* \return resulting image with format = textureBaseFormat and type = GLfloat.
*/
static GLfloat *
-make_temp_float_image(GLcontext *ctx, GLuint dims,
+make_temp_float_image(struct gl_context *ctx, GLuint dims,
GLenum logicalBaseFormat,
GLenum textureBaseFormat,
GLint srcWidth, GLint srcHeight, GLint srcDepth,
* \return resulting image with format = textureBaseFormat and type = GLchan.
*/
GLchan *
-_mesa_make_temp_chan_image(GLcontext *ctx, GLuint dims,
+_mesa_make_temp_chan_image(struct gl_context *ctx, GLuint dims,
GLenum logicalBaseFormat,
GLenum textureBaseFormat,
GLint srcWidth, GLint srcHeight, GLint srcDepth,
* Transfer a GLubyte texture image with component swizzling.
*/
static void
-_mesa_swizzle_ubyte_image(GLcontext *ctx,
+_mesa_swizzle_ubyte_image(struct gl_context *ctx,
GLuint dimensions,
GLenum srcFormat,
GLenum srcType,
* 1D, 2D and 3D images supported.
*/
static void
-memcpy_texture(GLcontext *ctx,
+memcpy_texture(struct gl_context *ctx,
GLuint dimensions,
gl_format dstFormat,
GLvoid *dstAddr,
* The caller _must_ call _mesa_unmap_teximage_pbo() too!
*/
const GLvoid *
-_mesa_validate_pbo_teximage(GLcontext *ctx, GLuint dimensions,
+_mesa_validate_pbo_teximage(struct gl_context *ctx, GLuint dimensions,
GLsizei width, GLsizei height, GLsizei depth,
GLenum format, GLenum type, const GLvoid *pixels,
const struct gl_pixelstore_attrib *unpack,
* The caller _must_ call _mesa_unmap_teximage_pbo() too!
*/
const GLvoid *
-_mesa_validate_pbo_compressed_teximage(GLcontext *ctx,
+_mesa_validate_pbo_compressed_teximage(struct gl_context *ctx,
GLsizei imageSize, const GLvoid *pixels,
const struct gl_pixelstore_attrib *packing,
const char *funcName)
* functions. It unmaps the PBO buffer if it was mapped earlier.
*/
void
-_mesa_unmap_teximage_pbo(GLcontext *ctx,
+_mesa_unmap_teximage_pbo(struct gl_context *ctx,
const struct gl_pixelstore_attrib *unpack)
{
if (_mesa_is_bufferobj(unpack->BufferObj)) {
* \sa _mesa_store_teximage2d()
*/
void
-_mesa_store_teximage1d(GLcontext *ctx, GLenum target, GLint level,
+_mesa_store_teximage1d(struct gl_context *ctx, GLenum target, GLint level,
GLint internalFormat,
GLint width, GLint border,
GLenum format, GLenum type, const GLvoid *pixels,
* than VRAM. Device driver's can easily plug in their own replacement.
*/
void
-_mesa_store_teximage2d(GLcontext *ctx, GLenum target, GLint level,
+_mesa_store_teximage2d(struct gl_context *ctx, GLenum target, GLint level,
GLint internalFormat,
GLint width, GLint height, GLint border,
GLenum format, GLenum type, const void *pixels,
* \sa _mesa_store_teximage2d()
*/
void
-_mesa_store_teximage3d(GLcontext *ctx, GLenum target, GLint level,
+_mesa_store_teximage3d(struct gl_context *ctx, GLenum target, GLint level,
GLint internalFormat,
GLint width, GLint height, GLint depth, GLint border,
GLenum format, GLenum type, const void *pixels,
* and Driver.CopyTexSubImage1D().
*/
void
-_mesa_store_texsubimage1d(GLcontext *ctx, GLenum target, GLint level,
+_mesa_store_texsubimage1d(struct gl_context *ctx, GLenum target, GLint level,
GLint xoffset, GLint width,
GLenum format, GLenum type, const void *pixels,
const struct gl_pixelstore_attrib *packing,
* and Driver.CopyTexSubImage2D().
*/
void
-_mesa_store_texsubimage2d(GLcontext *ctx, GLenum target, GLint level,
+_mesa_store_texsubimage2d(struct gl_context *ctx, GLenum target, GLint level,
GLint xoffset, GLint yoffset,
GLint width, GLint height,
GLenum format, GLenum type, const void *pixels,
* and Driver.CopyTexSubImage3D().
*/
void
-_mesa_store_texsubimage3d(GLcontext *ctx, GLenum target, GLint level,
+_mesa_store_texsubimage3d(struct gl_context *ctx, GLenum target, GLint level,
GLint xoffset, GLint yoffset, GLint zoffset,
GLint width, GLint height, GLint depth,
GLenum format, GLenum type, const void *pixels,
* Fallback for Driver.CompressedTexImage1D()
*/
void
-_mesa_store_compressed_teximage1d(GLcontext *ctx, GLenum target, GLint level,
+_mesa_store_compressed_teximage1d(struct gl_context *ctx, GLenum target, GLint level,
GLint internalFormat,
GLint width, GLint border,
GLsizei imageSize, const GLvoid *data,
* Fallback for Driver.CompressedTexImage2D()
*/
void
-_mesa_store_compressed_teximage2d(GLcontext *ctx, GLenum target, GLint level,
+_mesa_store_compressed_teximage2d(struct gl_context *ctx, GLenum target, GLint level,
GLint internalFormat,
GLint width, GLint height, GLint border,
GLsizei imageSize, const GLvoid *data,
* Fallback for Driver.CompressedTexImage3D()
*/
void
-_mesa_store_compressed_teximage3d(GLcontext *ctx, GLenum target, GLint level,
+_mesa_store_compressed_teximage3d(struct gl_context *ctx, GLenum target, GLint level,
GLint internalFormat,
GLint width, GLint height, GLint depth,
GLint border,
* Fallback for Driver.CompressedTexSubImage1D()
*/
void
-_mesa_store_compressed_texsubimage1d(GLcontext *ctx, GLenum target,
+_mesa_store_compressed_texsubimage1d(struct gl_context *ctx, GLenum target,
GLint level,
GLint xoffset, GLsizei width,
GLenum format,
* Fallback for Driver.CompressedTexSubImage2D()
*/
void
-_mesa_store_compressed_texsubimage2d(GLcontext *ctx, GLenum target,
+_mesa_store_compressed_texsubimage2d(struct gl_context *ctx, GLenum target,
GLint level,
GLint xoffset, GLint yoffset,
GLsizei width, GLsizei height,
* Fallback for Driver.CompressedTexSubImage3D()
*/
void
-_mesa_store_compressed_texsubimage3d(GLcontext *ctx, GLenum target,
+_mesa_store_compressed_texsubimage3d(struct gl_context *ctx, GLenum target,
GLint level,
GLint xoffset, GLint yoffset, GLint zoffset,
GLsizei width, GLsizei height, GLsizei depth,