*/
#include "main/context.h"
-#include "main/core.h"
#include "main/enums.h"
#include "main/shaderapi.h"
#include "main/shaderobj.h"
#include "compiler/glsl/glsl_symbol_table.h"
#include "compiler/glsl/ir.h"
#include "compiler/glsl/program.h"
-#include "program/hash_table.h"
-#include "util/strndup.h"
+#include "compiler/glsl/string_to_uint_map.h"
static GLint
DECL_RESOURCE_FUNC(XFB, gl_transform_feedback_buffer);
DECL_RESOURCE_FUNC(SUB, gl_subroutine_function);
-void GLAPIENTRY
-_mesa_BindAttribLocation(GLuint program, GLuint index,
- const GLchar *name)
+static void
+bind_attrib_location(struct gl_context *ctx,
+ struct gl_shader_program *const shProg, GLuint index,
+ const GLchar *name, bool no_error)
{
- GET_CURRENT_CONTEXT(ctx);
-
- struct gl_shader_program *const shProg =
- _mesa_lookup_shader_program_err(ctx, program, "glBindAttribLocation");
- if (!shProg)
- return;
-
if (!name)
return;
- if (strncmp(name, "gl_", 3) == 0) {
- _mesa_error(ctx, GL_INVALID_OPERATION,
- "glBindAttribLocation(illegal name)");
- return;
- }
+ if (!no_error) {
+ if (strncmp(name, "gl_", 3) == 0) {
+ _mesa_error(ctx, GL_INVALID_OPERATION,
+ "glBindAttribLocation(illegal name)");
+ return;
+ }
- if (index >= ctx->Const.Program[MESA_SHADER_VERTEX].MaxAttribs) {
- _mesa_error(ctx, GL_INVALID_VALUE, "glBindAttribLocation(%u >= %u)",
- index, ctx->Const.Program[MESA_SHADER_VERTEX].MaxAttribs);
- return;
+ if (index >= ctx->Const.Program[MESA_SHADER_VERTEX].MaxAttribs) {
+ _mesa_error(ctx, GL_INVALID_VALUE, "glBindAttribLocation(%u >= %u)",
+ index, ctx->Const.Program[MESA_SHADER_VERTEX].MaxAttribs);
+ return;
+ }
}
/* Replace the current value if it's already in the list. Add
*/
}
+void GLAPIENTRY
+_mesa_BindAttribLocation_no_error(GLuint program, GLuint index,
+ const GLchar *name)
+{
+ GET_CURRENT_CONTEXT(ctx);
+
+ struct gl_shader_program *const shProg =
+ _mesa_lookup_shader_program(ctx, program);
+ bind_attrib_location(ctx, shProg, index, name, true);
+}
+
+void GLAPIENTRY
+_mesa_BindAttribLocation(GLuint program, GLuint index,
+ const GLchar *name)
+{
+ GET_CURRENT_CONTEXT(ctx);
+
+ struct gl_shader_program *const shProg =
+ _mesa_lookup_shader_program_err(ctx, program, "glBindAttribLocation");
+ if (!shProg)
+ return;
+
+ bind_attrib_location(ctx, shProg, index, name, false);
+}
+
void GLAPIENTRY
_mesa_GetActiveAttrib(GLuint program, GLuint desired_index,
GLsizei maxLength, GLsizei * length, GLint * size,
if (!shProg)
return;
- if (!shProg->LinkStatus) {
+ if (!shProg->data->LinkStatus) {
_mesa_error(ctx, GL_INVALID_VALUE,
"glGetActiveAttrib(program not linked)");
return;
return -1;
}
- if (!shProg->LinkStatus) {
+ if (!shProg->data->LinkStatus) {
_mesa_error(ctx, GL_INVALID_OPERATION,
"glGetAttribLocation(program not linked)");
return -1;
unsigned
