extern void GLAPIENTRY
_mesa_TextureBuffer(GLuint texture, GLenum internalFormat, GLuint buffer);
+extern void GLAPIENTRY
+_mesa_TextureBufferEXT(GLuint texture, GLenum target, GLenum internalFormat,
+ GLuint buffer);
+
+extern void GLAPIENTRY
+_mesa_MultiTexBufferEXT(GLenum texunit, GLenum target, GLenum internalFormat,
+ GLuint buffer);
+
extern void GLAPIENTRY
_mesa_TextureBufferRange(GLuint texture, GLenum internalFormat, GLuint buffer,
GLintptr offset, GLsizeiptr size);