{ "glBlendFunciARB", 43, -1 },
{ "glBlendFuncSeparateiARB", 43, -1 },
{ "glMinSampleShadingARB", 43, -1 }, // XXX: Add to xml
-// { "glNamedStringARB", 43, -1 }, // XXX: Add to xml
-// { "glDeleteNamedStringARB", 43, -1 }, // XXX: Add to xml
-// { "glCompileShaderIncludeARB", 43, -1 }, // XXX: Add to xml
-// { "glIsNamedStringARB", 43, -1 }, // XXX: Add to xml
-// { "glGetNamedStringARB", 43, -1 }, // XXX: Add to xml
-// { "glGetNamedStringivARB", 43, -1 }, // XXX: Add to xml
{ "glBindFragDataLocationIndexed", 43, -1 },
{ "glGetFragDataIndex", 43, -1 },
{ "glGenSamplers", 43, -1 },
{ "glBindImageTextures", 44, -1 },
{ "glBindVertexBuffers", 44, -1 },
+ /* GL_ARB_shading_language_include */
+ { "glNamedStringARB", 20, -1 },
+ { "glDeleteNamedStringARB", 20, -1 },
+ { "glCompileShaderIncludeARB", 20, -1 },
+ { "glIsNamedStringARB", 20, -1 },
+ { "glGetNamedStringARB", 20, -1 },
+ { "glGetNamedStringivARB", 20, -1 },
+
/* GL_KHR_debug/GL_ARB_debug_output */
{ "glPushDebugGroup", 11, -1 },
{ "glPopDebugGroup", 11, -1 },