#include "glheader.h"
-#include "imports.h"
+
#include "context.h"
#include "formats.h"
#include "mtypes.h"
case GL_PALETTE4_R5_G6_B5_OES:
case GL_PALETTE8_RGB8_OES:
case GL_PALETTE8_R5_G6_B5_OES:
+ case GL_ATC_RGB_AMD:
return GL_RGB;
case GL_COMPRESSED_RGBA:
case GL_PALETTE4_RGB5_A1_OES:
case GL_PALETTE8_RGBA8_OES:
case GL_PALETTE8_RGBA4_OES:
+ case GL_ATC_RGBA_EXPLICIT_ALPHA_AMD:
+ case GL_ATC_RGBA_INTERPOLATED_ALPHA_AMD:
return GL_RGBA;
case GL_COMPRESSED_ALPHA:
formats[n++] = GL_ETC1_RGB8_OES;
}
+ /* Required by EXT_texture_compression_bptc in GLES. */
+ if (_mesa_has_EXT_texture_compression_bptc(ctx)) {
+ formats[n++] = GL_COMPRESSED_RGBA_BPTC_UNORM;
+ formats[n++] = GL_COMPRESSED_SRGB_ALPHA_BPTC_UNORM;
+ formats[n++] = GL_COMPRESSED_RGB_BPTC_SIGNED_FLOAT;
+ formats[n++] = GL_COMPRESSED_RGB_BPTC_UNSIGNED_FLOAT;
+ }
+
+ /* Required by EXT_texture_compression_rgtc in GLES. */
+ if (_mesa_is_gles3(ctx) &&
+ _mesa_has_EXT_texture_compression_rgtc(ctx)) {
+ formats[n++] = GL_COMPRESSED_RED_RGTC1_EXT;
+ formats[n++] = GL_COMPRESSED_SIGNED_RED_RGTC1_EXT;
+ formats[n++] = GL_COMPRESSED_RED_GREEN_RGTC2_EXT;
+ formats[n++] = GL_COMPRESSED_SIGNED_RED_GREEN_RGTC2_EXT;
+ }
+
if (ctx->API == API_OPENGLES) {
formats[n++] = GL_PALETTE4_RGB8_OES;
formats[n++] = GL_PALETTE4_RGBA8_OES;
* "Interactions with OpenGL 4.2
*
* OpenGL 4.2 supports the feature that compressed textures can be
- * compressed online, by passing the compressed texture format enum as
- * the internal format when uploading a texture using TexImage1D,
+ * compressed online, by passing the compressed texture format enum
+ * as the internal format when uploading a texture using TexImage1D,
* TexImage2D or TexImage3D (see Section 3.9.3, Texture Image
* Specification, subsection Encoding of Special Internal Formats).
*
- * Due to the complexity of the ASTC compression algorithm, it is not
- * usually suitable for online use, and therefore ASTC support will be
- * limited to pre-compressed textures only. Where on-device compression
- * is required, a domain-specific limited compressor will typically
- * be used, and this is therefore not suitable for implementation in
- * the driver.
+ * Due to the complexity of the ASTC compression algorithm, it is
+ * not usually suitable for online use, and therefore ASTC support
+ * will be limited to pre-compressed textures only. Where on-device
+ * compression is required, a domain-specific limited compressor
+ * will typically be used, and this is therefore not suitable for
+ * implementation in the driver.
*
* In particular, the ASTC format specifiers will not be added to
* Table 3.14, and thus will not be accepted by the TexImage*D
* functions, and will not be returned by the (already deprecated)
* COMPRESSED_TEXTURE_FORMATS query."
*
- * The ES and the desktop specs diverge here. In OpenGL ES, the COMPRESSED_TEXTURE_FORMATS
- * query returns the set of supported specific compressed formats.
+ * The ES and the desktop specs diverge here. In OpenGL ES, the
+ * COMPRESSED_TEXTURE_FORMATS query returns the set of supported specific
+ * compressed formats.
*/
if (ctx->API == API_OPENGLES2 &&
ctx->Extensions.KHR_texture_compression_astc_ldr) {
formats[n++] = GL_COMPRESSED_SRGB8_ALPHA8_ASTC_6x6x6_OES;
}
+ /* The GL_AMD_compressed_ATC_texture spec says:
+ *
+ * "New State
+ *
+ * The queries for NUM_COMPRESSED_TEXTURE_FORMATS and
+ * COMPRESSED_TEXTURE_FORMATS include ATC_RGB_AMD,
+ * ATC_RGBA_EXPLICIT_ALPHA_AMD, and ATC_RGBA_INTERPOLATED_ALPHA_AMD."
+ */
+ if (_mesa_has_AMD_compressed_ATC_texture(ctx)) {
+ formats[n++] = GL_ATC_RGB_AMD;
+ formats[n++] = GL_ATC_RGBA_EXPLICIT_ALPHA_AMD;
+ formats[n++] = GL_ATC_RGBA_INTERPOLATED_ALPHA_AMD;
+ }
+
assert(n <= ARRAY_SIZE(discard_formats));
return n;
case GL_COMPRESSED_SRGB8_ALPHA8_ASTC_6x6x6_OES:
return MESA_FORMAT_SRGB8_ALPHA8_ASTC_6x6x6;
+ case GL_ATC_RGB_AMD:
+ return MESA_FORMAT_ATC_RGB;
+ case GL_ATC_RGBA_EXPLICIT_ALPHA_AMD:
+ return MESA_FORMAT_ATC_RGBA_EXPLICIT;
+ case GL_ATC_RGBA_INTERPOLATED_ALPHA_AMD:
+ return MESA_FORMAT_ATC_RGBA_INTERPOLATED;
+
default:
return MESA_FORMAT_NONE;
}
* internal format unchanged.
*/
GLenum
-_mesa_compressed_format_to_glenum(struct gl_context *ctx, mesa_format mesaFormat)
+_mesa_compressed_format_to_glenum(struct gl_context *ctx,
+ mesa_format mesaFormat)
{
switch (mesaFormat) {
case MESA_FORMAT_RGB_FXT1:
return GL_COMPRESSED_SRGB8_ALPHA8_ASTC_6x6x5_OES;
case MESA_FORMAT_SRGB8_ALPHA8_ASTC_6x6x6:
return GL_COMPRESSED_SRGB8_ALPHA8_ASTC_6x6x6_OES;
+
+ case MESA_FORMAT_ATC_RGB:
+ return GL_ATC_RGB_AMD;
+ case MESA_FORMAT_ATC_RGBA_EXPLICIT:
+ return GL_ATC_RGBA_EXPLICIT_ALPHA_AMD;
+ case MESA_FORMAT_ATC_RGBA_INTERPOLATED:
+ return GL_ATC_RGBA_INTERPOLATED_ALPHA_AMD;
+
default:
_mesa_problem(ctx, "Unexpected mesa texture format in"
" _mesa_compressed_format_to_glenum()");
_mesa_problem(NULL, "Unexpected format in _mesa_decompress_image()");
return;
}
-
+
stride = srcRowStride * bh / bytes;
for (j = 0; j < height; j++) {