compiler/glsl: explicitly store NumUniformBlocks
[mesa.git] / src / mesa / main / teximage.h
index e136faa6d13c657647fa40806feea27880d76537..ee4b1ac859550c1c3b52e7a2f49c1bea3e269a00 100644 (file)
@@ -5,7 +5,6 @@
 
 /*
  * Mesa 3-D graphics library
- * Version:  6.5
  *
  * Copyright (C) 1999-2005  Brian Paul   All Rights Reserved.
  *
  * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
  * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
  * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.  IN NO EVENT SHALL
- * BRIAN PAUL BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN
- * AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN
- * CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
+ * THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR
+ * OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE,
+ * ARISING FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR
+ * OTHER DEALINGS IN THE SOFTWARE.
  */
 
 
@@ -43,11 +43,64 @@ extern "C" {
 static inline GLboolean
 _mesa_is_cube_face(GLenum target)
 {
-   return (target >= GL_TEXTURE_CUBE_MAP_POSITIVE_X_ARB &&
-           target <= GL_TEXTURE_CUBE_MAP_NEGATIVE_Z_ARB);
+   return (target >= GL_TEXTURE_CUBE_MAP_POSITIVE_X &&
+           target <= GL_TEXTURE_CUBE_MAP_NEGATIVE_Z);
 }
 
-/** Is any of the dimensions of given texture equal to zero? */
+
+/**
+ * Return number of faces for a texture target.  This will be 6 for
+ * cube maps and 1 otherwise.
+ * NOTE: this function is not used for cube map arrays which operate
+ * more like 2D arrays than cube maps.
+ */
+static inline GLuint
+_mesa_num_tex_faces(GLenum target)
+{
+   switch (target) {
+   case GL_TEXTURE_CUBE_MAP:
+   case GL_PROXY_TEXTURE_CUBE_MAP:
+      return 6;
+   default:
+      return 1;
+   }
+}
+
+
+/**
+ * If the target is GL_TEXTURE_CUBE_MAP, return one of the
+ * GL_TEXTURE_CUBE_MAP_POSITIVE/NEGATIVE_X/Y/Z targets corresponding to
+ * the face parameter.
+ * Else, return target as-is.
+ */
+static inline GLenum
+_mesa_cube_face_target(GLenum target, unsigned face)
+{
+   if (target == GL_TEXTURE_CUBE_MAP) {
+      assert(face < 6);
+      return GL_TEXTURE_CUBE_MAP_POSITIVE_X + face;
+   }
+   else {
+      return target;
+   }
+}
+
+
+/**
+ * For cube map faces, return a face index in [0,5].
+ * For other targets return 0;
+ */
+static inline GLuint
+_mesa_tex_target_to_face(GLenum target)
+{
+   if (_mesa_is_cube_face(target))
+      return (GLuint) target - (GLuint) GL_TEXTURE_CUBE_MAP_POSITIVE_X;
+   else
+      return 0;
+}
+
+
+/** Are any of the dimensions of given texture equal to zero? */
 static inline GLboolean
 _mesa_is_zero_size_texture(const struct gl_texture_image *texImage)
 {
@@ -59,18 +112,11 @@ _mesa_is_zero_size_texture(const struct gl_texture_image *texImage)
 /** \name Internal functions */
 /*@{*/
 
-extern GLint
-_mesa_base_tex_format( struct gl_context *ctx, GLint internalFormat );
-
-
 extern GLboolean
 _mesa_is_proxy_texture(GLenum target);
 
-extern GLenum
-_mesa_get_proxy_target(GLenum target);
-
-extern struct gl_texture_image *
-_mesa_new_texture_image( struct gl_context *ctx );
+extern bool
+_mesa_is_array_texture(GLenum target);
 
 
 extern void
@@ -83,10 +129,18 @@ _mesa_init_teximage_fields(struct gl_context *ctx,
                            struct gl_texture_image *img,
                            GLsizei width, GLsizei height, GLsizei depth,
                            GLint border, GLenum internalFormat,
-                           gl_format format);
+                           mesa_format format);
+extern void
+_mesa_init_teximage_fields_ms(struct gl_context *ctx,
+                              struct gl_texture_image *img,
+                              GLsizei width, GLsizei height, GLsizei depth,
+                              GLint border, GLenum internalFormat,
+                              mesa_format format,
+                              GLuint numSamples,
+                              GLboolean fixedSampleLocations);
 
 
-extern gl_format
+extern mesa_format
 _mesa_choose_texture_format(struct gl_context *ctx,
                             struct gl_texture_object *texObj,
                             GLenum target, GLint level,
@@ -102,18 +156,8 @@ _mesa_clear_texture_image(struct gl_context *ctx,
                           struct gl_texture_image *texImage);
 
