#include "main/enums.h"
#include "main/macros.h"
#include "main/mtypes.h"
+#include "main/state.h"
#include "main/texenv.h"
#include "main/texstate.h"
struct gl_texture_unit *texUnit,
const GLfloat *color)
{
- GLfloat tmp[4];
- tmp[0] = CLAMP(color[0], 0.0F, 1.0F);
- tmp[1] = CLAMP(color[1], 0.0F, 1.0F);
- tmp[2] = CLAMP(color[2], 0.0F, 1.0F);
- tmp[3] = CLAMP(color[3], 0.0F, 1.0F);
- if (TEST_EQ_4V(tmp, texUnit->EnvColor))
+ if (TEST_EQ_4V(color, texUnit->EnvColorUnclamped))
return;
FLUSH_VERTICES(ctx, _NEW_TEXTURE);
- COPY_4FV(texUnit->EnvColor, tmp);
+ COPY_4FV(texUnit->EnvColorUnclamped, color);
+ texUnit->EnvColor[0] = CLAMP(color[0], 0.0F, 1.0F);
+ texUnit->EnvColor[1] = CLAMP(color[1], 0.0F, 1.0F);
+ texUnit->EnvColor[2] = CLAMP(color[2], 0.0F, 1.0F);
+ texUnit->EnvColor[3] = CLAMP(color[3], 0.0F, 1.0F);
}
void GLAPIENTRY
_mesa_TexEnvfv( GLenum target, GLenum pname, const GLfloat *param )
{
+ const GLint iparam0 = (GLint) param[0];
+ struct gl_texture_unit *texUnit;
GLuint maxUnit;
+
GET_CURRENT_CONTEXT(ctx);
- struct gl_texture_unit *texUnit;
ASSERT_OUTSIDE_BEGIN_END(ctx);
maxUnit = (target == GL_POINT_SPRITE_NV && pname == GL_COORD_REPLACE_NV)
- ? ctx->Const.MaxTextureCoordUnits : ctx->Const.MaxTextureImageUnits;
+ ? ctx->Const.MaxTextureCoordUnits : ctx->Const.MaxCombinedTextureImageUnits;
if (ctx->Texture.CurrentUnit >= maxUnit) {
_mesa_error(ctx, GL_INVALID_OPERATION, "glTexEnvfv(current unit)");
return;
if (target == GL_TEXTURE_ENV) {
switch (pname) {
case GL_TEXTURE_ENV_MODE:
- set_env_mode(ctx, texUnit, (GLenum) (GLint) param[0]);
+ set_env_mode(ctx, texUnit, (GLenum) iparam0);
break;
case GL_TEXTURE_ENV_COLOR:
set_env_color(ctx, texUnit, param);
break;
case GL_COMBINE_RGB:
case GL_COMBINE_ALPHA:
- set_combiner_mode(ctx, texUnit, pname, (GLenum) (GLint) param[0]);
+ set_combiner_mode(ctx, texUnit, pname, (GLenum) iparam0);
break;
case GL_SOURCE0_RGB:
case GL_SOURCE1_RGB:
case GL_SOURCE1_ALPHA:
case GL_SOURCE2_ALPHA:
case GL_SOURCE3_ALPHA_NV:
- set_combiner_source(ctx, texUnit, pname, (GLenum) (GLint) param[0]);
+ set_combiner_source(ctx, texUnit, pname, (GLenum) iparam0);
break;
case GL_OPERAND0_RGB:
case GL_OPERAND1_RGB:
case GL_OPERAND1_ALPHA:
case GL_OPERAND2_ALPHA:
case GL_OPERAND3_ALPHA_NV:
- set_combiner_operand(ctx, texUnit, pname, (GLenum) (GLint) param[0]);
+ set_combiner_operand(ctx, texUnit, pname, (GLenum) iparam0);
break;
case GL_RGB_SCALE:
case GL_ALPHA_SCALE:
_mesa_error( ctx, GL_INVALID_ENUM, "glTexEnv(pname=0x%x)", pname );
return;
}
- if (((GLenum) (GLint) param[0] < GL_TEXTURE0) ||
- ((GLenum) (GLint) param[0] > GL_TEXTURE31)) {
+ if ((iparam0 < GL_TEXTURE0) ||
+ (iparam0 > GL_TEXTURE31)) {
/* spec doesn't say this but it seems logical */
