#include "glheader.h"
#include "enums.h"
#include "hash.h"
-#include "imports.h"
+
#include "context.h"
#include "bufferobj.h"
#include "fbobject.h"
"glObjectPurgeable(name = 0x%x)", name);
return 0;
}
- if (!_mesa_is_bufferobj(bufObj)) {
- _mesa_error(ctx, GL_INVALID_OPERATION, "glObjectPurgeable(buffer 0)" );
- return 0;
- }
if (bufObj->Purgeable) {
_mesa_error(ctx, GL_INVALID_OPERATION,