/** The GL spec defines this as an array but >32x MSAA is madness */
GLbitfield SampleMaskValue;
+
+ /* NV_alpha_to_coverage_dither_control */
+ GLenum SampleAlphaToCoverageDitherControl;
};
GLboolean EXT_shader_framebuffer_fetch_non_coherent;
GLboolean MESA_shader_integer_functions;
GLboolean MESA_ycbcr_texture;
+ GLboolean NV_alpha_to_coverage_dither_control;
GLboolean NV_compute_shader_derivatives;
GLboolean NV_conditional_render;
GLboolean NV_copy_image;