glthread: rename marshal.h/c to glthread_marshal.h and glthread_shaderobj.c
[mesa.git] / src / mesa / main / texcompress_etc.h
index 2508f5fa3a3df7d0bf422ab139ef157df282e305..2c764b88b09a818c66b328f9de783c486edaa15b 100644 (file)
 
 #include <inttypes.h>
 #include "glheader.h"
-#include "mfeatures.h"
+#include "texcompress.h"
 #include "texstore.h"
 
-struct swrast_texture_image;
 
 GLboolean
 _mesa_texstore_etc1_rgb8(TEXSTORE_PARAMS);
@@ -37,12 +36,33 @@ _mesa_texstore_etc1_rgb8(TEXSTORE_PARAMS);
 GLboolean
 _mesa_texstore_etc2_rgb8(TEXSTORE_PARAMS);
 
-void
-_mesa_fetch_texel_2d_f_etc1_rgb8(const struct swrast_texture_image *texImage,
-                                 GLint i, GLint j, GLint k, GLfloat *texel);
-void
-_mesa_fetch_texel_2d_f_etc2_rgb8(const struct swrast_texture_image *texImage,
-                                 GLint i, GLint j, GLint k, GLfloat *texel);
+GLboolean
+_mesa_texstore_etc2_srgb8(TEXSTORE_PARAMS);
+
+GLboolean
+_mesa_texstore_etc2_rgba8_eac(TEXSTORE_PARAMS);
+
+GLboolean
+_mesa_texstore_etc2_srgb8_alpha8_eac(TEXSTORE_PARAMS);
+
+GLboolean
+_mesa_texstore_etc2_r11_eac(TEXSTORE_PARAMS);
+
+GLboolean
+_mesa_texstore_etc2_rg11_eac(TEXSTORE_PARAMS);
+
+GLboolean
+_mesa_texstore_etc2_signed_r11_eac(TEXSTORE_PARAMS);
+
+GLboolean
+_mesa_texstore_etc2_signed_rg11_eac(TEXSTORE_PARAMS);
+
+GLboolean
+_mesa_texstore_etc2_rgb8_punchthrough_alpha1(TEXSTORE_PARAMS);
+
+GLboolean
+_mesa_texstore_etc2_srgb8_punchthrough_alpha1(TEXSTORE_PARAMS);
+
 void
 _mesa_etc1_unpack_rgba8888(uint8_t *dst_row,
                            unsigned dst_stride,
@@ -57,5 +77,10 @@ _mesa_unpack_etc2_format(uint8_t *dst_row,
                          unsigned src_stride,
                          unsigned src_width,
                          unsigned src_height,
-                         gl_format format);
+                        mesa_format format,
+                        bool bgra);
+
+compressed_fetch_func
+_mesa_get_etc_fetch_func(mesa_format format);
+
 #endif