return GL_TRUE;
}
+ if (!texture_formats_agree(texImage->InternalFormat, format)) {
+ _mesa_error(ctx, GL_INVALID_OPERATION,
+ "%s(incompatible internalFormat = %s, format = %s)",
+ callerName,
+ _mesa_enum_to_string(texImage->InternalFormat),
+ _mesa_enum_to_string(format));
+ return GL_TRUE;
+ }
+
GLenum internalFormat = _mesa_is_gles(ctx) ?
oes_float_internal_format(ctx, texImage->InternalFormat, type) :
texImage->InternalFormat;
internalFormat = override_internal_format(internalFormat, width, height);
+ if (!no_error &&
+ /* target error checking */
+ !legal_teximage_target(ctx, dims, target)) {
+ _mesa_error(ctx, GL_INVALID_ENUM, "%s%uD(target=%s)",
+ func, dims, _mesa_enum_to_string(target));
+ return;
+ }
+
if (!texObj)
texObj = _mesa_get_current_tex_object(ctx, target);
if (!no_error) {
- /* target error checking */
- if (!legal_teximage_target(ctx, dims, target)) {
- _mesa_error(ctx, GL_INVALID_ENUM, "%s%uD(target=%s)",
- func, dims, _mesa_enum_to_string(target));
- return;
- }
-
/* general error checking */
if (compressed) {
if (compressed_texture_error_check(ctx, dims, target, texObj,
const GLvoid *data, enum tex_mode mode,
const char *caller)
{
- struct gl_texture_object *texObj;
+ struct gl_texture_object *texObj = NULL;
struct gl_texture_image *texImage;
bool no_error = false;
GET_CURRENT_CONTEXT(ctx);
false,
caller);
break;
- case TEX_MODE_CURRENT_ERROR:
- no_error = true;
case TEX_MODE_CURRENT_NO_ERROR:
+ no_error = true;
+ case TEX_MODE_CURRENT_ERROR:
default:
assert(textureOrIndex == 0);
- texObj = _mesa_get_current_tex_object(ctx, target);
break;
}
- if (!texObj)
- return;
-
-
if (!no_error &&
compressed_subtexture_target_check(ctx, target, dim, format,
mode == TEX_MODE_DSA_ERROR,
return;
}
- if (!no_error && !texObj)
+ if (mode == TEX_MODE_CURRENT_NO_ERROR ||
+ mode == TEX_MODE_CURRENT_ERROR) {
+ texObj = _mesa_get_current_tex_object(ctx, target);
+ }
+
+ if (!texObj)
return;
if (!no_error &&
case GL_LUMINANCE32UI_EXT:
return MESA_FORMAT_L_UINT32;
case GL_LUMINANCE8_ALPHA8:
- return MESA_FORMAT_L8A8_UNORM;
+ return MESA_FORMAT_LA_UNORM8;
case GL_LUMINANCE16_ALPHA16:
- return MESA_FORMAT_L16A16_UNORM;
+ return MESA_FORMAT_LA_UNORM16;
case GL_LUMINANCE_ALPHA16F_ARB:
return MESA_FORMAT_LA_FLOAT16;
case GL_LUMINANCE_ALPHA32F_ARB:
return MESA_FORMAT_RGBA_UINT32;
case GL_RG8:
- return MESA_FORMAT_R8G8_UNORM;
+ return MESA_FORMAT_RG_UNORM8;
case GL_RG16:
if (_mesa_is_gles(ctx) && !_mesa_has_EXT_texture_norm16(ctx))
return MESA_FORMAT_NONE;
- return MESA_FORMAT_R16G16_UNORM;
+ return MESA_FORMAT_RG_UNORM16;
case GL_RG16F:
return MESA_FORMAT_RG_FLOAT16;
case GL_RG32F:
offset, size, "glTexBufferRange");
}
+
+/** GL_ARB_texture_buffer_range + GL_EXT_direct_state_access */
+void GLAPIENTRY
+_mesa_TextureBufferRangeEXT(GLuint texture, GLenum target, GLenum internalFormat,
