{ "glProgramUniform3ui64vARB", 40, -1 },
{ "glProgramUniform4ui64vARB", 40, -1 },
+ /* GL_NV_viewport_swizzle */
+ { "glViewportSwizzleNV", 11, -1 },
+
{ NULL, 0, -1 }
};
{ "glNamedFramebufferSampleLocationsfvARB", 31, -1 },
{ "glEvaluateDepthValuesARB", 31, -1 },
+ /* GL_NV_viewport_swizzle */
+ { "glViewportSwizzleNV", 31, -1 },
+
{ NULL, 0, -1 },
};