GLenum internalformat, GLsizei width,
GLsizei height, GLsizei depth,
GLboolean fixedsamplelocations);
+
+extern void GLAPIENTRY
+_mesa_TextureStorage2DMultisampleEXT(GLuint texture, GLenum target, GLsizei samples,
+ GLenum internalformat, GLsizei width,
+ GLsizei height, GLboolean fixedsamplelocations);
+
+extern void GLAPIENTRY
+_mesa_TextureStorage3DMultisampleEXT(GLuint texture, GLenum target, GLsizei samples,
+ GLenum internalformat, GLsizei width,
+ GLsizei height, GLsizei depth,
+ GLboolean fixedsamplelocations);
+
/*@}*/
#ifdef __cplusplus