_mesa_count_active_attribs(struct gl_shader_program *shProg)
{
- if (!shProg->LinkStatus
+ if (!shProg->data->LinkStatus
|| shProg->_LinkedShaders[MESA_SHADER_VERTEX] == NULL) {
return 0;
}
- struct gl_program_resource *res = shProg->ProgramResourceList;
+ struct gl_program_resource *res = shProg->data->ProgramResourceList;
unsigned count = 0;
- for (unsigned j = 0; j < shProg->NumProgramResourceList; j++, res++) {
+ for (unsigned j = 0; j < shProg->data->NumProgramResourceList;
+ j++, res++) {
if (res->Type == GL_PROGRAM_INPUT &&
res->StageReferences & (1 << MESA_SHADER_VERTEX))
count++;
size_t
_mesa_longest_attribute_name_length(struct gl_shader_program *shProg)
{
- if (!shProg->LinkStatus
+ if (!shProg->data->LinkStatus
|| shProg->_LinkedShaders[MESA_SHADER_VERTEX] == NULL) {
return 0;
}
- struct gl_program_resource *res = shProg->ProgramResourceList;
+ struct gl_program_resource *res = shProg->data->ProgramResourceList;
size_t longest = 0;
- for (unsigned j = 0; j < shProg->NumProgramResourceList; j++, res++) {
+ for (unsigned j = 0; j < shProg->data->NumProgramResourceList;
+ j++, res++) {
if (res->Type == GL_PROGRAM_INPUT &&
res->StageReferences & (1 << MESA_SHADER_VERTEX)) {
return longest;
}
+void static
+bind_frag_data_location(struct gl_shader_program *const shProg,
+ const char *name, unsigned colorNumber,
+ unsigned index)
+{
+ /* Replace the current value if it's already in the list. Add
+ * FRAG_RESULT_DATA0 because that's how the linker differentiates
+ * between built-in attributes and user-defined attributes.
+ */
+ shProg->FragDataBindings->put(colorNumber + FRAG_RESULT_DATA0, name);
+ shProg->FragDataIndexBindings->put(index, name);
+
+ /*
+ * Note that this binding won't go into effect until
+ * glLinkProgram is called again.
+ */
+}
+
void GLAPIENTRY
_mesa_BindFragDataLocation(GLuint program, GLuint colorNumber,
const GLchar *name)
_mesa_BindFragDataLocationIndexed(program, colorNumber, 0, name);
}
+void GLAPIENTRY
+_mesa_BindFragDataLocation_no_error(GLuint program, GLuint colorNumber,
+ const GLchar *name)
+{
+ GET_CURRENT_CONTEXT(ctx);
+
+ if (!name)
+ return;
+
+ struct gl_shader_program *const shProg =
+ _mesa_lookup_shader_program(ctx, program);
+
+ bind_frag_data_location(shProg, name, colorNumber, 0);
+}
+
void GLAPIENTRY
_mesa_BindFragDataLocationIndexed(GLuint program, GLuint colorNumber,
GLuint index, const GLchar *name)
return;
}
- /* Replace the current value if it's already in the list. Add
- * FRAG_RESULT_DATA0 because that's how the linker differentiates
- * between built-in attributes and user-defined attributes.
- */
- shProg->FragDataBindings->put(colorNumber + FRAG_RESULT_DATA0, name);
- shProg->FragDataIndexBindings->put(index, name);
- /*
- * Note that this binding won't go into effect until
- * glLinkProgram is called again.
