#define SHADEROBJ_H
-#include "glheader.h"
-#include "mtypes.h"
+#include "main/glheader.h"
+#include "main/mtypes.h"
+#include "program/ir_to_mesa.h"
+
+#ifdef __cplusplus
+extern "C" {
+#endif
+/**
+ * Internal functions
+ */
+
+extern void
+_mesa_init_shader_state(GLcontext * ctx);
+
+extern void
+_mesa_free_shader_state(GLcontext *ctx);
extern void
struct gl_shader_program **ptr,
struct gl_shader_program *shProg);
+extern struct gl_shader *
+_mesa_new_shader(GLcontext *ctx, GLuint name, GLenum type);
+
extern struct gl_shader_program *
_mesa_lookup_shader_program(GLcontext *ctx, GLuint name);
extern void
_mesa_free_shader_state(GLcontext *ctx);
+#ifdef __cplusplus
+};
+#endif
#endif /* SHADEROBJ_H */