mesa: add ARB_texture_buffer_range glTextureBufferRangeEXT function
[mesa.git] / src / mesa / main / uniforms.c
index 91c3bf66f8d88883bed9bfe52248cf8e9c2c050f..ba87d3900aff45ef4c30f3d1137ffc4a4776c76c 100644 (file)
@@ -38,7 +38,6 @@
 
 #include "main/glheader.h"
 #include "main/context.h"
-#include "main/dispatch.h"
 #include "main/shaderapi.h"
 #include "main/shaderobj.h"
 #include "main/uniforms.h"
@@ -102,12 +101,11 @@ _mesa_update_shader_textures_used(struct gl_shader_program *shProg,
                                   struct gl_program *prog)
 {
    GLbitfield mask = prog->SamplersUsed;
-   gl_shader_stage prog_stage =
+   ASSERTED gl_shader_stage prog_stage =
       _mesa_program_enum_to_shader_stage(prog->Target);
-   struct gl_linked_shader *shader = shProg->_LinkedShaders[prog_stage];
    GLuint s;
 
-   assert(shader);
+   assert(shProg->_LinkedShaders[prog_stage]);
 
    memset(prog->TexturesUsed, 0, sizeof(prog->TexturesUsed));
 
@@ -1007,7 +1005,7 @@ _mesa_GetUniformLocation(GLuint programObj, const GLcharARB *name)
 
    shProg = _mesa_lookup_shader_program_err(ctx, programObj,
                                            "glGetUniformLocation");
-   if (!shProg)
+   if (!shProg || !name)
       return -1;
 
    /* Page 80 (page 94 of the PDF) of the OpenGL 2.1 spec says:
@@ -1015,7 +1013,7 @@ _mesa_GetUniformLocation(GLuint programObj, const GLcharARB *name)
     *     "If program has not been successfully linked, the error
     *     INVALID_OPERATION is generated."
     */
-   if (shProg->data->LinkStatus == linking_failure) {
+   if (shProg->data->LinkStatus == LINKING_FAILURE) {
       _mesa_error(ctx, GL_INVALID_OPERATION,
                  "glGetUniformLocation(program not linked)");
       return -1;
@@ -1024,6 +1022,17 @@ _mesa_GetUniformLocation(GLuint programObj, const GLcharARB *name)
    return _mesa_program_resource_location(shProg, GL_UNIFORM, name);
 }
 
+GLint GLAPIENTRY
+_mesa_GetUniformLocation_no_error(GLuint programObj, const GLcharARB *name)
+{
+   GET_CURRENT_CONTEXT(ctx);
+
+   struct gl_shader_program *shProg =
+      _mesa_lookup_shader_program(ctx, programObj);
+
+   return _mesa_program_resource_location(shProg, GL_UNIFORM, name);
+}
+
 GLuint GLAPIENTRY
 _mesa_GetUniformBlockIndex(GLuint program,
                           const GLchar *uniformBlockName)
@@ -1084,6 +1093,31 @@ _mesa_GetUniformIndices(GLuint program,
    }
 }
 
+static void
+uniform_block_binding(struct gl_context *ctx, struct gl_shader_program *shProg,
+                      GLuint uniformBlockIndex, GLuint uniformBlockBinding)
+{
+   if (shProg->data->UniformBlocks[uniformBlockIndex].Binding !=
+       uniformBlockBinding) {
+
+      FLUSH_VERTICES(ctx, 0);
+      ctx->NewDriverState |= ctx->DriverFlags.NewUniformBuffer;
+
+      shProg->data->UniformBlocks[uniformBlockIndex].Binding =
+         uniformBlockBinding;
+   }
+}
+
+void GLAPIENTRY
+_mesa_UniformBlockBinding_no_error(GLuint program, GLuint uniformBlockIndex,
+                                   GLuint uniformBlockBinding)
+{
+   GET_CURRENT_CONTEXT(ctx);
+
+   struct gl_shader_program *shProg = _mesa_lookup_shader_program(ctx, program);
+   uniform_block_binding(ctx, shProg, uniformBlockIndex, uniformBlockBinding);
+}
+
 void GLAPIENTRY
 _mesa_UniformBlockBinding(GLuint program,
                          GLuint uniformBlockIndex,
@@ -1116,17 +1150,38 @@ _mesa_UniformBlockBinding(GLuint program,
       return;
    }
 
-   if (shProg->data->UniformBlocks[uniformBlockIndex].Binding !=
-       uniformBlockBinding) {
+   uniform_block_binding(ctx, shProg, uniformBlockIndex, uniformBlockBinding);
+}
+
+static void
+shader_storage_block_binding(struct gl_context *ctx,
+                             struct gl_shader_program *shProg,
+                             GLuint shaderStorageBlockIndex,
+                             GLuint shaderStorageBlockBinding)
+{
+   if (shProg->data->ShaderStorageBlocks[shaderStorageBlockIndex].Binding !=
+       shaderStorageBlockBinding) {
 
       FLUSH_VERTICES(ctx, 0);
-      ctx->NewDriverState |= ctx->DriverFlags.NewUniformBuffer;
+      ctx->NewDriverState |= ctx->DriverFlags.NewShaderStorageBuffer;
 
-      shProg->data->UniformBlocks[uniformBlockIndex].Binding =
-         uniformBlockBinding;
+      shProg->data->ShaderStorageBlocks[shaderStorageBlockIndex].Binding =
+         shaderStorageBlockBinding;
    }
 }
 
+void GLAPIENTRY
+_mesa_ShaderStorageBlockBinding_no_error(GLuint program,
+                                         GLuint shaderStorageBlockIndex,
+                                         GLuint shaderStorageBlockBinding)
+{
+   GET_CURRENT_CONTEXT(ctx);
+
+   struct gl_shader_program *shProg = _mesa_lookup_shader_program(ctx, program);
+   shader_storage_block_binding(ctx, shProg, shaderStorageBlockIndex,
+                                shaderStorageBlockBinding);
+}
+
 void GLAPIENTRY
 _mesa_ShaderStorageBlockBinding(GLuint program,
                                GLuint shaderStorageBlockIndex,
@@ -1161,15 +1216,8 @@ _mesa_ShaderStorageBlockBinding(GLuint program,
       return;
    }
 
-   if (shProg->data->ShaderStorageBlocks[shaderStorageBlockIndex].Binding !=
-       shaderStorageBlockBinding) {
-
-      FLUSH_VERTICES(ctx, 0);
-      ctx->NewDriverState |= ctx->DriverFlags.NewShaderStorageBuffer;
-
-      shProg->data->ShaderStorageBlocks[shaderStorageBlockIndex].Binding =
-         shaderStorageBlockBinding;
-   }
+   shader_storage_block_binding(ctx, shProg, shaderStorageBlockIndex,
+                                shaderStorageBlockBinding);
 }
 
 /**