glthread: rename marshal.h/c to glthread_marshal.h and glthread_shaderobj.c
[mesa.git] / src / mesa / main / shaderimage.h
index daed27508a7b4a0815857d649f8e2da781318bb0..d43578b192b6aea226d1e8a7c256a91c05dc2cd0 100644 (file)
@@ -92,6 +92,11 @@ _mesa_BindImageTexture(GLuint unit, GLuint texture, GLint level,
                        GLboolean layered, GLint layer, GLenum access,
                        GLenum format);
 
+void GLAPIENTRY
+_mesa_BindImageTextureEXT(GLuint unit, GLuint texture, GLint level,
+                          GLboolean layered, GLint layer, GLenum access,
+                          GLint format);
+
 void GLAPIENTRY
 _mesa_BindImageTextures_no_error(GLuint first, GLsizei count,
                                  const GLuint *textures);