glsl: move to compiler/
[mesa.git] / src / mesa / main / shaderapi.c
index a074a444d6758521989ca46267ee95d81321a6ff..df92c0912afe34e23c0fbec47329078f8eb0426d 100644 (file)
@@ -37,6 +37,7 @@
  */
 
 
+#include <stdbool.h>
 #include "main/glheader.h"
 #include "main/context.h"
 #include "main/dispatch.h"
 #include "main/shaderobj.h"
 #include "main/transformfeedback.h"
 #include "main/uniforms.h"
+#include "compiler/glsl/glsl_parser_extras.h"
+#include "compiler/glsl/ir.h"
+#include "compiler/glsl/ir_uniform.h"
+#include "compiler/glsl/program.h"
 #include "program/program.h"
 #include "program/prog_print.h"
 #include "program/prog_parameter.h"
 #include "util/ralloc.h"
 #include "util/hash_table.h"
-#include <stdbool.h>
-#include "../glsl/glsl_parser_extras.h"
-#include "../glsl/ir.h"
-#include "../glsl/ir_uniform.h"
-#include "../glsl/program.h"
-
-/** Define this to enable shader substitution (see below) */
-#define SHADER_SUBST 0
+#include "util/mesa-sha1.h"
 
 
 /**
@@ -206,8 +204,11 @@ _mesa_validate_shader_target(const struct gl_context *ctx, GLenum type)
       return ctx == NULL || ctx->Extensions.ARB_vertex_shader;
    case GL_GEOMETRY_SHADER_ARB:
       return ctx == NULL || _mesa_has_geometry_shaders(ctx);
+   case GL_TESS_CONTROL_SHADER:
+   case GL_TESS_EVALUATION_SHADER:
+      return ctx == NULL || _mesa_has_tessellation(ctx);
    case GL_COMPUTE_SHADER:
-      return ctx == NULL || ctx->Extensions.ARB_compute_shader;
+      return ctx == NULL || _mesa_has_compute_shaders(ctx);
    default:
       return false;
    }
@@ -299,7 +300,8 @@ create_shader(struct gl_context *ctx, GLenum type)
    GLuint name;
 
    if (!_mesa_validate_shader_target(ctx, type)) {
-      _mesa_error(ctx, GL_INVALID_ENUM, "CreateShader(type)");
+      _mesa_error(ctx, GL_INVALID_ENUM, "CreateShader(%s)",
+                  _mesa_enum_to_string(type));
       return 0;
    }
 
@@ -319,7 +321,7 @@ create_shader_program(struct gl_context *ctx)
 
    name = _mesa_HashFindFreeKeyBlock(ctx->Shared->ShaderObjects, 1);
 
-   shProg = ctx->Driver.NewShaderProgram(name);
+   shProg = _mesa_new_shader_program(name);
 
    _mesa_HashInsert(ctx->Shared->ShaderObjects, name, shProg);
 
@@ -422,6 +424,8 @@ detach_shader(struct gl_context *ctx, GLuint program, GLuint shader)
          /* sanity check - make sure the new list's entries are sensible */
          for (j = 0; j < shProg->NumShaders; j++) {
             assert(shProg->Shaders[j]->Type == GL_VERTEX_SHADER ||
+                   shProg->Shaders[j]->Type == GL_TESS_CONTROL_SHADER ||
+                   shProg->Shaders[j]->Type == GL_TESS_EVALUATION_SHADER ||
                    shProg->Shaders[j]->Type == GL_GEOMETRY_SHADER ||
                    shProg->Shaders[j]->Type == GL_FRAGMENT_SHADER);
             assert(shProg->Shaders[j]->RefCount > 0);
@@ -627,9 +631,16 @@ get_programiv(struct gl_context *ctx, GLuint program, GLenum pname,
    case GL_ACTIVE_ATTRIBUTE_MAX_LENGTH:
       *params = _mesa_longest_attribute_name_length(shProg);
       return;
-   case GL_ACTIVE_UNIFORMS:
-      *params = shProg->NumUniformStorage - shProg->NumHiddenUniforms;
+   case GL_ACTIVE_UNIFORMS: {
+      unsigned i;
+      const unsigned num_uniforms =
+         shProg->NumUniformStorage - shProg->NumHiddenUniforms;
+      for (*params = 0, i = 0; i < num_uniforms; i++) {
+         if (!shProg->UniformStorage[i].is_shader_storage)
+            (*params)++;
+      }
       return;
+   }
    case GL_ACTIVE_UNIFORM_MAX_LENGTH: {
       unsigned i;
       GLint max_len = 0;
@@ -637,6 +648,9 @@ get_programiv(struct gl_context *ctx, GLuint program, GLenum pname,
          shProg->NumUniformStorage - shProg->NumHiddenUniforms;
 
       for (i = 0; i < num_uniforms; i++) {
+         if (shProg->UniformStorage[i].is_shader_storage)
+            continue;
+
         /* Add one for the terminating NUL character for a non-array, and
          * 4 for the "[0]" and the NUL for an array.
          */
@@ -713,7 +727,7 @@ get_programiv(struct gl_context *ctx, GLuint program, GLenum pname,
       for (i = 0; i < shProg->NumUniformBlocks; i++) {
         /* Add one for the terminating NUL character.
          */
-        const GLint len = strlen(shProg->UniformBlocks[i].Name) + 1;
+        const GLint len = strlen(shProg->UniformBlocks[i]->Name) + 1;
 