 
-extern struct gl_texture_object *
-_mesa_select_tex_object(struct gl_context *ctx,
-                        const struct gl_texture_unit *texUnit,
-                        GLenum target);
-
-extern struct gl_texture_object *
-_mesa_get_current_tex_object(struct gl_context *ctx, GLenum target);
-
-
 extern struct gl_texture_image *
-_mesa_select_tex_image(struct gl_context *ctx,
-                       const struct gl_texture_object *texObj,
+_mesa_select_tex_image(const struct gl_texture_object *texObj,
                        GLenum target, GLint level);
 
 
@@ -121,23 +165,42 @@ extern struct gl_texture_image *
 _mesa_get_tex_image(struct gl_context *ctx, struct gl_texture_object *texObj,
                     GLenum target, GLint level);
 
+mesa_format
+_mesa_get_texbuffer_format(const struct gl_context *ctx, GLenum internalFormat);
+
+/**
+ * Return the base-level texture image for the given texture object.
+ */
+static inline const struct gl_texture_image *
+_mesa_base_tex_image(const struct gl_texture_object *texObj)
+{
+   return texObj->Image[0][texObj->BaseLevel];
+}
+
 
 extern GLint
-_mesa_max_texture_levels(struct gl_context *ctx, GLenum target);
+_mesa_max_texture_levels(const struct gl_context *ctx, GLenum target);
 
 
 extern GLboolean
-_mesa_test_proxy_teximage(struct gl_context *ctx, GLenum target, GLint level,
-                          gl_format format,
-                          GLint width, GLint height, GLint depth, GLint border);
+_mesa_test_proxy_teximage(struct gl_context *ctx, GLenum target,
+                          GLuint numLevels, GLint level,
+                          mesa_format format, GLuint numSamples,
+                          GLint width, GLint height, GLint depth);
 
-
-extern GLuint
-_mesa_tex_target_to_face(GLenum target);
+extern GLboolean
+_mesa_target_can_be_compressed(const struct gl_context *ctx, GLenum target,
+                               GLenum intFormat, GLenum *error);
 
 extern GLint
 _mesa_get_texture_dimensions(GLenum target);
 
+extern GLboolean
+_mesa_tex_target_is_layered(GLenum target);
+
+extern GLuint
+_mesa_get_texture_layers(const struct gl_texture_object *texObj, GLint level);
+
 extern GLsizei
 _mesa_get_tex_max_num_levels(GLenum target, GLsizei width, GLsizei height,
                              GLsizei depth);
@@ -147,23 +210,45 @@ _mesa_legal_texture_dimensions(struct gl_context *ctx, GLenum target,
                                GLint level, GLint width, GLint height,
                                GLint depth, GLint border);
 
-/**
- * Lock a texture for updating.  See also _mesa_lock_context_textures().
- */
-static inline void
-_mesa_lock_texture(struct gl_context *ctx, struct gl_texture_object *texObj)
-{
-   _glthread_LOCK_MUTEX(ctx->Shared->TexMutex);
-   ctx->Shared->TextureStateStamp++;
-   (void) texObj;
-}
+extern mesa_format
+_mesa_validate_texbuffer_format(const struct gl_context *ctx,
+                                GLenum internalFormat);
 
-static inline void
-_mesa_unlock_texture(struct gl_context *ctx, struct gl_texture_object *texObj)
-{
-   (void) texObj;
-   _glthread_UNLOCK_MUTEX(ctx->Shared->TexMutex);
-}
+
+bool
+_mesa_legal_texture_base_format_for_target(struct gl_context *ctx,
+                                           GLenum target,
+                                           GLenum internalFormat);
+
+bool
+_mesa_format_no_online_compression(GLenum format);
+
+GLboolean
+_mesa_is_renderable_texture_format(const struct gl_context *ctx,
+                                   GLenum internalformat);
+
+extern void
+_mesa_texture_sub_image(struct gl_context *ctx, GLuint dims,
+                        struct gl_texture_object *texObj,
+                        struct gl_texture_image *texImage,
+                        GLenum target, GLint level,
+                        GLint xoffset, GLint yoffset, GLint zoffset,
+                        GLsizei width, GLsizei height, GLsizei depth,
+                        GLenum format, GLenum type, const GLvoid *pixels,
+                        bool dsa);
+
+extern void
+_mesa_texture_storage_ms_memory(struct gl_context *ctx, GLuint dims,
+                                struct gl_texture_object *texObj,
+                                struct gl_memory_object *memObj,
+                                GLenum target, GLsizei samples,
+                                GLenum internalFormat, GLsizei width,
+                                GLsizei height, GLsizei depth,
+                                GLboolean fixedSampleLocations,
+                                GLuint64 offset, const char* func);
+
+bool
+_mesa_is_cube_map_texture(GLenum target);
 
