_mesa_GetCompressedTextureImageEXT(GLuint texture, GLenum target, GLint level,
GLvoid *pixels);
+extern void GLAPIENTRY
+_mesa_GetCompressedMultiTexImageEXT(GLenum texunit, GLenum target, GLint level,
+ GLvoid *pixels);
+
extern void APIENTRY
_mesa_GetCompressedTextureSubImage(GLuint texture, GLint level,
GLint xoffset, GLint yoffset,