mesa: Store gl_shader_stage enum in gl_shader objects.
[mesa.git] / src / mesa / main / mtypes.h
index 04bc4d4660fa996713d2eb134d9378d876a9ab20..37e05927d8c110241c4b6df97ebdfc881c71d463 100644 (file)
@@ -2319,6 +2319,7 @@ struct gl_shader
     * Must be the first field.
     */
    GLenum Type;
+   gl_shader_stage Stage;
    GLuint Name;  /**< AKA the handle */
    GLchar *Label;   /**< GL_KHR_debug */
    GLint RefCount;  /**< Reference count */