 /*@}*/
 
@@ -176,18 +261,43 @@ _mesa_TexImage1D( GLenum target, GLint level, GLint internalformat,
                   GLsizei width, GLint border,
                   GLenum format, GLenum type, const GLvoid *pixels );
 
+extern void GLAPIENTRY
+_mesa_TextureImage1DEXT( GLuint texture, GLenum target, GLint level,
+                         GLint internalformat, GLsizei width, GLint border,
+                         GLenum format, GLenum type, const GLvoid *pixels );
+
+extern void GLAPIENTRY
+_mesa_MultiTexImage1DEXT( GLenum texture, GLenum target, GLint level,
+                          GLint internalformat, GLsizei width, GLint border,
+                          GLenum format, GLenum type, const GLvoid *pixels );
 
 extern void GLAPIENTRY
 _mesa_TexImage2D( GLenum target, GLint level, GLint internalformat,
                   GLsizei width, GLsizei height, GLint border,
                   GLenum format, GLenum type, const GLvoid *pixels );
 
+extern void GLAPIENTRY
+_mesa_TextureImage2DEXT( GLuint texture, GLenum target, GLint level,
+                         GLint internalformat, GLsizei width, GLsizei height,
+                         GLint border, GLenum format, GLenum type,
+                         const GLvoid *pixels );
+
+extern void GLAPIENTRY
+_mesa_MultiTexImage2DEXT(GLenum texture, GLenum target, GLint level,
+                         GLint internalFormat, GLsizei width, GLsizei height,
+                         GLint border, GLenum format, GLenum type,
+                         const GLvoid *pixels );
 
 extern void GLAPIENTRY
 _mesa_TexImage3D( GLenum target, GLint level, GLint internalformat,
                   GLsizei width, GLsizei height, GLsizei depth, GLint border,
                   GLenum format, GLenum type, const GLvoid *pixels );
 
+extern void GLAPIENTRY
+_mesa_TextureImage3DEXT( GLuint texture, GLenum target, GLint level,
+                         GLint internalformat, GLsizei width, GLsizei height,
+                         GLsizei depth, GLint border, GLenum format,
+                         GLenum type, const GLvoid *pixels );
 
 extern void GLAPIENTRY
 _mesa_TexImage3DEXT( GLenum target, GLint level, GLenum internalformat,
@@ -195,15 +305,55 @@ _mesa_TexImage3DEXT( GLenum target, GLint level, GLenum internalformat,
                      GLint border, GLenum format, GLenum type,
                      const GLvoid *pixels );
 
+extern void GLAPIENTRY
+_mesa_MultiTexImage3DEXT(GLenum texture, GLenum target, GLint level,
+                         GLint internalFormat, GLsizei width, GLsizei height,
+                         GLsizei depth, GLint border, GLenum format, GLenum type,
+                         const GLvoid *pixels );
+
+extern void GLAPIENTRY
+_mesa_TexImage1D_no_error(GLenum target, GLint level, GLint internalformat,
+                          GLsizei width, GLint border,
+                          GLenum format, GLenum type, const GLvoid *pixels);
+
+extern void GLAPIENTRY
+_mesa_TexImage2D_no_error(GLenum target, GLint level, GLint internalformat,
+                          GLsizei width, GLsizei height, GLint border,
+                          GLenum format, GLenum type, const GLvoid *pixels);
+
+extern void GLAPIENTRY
+_mesa_TexImage3D_no_error(GLenum target, GLint level, GLint internalformat,
+                          GLsizei width, GLsizei height, GLsizei depth,
+                          GLint border, GLenum format, GLenum type,
+                          const GLvoid *pixels);
+
 extern void GLAPIENTRY
 _mesa_EGLImageTargetTexture2DOES( GLenum target, GLeglImageOES image );
 
+extern void GLAPIENTRY
+_mesa_EGLImageTargetTexStorageEXT(GLenum target, GLeglImageOES image,
+                                  const GLint *attrib_list);
+extern void GLAPIENTRY
+_mesa_EGLImageTargetTextureStorageEXT(GLuint texture, GLeglImageOES image,
+                                      const GLint *attrib_list);
+void GLAPIENTRY
+_mesa_TexSubImage1D_no_error(GLenum target, GLint level, GLint xoffset,
+                             GLsizei width,
+                             GLenum format, GLenum type,
+                             const GLvoid *pixels);
+
 extern void GLAPIENTRY
 _mesa_TexSubImage1D( GLenum target, GLint level, GLint xoffset,
                      GLsizei width,
                      GLenum format, GLenum type,
                      const GLvoid *pixels );
 
+void GLAPIENTRY
+_mesa_TexSubImage2D_no_error(GLenum target, GLint level,
+                             GLint xoffset, GLint yoffset,
+                             GLsizei width, GLsizei height,
+                             GLenum format, GLenum type,
+                             const GLvoid *pixels);
 
 extern void GLAPIENTRY
 _mesa_TexSubImage2D( GLenum target, GLint level,
@@ -212,6 +362,12 @@ _mesa_TexSubImage2D( GLenum target, GLint level,
                      GLenum format, GLenum type,
                      const GLvoid *pixels );
 