         if (len > max_len)
            max_len = len;
@@ -751,7 +765,7 @@ get_programiv(struct gl_context *ctx, GLuint program, GLenum pname,
       return;
    case GL_COMPUTE_WORK_GROUP_SIZE: {
       int i;
-      if (!_mesa_is_desktop_gl(ctx) || !ctx->Extensions.ARB_compute_shader)
+      if (!_mesa_has_compute_shaders(ctx))
          break;
       if (!shProg->LinkStatus) {
          _mesa_error(ctx, GL_INVALID_OPERATION, "glGetProgramiv(program not "
@@ -768,7 +782,8 @@ get_programiv(struct gl_context *ctx, GLuint program, GLenum pname,
       return;
    }
    case GL_PROGRAM_SEPARABLE:
-      *params = shProg->SeparateShader;
+      /* If the program has not been linked, return initial value 0. */
+      *params = (shProg->LinkStatus == GL_FALSE) ? 0 : shProg->SeparateShader;
       return;
 
    /* ARB_tessellation_shader */
@@ -927,13 +942,9 @@ get_shader_source(struct gl_context *ctx, GLuint shader, GLsizei maxLength,
  * glShaderSource[ARB].
  */
 static void
-shader_source(struct gl_context *ctx, GLuint shader, const GLchar *source)
+shader_source(struct gl_shader *sh, const GLchar *source)
 {
-   struct gl_shader *sh;
-
-   sh = _mesa_lookup_shader_err(ctx, shader, "glShaderSource");
-   if (!sh)
-      return;
+   assert(sh);
 
    /* free old shader source string and install new one */
    free((void *)sh->Source);
@@ -1083,6 +1094,12 @@ print_shader_info(const struct gl_shader_program *shProg)
    if (shProg->_LinkedShaders[MESA_SHADER_GEOMETRY])
       printf("  geom prog %u\n",
             shProg->_LinkedShaders[MESA_SHADER_GEOMETRY]->Program->Id);
+   if (shProg->_LinkedShaders[MESA_SHADER_TESS_CTRL])
+      printf("  tesc prog %u\n",
+            shProg->_LinkedShaders[MESA_SHADER_TESS_CTRL]->Program->Id);
+   if (shProg->_LinkedShaders[MESA_SHADER_TESS_EVAL])
+      printf("  tese prog %u\n",
+            shProg->_LinkedShaders[MESA_SHADER_TESS_EVAL]->Program->Id);
 }
 
 
@@ -1128,11 +1145,9 @@ use_shader_program(struct gl_context *ctx, gl_shader_stage stage,
        */
       switch (stage) {
       case MESA_SHADER_VERTEX:
-        /* Empty for now. */
-        break;
+      case MESA_SHADER_TESS_CTRL:
+      case MESA_SHADER_TESS_EVAL:
       case MESA_SHADER_GEOMETRY:
-        /* Empty for now. */
-        break;
       case MESA_SHADER_COMPUTE:
          /* Empty for now. */
          break;
@@ -1162,6 +1177,7 @@ _mesa_use_program(struct gl_context *ctx, struct gl_shader_program *shProg)
       use_shader_program(ctx, i, shProg, &ctx->Shader);
    _mesa_active_program(ctx, shProg, "glUseProgram");
 
+   _mesa_shader_program_init_subroutine_defaults(shProg);
    if (ctx->Driver.UseProgram)
       ctx->Driver.UseProgram(ctx, shProg);
 }
@@ -1249,7 +1265,7 @@ _mesa_AttachShader(GLuint program, GLuint shader)
 
 
 void GLAPIENTRY
-_mesa_CompileShader(GLhandleARB shaderObj)
+_mesa_CompileShader(GLuint shaderObj)
 {
    GET_CURRENT_CONTEXT(ctx);
    if (MESA_VERBOSE & VERBOSE_API)
@@ -1299,7 +1315,7 @@ _mesa_DeleteObjectARB(GLhandleARB obj)
 {
    if (MESA_VERBOSE & VERBOSE_API) {
       GET_CURRENT_CONTEXT(ctx);
-      _mesa_debug(ctx, "glDeleteObjectARB(%u)\n", obj);
+      _mesa_debug(ctx, "glDeleteObjectARB(%lu)\n", (unsigned long)obj);
    }
 
    if (obj) {
@@ -1422,7 +1438,7 @@ void GLAPIENTRY
 _mesa_GetObjectParameterfvARB(GLhandleARB object, GLenum pname,
                               GLfloat *params)
 {
-   GLint iparams[1];  /* XXX is one element enough? */
+   GLint iparams[1] = {0};  /* XXX is one element enough? */
    _mesa_GetObjectParameterivARB(object, pname, iparams);
    params[0] = (GLfloat) iparams[0];
 }
@@ -1463,8 +1479,8 @@ _mesa_GetShaderInfoLog(GLuint shader, GLsizei bufSize,
 
 
 void GLAPIENTRY
-_mesa_GetShaderSource(GLhandleARB shader, GLsizei maxLength,
-                         GLsizei *length, GLcharARB *sourceOut)
+_mesa_GetShaderSource(GLuint shader, GLsizei maxLength,
+                      GLsizei *length, GLchar *sourceOut)
 {
    GET_CURRENT_CONTEXT(ctx);
    get_shader_source(ctx, shader, maxLength, length, sourceOut);
@@ -1496,30 +1512,108 @@ _mesa_IsShader(GLuint name)
 
 
 void GLAPIENTRY
-_mesa_LinkProgram(GLhandleARB programObj)
+_mesa_LinkProgram(GLuint programObj)
 {
    GET_CURRENT_CONTEXT(ctx);
+   if (MESA_VERBOSE & VERBOSE_API)
+      _mesa_debug(ctx, "glLinkProgram %u\n", programObj);
    link_program(ctx, programObj);
 }
 
