*params = shProg->Validated;
return;
case GL_INFO_LOG_LENGTH:
- *params = shProg->InfoLog ? strlen(shProg->InfoLog) + 1 : 0;
+ *params = (shProg->InfoLog && shProg->InfoLog[0] != '\0') ?
+ strlen(shProg->InfoLog) + 1 : 0;
return;
case GL_ATTACHED_SHADERS:
*params = shProg->NumShaders;
*params = shader->CompileStatus;
break;
case GL_INFO_LOG_LENGTH:
- *params = shader->InfoLog ? strlen(shader->InfoLog) + 1 : 0;
+ *params = (shader->InfoLog && shader->InfoLog[0] != '\0') ?
+ strlen(shader->InfoLog) + 1 : 0;
break;
case GL_SHADER_SOURCE_LENGTH:
*params = shader->Source ? strlen((char *) shader->Source) + 1 : 0;