+void GLAPIENTRY
+_mesa_TexSubImage3D_no_error(GLenum target, GLint level,
+                             GLint xoffset, GLint yoffset, GLint zoffset,
+                             GLsizei width, GLsizei height, GLsizei depth,
+                             GLenum format, GLenum type,
+                             const GLvoid *pixels);
 
 extern void GLAPIENTRY
 _mesa_TexSubImage3D( GLenum target, GLint level,
@@ -220,17 +376,120 @@ _mesa_TexSubImage3D( GLenum target, GLint level,
                      GLenum format, GLenum type,
                      const GLvoid *pixels );
 
+void GLAPIENTRY
+_mesa_TextureSubImage1D_no_error(GLuint texture, GLint level, GLint xoffset,
+                                 GLsizei width, GLenum format, GLenum type,
+                                 const GLvoid *pixels);
+
+extern void GLAPIENTRY
+_mesa_TextureSubImage1D(GLuint texture, GLint level, GLint xoffset,
+                        GLsizei width,
+                        GLenum format, GLenum type,
+                        const GLvoid *pixels);
+
+extern void GLAPIENTRY
+_mesa_TextureSubImage1DEXT(GLuint texture, GLenum target, GLint level,
+                        GLint xoffset, GLsizei width,
+                        GLenum format, GLenum type,
+                        const GLvoid *pixels);
+
+extern void GLAPIENTRY
+_mesa_MultiTexSubImage1DEXT(GLenum texunit, GLenum target, GLint level,
+                            GLint xoffset, GLsizei width,
+                            GLenum format, GLenum type,
+                            const GLvoid *pixels);
+
+void GLAPIENTRY
+_mesa_TextureSubImage2DEXT(GLuint texture, GLenum target, GLint level,
+                           GLint xoffset, GLint yoffset, GLsizei width,
+                           GLsizei height, GLenum format, GLenum type,
+                           const GLvoid *pixels);
 
 extern void GLAPIENTRY
-_mesa_CopyTexImage1D( GLenum target, GLint level, GLenum internalformat,
-                      GLint x, GLint y, GLsizei width, GLint border );
+_mesa_MultiTexSubImage2DEXT(GLenum texunit, GLenum target, GLint level,
+                            GLint xoffset, GLint yoffset, GLsizei width,
+                            GLsizei height, GLenum format, GLenum type,
+                            const GLvoid *pixels);
 
+void GLAPIENTRY
+_mesa_TextureSubImage2D_no_error(GLuint texture, GLint level, GLint xoffset,
+                                 GLint yoffset, GLsizei width, GLsizei height,
+                                 GLenum format, GLenum type,
+                                 const GLvoid *pixels);
+
+extern void GLAPIENTRY
+_mesa_TextureSubImage2D(GLuint texture, GLint level,
+                        GLint xoffset, GLint yoffset,
+                        GLsizei width, GLsizei height,
+                        GLenum format, GLenum type,
+                        const GLvoid *pixels);
+
+void GLAPIENTRY
+_mesa_TextureSubImage3D_no_error(GLuint texture, GLint level, GLint xoffset,
+                                 GLint yoffset, GLint zoffset, GLsizei width,
+                                 GLsizei height, GLsizei depth, GLenum format,
+                                 GLenum type, const GLvoid *pixels);
+
+extern void GLAPIENTRY
+_mesa_TextureSubImage3D(GLuint texture, GLint level,
+                        GLint xoffset, GLint yoffset, GLint zoffset,
+                        GLsizei width, GLsizei height, GLsizei depth,
+                        GLenum format, GLenum type,
+                        const GLvoid *pixels);
+
+extern void GLAPIENTRY
+_mesa_TextureSubImage3DEXT(GLuint texture, GLenum target,
+                        GLint level, GLint xoffset, GLint yoffset,
+                        GLint zoffset, GLsizei width, GLsizei height,
+                        GLsizei depth, GLenum format, GLenum type,
+                        const GLvoid *pixels);
+
+extern void GLAPIENTRY
+_mesa_MultiTexSubImage3DEXT(GLenum texunit, GLenum target,
+                            GLint level, GLint xoffset, GLint yoffset,
+                            GLint zoffset, GLsizei width, GLsizei height,
+                            GLsizei depth, GLenum format, GLenum type,
+                            const GLvoid *pixels);
+
+extern void GLAPIENTRY
+_mesa_CopyTexImage1D(GLenum target, GLint level, GLenum internalformat,
+                     GLint x, GLint y, GLsizei width, GLint border);
+
+extern void GLAPIENTRY
+_mesa_CopyMultiTexImage1DEXT(GLenum texunit, GLenum target, GLint level,
+                             GLenum internalformat, GLint x, GLint y,
+                             GLsizei width, GLint border);
 
 extern void GLAPIENTRY
 _mesa_CopyTexImage2D( GLenum target, GLint level,
                       GLenum internalformat, GLint x, GLint y,
                       GLsizei width, GLsizei height, GLint border );
 
