void
_mesa_init_image_units(struct gl_context *ctx);
+void
+_mesa_free_image_textures(struct gl_context *ctx);
+
/**
* Return GL_TRUE if the state of the image unit passed as argument is valid
* and access from the shader is allowed. Otherwise loads from this unit
GLboolean layered, GLint layer, GLenum access,
GLenum format);
+void GLAPIENTRY
+_mesa_BindImageTextureEXT(GLuint unit, GLuint texture, GLint level,
+ GLboolean layered, GLint layer, GLenum access,
+ GLint format);
+
+void GLAPIENTRY
+_mesa_BindImageTextures_no_error(GLuint first, GLsizei count,
+ const GLuint *textures);
+
void GLAPIENTRY
_mesa_BindImageTextures(GLuint first, GLsizei count, const GLuint *textures);