struct gl_subroutine_function
{
char *name;
+ int index;
int num_compat_types;
const struct glsl_type **types;
};
GLboolean EXT_polygon_offset_clamp;
GLboolean EXT_provoking_vertex;
GLboolean EXT_shader_integer_mix;
+ GLboolean EXT_shader_samples_identical;
GLboolean EXT_stencil_two_side;
GLboolean EXT_texture_array;
GLboolean EXT_texture_compression_latc;