+extern void GLAPIENTRY
+_mesa_CopyMultiTexImage2DEXT(GLenum texunit, GLenum target, GLint level,
+                             GLenum internalformat, GLint x, GLint y,
+                             GLsizei width, GLsizei hright, GLint border);
+
+extern void GLAPIENTRY
+_mesa_CopyTextureImage1DEXT( GLuint texture, GLenum target, GLint level,
+                             GLenum internalformat, GLint x, GLint y,
+                             GLsizei width, GLint border);
+
+extern void GLAPIENTRY
+_mesa_CopyTextureImage2DEXT( GLuint texture, GLenum target, GLint level,
+                             GLenum internalformat, GLint x, GLint y,
+                             GLsizei width, GLsizei height, GLint border );
+
+extern void GLAPIENTRY
+_mesa_CopyTexImage1D_no_error(GLenum target, GLint level, GLenum internalformat,
+                              GLint x, GLint y, GLsizei width, GLint border);
+
+
+extern void GLAPIENTRY
+_mesa_CopyTexImage2D_no_error(GLenum target, GLint level, GLenum internalformat,
+                              GLint x, GLint y, GLsizei width, GLsizei height,
+                              GLint border );
+
 
 extern void GLAPIENTRY
 _mesa_CopyTexSubImage1D( GLenum target, GLint level, GLint xoffset,
@@ -248,7 +507,93 @@ _mesa_CopyTexSubImage3D( GLenum target, GLint level,
                          GLint xoffset, GLint yoffset, GLint zoffset,
                          GLint x, GLint y, GLsizei width, GLsizei height );
 
+extern void GLAPIENTRY
+_mesa_CopyTextureSubImage1D(GLuint texture, GLint level,
+                            GLint xoffset, GLint x, GLint y, GLsizei width);
+
+extern void GLAPIENTRY
+_mesa_CopyTextureSubImage1DEXT(GLuint texture, GLenum target,
+                               GLint level, GLint xoffset, GLint x, GLint y,
+                               GLsizei width);
+
+extern void GLAPIENTRY
+_mesa_CopyMultiTexSubImage1DEXT(GLenum texunit, GLenum target,
+                                GLint level, GLint xoffset, GLint x, GLint y,
+                                GLsizei width);
+
+extern void GLAPIENTRY
+_mesa_CopyTextureSubImage2D(GLuint texture, GLint level,
+                            GLint xoffset, GLint yoffset,
+                            GLint x, GLint y,
+                            GLsizei width, GLsizei height);
+
+extern void GLAPIENTRY
+_mesa_CopyTextureSubImage2DEXT(GLuint texture, GLenum target, GLint level,
+                               GLint xoffset, GLint yoffset,
+                               GLint x, GLint y,
+                               GLsizei width, GLsizei height);
+
+extern void GLAPIENTRY
+_mesa_CopyMultiTexSubImage2DEXT(GLenum texunit, GLenum target, GLint level,
+                                GLint xoffset, GLint yoffset,
+                                GLint x, GLint y,
+                                GLsizei width, GLsizei height);
+
+extern void GLAPIENTRY
+_mesa_CopyTextureSubImage3D(GLuint texture, GLint level,
+                            GLint xoffset, GLint yoffset, GLint zoffset,
+                            GLint x, GLint y,
+                            GLsizei width, GLsizei height);
+
+extern void GLAPIENTRY
+_mesa_CopyTextureSubImage3DEXT(GLuint texture, GLenum target, GLint level,
+                               GLint xoffset, GLint yoffset, GLint zoffset,
+                               GLint x, GLint y,
+                               GLsizei width, GLsizei height);
+
+extern void GLAPIENTRY
+_mesa_CopyMultiTexSubImage3DEXT(GLenum texunit, GLenum target, GLint level,
+                                GLint xoffset, GLint yoffset, GLint zoffset,
+                                GLint x, GLint y,
+                                GLsizei width, GLsizei height);
+
+extern void GLAPIENTRY
+_mesa_CopyTexSubImage1D_no_error(GLenum target, GLint level, GLint xoffset,
+                                 GLint x, GLint y, GLsizei width );
+
+extern void GLAPIENTRY
+_mesa_CopyTexSubImage2D_no_error(GLenum target, GLint level, GLint xoffset,
+                                 GLint yoffset, GLint x, GLint y, GLsizei width,
+                                 GLsizei height);
+
+extern void GLAPIENTRY
+_mesa_CopyTexSubImage3D_no_error(GLenum target, GLint level, GLint xoffset,
+                                 GLint yoffset, GLint zoffset, GLint x, GLint y,
+                                 GLsizei width, GLsizei height);
+
+extern void GLAPIENTRY
+_mesa_CopyTextureSubImage1D_no_error(GLuint texture, GLint level, GLint xoffset,
+                                     GLint x, GLint y, GLsizei width);
+
+extern void GLAPIENTRY
+_mesa_CopyTextureSubImage2D_no_error(GLuint texture, GLint level, GLint xoffset,
+                                     GLint yoffset, GLint x, GLint y,
+                                     GLsizei width, GLsizei height);
+
+extern void GLAPIENTRY
+_mesa_CopyTextureSubImage3D_no_error(GLuint texture, GLint level, GLint xoffset,
+                                     GLint yoffset, GLint zoffset, GLint x,
+                                     GLint y, GLsizei width, GLsizei height);
 
