GLboolean layered, GLint layer, GLenum access,
GLenum format);
+void GLAPIENTRY
+_mesa_BindImageTextureEXT(GLuint unit, GLuint texture, GLint level,
+ GLboolean layered, GLint layer, GLenum access,
+ GLint format);
+
void GLAPIENTRY
_mesa_BindImageTextures_no_error(GLuint first, GLsizei count,
const GLuint *textures);