+#if defined(HAVE_SHA1)
+/**
+ * Generate a SHA-1 hash value string for given source string.
+ */
+static void
+generate_sha1(const char *source, char sha_str[64])
+{
+   unsigned char sha[20];
+   _mesa_sha1_compute(source, strlen(source), sha);
+   _mesa_sha1_format(sha_str, sha);
+}
 
+/**
+ * Construct a full path for shader replacement functionality using
+ * following format:
+ *
+ * <path>/<stage prefix>_<CHECKSUM>.glsl
+ */
+static void
+construct_name(const gl_shader_stage stage, const char *source,
+               const char *path, char *name, unsigned length)
+{
+   char sha[64];
+   static const char *types[] = {
+      "VS", "TC", "TE", "GS", "FS", "CS",
+   };
+
+   generate_sha1(source, sha);
+   _mesa_snprintf(name, length, "%s/%s_%s.glsl", path, types[stage],
+                  sha);
+}
+
+/**
+ * Write given shader source to a file in MESA_SHADER_DUMP_PATH.
+ */
+static void
+dump_shader(const gl_shader_stage stage, const char *source)
+{
+   char name[PATH_MAX];
+   static bool path_exists = true;
+   char *dump_path;
+   FILE *f;
+
+   if (!path_exists)
+      return;
+
+   dump_path = getenv("MESA_SHADER_DUMP_PATH");
+   if (!dump_path) {
+      path_exists = false;
+      return;
+   }
+
+   construct_name(stage, source, dump_path, name, PATH_MAX);
+
+   f = fopen(name, "w");
+   if (f) {
+      fputs(source, f);
+      fclose(f);
+   } else {
+      GET_CURRENT_CONTEXT(ctx);
+      _mesa_warning(ctx, "could not open %s for dumping shader (%s)", name,
+                    strerror(errno));
+   }
+}
 
 /**
  * Read shader source code from a file.
  * Useful for debugging to override an app's shader.
  */
 static GLcharARB *
-read_shader(const char *fname)
+read_shader(const gl_shader_stage stage, const char *source)
 {
-   int shader_size = 0;
-   FILE *f = fopen(fname, "r");
-   GLcharARB *buffer, *shader;
-   int len;
+   char name[PATH_MAX];
+   char *read_path;
+   static bool path_exists = true;
+   int len, shader_size = 0;
+   GLcharARB *buffer;
+   FILE *f;
+
+   if (!path_exists)
+      return NULL;
 
-   if (!f) {
+   read_path = getenv("MESA_SHADER_READ_PATH");
+   if (!read_path) {
+      path_exists = false;
       return NULL;
    }
 
+   construct_name(stage, source, read_path, name, PATH_MAX);
+
+   f = fopen(name, "r");
+   if (!f)
+      return NULL;
+
    /* allocate enough room for the entire shader */
    fseek(f, 0, SEEK_END);
    shader_size = ftell(f);
@@ -1537,12 +1631,9 @@ read_shader(const char *fname)
 
    fclose(f);
 
-   shader = strdup(buffer);
-   free(buffer);
-
-   return shader;
+   return buffer;
 }
-
+#endif /* HAVE_SHA1 */
 
 /**
  * Called via glShaderSource() and glShaderSourceARB() API functions.
@@ -1550,16 +1641,24 @@ read_shader(const char *fname)
  * and pass it to _mesa_shader_source().
  */
 void GLAPIENTRY
-_mesa_ShaderSource(GLhandleARB shaderObj, GLsizei count,
-                      const GLcharARB * const * string, const GLint * length)
+_mesa_ShaderSource(GLuint shaderObj, GLsizei count,
+                   const GLchar * const * string, const GLint * length)
 {
    GET_CURRENT_CONTEXT(ctx);
    GLint *offsets;
    GLsizei i, totalLength;
    GLcharARB *source;
-   GLuint checksum;
+   struct gl_shader *sh;
+
+#if defined(HAVE_SHA1)
+   GLcharARB *replacement;
+#endif /* HAVE_SHA1 */
 
-   if (!shaderObj || string == NULL) {
+   sh = _mesa_lookup_shader_err(ctx, shaderObj, "glShaderSourceARB");
+   if (!sh)
+      return;
+
+   if (string == NULL) {
       _mesa_error(ctx, GL_INVALID_VALUE, "glShaderSourceARB");
       return;
    }
@@ -1610,45 +1709,34 @@ _mesa_ShaderSource(GLhandleARB shaderObj, GLsizei count,
    source[totalLength - 1] = '\0';
    source[totalLength - 2] = '\0';
 
-   if (SHADER_SUBST) {
-      /* Compute the shader's source code checksum then try to open a file
-       * named newshader_<CHECKSUM>.  If it exists, use it in place of the
-       * original shader source code.  For debugging.
-       */
-      char filename[100];
-      GLcharARB *newSource;
-
-      checksum = _mesa_str_checksum(source);
-
-      _mesa_snprintf(filename, sizeof(filename), "newshader_%d", checksum);
+#if defined(HAVE_SHA1)
+   /* Dump original shader source to MESA_SHADER_DUMP_PATH and replace
+    * if corresponding entry found from MESA_SHADER_READ_PATH.
+    */
+   dump_shader(sh->Stage, source);
 