- */
+ bind_frag_data_location(shProg, name, colorNumber, index);
+}
+
+void GLAPIENTRY
+_mesa_BindFragDataLocationIndexed_no_error(GLuint program, GLuint colorNumber,
+ GLuint index, const GLchar *name)
+{
+ GET_CURRENT_CONTEXT(ctx);
+
+ if (!name)
+ return;
+
+ struct gl_shader_program *const shProg =
+ _mesa_lookup_shader_program(ctx, program);
+ bind_frag_data_location(shProg, name, colorNumber, index);
}
GLint GLAPIENTRY
return -1;
}
- if (!shProg->LinkStatus) {
+ if (!shProg->data->LinkStatus) {
_mesa_error(ctx, GL_INVALID_OPERATION,
"glGetFragDataIndex(program not linked)");
return -1;
return -1;
}
- if (!shProg->LinkStatus) {
+ if (!shProg->data->LinkStatus) {
_mesa_error(ctx, GL_INVALID_OPERATION,
"glGetFragDataLocation(program not linked)");
return -1;
GLenum programInterface, const char *name,
unsigned *array_index)
{
- struct gl_program_resource *res = shProg->ProgramResourceList;
- for (unsigned i = 0; i < shProg->NumProgramResourceList; i++, res++) {
+ struct gl_program_resource *res = shProg->data->ProgramResourceList;
+ for (unsigned i = 0; i < shProg->data->NumProgramResourceList;
+ i++, res++) {
if (res->Type != programInterface)
continue;
{
unsigned i;
GLuint index = 0;
- for (i = 0; i < shProg->NumProgramResourceList; i++) {
- if (&shProg->ProgramResourceList[i] == res)
+ for (i = 0; i < shProg->data->NumProgramResourceList; i++) {
+ if (&shProg->data->ProgramResourceList[i] == res)
return index;
- if (shProg->ProgramResourceList[i].Type == res->Type)
+ if (shProg->data->ProgramResourceList[i].Type == res->Type)
index++;
}
return GL_INVALID_INDEX;
switch (res->Type) {
case GL_ATOMIC_COUNTER_BUFFER:
- return RESOURCE_ATC(res) - shProg->AtomicBuffers;
+ return RESOURCE_ATC(res) - shProg->data->AtomicBuffers;
case GL_VERTEX_SUBROUTINE:
case GL_GEOMETRY_SUBROUTINE:
case GL_FRAGMENT_SUBROUTINE:
static struct gl_program_resource*
program_resource_find_data(struct gl_shader_program *shProg, void *data)
{
- struct gl_program_resource *res = shProg->ProgramResourceList;
- for (unsigned i = 0; i < shProg->NumProgramResourceList; i++, res++) {
+ struct gl_program_resource *res = shProg->data->ProgramResourceList;
+ for (unsigned i = 0; i < shProg->data->NumProgramResourceList;
+ i++, res++) {
if (res->Data == data)
return res;
}
_mesa_program_resource_find_index(struct gl_shader_program *shProg,
GLenum programInterface, GLuint index)
{
- struct gl_program_resource *res = shProg->ProgramResourceList;
+ struct gl_program_resource *res = shProg->data->ProgramResourceList;
int idx = -1;
- for (unsigned i = 0; i < shProg->NumProgramResourceList; i++, res++) {
+ for (unsigned i = 0; i < shProg->data->NumProgramResourceList;
+ i++, res++) {
if (res->Type != programInterface)
continue;
* ambiguous in this regard. However, either name can later be passed
* to glGetUniformLocation (and related APIs), so there shouldn't be any
* harm in always appending "[0]" to uniform array names.
- *
- * Geometry shader stage has different naming convention where the 'normal'
- * condition is an array, therefore for variables referenced in geometry
- * stage we do not add '[0]'.
- *
- * Note, that TCS outputs and TES inputs should not have index appended
- * either.
*/
static bool
add_index_to_name(struct gl_program_resource *res)
{
- bool add_index = !((res->Type == GL_PROGRAM_INPUT &&
- res->StageReferences & (1 << MESA_SHADER_GEOMETRY |
- 1 << MESA_SHADER_TESS_CTRL |
- 1 << MESA_SHADER_TESS_EVAL)) ||
- (res->Type == GL_PROGRAM_OUTPUT &&
- res->StageReferences & 1 << MESA_SHADER_TESS_CTRL));
-
/* Transform feedback varyings have array index already appended
* in their names.
