{ "glDisableVertexArrayEXT", 30, -1 },
{ "glEnableVertexArrayAttribEXT", 30, -1 },
{ "glDisableVertexArrayAttribEXT", 30, -1 },
- //{ "glGetVertexArrayIntegervEXT", 30, -1 },
- //{ "glGetVertexArrayPointervEXT", 30, -1 },
- //{ "glGetVertexArrayIntegeri_vEXT", 30, -1 },
- //{ "glGetVertexArrayPointeri_vEXT", 30, -1 },
+ { "glGetVertexArrayIntegervEXT", 30, -1 },
+ { "glGetVertexArrayPointervEXT", 30, -1 },
+ { "glGetVertexArrayIntegeri_vEXT", 30, -1 },
+ { "glGetVertexArrayPointeri_vEXT", 30, -1 },
{ "glMapNamedBufferRangeEXT", 30, -1 },
{ "glFlushMappedNamedBufferRangeEXT", 30, -1 },