/* GL_NV_viewport_swizzle */
{ "glViewportSwizzleNV", 11, -1 },
+ { "glInternalBufferSubDataCopyMESA", 11, -1 },
+
{ NULL, 0, -1 }
};
/* GL_KHR_parallel_shader_compile */
{ "glMaxShaderCompilerThreadsKHR", 20, -1 },
+ { "glInternalBufferSubDataCopyMESA", 20, -1 },
+
{ NULL, 0, -1 }
};