+ /* GL_ARB_gpu_shader_int64 */
+ { "glUniform1i64ARB", 40, -1 },
+ { "glUniform2i64ARB", 40, -1 },
+ { "glUniform3i64ARB", 40, -1 },
+ { "glUniform4i64ARB", 40, -1 },
+ { "glUniform1ui64ARB", 40, -1 },
+ { "glUniform2ui64ARB", 40, -1 },
+ { "glUniform3ui64ARB", 40, -1 },
+ { "glUniform4ui64ARB", 40, -1 },
+ { "glUniform1i64vARB", 40, -1 },
+ { "glUniform2i64vARB", 40, -1 },
+ { "glUniform3i64vARB", 40, -1 },
+ { "glUniform4i64vARB", 40, -1 },
+ { "glUniform1ui64vARB", 40, -1 },
+ { "glUniform2ui64vARB", 40, -1 },
+ { "glUniform3ui64vARB", 40, -1 },
+ { "glUniform4ui64vARB", 40, -1 },
+ { "glGetUniformi64vARB", 40, -1 },
+ { "glGetUniformui64vARB", 40, -1 },
+ { "glGetnUniformi64vARB", 40, -1 },
+ { "glGetnUniformui64vARB", 40, -1 },
+ { "glProgramUniform1i64ARB", 40, -1 },
+ { "glProgramUniform2i64ARB", 40, -1 },
+ { "glProgramUniform3i64ARB", 40, -1 },
+ { "glProgramUniform4i64ARB", 40, -1 },
+ { "glProgramUniform1ui64ARB", 40, -1 },
+ { "glProgramUniform2ui64ARB", 40, -1 },
+ { "glProgramUniform3ui64ARB", 40, -1 },
+ { "glProgramUniform4ui64ARB", 40, -1 },
+ { "glProgramUniform1i64vARB", 40, -1 },
+ { "glProgramUniform2i64vARB", 40, -1 },
+ { "glProgramUniform3i64vARB", 40, -1 },
+ { "glProgramUniform4i64vARB", 40, -1 },
+ { "glProgramUniform1ui64vARB", 40, -1 },
+ { "glProgramUniform2ui64vARB", 40, -1 },
+ { "glProgramUniform3ui64vARB", 40, -1 },
+ { "glProgramUniform4ui64vARB", 40, -1 },
+