 
 void
-_mesa_unmarshal_BindBuffer(struct gl_context *ctx,
-                           const struct marshal_cmd_BindBuffer *cmd);
+_mesa_unmarshal_NamedBufferData(struct gl_context *ctx,
+                                const struct marshal_cmd_BufferData *cmd);
 
 void
-_mesa_unmarshal_BufferData(struct gl_context *ctx,
-                           const struct marshal_cmd_BufferData *cmd);
+_mesa_unmarshal_NamedBufferDataEXT(struct gl_context *ctx,
+                                   const struct marshal_cmd_BufferData *cmd);
 
 void GLAPIENTRY
 _mesa_marshal_BufferData(GLenum target, GLsizeiptr size, const GLvoid * data,
                          GLenum usage);
 
+void GLAPIENTRY
+_mesa_marshal_NamedBufferData(GLuint buffer, GLsizeiptr size,
+                              const GLvoid * data, GLenum usage);
+
+void GLAPIENTRY
+_mesa_marshal_NamedBufferDataEXT(GLuint buffer, GLsizeiptr size,
+                                 const GLvoid *data, GLenum usage);
+
 void
 _mesa_unmarshal_BufferSubData(struct gl_context *ctx,
                               const struct marshal_cmd_BufferSubData *cmd);
 
-void GLAPIENTRY
-_mesa_marshal_BufferSubData(GLenum target, GLintptr offset, GLsizeiptr size,
-                            const GLvoid * data);
+void
+_mesa_unmarshal_NamedBufferSubData(struct gl_context *ctx,
+                                   const struct marshal_cmd_BufferSubData *cmd);
 
 void
-_mesa_unmarshal_NamedBufferData(struct gl_context *ctx,
-                                const struct marshal_cmd_NamedBufferData *cmd);
+_mesa_unmarshal_NamedBufferSubDataEXT(struct gl_context *ctx,
+                                      const struct marshal_cmd_BufferSubData *cmd);
 
 void GLAPIENTRY
-_mesa_marshal_NamedBufferData(GLuint buffer, GLsizeiptr size,
-                              const GLvoid * data, GLenum usage);
-
-void
-_mesa_unmarshal_NamedBufferSubData(struct gl_context *ctx,
-                                   const struct marshal_cmd_NamedBufferSubData *cmd);
+_mesa_marshal_BufferSubData(GLenum target, GLintptr offset, GLsizeiptr size,
+                            const GLvoid * data);
 
 void GLAPIENTRY
 _mesa_marshal_NamedBufferSubData(GLuint buffer, GLintptr offset, GLsizeiptr size,
                                  const GLvoid * data);
 
