* Shared-context state
*/
-#include "util/imports.h"
+
#include "mtypes.h"
#include "hash.h"
#include "atifragshader.h"
*
* \param ctx GL context.
* \param shared shared state pointer.
- *
+ *
* Frees the display lists, the texture objects (calling the driver texture
* deletion callback to free its private data) and the vertex programs, as well
* as their hash tables.