-      newSource = read_shader(filename);
-      if (newSource) {
-         fprintf(stderr, "Mesa: Replacing shader %u chksum=%d with %s\n",
-                       shaderObj, checksum, filename);
-         free(source);
-         source = newSource;
-      }
+   replacement = read_shader(sh->Stage, source);
+   if (replacement) {
+      free(source);
+      source = replacement;
    }
+#endif /* HAVE_SHA1 */
 
-   shader_source(ctx, shaderObj, source);
-
-   if (SHADER_SUBST) {
-      struct gl_shader *sh = _mesa_lookup_shader(ctx, shaderObj);
-      if (sh)
-         sh->SourceChecksum = checksum; /* save original checksum */
-   }
+   shader_source(sh, source);
 
    free(offsets);
 }
 
 
 void GLAPIENTRY
-_mesa_UseProgram(GLhandleARB program)
+_mesa_UseProgram(GLuint program)
 {
    GET_CURRENT_CONTEXT(ctx);
    struct gl_shader_program *shProg;
 
+   if (MESA_VERBOSE & VERBOSE_API)
+      _mesa_debug(ctx, "glUseProgram %u\n", program);
+
    if (_mesa_is_xfb_active_and_unpaused(ctx)) {
       _mesa_error(ctx, GL_INVALID_OPERATION,
                   "glUseProgram(transform feedback active)");
@@ -1703,7 +1791,7 @@ _mesa_UseProgram(GLhandleARB program)
 
 
 void GLAPIENTRY
-_mesa_ValidateProgram(GLhandleARB program)
+_mesa_ValidateProgram(GLuint program)
 {
    GET_CURRENT_CONTEXT(ctx);
    validate_program(ctx, program);
@@ -1783,12 +1871,23 @@ _mesa_ShaderBinary(GLint n, const GLuint* shaders, GLenum binaryformat,
                    const void* binary, GLint length)
 {
    GET_CURRENT_CONTEXT(ctx);
-   (void) n;
    (void) shaders;
    (void) binaryformat;
    (void) binary;
-   (void) length;
-   _mesa_error(ctx, GL_INVALID_OPERATION, "glShaderBinary");
+
+   /* Page 68, section 7.2 'Shader Binaries" of the of the OpenGL ES 3.1, and
+    * page 88 of the OpenGL 4.5 specs state:
+    *
+    *     "An INVALID_VALUE error is generated if count or length is negative.
+    *      An INVALID_ENUM error is generated if binaryformat is not a supported
+    *      format returned in SHADER_BINARY_FORMATS."
+    */
+   if (n < 0 || length < 0) {
+      _mesa_error(ctx, GL_INVALID_VALUE, "glShaderBinary(count or length < 0)");
+      return;
+   }
+
+   _mesa_error(ctx, GL_INVALID_ENUM, "glShaderBinary(format)");
 }
 
 
@@ -1974,54 +2073,6 @@ _mesa_use_shader_program(struct gl_context *ctx, GLenum type,
 }
 
 
-static GLuint
-_mesa_create_shader_program(struct gl_context* ctx, GLboolean separate,
-                            GLenum type, GLsizei count, const GLchar* const *strings)
-{
-   const GLuint shader = create_shader(ctx, type);
-   GLuint program = 0;
-
-   if (shader) {
-      _mesa_ShaderSource(shader, count, strings, NULL);
-
-      compile_shader(ctx, shader);
-
-      program = create_shader_program(ctx);
-      if (program) {
-        struct gl_shader_program *shProg;
-        struct gl_shader *sh;
-        GLint compiled = GL_FALSE;
-
-        shProg = _mesa_lookup_shader_program(ctx, program);
-        sh = _mesa_lookup_shader(ctx, shader);
-
-        shProg->SeparateShader = separate;
-
-        get_shaderiv(ctx, shader, GL_COMPILE_STATUS, &compiled);
-        if (compiled) {
-           attach_shader(ctx, program, shader);
-           link_program(ctx, program);
-           detach_shader(ctx, program, shader);
-
-#if 0
-           /* Possibly... */
-           if (active-user-defined-varyings-in-linked-program) {
-              append-error-to-info-log;
-              shProg->LinkStatus = GL_FALSE;
-           }
-#endif
-        }
-
-        ralloc_strcat(&shProg->InfoLog, sh->InfoLog);
-      }
-
-      delete_shader(ctx, shader);
-   }
-
-   return program;
-}
-
-
 /**
  * Copy program-specific data generated by linking from the gl_shader_program
  * object to a specific gl_program object.
@@ -2033,8 +2084,24 @@ _mesa_copy_linked_program_data(gl_shader_stage type,
 {
    switch (type) {
    case MESA_SHADER_VERTEX:
-      dst->UsesClipDistanceOut = src->Vert.UsesClipDistance;
+      dst->ClipDistanceArraySize = src->Vert.ClipDistanceArraySize;
       break;
+   case MESA_SHADER_TESS_CTRL: {
+      struct gl_tess_ctrl_program *dst_tcp =
+         (struct gl_tess_ctrl_program *) dst;
+      dst_tcp->VerticesOut = src->TessCtrl.VerticesOut;
+      break;
+   }
+   case MESA_SHADER_TESS_EVAL: {
+      struct gl_tess_eval_program *dst_tep =
+         (struct gl_tess_eval_program *) dst;
+      dst_tep->PrimitiveMode = src->TessEval.PrimitiveMode;
+      dst_tep->Spacing = src->TessEval.Spacing;
+      dst_tep->VertexOrder = src->TessEval.VertexOrder;
+      dst_tep->PointMode = src->TessEval.PointMode;
+      dst->ClipDistanceArraySize = src->TessEval.ClipDistanceArraySize;
+      break;
+   }
    case MESA_SHADER_GEOMETRY: {
       struct gl_geometry_program *dst_gp = (struct gl_geometry_program *) dst;
       dst_gp->VerticesIn = src->Geom.VerticesIn;
@@ -2042,23 +2109,23 @@ _mesa_copy_linked_program_data(gl_shader_stage type,
       dst_gp->Invocations = src->Geom.Invocations;
       dst_gp->InputType = src->Geom.InputType;
       dst_gp->OutputType = src->Geom.OutputType;
-      dst->UsesClipDistanceOut = src->Geom.UsesClipDistance;
+      dst->ClipDistanceArraySize = src->Geom.ClipDistanceArraySize;
       dst_gp->UsesEndPrimitive = src->Geom.UsesEndPrimitive;
       dst_gp->UsesStreams = src->Geom.UsesStreams;
-   }
       break;
+   }
    case MESA_SHADER_FRAGMENT: {
       struct gl_fragment_program *dst_fp = (struct gl_fragment_program *) dst;
       dst_fp->FragDepthLayout = src->FragDepthLayout;
-   }
       break;
+   }
    case MESA_SHADER_COMPUTE: {
       struct gl_compute_program *dst_cp = (struct gl_compute_program *) dst;
       int i;
       for (i = 0; i < 3; i++)
          dst_cp->LocalSize[i] = src->Comp.LocalSize[i];
-   }
       break;
+   }
    default:
       break;
    }
@@ -2073,7 +2140,56 @@ _mesa_CreateShaderProgramv(GLenum type, GLsizei count,
 {
    GET_CURRENT_CONTEXT(ctx);
 