+ GLuint buffer, GLintptr offset, GLsizeiptr size)
+{
+ struct gl_texture_object *texObj;
+ struct gl_buffer_object *bufObj;
+
+ GET_CURRENT_CONTEXT(ctx);
+
+ texObj = _mesa_lookup_or_create_texture(ctx, target, texture, false, true,
+ "glTextureBufferRangeEXT");
+ if (!texObj)
+ return;
+
+ if (!check_texture_buffer_target(ctx, target, "glTextureBufferRangeEXT"))
+ return;
+
+ if (buffer) {
+ bufObj = _mesa_lookup_bufferobj_err(ctx, buffer, "glTextureBufferRangeEXT");
+ if (!bufObj)
+ return;
+
+ if (!check_texture_buffer_range(ctx, bufObj, offset, size,
+ "glTextureBufferRangeEXT"))
+ return;
+
+ } else {
+ /* OpenGL 4.5 core spec (02.02.2015) says in Section 8.9 Buffer
+ * Textures (PDF page 254):
+ * "If buffer is zero, then any buffer object attached to the buffer
+ * texture is detached, the values offset and size are ignored and
+ * the state for offset and size for the buffer texture are reset to
+ * zero."
+ */
+ offset = 0;
+ size = 0;
+ bufObj = NULL;
+ }
+
+ texture_buffer_range(ctx, texObj, internalFormat, bufObj,
+ offset, size, "glTextureBufferRangeEXT");
+}
+
+
void GLAPIENTRY
_mesa_TextureBuffer(GLuint texture, GLenum internalFormat, GLuint buffer)
{
bufObj, 0, buffer ? -1 : 0, "glTextureBuffer");
}
+void GLAPIENTRY
+_mesa_TextureBufferEXT(GLuint texture, GLenum target,
+ GLenum internalFormat, GLuint buffer)
+{
+ struct gl_texture_object *texObj;
+ struct gl_buffer_object *bufObj;
+
+ GET_CURRENT_CONTEXT(ctx);
+
+ if (buffer) {
+ bufObj = _mesa_lookup_bufferobj_err(ctx, buffer, "glTextureBuffer");
+ if (!bufObj)
+ return;
+ } else
+ bufObj = NULL;
+
+ /* Get the texture object by Name. */
+ texObj = _mesa_lookup_or_create_texture(ctx, target, texture,
+ false, true,
+ "glTextureBufferEXT");
+
+ if (!texObj ||
+ !check_texture_buffer_target(ctx, texObj->Target, "glTextureBufferEXT"))
+ return;
+
+ texture_buffer_range(ctx, texObj, internalFormat,
+ bufObj, 0, buffer ? -1 : 0, "glTextureBufferEXT");
+}
+
+void GLAPIENTRY
+_mesa_MultiTexBufferEXT(GLenum texunit, GLenum target,
+ GLenum internalFormat, GLuint buffer)
+{
+ struct gl_texture_object *texObj;
+ struct gl_buffer_object *bufObj;
+
+ GET_CURRENT_CONTEXT(ctx);
+
+ if (buffer) {
+ bufObj = _mesa_lookup_bufferobj_err(ctx, buffer, "glMultiTexBufferEXT");
+ if (!bufObj)
+ return;
+ } else
+ bufObj = NULL;
+
+ /* Get the texture object */
+ texObj = _mesa_get_texobj_by_target_and_texunit(ctx, target,
+ texunit - GL_TEXTURE0,
+ true,
+ "glMultiTexBufferEXT");
+
+ if (!texObj ||
+ !check_texture_buffer_target(ctx, texObj->Target, "glMultiTexBufferEXT"))
+ return;
+
+ texture_buffer_range(ctx, texObj, internalFormat,
+ bufObj, 0, buffer ? -1 : 0, "glMultiTexBufferEXT");
+}
+
void GLAPIENTRY
_mesa_TextureBufferRange(GLuint texture, GLenum internalFormat, GLuint buffer,
GLintptr offset, GLsizeiptr size)