_mesa_TexStorage3D(GLenum target, GLsizei levels, GLenum internalformat,
GLsizei width, GLsizei height, GLsizei depth);
+void GLAPIENTRY
+_mesa_TextureStorage1D_no_error(GLuint texture, GLsizei levels,
+ GLenum internalformat, GLsizei width);
+
extern void GLAPIENTRY
_mesa_TextureStorage1D(GLuint texture, GLsizei levels, GLenum internalformat,
GLsizei width);
+void GLAPIENTRY
+_mesa_TextureStorage2D_no_error(GLuint texture, GLsizei levels,
+ GLenum internalformat, GLsizei width,
+ GLsizei height);
extern void GLAPIENTRY
_mesa_TextureStorage2D(GLuint texture, GLsizei levels, GLenum internalformat,
GLsizei width, GLsizei height);
+void GLAPIENTRY
+_mesa_TextureStorage3D_no_error(GLuint texture, GLsizei levels,
+ GLenum internalformat, GLsizei width,
+ GLsizei height, GLsizei depth);
extern void GLAPIENTRY
_mesa_TextureStorage3D(GLuint texture, GLsizei levels, GLenum internalformat,
GLsizei levels, GLsizei width,
GLsizei height, GLsizei depth);
+extern void
+_mesa_texture_storage_memory(struct gl_context *ctx, GLuint dims,
+ struct gl_texture_object *texObj,
+ struct gl_memory_object *memObj,
+ GLenum target, GLsizei levels,
+ GLenum internalformat, GLsizei width,
+ GLsizei height, GLsizei depth,
+ GLuint64 offset, bool dsa);
+
#endif /* TEXSTORAGE_H */