-void
-_mesa_unmarshal_ClearBufferfv(struct gl_context *ctx,
-                              const struct marshal_cmd_ClearBuffer *cmd);
-
 void GLAPIENTRY
-_mesa_marshal_ClearBufferfv(GLenum buffer, GLint drawbuffer,
-                            const GLfloat *value);
+_mesa_marshal_NamedBufferSubDataEXT(GLuint buffer, GLintptr offset,
+                                    GLsizeiptr size, const GLvoid * data);
+
+static inline unsigned
+_mesa_buffer_enum_to_count(GLenum buffer)
+{
+   switch (buffer) {
+   case GL_COLOR:
+      return 4;
+   case GL_DEPTH_STENCIL:
+      return 2;
+   case GL_STENCIL:
+   case GL_DEPTH:
+      return 1;
+   default:
+      return 0;
+   }
+}
+
+static inline unsigned
+_mesa_tex_param_enum_to_count(GLenum pname)
+{
+   switch (pname) {
+   case GL_TEXTURE_MIN_FILTER:
+   case GL_TEXTURE_MAG_FILTER:
+   case GL_TEXTURE_WRAP_S:
+   case GL_TEXTURE_WRAP_T:
+   case GL_TEXTURE_WRAP_R:
+   case GL_TEXTURE_BASE_LEVEL:
+   case GL_TEXTURE_MAX_LEVEL:
+   case GL_GENERATE_MIPMAP_SGIS:
+   case GL_TEXTURE_COMPARE_MODE_ARB:
+   case GL_TEXTURE_COMPARE_FUNC_ARB:
+   case GL_DEPTH_TEXTURE_MODE_ARB:
+   case GL_DEPTH_STENCIL_TEXTURE_MODE:
+   case GL_TEXTURE_SRGB_DECODE_EXT:
+   case GL_TEXTURE_CUBE_MAP_SEAMLESS:
+   case GL_TEXTURE_SWIZZLE_R:
+   case GL_TEXTURE_SWIZZLE_G:
+   case GL_TEXTURE_SWIZZLE_B:
+   case GL_TEXTURE_SWIZZLE_A:
+   case GL_TEXTURE_MIN_LOD:
+   case GL_TEXTURE_MAX_LOD:
+   case GL_TEXTURE_PRIORITY:
+   case GL_TEXTURE_MAX_ANISOTROPY_EXT:
+   case GL_TEXTURE_LOD_BIAS:
+   case GL_TEXTURE_TILING_EXT:
+      return 1;
+   case GL_TEXTURE_CROP_RECT_OES:
+   case GL_TEXTURE_SWIZZLE_RGBA:
+   case GL_TEXTURE_BORDER_COLOR:
+      return 4;
+   default:
+      return 0;
+   }
+}
+
+static inline unsigned
+_mesa_fog_enum_to_count(GLenum pname)
+{
+   switch (pname) {
+   case GL_FOG_MODE:
+   case GL_FOG_DENSITY:
+   case GL_FOG_START:
+   case GL_FOG_END:
+   case GL_FOG_INDEX:
+   case GL_FOG_COORDINATE_SOURCE_EXT:
+   case GL_FOG_DISTANCE_MODE_NV:
+      return 1;
+   case GL_FOG_COLOR:
+      return 4;
+   default:
+      return 0;
+   }
+}
+
+static inline unsigned
+_mesa_light_enum_to_count(GLenum pname)
+{
+   switch (pname) {
+   case GL_AMBIENT:
+   case GL_DIFFUSE:
+   case GL_SPECULAR:
+   case GL_POSITION:
+      return 4;
+   case GL_SPOT_DIRECTION:
+      return 3;
+   case GL_SPOT_EXPONENT:
+   case GL_SPOT_CUTOFF:
+   case GL_CONSTANT_ATTENUATION:
+   case GL_LINEAR_ATTENUATION:
+   case GL_QUADRATIC_ATTENUATION:
+      return 1;
+   default:
+      return 0;
+   }
+}
+
+static inline unsigned
+_mesa_light_model_enum_to_count(GLenum pname)
+{
+   switch (pname) {
+   case GL_LIGHT_MODEL_AMBIENT:
+      return 4;
+   case GL_LIGHT_MODEL_LOCAL_VIEWER:
+   case GL_LIGHT_MODEL_TWO_SIDE:
+   case GL_LIGHT_MODEL_COLOR_CONTROL:
+      return 1;
+   default:
+      return 0;
+   }
+}
+
+static inline unsigned
+_mesa_texenv_enum_to_count(GLenum pname)
+{
+   switch (pname) {
+   case GL_TEXTURE_ENV_MODE:
+   case GL_COMBINE_RGB:
+   case GL_COMBINE_ALPHA:
+   case GL_SOURCE0_RGB:
+   case GL_SOURCE1_RGB:
+   case GL_SOURCE2_RGB:
+   case GL_SOURCE3_RGB_NV:
+   case GL_SOURCE0_ALPHA:
+   case GL_SOURCE1_ALPHA:
+   case GL_SOURCE2_ALPHA:
+   case GL_SOURCE3_ALPHA_NV:
+   case GL_OPERAND0_RGB:
+   case GL_OPERAND1_RGB:
+   case GL_OPERAND2_RGB:
+   case GL_OPERAND3_RGB_NV:
+   case GL_OPERAND0_ALPHA:
+   case GL_OPERAND1_ALPHA:
+   case GL_OPERAND2_ALPHA:
+   case GL_OPERAND3_ALPHA_NV:
+   case GL_RGB_SCALE:
+   case GL_ALPHA_SCALE:
+   case GL_TEXTURE_LOD_BIAS_EXT:
+   case GL_COORD_REPLACE_NV:
+      return 1;
+   case GL_TEXTURE_ENV_COLOR:
+      return 4;
+   default:
+      return 0;
+   }
+}
+
+static inline unsigned
+_mesa_texgen_enum_to_count(GLenum pname)
+{
+   switch (pname) {
+   case GL_TEXTURE_GEN_MODE:
+      return 1;
+   case GL_OBJECT_PLANE:
+   case GL_EYE_PLANE:
+      return 4;
+   default:
+      return 0;
+   }
+}
+
+static inline unsigned
+_mesa_material_enum_to_count(GLenum pname)
+{
+   switch (pname) {
+   case GL_EMISSION:
+   case GL_AMBIENT:
+   case GL_DIFFUSE:
+   case GL_SPECULAR:
+   case GL_AMBIENT_AND_DIFFUSE:
+      return 4;
+   case GL_COLOR_INDEXES:
+      return 3;
+   case GL_SHININESS:
+      return 1;
+   default:
+      return 0;
+   }
+}
+
+static inline unsigned
+_mesa_point_param_enum_to_count(GLenum pname)
+{
+   switch (pname) {
+   case GL_DISTANCE_ATTENUATION_EXT:
+      return 3;
+   case GL_POINT_SIZE_MIN_EXT:
+   case GL_POINT_SIZE_MAX_EXT:
+   case GL_POINT_FADE_THRESHOLD_SIZE_EXT:
+   case GL_POINT_SPRITE_R_MODE_NV:
+   case GL_POINT_SPRITE_COORD_ORIGIN:
+      return 1;
+   default:
+      return 0;
+   }
+}
+
+static inline unsigned
+_mesa_calllists_enum_to_count(GLenum type)
+{
+   switch (type) {
+   case GL_BYTE:
+   case GL_UNSIGNED_BYTE:
+      return 1;
+   case GL_SHORT:
+   case GL_UNSIGNED_SHORT:
+   case GL_2_BYTES:
+      return 2;
+   case GL_3_BYTES:
+      return 3;
+   case GL_INT:
+   case GL_UNSIGNED_INT:
+   case GL_FLOAT:
+   case GL_4_BYTES:
+      return 4;
+   default:
+      return 0;
+   }
+}
+
+static inline unsigned
+_mesa_patch_param_enum_to_count(GLenum pname)
+{
+   switch (pname) {
+   case GL_PATCH_DEFAULT_OUTER_LEVEL:
+      return 4;
+   case GL_PATCH_DEFAULT_INNER_LEVEL:
+      return 2;
+   default:
+      return 0;
+   }
+}
+
+static inline unsigned
+_mesa_memobj_enum_to_count(GLenum pname)
+{
+   switch (pname) {
+   case GL_DEDICATED_MEMORY_OBJECT_EXT:
+      return 1;
+   default:
+      return 0;
+   }
+}
+
+static inline unsigned
+_mesa_semaphore_enum_to_count(GLenum pname)
+{
+   switch (pname) {
+   /* EXT_semaphore and EXT_semaphore_fd define no parameters */
+   default:
+      return 0;
+   }
+}
 
 #endif /* MARSHAL_H */