glthread: rename marshal.h/c to glthread_marshal.h and glthread_shaderobj.c
[mesa.git] / src / mesa / main / shaderimage.h
index b2b22bbf86337fc6229b7b94ac4b79b01c5bf454..d43578b192b6aea226d1e8a7c256a91c05dc2cd0 100644 (file)
@@ -68,6 +68,9 @@ _mesa_default_image_unit(struct gl_context *ctx);
 void
 _mesa_init_image_units(struct gl_context *ctx);
 
+void
+_mesa_free_image_textures(struct gl_context *ctx);
+
 /**
  * Return GL_TRUE if the state of the image unit passed as argument is valid
  * and access from the shader is allowed.  Otherwise loads from this unit
@@ -89,6 +92,15 @@ _mesa_BindImageTexture(GLuint unit, GLuint texture, GLint level,
                        GLboolean layered, GLint layer, GLenum access,
                        GLenum format);
 
+void GLAPIENTRY
+_mesa_BindImageTextureEXT(GLuint unit, GLuint texture, GLint level,
+                          GLboolean layered, GLint layer, GLenum access,
+                          GLint format);
+
+void GLAPIENTRY
+_mesa_BindImageTextures_no_error(GLuint first, GLsizei count,
+                                 const GLuint *textures);
+
 void GLAPIENTRY
 _mesa_BindImageTextures(GLuint first, GLsizei count, const GLuint *textures);