*/
- if (res->Type == GL_TRANSFORM_FEEDBACK_VARYING)
- add_index = false;
-
- return add_index;
+ return res->Type != GL_TRANSFORM_FEEDBACK_VARYING;
}
/* Get name length of a program resource. This consists of
return RESOURCE_ATC(res)->StageReferences[stage];
if (res->Type == GL_UNIFORM_BLOCK)
- return shProg->UniformBlocks[index].stageref & (1 << stage);
+ return shProg->data->UniformBlocks[index].stageref & (1 << stage);
if (res->Type == GL_SHADER_STORAGE_BLOCK)
- return shProg->ShaderStorageBlocks[index].stageref & (1 << stage);
+ return shProg->data->ShaderStorageBlocks[index].stageref & (1 << stage);
return res->StageReferences & (1 << stage);
}
unsigned idx = RESOURCE_ATC(res)->Uniforms[i];
struct gl_program_resource *uni =
program_resource_find_data(shProg,
- &shProg->UniformStorage[idx]);
+ &shProg->data->UniformStorage[idx]);
assert(uni);
*val++ = _mesa_program_resource_index(shProg, uni);
}
*val = RESOURCE_XFB(res)->NumVaryings;
return 1;
case GL_ACTIVE_VARIABLES:
- int i = 0;
- for ( ; i < shProg->LinkedTransformFeedback.NumVarying; i++) {
- unsigned index =
- shProg->LinkedTransformFeedback.Varyings[i].BufferIndex;
+ struct gl_transform_feedback_info *linked_xfb =
+ shProg->last_vert_prog->sh.LinkedTransformFeedback;
+ for (int i = 0; i < linked_xfb->NumVarying; i++) {
+ unsigned index = linked_xfb->Varyings[i].BufferIndex;
struct gl_program_resource *buf_res =
_mesa_program_resource_find_index(shProg,
GL_TRANSFORM_FEEDBACK_BUFFER,
return 1;
case GL_COMPATIBLE_SUBROUTINES: {
const struct gl_uniform_storage *uni;
- struct gl_linked_shader *sh;
+ struct gl_program *p;
unsigned count, i;
int j;
goto invalid_operation;
uni = RESOURCE_UNI(res);
- sh = shProg->_LinkedShaders[_mesa_shader_stage_from_subroutine_uniform(res->Type)];
+ p = shProg->_LinkedShaders[_mesa_shader_stage_from_subroutine_uniform(res->Type)]->Program;
count = 0;
- for (i = 0; i < sh->NumSubroutineFunctions; i++) {
- struct gl_subroutine_function *fn = &sh->SubroutineFunctions[i];
+ for (i = 0; i < p->sh.NumSubroutineFunctions; i++) {
+ struct gl_subroutine_function *fn = &p->sh.SubroutineFunctions[i];
for (j = 0; j < fn->num_compat_types; j++) {
if (fn->types[j] == uni->type) {
val[count++] = i;
}
static bool
-validate_io(struct gl_shader_program *producer,
- struct gl_shader_program *consumer)
+validate_io(struct gl_program *producer, struct gl_program *consumer)
{
- if (producer == consumer)
+ if (producer->sh.data->linked_stages == consumer->sh.data->linked_stages)
return true;
+ const bool producer_is_array_stage =
+ producer->info.stage == MESA_SHADER_TESS_CTRL;
+ const bool consumer_is_array_stage =
+ consumer->info.stage == MESA_SHADER_GEOMETRY ||
+ consumer->info.stage == MESA_SHADER_TESS_CTRL ||
+ consumer->info.stage == MESA_SHADER_TESS_EVAL;
+
bool valid = true;
gl_shader_variable const **outputs =
- (gl_shader_variable const **) calloc(producer->NumProgramResourceList,
+ (gl_shader_variable const **) calloc(producer->sh.data->NumProgramResourceList,
sizeof(gl_shader_variable *));
if (outputs == NULL)
return false;
* some output that did not have an input.
*/
unsigned num_outputs = 0;
- for (unsigned i = 0; i < producer->NumProgramResourceList; i++) {
- struct gl_program_resource *res = &producer->ProgramResourceList[i];
+ for (unsigned i = 0; i < producer->sh.data->NumProgramResourceList; i++) {
+ struct gl_program_resource *res =
+ &producer->sh.data->ProgramResourceList[i];
if (res->Type != GL_PROGRAM_OUTPUT)
continue;
}
unsigned match_index = 0;
- for (unsigned i = 0; i < consumer->NumProgramResourceList; i++) {
- struct gl_program_resource *res = &consumer->ProgramResourceList[i];
+ for (unsigned i = 0; i < consumer->sh.data->NumProgramResourceList; i++) {
+ struct gl_program_resource *res =
+ &consumer->sh.data->ProgramResourceList[i];
if (res->Type != GL_PROGRAM_INPUT)
continue;
if (match_index < num_outputs)
outputs[match_index] = outputs[num_outputs];
+ /* Section 7.4.1 (Shader Interface Matching) of the ES 3.2 spec says:
+ *
+ * "Tessellation control shader per-vertex output variables and
+ * blocks and tessellation control, tessellation evaluation, and
+ * geometry shader per-vertex input variables and blocks are
+ * required to be declared as arrays, with each element representing
+ * input or output values for a single vertex of a multi-vertex
+ * primitive. For the purposes of interface matching, such variables
+ * and blocks are treated as though they were not declared as
+ * arrays."