+extern void GLAPIENTRY
+_mesa_ClearTexSubImage( GLuint texture, GLint level,
+                        GLint xoffset, GLint yoffset, GLint zoffset,
+                        GLsizei width, GLsizei height, GLsizei depth,
+                        GLenum format, GLenum type, const void *data );
+
+extern void GLAPIENTRY
+_mesa_ClearTexImage( GLuint texture, GLint level,
+                     GLenum format, GLenum type, const void *data );
 
 extern void GLAPIENTRY
 _mesa_CompressedTexImage1D(GLenum target, GLint level,
@@ -256,44 +601,259 @@ _mesa_CompressedTexImage1D(GLenum target, GLint level,
                               GLint border, GLsizei imageSize,
                               const GLvoid *data);
 
+extern void GLAPIENTRY
+_mesa_CompressedTextureImage1DEXT(GLuint texture, GLenum target, GLint level,
+                                  GLenum internalFormat, GLsizei width,
+                                  GLint border, GLsizei imageSize,
+                                  const GLvoid *pixels);
+
+extern void GLAPIENTRY
+_mesa_CompressedMultiTexImage1DEXT(GLenum texunit, GLenum target, GLint level,
+                                   GLenum internalFormat, GLsizei width,
+                                   GLint border, GLsizei imageSize,
+                                   const GLvoid *pixels);
+
 extern void GLAPIENTRY
 _mesa_CompressedTexImage2D(GLenum target, GLint level,
                               GLenum internalformat, GLsizei width,
                               GLsizei height, GLint border, GLsizei imageSize,
                               const GLvoid *data);
 
+extern void GLAPIENTRY
+_mesa_CompressedTextureImage2DEXT(GLuint texture, GLenum target, GLint level,
+                                  GLenum internalFormat, GLsizei width,
+                                  GLsizei height, GLint border, GLsizei imageSize,
+                                  const GLvoid *pixels);
+
+extern void GLAPIENTRY
+_mesa_CompressedMultiTexImage2DEXT(GLenum texunit, GLenum target, GLint level,
+                                   GLenum internalFormat, GLsizei width,
+                                   GLsizei height, GLint border, GLsizei imageSize,
+                                   const GLvoid *pixels);
+
 extern void GLAPIENTRY
 _mesa_CompressedTexImage3D(GLenum target, GLint level,
                               GLenum internalformat, GLsizei width,
                               GLsizei height, GLsizei depth, GLint border,
                               GLsizei imageSize, const GLvoid *data);
 
-#ifdef VMS
-#define _mesa_CompressedTexSubImage1D _mesa_CompressedTexSubImage1DAR
-#define _mesa_CompressedTexSubImage2D _mesa_CompressedTexSubImage2DAR
-#define _mesa_CompressedTexSubImage3D _mesa_CompressedTexSubImage3DAR
-#endif
+extern void GLAPIENTRY
+_mesa_CompressedTextureImage3DEXT(GLuint texture, GLenum target, GLint level,
+                                  GLenum internalFormat, GLsizei width,
+                                  GLsizei height, GLsizei depth, GLint border,
+                                  GLsizei imageSize, const GLvoid *pixels);
+
+extern void GLAPIENTRY
+_mesa_CompressedMultiTexImage3DEXT(GLenum texunit, GLenum target, GLint level,
+                                   GLenum internalFormat, GLsizei width,
+                                   GLsizei height, GLsizei depth, GLint border,
+                                   GLsizei imageSize, const GLvoid *pixels);
+
+
+extern void GLAPIENTRY
+_mesa_CompressedTexImage1D_no_error(GLenum target, GLint level,
+                                    GLenum internalformat, GLsizei width,
+                                    GLint border, GLsizei imageSize,
+                                    const GLvoid *data);
+
+extern void GLAPIENTRY
+_mesa_CompressedTexImage2D_no_error(GLenum target, GLint level,
+                                    GLenum internalformat, GLsizei width,
+                                    GLsizei height, GLint border,
+                                    GLsizei imageSize, const GLvoid *data);
+
+extern void GLAPIENTRY
+_mesa_CompressedTexImage3D_no_error(GLenum target, GLint level,
+                                    GLenum internalformat, GLsizei width,
+                                    GLsizei height, GLsizei depth, GLint border,
+                                    GLsizei imageSize, const GLvoid *data);
+
+
+extern void GLAPIENTRY
+_mesa_CompressedTexSubImage1D_no_error(GLenum target, GLint level,
+                                       GLint xoffset, GLsizei width,
+                                       GLenum format, GLsizei imageSize,
+                                       const GLvoid *data);
 extern void GLAPIENTRY
 _mesa_CompressedTexSubImage1D(GLenum target, GLint level, GLint xoffset,
                                  GLsizei width, GLenum format,
                                  GLsizei imageSize, const GLvoid *data);
 
