+}
+
+
+/**
+ * Update vertex/fragment program state. In particular, update these fields:
+ * ctx->VertexProgram._Current
+ * ctx->VertexProgram._TnlProgram,
+ * These point to the highest priority enabled vertex/fragment program or are
+ * NULL if fixed-function processing is to be done.
+ *
+ * This function needs to be called after texture state validation in case
+ * we're generating a fragment program from fixed-function texture state.
+ */
+static void
+update_program(GLcontext *ctx)
+{
+ const struct gl_shader_program *shProg = ctx->Shader.CurrentProgram;
+ const struct gl_vertex_program *prevVP = ctx->VertexProgram._Current;
+ const struct gl_fragment_program *prevFP = ctx->FragmentProgram._Current;