- _mesa_error( ctx, GL_INVALID_ENUM, "glTexEnv(param=0x%x)", (GLenum) (GLint) param[0]);
+ _mesa_error( ctx, GL_INVALID_ENUM, "glTexEnv(param=0x%x)", iparam0);
return;
}
- if (!((1 << ((GLenum) (GLint) param[0] - GL_TEXTURE0)) & ctx->Const.SupportedBumpUnits)) {
- _mesa_error( ctx, GL_INVALID_VALUE, "glTexEnv(param=0x%x)", (GLenum) (GLint) param[0]);
+ if (!((1 << (iparam0 - GL_TEXTURE0)) & ctx->Const.SupportedBumpUnits)) {
+ _mesa_error( ctx, GL_INVALID_VALUE, "glTexEnv(param=0x%x)", iparam0);
return;
}
else {
FLUSH_VERTICES(ctx, _NEW_TEXTURE);
- texUnit->BumpTarget = (GLenum) (GLint) param[0];
+ texUnit->BumpTarget = iparam0;
}
break;
default:
return;
}
if (pname == GL_COORD_REPLACE_NV) {
- const GLenum value = (GLenum) param[0];
- if (value == GL_TRUE || value == GL_FALSE) {
+ if (iparam0 == GL_TRUE || iparam0 == GL_FALSE) {
/* It's kind of weird to set point state via glTexEnv,
* but that's what the spec calls for.
*/
- const GLboolean state = (GLboolean) value;
+ const GLboolean state = (GLboolean) iparam0;
if (ctx->Point.CoordReplace[ctx->Texture.CurrentUnit] == state)
return;
FLUSH_VERTICES(ctx, _NEW_POINT);
ctx->Point.CoordReplace[ctx->Texture.CurrentUnit] = state;
}
else {
- _mesa_error( ctx, GL_INVALID_VALUE, "glTexEnv(param=0x%x)", value);
+ _mesa_error( ctx, GL_INVALID_VALUE, "glTexEnv(param=0x%x)", iparam0);
return;
}
}
_mesa_lookup_enum_by_nr(target),
_mesa_lookup_enum_by_nr(pname),
*param,
- _mesa_lookup_enum_by_nr((GLenum) (GLint) *param));
+ _mesa_lookup_enum_by_nr((GLenum) iparam0));
/* Tell device driver about the new texture environment */
if (ctx->Driver.TexEnv) {
ASSERT_OUTSIDE_BEGIN_END(ctx);
maxUnit = (target == GL_POINT_SPRITE_NV && pname == GL_COORD_REPLACE_NV)
- ? ctx->Const.MaxTextureCoordUnits : ctx->Const.MaxTextureImageUnits;
+ ? ctx->Const.MaxTextureCoordUnits : ctx->Const.MaxCombinedTextureImageUnits;
if (ctx->Texture.CurrentUnit >= maxUnit) {
_mesa_error(ctx, GL_INVALID_OPERATION, "glGetTexEnvfv(current unit)");
return;
if (target == GL_TEXTURE_ENV) {
if (pname == GL_TEXTURE_ENV_COLOR) {
- COPY_4FV( params, texUnit->EnvColor );
+ if(ctx->NewState & (_NEW_BUFFERS | _NEW_FRAG_CLAMP))
+ _mesa_update_state(ctx);
+ if(ctx->Color._ClampFragmentColor)
+ COPY_4FV( params, texUnit->EnvColor );
+ else
+ COPY_4FV( params, texUnit->EnvColorUnclamped );
}
else {
GLint val = get_texenvi(ctx, texUnit, pname);
ASSERT_OUTSIDE_BEGIN_END(ctx);
maxUnit = (target == GL_POINT_SPRITE_NV && pname == GL_COORD_REPLACE_NV)
- ? ctx->Const.MaxTextureCoordUnits : ctx->Const.MaxTextureImageUnits;
+ ? ctx->Const.MaxTextureCoordUnits : ctx->Const.MaxCombinedTextureImageUnits;
if (ctx->Texture.CurrentUnit >= maxUnit) {
_mesa_error(ctx, GL_INVALID_OPERATION, "glGetTexEnviv(current unit)");
return;