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mesa: Store gl_shader_stage enum in gl_shader objects.
[mesa.git]
/
src
/
mesa
/
main
/
mtypes.h
diff --git
a/src/mesa/main/mtypes.h
b/src/mesa/main/mtypes.h
index 04bc4d4660fa996713d2eb134d9378d876a9ab20..37e05927d8c110241c4b6df97ebdfc881c71d463 100644
(file)
--- a/
src/mesa/main/mtypes.h
+++ b/
src/mesa/main/mtypes.h
@@
-2319,6
+2319,7
@@
struct gl_shader
* Must be the first field.
*/
GLenum Type;
+ gl_shader_stage Stage;
GLuint Name; /**< AKA the handle */
GLchar *Label; /**< GL_KHR_debug */
GLint RefCount; /**< Reference count */