+ *
+ * So we unwrap those types before matching.
+ */
+ const glsl_type *consumer_type = consumer_var->type;
+ const glsl_type *consumer_interface_type = consumer_var->interface_type;
+ const glsl_type *producer_type = producer_var->type;
+ const glsl_type *producer_interface_type = producer_var->interface_type;
+
+ if (consumer_is_array_stage) {
+ if (consumer_interface_type) {
+ /* the interface is the array; the underlying types should match */
+ if (consumer_interface_type->is_array() && !consumer_var->patch)
+ consumer_interface_type = consumer_interface_type->fields.array;
+ } else {
+ if (consumer_type->is_array() && !consumer_var->patch)
+ consumer_type = consumer_type->fields.array;
+ }
+ }
+
+ if (producer_is_array_stage) {
+ if (producer_interface_type) {
+ /* the interface is the array; the underlying types should match */
+ if (producer_interface_type->is_array() && !producer_var->patch)
+ producer_interface_type = producer_interface_type->fields.array;
+ } else {
+ if (producer_type->is_array() && !producer_var->patch)
+ producer_type = producer_type->fields.array;
+ }
+ }
+
+ if (producer_type != consumer_type) {
+ valid = false;
+ goto out;
+ }
+
+ if (producer_interface_type != consumer_interface_type) {
+ valid = false;
+ goto out;
+ }
+
/* Section 9.2.2 (Separable Programs) of the GLSL ES spec says:
*
* Qualifier Class| Qualifier |in/out
* Note that location mismatches are detected by the loops above that
* find the producer variable that goes with the consumer variable.
*/
- if (producer_var->type != consumer_var->type ||
- producer_var->interpolation != consumer_var->interpolation ||
- producer_var->precision != consumer_var->precision) {
+ unsigned producer_interpolation = producer_var->interpolation;
+ unsigned consumer_interpolation = consumer_var->interpolation;
+ if (producer_interpolation == INTERP_MODE_NONE)
+ producer_interpolation = INTERP_MODE_SMOOTH;
+ if (consumer_interpolation == INTERP_MODE_NONE)
+ consumer_interpolation = INTERP_MODE_SMOOTH;
+ if (producer_interpolation != consumer_interpolation) {
valid = false;
goto out;
}
- if (producer_var->outermost_struct_type != consumer_var->outermost_struct_type) {
+ if (producer_var->precision != consumer_var->precision) {
valid = false;
goto out;
}
- if (producer_var->interface_type != consumer_var->interface_type) {
+ if (producer_var->outermost_struct_type != consumer_var->outermost_struct_type) {
valid = false;
goto out;
}
extern "C" bool
_mesa_validate_pipeline_io(struct gl_pipeline_object *pipeline)
{
- struct gl_shader_program **shProg =
- (struct gl_shader_program **) pipeline->CurrentProgram;
+ struct gl_program **prog = (struct gl_program **) pipeline->CurrentProgram;
/* Find first active stage in pipeline. */
unsigned idx, prev = 0;
for (idx = 0; idx < ARRAY_SIZE(pipeline->CurrentProgram); idx++) {
- if (shProg[idx]) {
+ if (prog[idx]) {
prev = idx;
break;
}
}
for (idx = prev + 1; idx < ARRAY_SIZE(pipeline->CurrentProgram); idx++) {
- if (shProg[idx]) {
+ if (prog[idx]) {
/* Pipeline might include both non-compute and a compute program, do
* not attempt to validate varyings between non-compute and compute
* stage.
*/
- if (shProg[idx]->_LinkedShaders[idx]->Stage == MESA_SHADER_COMPUTE)
+ if (prog[idx]->info.stage == MESA_SHADER_COMPUTE)
break;
- if (!validate_io(shProg[prev], shProg[idx]))
+ if (!validate_io(prog[prev], prog[idx]))
return false;
prev = idx;