-   return _mesa_create_shader_program(ctx, GL_TRUE, type, count, strings);
+   const GLuint shader = create_shader(ctx, type);
+   GLuint program = 0;
+
+   /*
+    * According to OpenGL 4.5 and OpenGL ES 3.1 standards, section 7.3:
+    * GL_INVALID_VALUE should be generated if count < 0
+    */
+   if (count < 0) {
+      _mesa_error(ctx, GL_INVALID_VALUE, "glCreateShaderProgram (count < 0)");
+      return program;
+   }
+
+   if (shader) {
+      _mesa_ShaderSource(shader, count, strings, NULL);
+
+      compile_shader(ctx, shader);
+
+      program = create_shader_program(ctx);
+      if (program) {
+        struct gl_shader_program *shProg;
+        struct gl_shader *sh;
+        GLint compiled = GL_FALSE;
+
+        shProg = _mesa_lookup_shader_program(ctx, program);
+        sh = _mesa_lookup_shader(ctx, shader);
+
+        shProg->SeparateShader = GL_TRUE;
+
+        get_shaderiv(ctx, shader, GL_COMPILE_STATUS, &compiled);
+        if (compiled) {
+           attach_shader(ctx, program, shader);
+           link_program(ctx, program);
+           detach_shader(ctx, program, shader);
+
+#if 0
+           /* Possibly... */
+           if (active-user-defined-varyings-in-linked-program) {
+              append-error-to-info-log;
+              shProg->LinkStatus = GL_FALSE;
+           }
+#endif
+        }
+         if (sh->InfoLog)
+            ralloc_strcat(&shProg->InfoLog, sh->InfoLog);
+      }
+
+      delete_shader(ctx, shader);
+   }
+
+   return program;
 }
 
 
@@ -2133,3 +2249,520 @@ _mesa_PatchParameterfv(GLenum pname, const GLfloat *values)
    }
 }
 
