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glsl: lower mediump integer types to int16 and uint16
[mesa.git]
/
src
/
mesa
/
main
/
mtypes.h
diff --git
a/src/mesa/main/mtypes.h
b/src/mesa/main/mtypes.h
index 2fa06e7a5705467f4f3cedb6f96bdd2506b0efe7..5eb4ba625d45f13aaf65ee81d1687bff81984b24 100644
(file)
--- a/
src/mesa/main/mtypes.h
+++ b/
src/mesa/main/mtypes.h
@@
-3206,7
+3206,8
@@
struct gl_shader_compiler_options
* If we can lower the precision of variables based on precision
* qualifiers
*/
- GLboolean LowerPrecision;
+ GLboolean LowerPrecisionFloat16;
+ GLboolean LowerPrecisionInt16;
/**
* \name Forms of indirect addressing the driver cannot do.