struct gl_context;
+void GLAPIENTRY
+_mesa_Scissor_no_error(GLint x, GLint y, GLsizei width, GLsizei height);
+
extern void GLAPIENTRY
_mesa_Scissor( GLint x, GLint y, GLsizei width, GLsizei height );
+void GLAPIENTRY
+_mesa_ScissorArrayv_no_error(GLuint first, GLsizei count, const GLint * v);
+
+extern void GLAPIENTRY
+_mesa_ScissorArrayv(GLuint first, GLsizei count, const GLint * v);
+
+void GLAPIENTRY
+_mesa_ScissorIndexed_no_error(GLuint index, GLint left, GLint bottom,
+ GLsizei width, GLsizei height);
+
+extern void GLAPIENTRY
+_mesa_ScissorIndexed(GLuint index, GLint left, GLint bottom, GLsizei width, GLsizei height);
+
+void GLAPIENTRY
+_mesa_ScissorIndexedv_no_error(GLuint index, const GLint * v);
+
+extern void GLAPIENTRY
+_mesa_ScissorIndexedv(GLuint index, const GLint * v);
+
+extern void GLAPIENTRY
+_mesa_WindowRectanglesEXT(GLenum mode, GLsizei count, const GLint *box);
extern void
-_mesa_set_scissor(struct gl_context *ctx,
+_mesa_set_scissor(struct gl_context *ctx, unsigned idx,
GLint x, GLint y, GLsizei width, GLsizei height);