+/**
+ * ARB_shader_subroutine
+ */
+GLint GLAPIENTRY
+_mesa_GetSubroutineUniformLocation(GLuint program, GLenum shadertype,
+                                   const GLchar *name)
+{
+   GET_CURRENT_CONTEXT(ctx);
+   const char *api_name = "glGetSubroutineUniformLocation";
+   struct gl_shader_program *shProg;
+   GLenum resource_type;
+   gl_shader_stage stage;
+
+   if (!_mesa_has_shader_subroutine(ctx)) {
+      _mesa_error(ctx, GL_INVALID_OPERATION, "%s", api_name);
+      return -1;
+   }
+
+   if (!_mesa_validate_shader_target(ctx, shadertype)) {
+      _mesa_error(ctx, GL_INVALID_OPERATION, "%s", api_name);
+      return -1;
+   }
+
+   shProg = _mesa_lookup_shader_program_err(ctx, program, api_name);
+   if (!shProg)
+      return -1;
+
+   stage = _mesa_shader_enum_to_shader_stage(shadertype);
+   if (!shProg->_LinkedShaders[stage]) {
+      _mesa_error(ctx, GL_INVALID_OPERATION, "%s", api_name);
+      return -1;
+   }
+
+   resource_type = _mesa_shader_stage_to_subroutine_uniform(stage);
+   return _mesa_program_resource_location(shProg, resource_type, name);
+}
+
+GLuint GLAPIENTRY
+_mesa_GetSubroutineIndex(GLuint program, GLenum shadertype,
+                         const GLchar *name)
+{
+   GET_CURRENT_CONTEXT(ctx);
+   const char *api_name = "glGetSubroutineIndex";
+   struct gl_shader_program *shProg;
+   struct gl_program_resource *res;
+   GLenum resource_type;
+   gl_shader_stage stage;
+
+   if (!_mesa_has_shader_subroutine(ctx)) {
+      _mesa_error(ctx, GL_INVALID_OPERATION, "%s", api_name);
+      return -1;
+   }
+
+   if (!_mesa_validate_shader_target(ctx, shadertype)) {
+      _mesa_error(ctx, GL_INVALID_OPERATION, "%s", api_name);
+      return -1;
+   }
+
+   shProg = _mesa_lookup_shader_program_err(ctx, program, api_name);
+   if (!shProg)
+      return -1;
+
+   stage = _mesa_shader_enum_to_shader_stage(shadertype);
+   if (!shProg->_LinkedShaders[stage]) {
+      _mesa_error(ctx, GL_INVALID_OPERATION, "%s", api_name);
+      return -1;
+   }
+
+   resource_type = _mesa_shader_stage_to_subroutine(stage);
+   res = _mesa_program_resource_find_name(shProg, resource_type, name, NULL);
+   if (!res) {
+      _mesa_error(ctx, GL_INVALID_OPERATION, "%s", api_name);
+     return -1;
+   }
+
+   return _mesa_program_resource_index(shProg, res);
+}
+
+
+GLvoid GLAPIENTRY
+_mesa_GetActiveSubroutineUniformiv(GLuint program, GLenum shadertype,
+                                   GLuint index, GLenum pname, GLint *values)
+{
+   GET_CURRENT_CONTEXT(ctx);
+   const char *api_name = "glGetActiveSubroutineUniformiv";
+   struct gl_shader_program *shProg;
+   struct gl_shader *sh;
+   gl_shader_stage stage;
+   struct gl_program_resource *res;
+   const struct gl_uniform_storage *uni;
+   GLenum resource_type;
+   int count, i, j;
+
+   if (!_mesa_has_shader_subroutine(ctx)) {
+      _mesa_error(ctx, GL_INVALID_OPERATION, "%s", api_name);
+      return;
+   }
+
+   if (!_mesa_validate_shader_target(ctx, shadertype)) {
+      _mesa_error(ctx, GL_INVALID_OPERATION, "%s", api_name);
+      return;
+   }
+
+   shProg = _mesa_lookup_shader_program_err(ctx, program, api_name);
+   if (!shProg)
+      return;
+
+   stage = _mesa_shader_enum_to_shader_stage(shadertype);
+   resource_type = _mesa_shader_stage_to_subroutine_uniform(stage);
+
+   sh = shProg->_LinkedShaders[stage];
+   if (!sh) {
+      _mesa_error(ctx, GL_INVALID_OPERATION, "%s", api_name);
+      return;
+   }
+
+   switch (pname) {
+   case GL_NUM_COMPATIBLE_SUBROUTINES: {
+      res = _mesa_program_resource_find_index(shProg, resource_type, index);
+      if (res) {
+         uni = res->Data;
+         values[0] = uni->num_compatible_subroutines;
+      }
+      break;
+   }
+   case GL_COMPATIBLE_SUBROUTINES: {
+      res = _mesa_program_resource_find_index(shProg, resource_type, index);
+      if (res) {
+         uni = res->Data;
+         count = 0;
+         for (i = 0; i < sh->NumSubroutineFunctions; i++) {
+            struct gl_subroutine_function *fn = &sh->SubroutineFunctions[i];
+            for (j = 0; j < fn->num_compat_types; j++) {
+               if (fn->types[j] == uni->type) {
+                  values[count++] = i;
+                  break;
+               }
+            }
+         }
+      }
+      break;
+   }
+   case GL_UNIFORM_SIZE:
+      res = _mesa_program_resource_find_index(shProg, resource_type, index);
+      if (res) {
+         uni = res->Data;
+         values[0] = uni->array_elements ? uni->array_elements : 1;
+      }
+      break;
+   case GL_UNIFORM_NAME_LENGTH:
+      res = _mesa_program_resource_find_index(shProg, resource_type, index);
+      if (res) {
+         values[0] = strlen(_mesa_program_resource_name(res)) + 1
+            + ((_mesa_program_resource_array_size(res) != 0) ? 3 : 0);;
+      }
+      break;
+   default:
+      _mesa_error(ctx, GL_INVALID_OPERATION, "%s", api_name);
+      return;
+   }
+}
+
+
+GLvoid GLAPIENTRY
+_mesa_GetActiveSubroutineUniformName(GLuint program, GLenum shadertype,
+                                     GLuint index, GLsizei bufsize,
