Added few more stubs so that control reaches to DestroyDevice().
[mesa.git] / src / mesa / main / shaderimage.h
index 85193e104f65166d24a19d5e35bc8d519e69f845..d43578b192b6aea226d1e8a7c256a91c05dc2cd0 100644 (file)
@@ -68,30 +68,41 @@ _mesa_default_image_unit(struct gl_context *ctx);
 void
 _mesa_init_image_units(struct gl_context *ctx);
 
+void
+_mesa_free_image_textures(struct gl_context *ctx);
+
 /**
  * Return GL_TRUE if the state of the image unit passed as argument is valid
  * and access from the shader is allowed.  Otherwise loads from this unit
  * should return zero and stores should have no effect.
  *
  * The result depends on context state other than the passed image unit, part
- * of the _NEW_TEXTURE set.
+ * of the _NEW_TEXTURE_OBJECT set.
  */
 GLboolean
 _mesa_is_image_unit_valid(struct gl_context *ctx, struct gl_image_unit *u);
 
+void GLAPIENTRY
+_mesa_BindImageTexture_no_error(GLuint unit, GLuint texture, GLint level,
+                                GLboolean layered, GLint layer, GLenum access,
+                                GLenum format);
+
 void GLAPIENTRY
 _mesa_BindImageTexture(GLuint unit, GLuint texture, GLint level,
                        GLboolean layered, GLint layer, GLenum access,
                        GLenum format);
 
 void GLAPIENTRY
-_mesa_BindImageTextures(GLuint first, GLsizei count, const GLuint *textures);
+_mesa_BindImageTextureEXT(GLuint unit, GLuint texture, GLint level,
+                          GLboolean layered, GLint layer, GLenum access,
+                          GLint format);
 
 void GLAPIENTRY
-_mesa_MemoryBarrier(GLbitfield barriers);
+_mesa_BindImageTextures_no_error(GLuint first, GLsizei count,
+                                 const GLuint *textures);
 
 void GLAPIENTRY
-_mesa_MemoryBarrierByRegion(GLbitfield barriers);
+_mesa_BindImageTextures(GLuint first, GLsizei count, const GLuint *textures);
 
 #ifdef __cplusplus
 }