 extern void GLAPIENTRY
+_mesa_CompressedTextureSubImage1D_no_error(GLuint texture, GLint level,
+                                           GLint xoffset, GLsizei width,
+                                           GLenum format, GLsizei imageSize,
+                                           const GLvoid *data);
+extern void GLAPIENTRY
+_mesa_CompressedTextureSubImage1D(GLuint texture, GLint level, GLint xoffset,
+                                  GLsizei width, GLenum format,
+                                  GLsizei imageSize, const GLvoid *data);
+
+extern void GLAPIENTRY
+_mesa_CompressedTextureSubImage1DEXT(GLuint texture, GLenum target, GLint level,
+                                     GLint xoffset, GLsizei width, GLenum format,
+                                     GLsizei imageSize, const GLvoid *data);
+
+extern void GLAPIENTRY
+_mesa_CompressedMultiTexSubImage1DEXT(GLenum texunit, GLenum target, GLint level,
+                                      GLint xoffset, GLsizei width, GLenum format,
+                                      GLsizei imageSize, const GLvoid *data);
+
+
+void GLAPIENTRY
+_mesa_CompressedTextureSubImage2DEXT(GLuint texture, GLenum target,
+                                     GLint level, GLint xoffset,
+                                     GLint yoffset, GLsizei width,
+                                     GLsizei height, GLenum format,
+                                     GLsizei imageSize, const GLvoid *data);
+
+extern void GLAPIENTRY
+_mesa_CompressedMultiTexSubImage2DEXT(GLenum texunit, GLenum target,
+                                      GLint level, GLint xoffset,
+                                      GLint yoffset, GLsizei width,
+                                      GLsizei height, GLenum format,
+                                      GLsizei imageSize, const GLvoid *data);
+
+extern void GLAPIENTRY
+_mesa_CompressedTextureSubImage3DEXT(GLuint texture, GLenum target,
+                                     GLint level, GLint xoffset,
+                                     GLint yoffset, GLint zoffset,
+                                     GLsizei width, GLsizei height, GLsizei depth,
+                                     GLenum format, GLsizei imageSize,
+                                     const GLvoid *data);
+
+extern void GLAPIENTRY
+_mesa_CompressedMultiTexSubImage3DEXT(GLenum texunit, GLenum target,
+                                      GLint level, GLint xoffset,
+                                      GLint yoffset, GLint zoffset,
+                                      GLsizei width, GLsizei height, GLsizei depth,
+                                      GLenum format, GLsizei imageSize,
+                                      const GLvoid *data);
+
+extern void GLAPIENTRY
+_mesa_CompressedTexSubImage2D_no_error(GLenum target, GLint level,
+                                       GLint xoffset, GLint yoffset,
+                                       GLsizei width, GLsizei height,
+                                       GLenum format, GLsizei imageSize,
+                                       const GLvoid *data);
+extern void GLAPIENTRY
 _mesa_CompressedTexSubImage2D(GLenum target, GLint level, GLint xoffset,
                                  GLint yoffset, GLsizei width, GLsizei height,
                                  GLenum format, GLsizei imageSize,
                                  const GLvoid *data);
 
 extern void GLAPIENTRY
+_mesa_CompressedTextureSubImage2D_no_error(GLuint texture, GLint level,
+                                           GLint xoffset, GLint yoffset,
+                                           GLsizei width, GLsizei height,
+                                           GLenum format, GLsizei imageSize,
+                                           const GLvoid *data);
+extern void GLAPIENTRY
+_mesa_CompressedTextureSubImage2D(GLuint texture, GLint level, GLint xoffset,
+                                  GLint yoffset,
+                                  GLsizei width, GLsizei height,
+                                  GLenum format, GLsizei imageSize,
+                                  const GLvoid *data);
+
+extern void GLAPIENTRY
+_mesa_CompressedTexSubImage3D_no_error(GLenum target, GLint level,
+                                       GLint xoffset, GLint yoffset,
+                                       GLint zoffset, GLsizei width,
+                                       GLsizei height, GLsizei depth,
+                                       GLenum format, GLsizei imageSize,
+                                       const GLvoid *data);
+extern void GLAPIENTRY
 _mesa_CompressedTexSubImage3D(GLenum target, GLint level, GLint xoffset,
                                  GLint yoffset, GLint zoffset, GLsizei width,
                                  GLsizei height, GLsizei depth, GLenum format,
                                  GLsizei imageSize, const GLvoid *data);
 