+                                     GLsizei *length, GLchar *name)
+{
+   GET_CURRENT_CONTEXT(ctx);
+   const char *api_name = "glGetActiveSubroutineUniformName";
+   struct gl_shader_program *shProg;
+   GLenum resource_type;
+   gl_shader_stage stage;
+
+   if (!_mesa_has_shader_subroutine(ctx)) {
+      _mesa_error(ctx, GL_INVALID_OPERATION, "%s", api_name);
+      return;
+   }
+
+   if (!_mesa_validate_shader_target(ctx, shadertype)) {
+      _mesa_error(ctx, GL_INVALID_OPERATION, "%s", api_name);
+      return;
+   }
+
+   shProg = _mesa_lookup_shader_program_err(ctx, program, api_name);
+   if (!shProg)
+      return;
+
+   stage = _mesa_shader_enum_to_shader_stage(shadertype);
+   if (!shProg->_LinkedShaders[stage]) {
+      _mesa_error(ctx, GL_INVALID_OPERATION, "%s", api_name);
+      return;
+   }
+
+   resource_type = _mesa_shader_stage_to_subroutine_uniform(stage);
+   /* get program resource name */
+   _mesa_get_program_resource_name(shProg, resource_type,
+                                   index, bufsize,
+                                   length, name, api_name);
+}
+
+
+GLvoid GLAPIENTRY
+_mesa_GetActiveSubroutineName(GLuint program, GLenum shadertype,
+                              GLuint index, GLsizei bufsize,
+                              GLsizei *length, GLchar *name)
+{
+   GET_CURRENT_CONTEXT(ctx);
+   const char *api_name = "glGetActiveSubroutineName";
+   struct gl_shader_program *shProg;
+   GLenum resource_type;
+   gl_shader_stage stage;
+
+   if (!_mesa_has_shader_subroutine(ctx)) {
+      _mesa_error(ctx, GL_INVALID_OPERATION, "%s", api_name);
+      return;
+   }
+
+   if (!_mesa_validate_shader_target(ctx, shadertype)) {
+      _mesa_error(ctx, GL_INVALID_OPERATION, "%s", api_name);
+      return;
+   }
+
+   shProg = _mesa_lookup_shader_program_err(ctx, program, api_name);
+   if (!shProg)
+      return;
+
+   stage = _mesa_shader_enum_to_shader_stage(shadertype);
+   if (!shProg->_LinkedShaders[stage]) {
+      _mesa_error(ctx, GL_INVALID_OPERATION, "%s", api_name);
+      return;
+   }
+   resource_type = _mesa_shader_stage_to_subroutine(stage);
+   _mesa_get_program_resource_name(shProg, resource_type,
+                                   index, bufsize,
+                                   length, name, api_name);
+}
+
+
+GLvoid GLAPIENTRY
+_mesa_UniformSubroutinesuiv(GLenum shadertype, GLsizei count,
+                            const GLuint *indices)
+{
+   GET_CURRENT_CONTEXT(ctx);
+   const char *api_name = "glUniformSubroutinesuiv";
+   struct gl_shader_program *shProg;
+   struct gl_shader *sh;
+   gl_shader_stage stage;
+   int i;
+
+   if (!_mesa_has_shader_subroutine(ctx)) {
+      _mesa_error(ctx, GL_INVALID_OPERATION, "%s", api_name);
+      return;
+   }
+
+   if (!_mesa_validate_shader_target(ctx, shadertype)) {
+      _mesa_error(ctx, GL_INVALID_OPERATION, "%s", api_name);
+      return;
+   }
+
+   stage = _mesa_shader_enum_to_shader_stage(shadertype);
+   shProg = ctx->_Shader->CurrentProgram[stage];
+   if (!shProg) {
+      _mesa_error(ctx, GL_INVALID_OPERATION, "%s", api_name);
+      return;
+   }
+
+   sh = shProg->_LinkedShaders[stage];
+   if (!sh) {
+      _mesa_error(ctx, GL_INVALID_OPERATION, "%s", api_name);
+      return;
+   }
+
+   if (count != sh->NumSubroutineUniformRemapTable) {
+      _mesa_error(ctx, GL_INVALID_VALUE, "%s", api_name);
+      return;
+   }
+
+   i = 0;
+   do {
+      struct gl_uniform_storage *uni = sh->SubroutineUniformRemapTable[i];
+      if (uni == NULL) {
+         i++;
+         continue;
+      }
+
+      int uni_count = uni->array_elements ? uni->array_elements : 1;
+      int j, k;
+
+      for (j = i; j < i + uni_count; j++) {
+         struct gl_subroutine_function *subfn;
+         if (indices[j] >= sh->NumSubroutineFunctions) {
+            _mesa_error(ctx, GL_INVALID_VALUE, "%s", api_name);
+            return;
+         }
+
+         subfn = &sh->SubroutineFunctions[indices[j]];
+         for (k = 0; k < subfn->num_compat_types; k++) {
+            if (subfn->types[k] == uni->type)
+               break;
+         }
+         if (k == subfn->num_compat_types) {
+            _mesa_error(ctx, GL_INVALID_OPERATION, "%s", api_name);
+            return;
+         }
+      }
+      i += uni_count;
+   } while(i < count);
+
+   FLUSH_VERTICES(ctx, _NEW_PROGRAM_CONSTANTS);
+   i = 0;
+   do {
+      struct gl_uniform_storage *uni = sh->SubroutineUniformRemapTable[i];
+      if (uni == NULL) {
+         i++;
+         continue;
+      }
+
+      int uni_count = uni->array_elements ? uni->array_elements : 1;
+
+      memcpy(&uni->storage[0], &indices[i],
+             sizeof(GLuint) * uni_count);
+
+      uni->initialized = true;
+      _mesa_propagate_uniforms_to_driver_storage(uni, 0, uni_count);
+      i += uni_count;
+   } while(i < count);
+}
+
+
+GLvoid GLAPIENTRY
+_mesa_GetUniformSubroutineuiv(GLenum shadertype, GLint location,
+                              GLuint *params)
+{
+   GET_CURRENT_CONTEXT(ctx);
+   const char *api_name = "glGetUniformSubroutineuiv";
