case MESA_SHADER_GEOMETRY: {
dst->info.gs.vertices_in = src->Geom.VerticesIn;
dst->info.gs.uses_end_primitive = src->Geom.UsesEndPrimitive;
- dst->info.gs.uses_streams = src->Geom.UsesStreams;
+ dst->info.gs.active_stream_mask = src->Geom.ActiveStreamMask;
break;
}
case MESA_SHADER_FRAGMENT: {