+extern void GLAPIENTRY
+_mesa_CompressedTextureSubImage3D_no_error(GLuint texture, GLint level,
+                                           GLint xoffset, GLint yoffset,
+                                           GLint zoffset, GLsizei width,
+                                           GLsizei height, GLsizei depth,
+                                           GLenum format, GLsizei imageSize,
+                                           const GLvoid *data);
+extern void GLAPIENTRY
+_mesa_CompressedTextureSubImage3D(GLuint texture, GLint level, GLint xoffset,
+                                  GLint yoffset, GLint zoffset,
+                                  GLsizei width, GLsizei height,
+                                  GLsizei depth,
+                                  GLenum format, GLsizei imageSize,
+                                  const GLvoid *data);
 
 extern void GLAPIENTRY
 _mesa_TexBuffer(GLenum target, GLenum internalFormat, GLuint buffer);
 
+extern void GLAPIENTRY
+_mesa_TexBufferRange(GLenum target, GLenum internalFormat, GLuint buffer,
+                     GLintptr offset, GLsizeiptr size);
+
+extern void GLAPIENTRY
+_mesa_TextureBufferRangeEXT(GLuint texture, GLenum target, GLenum internalFormat,
+                            GLuint buffer, GLintptr offset, GLsizeiptr size);
+
+extern void GLAPIENTRY
+_mesa_TextureBuffer(GLuint texture, GLenum internalFormat, GLuint buffer);
+
+extern void GLAPIENTRY
+_mesa_TextureBufferEXT(GLuint texture, GLenum target, GLenum internalFormat,
+                       GLuint buffer);
+
+extern void GLAPIENTRY
+_mesa_MultiTexBufferEXT(GLenum texunit, GLenum target, GLenum internalFormat,
+                        GLuint buffer);
+
+extern void GLAPIENTRY
+_mesa_TextureBufferRange(GLuint texture, GLenum internalFormat, GLuint buffer,
+                         GLintptr offset, GLsizeiptr size);
+
+
+extern void GLAPIENTRY
+_mesa_TexImage2DMultisample(GLenum target, GLsizei samples,
+                            GLenum internalformat, GLsizei width,
+                            GLsizei height, GLboolean fixedsamplelocations);
+
+extern void GLAPIENTRY
+_mesa_TexImage3DMultisample(GLenum target, GLsizei samples,
+                            GLenum internalformat, GLsizei width,
+                            GLsizei height, GLsizei depth,
+                            GLboolean fixedsamplelocations);
+
+extern void GLAPIENTRY
+_mesa_TexStorage2DMultisample(GLenum target, GLsizei samples,
+                              GLenum internalformat, GLsizei width,
+                              GLsizei height, GLboolean fixedsamplelocations);
+
+extern void GLAPIENTRY
+_mesa_TexStorage3DMultisample(GLenum target, GLsizei samples,
+                              GLenum internalformat, GLsizei width,
+                              GLsizei height, GLsizei depth,
+                              GLboolean fixedsamplelocations);
+
+void GLAPIENTRY
+_mesa_TextureStorage2DMultisample(GLuint texture, GLsizei samples,
+                                  GLenum internalformat, GLsizei width,
+                                  GLsizei height,
+                                  GLboolean fixedsamplelocations);
+
+void GLAPIENTRY
+_mesa_TextureStorage3DMultisample(GLuint texture, GLsizei samples,
+                                  GLenum internalformat, GLsizei width,
+                                  GLsizei height, GLsizei depth,
+                                  GLboolean fixedsamplelocations);
+
+extern void GLAPIENTRY
+_mesa_TextureStorage2DMultisampleEXT(GLuint texture, GLenum target, GLsizei samples,
+                                     GLenum internalformat, GLsizei width,
+                                     GLsizei height, GLboolean fixedsamplelocations);
+
+extern void GLAPIENTRY
+_mesa_TextureStorage3DMultisampleEXT(GLuint texture, GLenum target, GLsizei samples,
+                                     GLenum internalformat, GLsizei width,
+                                     GLsizei height, GLsizei depth,
+                                     GLboolean fixedsamplelocations);
 
 /*@}*/