{ "glMatrixPushEXT", 10, -1 },
{ "glMatrixPopEXT", 10, -1 },
/* GL_EXT_direct_state_access - GL 1.1 */
- //{ "glClientAttribDefaultEXT", 11, -1 },
- //{ "glPushClientAttribDefaultEXT", 11, -1 },
+ { "glClientAttribDefaultEXT", 11, -1 },
+ { "glPushClientAttribDefaultEXT", 11, -1 },
{ "glTextureParameteriEXT", 11, -1 },
{ "glTextureParameterivEXT", 11, -1 },
{ "glTextureParameterfEXT", 11, -1 },
{ "glGetMultiTexImageEXT", 12, -1 },
{ "glGetMultiTexParameterfvEXT", 12, -1 },
{ "glGetMultiTexParameterivEXT", 12, -1 },
- //{ "glGetMultiTexLevelParameterfvEXT", 12, -1 },
- //{ "glGetMultiTexLevelParameterivEXT", 12, -1 },
+ { "glGetMultiTexLevelParameterfvEXT", 12, -1 },
+ { "glGetMultiTexLevelParameterivEXT", 12, -1 },
{ "glMultiTexImage3DEXT", 12, -1 },
{ "glMultiTexSubImage3DEXT", 12, -1 },
{ "glCopyMultiTexSubImage3DEXT", 12, -1 },
{ "glCompressedTextureSubImage2DEXT", 13, -1 },
{ "glCompressedTextureSubImage3DEXT", 13, -1 },
{ "glGetCompressedTextureImageEXT", 13, -1 },
- //{ "glCompressedMultiTexImage1DEXT", 13, -1 },
- //{ "glCompressedMultiTexImage2DEXT", 13, -1 },
- //{ "glCompressedMultiTexImage3DEXT", 13, -1 },
- //{ "glCompressedMultiTexSubImage1DEXT", 13, -1 },
- //{ "glCompressedMultiTexSubImage2DEXT", 13, -1 },
- //{ "glCompressedMultiTexSubImage3DEXT", 13, -1 },
- //{ "glGetCompressedMultiTexImageEXT", 13, -1 },
+ { "glCompressedMultiTexImage1DEXT", 13, -1 },
+ { "glCompressedMultiTexImage2DEXT", 13, -1 },
+ { "glCompressedMultiTexImage3DEXT", 13, -1 },
+ { "glCompressedMultiTexSubImage1DEXT", 13, -1 },
+ { "glCompressedMultiTexSubImage2DEXT", 13, -1 },
+ { "glCompressedMultiTexSubImage3DEXT", 13, -1 },
+ { "glGetCompressedMultiTexImageEXT", 13, -1 },
{ "glMatrixLoadTransposefEXT", 13, -1 },
{ "glMatrixLoadTransposedEXT", 13, -1 },
{ "glMatrixMultTransposefEXT", 13, -1 },
/* GL_EXT_direct_state_access - GL 3.0 */
//{ "glGetFloati_vEXT", 30, -1 },
//{ "glGetDoublei_vEXT", 30, -1 },
- //{ "glNamedRenderbufferStorageEXT", 30, -1 },
- //{ "glGetNamedRenderbufferParameterivEXT", 30, -1 },
+ { "glNamedRenderbufferStorageEXT", 30, -1 },
+ { "glGetNamedRenderbufferParameterivEXT", 30, -1 },
//{ "glNamedRenderbufferStorageMultisampleEXT", 30, -1 },
{ "glCheckNamedFramebufferStatusEXT", 30, -1 },
{ "glNamedFramebufferTexture1DEXT", 30, -1 },
/* GL_EXT_shader_image_load_store */
{ "glBindImageTextureEXT", 30, -1 },
+ /* GL_MESA_framebuffer_flip_y */
+ { "glFramebufferParameteriMESA", 43, -1 },
+ { "glGetFramebufferParameterivMESA", 43, -1 },
+
{ NULL, 0, -1 }
};
{ "glRenderbufferStorageMultisampleAdvancedAMD", 11, -1 },
{ "glNamedRenderbufferStorageMultisampleAdvancedAMD", 11, -1 },
+ /* GL_MESA_framebuffer_flip_y */
+ { "glFramebufferParameteriMESA", 30, -1 },
+ { "glGetFramebufferParameterivMESA", 30, -1 },
+
{ NULL, 0, -1 }
};