#include "glheader.h"
#include "context.h"
#include "enums.h"
-#include "imports.h"
+
#include "macros.h"
#include "teximage.h"
#include "texobj.h"
case GL_TEXTURE_2D_MULTISAMPLE_ARRAY:
texObj->NumLevels = 1;
texObj->ImmutableLevels = 1;
- /* fall through to set NumLayers */
+ /* fallthrough - to set NumLayers */
case GL_TEXTURE_2D_ARRAY:
case GL_TEXTURE_CUBE_MAP_ARRAY: