//{ "glNamedRenderbufferStorageEXT", 30, -1 },
//{ "glGetNamedRenderbufferParameterivEXT", 30, -1 },
//{ "glNamedRenderbufferStorageMultisampleEXT", 30, -1 },
- //{ "glCheckNamedFramebufferStatusEXT", 30, -1 },
- //{ "glNamedFramebufferTexture1DEXT", 30, -1 },
- //{ "glNamedFramebufferTexture2DEXT", 30, -1 },
- //{ "glNamedFramebufferTexture3DEXT", 30, -1 },
- //{ "glNamedFramebufferRenderbufferEXT", 30, -1 },
- //{ "glGetNamedFramebufferAttachmentParameterivEXT", 30, -1 },
+ { "glCheckNamedFramebufferStatusEXT", 30, -1 },
+ { "glNamedFramebufferTexture1DEXT", 30, -1 },
+ { "glNamedFramebufferTexture2DEXT", 30, -1 },
+ { "glNamedFramebufferTexture3DEXT", 30, -1 },
+ { "glNamedFramebufferRenderbufferEXT", 30, -1 },
+ { "glGetNamedFramebufferAttachmentParameterivEXT", 30, -1 },
//{ "glGenerateTextureMipmapEXT", 30, -1 },
//{ "glGenerateMultiTexMipmapEXT", 30, -1 },
- //{ "glFramebufferDrawBufferEXT", 30, -1 },
- //{ "glFramebufferDrawBuffersEXT", 30, -1 },
- //{ "glFramebufferReadBufferEXT", 30, -1 },
- //{ "glGetFramebufferParameterivEXT", 30, -1 },
+ { "glFramebufferDrawBufferEXT", 30, -1 },
+ { "glFramebufferDrawBuffersEXT", 30, -1 },
+ { "glFramebufferReadBufferEXT", 30, -1 },
+ { "glGetFramebufferParameterivEXT", 30, -1 },
//{ "glNamedCopyBufferSubDataEXT", 30, -1 },
//{ "glVertexArrayVertexOffsetEXT", 30, -1 },
//{ "glVertexArrayColorOffsetEXT", 30, -1 },