+   struct gl_shader_program *shProg;
+   struct gl_shader *sh;
+   gl_shader_stage stage;
+
+   if (!_mesa_has_shader_subroutine(ctx)) {
+      _mesa_error(ctx, GL_INVALID_OPERATION, "%s", api_name);
+      return;
+   }
+
+   if (!_mesa_validate_shader_target(ctx, shadertype)) {
+      _mesa_error(ctx, GL_INVALID_OPERATION, "%s", api_name);
+      return;
+   }
+
+   stage = _mesa_shader_enum_to_shader_stage(shadertype);
+   shProg = ctx->_Shader->CurrentProgram[stage];
+   if (!shProg) {
+      _mesa_error(ctx, GL_INVALID_OPERATION, "%s", api_name);
+      return;
+   }
+
+   sh = shProg->_LinkedShaders[stage];
+   if (!sh) {
+      _mesa_error(ctx, GL_INVALID_OPERATION, "%s", api_name);
+      return;
+   }
+
+   if (location >= sh->NumSubroutineUniformRemapTable) {
+      _mesa_error(ctx, GL_INVALID_VALUE, "%s", api_name);
+      return;
+   }
+
+   {
+      struct gl_uniform_storage *uni = sh->SubroutineUniformRemapTable[location];
+      int offset = location - uni->opaque[stage].index;
+      memcpy(params, &uni->storage[offset],
+            sizeof(GLuint));
+   }
+}
+
+
+GLvoid GLAPIENTRY
+_mesa_GetProgramStageiv(GLuint program, GLenum shadertype,
+                        GLenum pname, GLint *values)
+{
+   GET_CURRENT_CONTEXT(ctx);
+   const char *api_name = "glGetProgramStageiv";
+   struct gl_shader_program *shProg;
+   struct gl_shader *sh;
+   gl_shader_stage stage;
+
+   if (!_mesa_has_shader_subroutine(ctx)) {
+      _mesa_error(ctx, GL_INVALID_OPERATION, "%s", api_name);
+      return;
+   }
+
+   if (!_mesa_validate_shader_target(ctx, shadertype)) {
+      _mesa_error(ctx, GL_INVALID_OPERATION, "%s", api_name);
+      return;
+   }
+
+   shProg = _mesa_lookup_shader_program_err(ctx, program, api_name);
+   if (!shProg)
+      return;
+
+   stage = _mesa_shader_enum_to_shader_stage(shadertype);
+   sh = shProg->_LinkedShaders[stage];
+   if (!sh) {
+      _mesa_error(ctx, GL_INVALID_OPERATION, "%s", api_name);
+      return;
+   }
+
+   switch (pname) {
+   case GL_ACTIVE_SUBROUTINES:
+      values[0] = sh->NumSubroutineFunctions;
+      break;
+   case GL_ACTIVE_SUBROUTINE_UNIFORM_LOCATIONS:
+      values[0] = sh->NumSubroutineUniformRemapTable;
+      break;
+   case GL_ACTIVE_SUBROUTINE_UNIFORMS:
+      values[0] = sh->NumSubroutineUniformTypes;
+      break;
+   case GL_ACTIVE_SUBROUTINE_MAX_LENGTH:
+   {
+      unsigned i;
+      GLint max_len = 0;
+      GLenum resource_type;
+      struct gl_program_resource *res;
+
+      resource_type = _mesa_shader_stage_to_subroutine(stage);
+      for (i = 0; i < sh->NumSubroutineFunctions; i++) {
+         res = _mesa_program_resource_find_index(shProg, resource_type, i);
+         if (res) {
+            const GLint len = strlen(_mesa_program_resource_name(res)) + 1;
+            if (len > max_len)
+               max_len = len;
+         }
+      }
+      values[0] = max_len;
+      break;
+   }
+   case GL_ACTIVE_SUBROUTINE_UNIFORM_MAX_LENGTH:
+   {
+      unsigned i;
+      GLint max_len = 0;
+      GLenum resource_type;
+      struct gl_program_resource *res;
+
+      resource_type = _mesa_shader_stage_to_subroutine_uniform(stage);
+      for (i = 0; i < sh->NumSubroutineUniformRemapTable; i++) {
+         res = _mesa_program_resource_find_index(shProg, resource_type, i);
+         if (res) {
+            const GLint len = strlen(_mesa_program_resource_name(res)) + 1
+               + ((_mesa_program_resource_array_size(res) != 0) ? 3 : 0);
+
+            if (len > max_len)
+               max_len = len;
+         }
+      }
+      values[0] = max_len;
+      break;
+   }
+   default:
+      _mesa_error(ctx, GL_INVALID_ENUM, "%s", api_name);
+      values[0] = -1;
+      break;
+   }
+}
+
+static int
+find_compat_subroutine(struct gl_shader *sh, const struct glsl_type *type)
+{
+   int i, j;
+
+   for (i = 0; i < sh->NumSubroutineFunctions; i++) {
+      struct gl_subroutine_function *fn = &sh->SubroutineFunctions[i];
+      for (j = 0; j < fn->num_compat_types; j++) {
+         if (fn->types[j] == type)
+            return i;
+      }
+   }
+   return 0;
+}
+
+static void
+_mesa_shader_init_subroutine_defaults(struct gl_shader *sh)
+{
+   int i, j;
+
+   for (i = 0; i < sh->NumSubroutineUniformRemapTable; i++) {
+      struct gl_uniform_storage *uni = sh->SubroutineUniformRemapTable[i];
+      int uni_count;
+      int val;
+
+      if (!uni)
+         continue;
+      uni_count = uni->array_elements ? uni->array_elements : 1;
+      val = find_compat_subroutine(sh, uni->type);
+
+      for (j = 0; j < uni_count; j++)
+         memcpy(&uni->storage[j], &val, sizeof(int));
+      uni->initialized = true;
+      _mesa_propagate_uniforms_to_driver_storage(uni, 0, uni_count);
+   }
+}
+
+void
+_mesa_shader_program_init_subroutine_defaults(struct gl_shader_program *shProg)
+{
+   int i;
+
+   if (!shProg)
+      return;
+
+   for (i = 0; i < MESA_SHADER_STAGES; i++) {
+      if (!shProg->_LinkedShaders[i])
+         continue;
+
+      _mesa_shader_init_subroutine_defaults(shProg->_LinkedShaders[i]);
+   }
+}