#include "glheader.h"
#include "context.h"
#include "enums.h"
-#include "imports.h"
+
#include "macros.h"
#include "teximage.h"
#include "texobj.h"
{GL_VIEW_CLASS_8_BITS, GL_R8I},
{GL_VIEW_CLASS_8_BITS, GL_R8},
{GL_VIEW_CLASS_8_BITS, GL_R8_SNORM},
+ {GL_VIEW_CLASS_8_BITS, GL_SR8_EXT},
{GL_VIEW_CLASS_RGTC1_RED, GL_COMPRESSED_RED_RGTC1},
{GL_VIEW_CLASS_RGTC1_RED, GL_COMPRESSED_SIGNED_RED_RGTC1},
{GL_VIEW_CLASS_RGTC2_RG, GL_COMPRESSED_RG_RGTC2},
case GL_TEXTURE_2D_MULTISAMPLE_ARRAY:
texObj->NumLevels = 1;
texObj->ImmutableLevels = 1;
- /* fall through to set NumLayers */
+ /* fallthrough - to set NumLayers */
case GL_TEXTURE_2D_ARRAY:
case GL_TEXTURE_CUBE_MAP_ARRAY: