+ if (!validate_array_and_format(ctx, "glFogCoordPointer",
+ ctx->Array.VAO, ctx->Array.ArrayBufferObj,
+ VERT_ATTRIB_FOG, legalTypes, 1, 1, 1,
+ type, stride, GL_FALSE, GL_FALSE,
+ GL_FALSE, format, ptr))
+ return;
+
+ update_array(ctx, ctx->Array.VAO, ctx->Array.ArrayBufferObj,
+ VERT_ATTRIB_FOG, format, 1, 1, type, stride, GL_FALSE,
+ GL_FALSE, GL_FALSE, ptr);
+}
+
+
+void GLAPIENTRY
+_mesa_VertexArrayFogCoordOffsetEXT(GLuint vaobj, GLuint buffer, GLenum type,
+ GLsizei stride, GLintptr offset)
+{
+ GET_CURRENT_CONTEXT(ctx);
+
+ GLenum format = GL_RGBA;
+ const GLbitfield legalTypes = (HALF_BIT | FLOAT_BIT | DOUBLE_BIT);
+
+ struct gl_vertex_array_object* vao;
+ struct gl_buffer_object* vbo;
+
+ if (!_lookup_vao_and_vbo_dsa(ctx, vaobj, buffer, offset,
+ &vao, &vbo,
+ "glVertexArrayFogCoordOffsetEXT"))
+ return;
+
+ if (!validate_array_and_format(ctx, "glVertexArrayFogCoordOffsetEXT",
+ vao, vbo,
+ VERT_ATTRIB_FOG, legalTypes, 1, 1, 1,
+ type, stride, GL_FALSE, GL_FALSE,
+ GL_FALSE, format, (void*) offset))
+ return;
+
+ update_array(ctx, vao, vbo,
+ VERT_ATTRIB_FOG, format, 1, 1, type, stride, GL_FALSE,
+ GL_FALSE, GL_FALSE, (void*) offset);
+}
+
+
+void GLAPIENTRY
+_mesa_IndexPointer_no_error(GLenum type, GLsizei stride, const GLvoid *ptr)
+{
+ GET_CURRENT_CONTEXT(ctx);
+
+ update_array(ctx, ctx->Array.VAO, ctx->Array.ArrayBufferObj,
+ VERT_ATTRIB_COLOR_INDEX, GL_RGBA, 1, 1, type, stride,
+ GL_FALSE, GL_FALSE, GL_FALSE, ptr);
+}
+
+
+void GLAPIENTRY
+_mesa_IndexPointer(GLenum type, GLsizei stride, const GLvoid *ptr)
+{
+ GET_CURRENT_CONTEXT(ctx);
+
+ GLenum format = GL_RGBA;
+ const GLbitfield legalTypes = (UNSIGNED_BYTE_BIT | SHORT_BIT | INT_BIT |
+ FLOAT_BIT | DOUBLE_BIT);
+
+ if (!validate_array_and_format(ctx, "glIndexPointer",
+ ctx->Array.VAO, ctx->Array.ArrayBufferObj,
+ VERT_ATTRIB_COLOR_INDEX,
+ legalTypes, 1, 1, 1, type, stride,
+ GL_FALSE, GL_FALSE, GL_FALSE, format, ptr))
+ return;
+
+ update_array(ctx, ctx->Array.VAO, ctx->Array.ArrayBufferObj,
+ VERT_ATTRIB_COLOR_INDEX, format, 1, 1, type, stride,
+ GL_FALSE, GL_FALSE, GL_FALSE, ptr);
+}
+
+
+void GLAPIENTRY
+_mesa_VertexArrayIndexOffsetEXT(GLuint vaobj, GLuint buffer, GLenum type,
+ GLsizei stride, GLintptr offset)
+{
+ GET_CURRENT_CONTEXT(ctx);
+
+ GLenum format = GL_RGBA;
+ const GLbitfield legalTypes = (UNSIGNED_BYTE_BIT | SHORT_BIT | INT_BIT |
+ FLOAT_BIT | DOUBLE_BIT);
+
+ struct gl_vertex_array_object* vao;
+ struct gl_buffer_object* vbo;
+
+ if (!_lookup_vao_and_vbo_dsa(ctx, vaobj, buffer, offset,
+ &vao, &vbo,
+ "glVertexArrayIndexOffsetEXT"))
+ return;
+
+ if (!validate_array_and_format(ctx, "glVertexArrayIndexOffsetEXT",
+ vao, vbo,
+ VERT_ATTRIB_COLOR_INDEX,
+ legalTypes, 1, 1, 1, type, stride,
+ GL_FALSE, GL_FALSE, GL_FALSE, format, (void*) offset))
+ return;
+
+ update_array(ctx, vao, vbo,
+ VERT_ATTRIB_COLOR_INDEX, format, 1, 1, type, stride,
+ GL_FALSE, GL_FALSE, GL_FALSE, (void*) offset);
+}
+
+
+void GLAPIENTRY
+_mesa_SecondaryColorPointer_no_error(GLint size, GLenum type,
+ GLsizei stride, const GLvoid *ptr)
+{
+ GET_CURRENT_CONTEXT(ctx);
+
+ GLenum format = get_array_format(ctx, BGRA_OR_4, &size);
+ update_array(ctx, ctx->Array.VAO, ctx->Array.ArrayBufferObj,
+ VERT_ATTRIB_COLOR1, format, BGRA_OR_4, size, type,
+ stride, GL_TRUE, GL_FALSE, GL_FALSE, ptr);
+}
+
+
+void GLAPIENTRY
+_mesa_SecondaryColorPointer(GLint size, GLenum type,
+ GLsizei stride, const GLvoid *ptr)
+{
+ GET_CURRENT_CONTEXT(ctx);
+
+ GLenum format = get_array_format(ctx, BGRA_OR_4, &size);
+ const GLbitfield legalTypes = (BYTE_BIT | UNSIGNED_BYTE_BIT |
+ SHORT_BIT | UNSIGNED_SHORT_BIT |
+ INT_BIT | UNSIGNED_INT_BIT |
+ HALF_BIT | FLOAT_BIT | DOUBLE_BIT |
+ UNSIGNED_INT_2_10_10_10_REV_BIT |
+ INT_2_10_10_10_REV_BIT);
+
+ if (!validate_array_and_format(ctx, "glSecondaryColorPointer",
+ ctx->Array.VAO, ctx->Array.ArrayBufferObj,
+ VERT_ATTRIB_COLOR1, legalTypes, 3,
+ BGRA_OR_4, size, type, stride,
+ GL_TRUE, GL_FALSE, GL_FALSE, format, ptr))
+ return;
+
+ update_array(ctx, ctx->Array.VAO, ctx->Array.ArrayBufferObj,
+ VERT_ATTRIB_COLOR1, format, BGRA_OR_4, size, type,
+ stride, GL_TRUE, GL_FALSE, GL_FALSE, ptr);
+}
+
+
+void GLAPIENTRY
+_mesa_VertexArraySecondaryColorOffsetEXT(GLuint vaobj, GLuint buffer, GLint size,
+ GLenum type, GLsizei stride, GLintptr offset)
+{
+ GET_CURRENT_CONTEXT(ctx);
+
+ GLenum format = get_array_format(ctx, BGRA_OR_4, &size);
+ const GLbitfield legalTypes = (BYTE_BIT | UNSIGNED_BYTE_BIT |
+ SHORT_BIT | UNSIGNED_SHORT_BIT |
+ INT_BIT | UNSIGNED_INT_BIT |
+ HALF_BIT | FLOAT_BIT | DOUBLE_BIT |
+ UNSIGNED_INT_2_10_10_10_REV_BIT |
+ INT_2_10_10_10_REV_BIT);
+
+ struct gl_vertex_array_object* vao;
+ struct gl_buffer_object* vbo;
+
+ if (!_lookup_vao_and_vbo_dsa(ctx, vaobj, buffer, offset,
+ &vao, &vbo,
+ "glVertexArraySecondaryColorOffsetEXT"))
+ return;
+
+ if (!validate_array_and_format(ctx, "glVertexArraySecondaryColorOffsetEXT",
+ vao, vbo,
+ VERT_ATTRIB_COLOR1, legalTypes, 3,
+ BGRA_OR_4, size, type, stride,
+ GL_TRUE, GL_FALSE, GL_FALSE, format, (void*) offset))
+ return;
+
+ update_array(ctx, vao, vbo,
+ VERT_ATTRIB_COLOR1, format, BGRA_OR_4, size, type,
+ stride, GL_TRUE, GL_FALSE, GL_FALSE, (void*) offset);
+}
+
+
+void GLAPIENTRY
+_mesa_TexCoordPointer_no_error(GLint size, GLenum type, GLsizei stride,
+ const GLvoid *ptr)
+{
+ GET_CURRENT_CONTEXT(ctx);
+ const GLuint unit = ctx->Array.ActiveTexture;
+
+ update_array(ctx, ctx->Array.VAO, ctx->Array.ArrayBufferObj,
+ VERT_ATTRIB_TEX(unit), GL_RGBA, 4, size, type,
+ stride, GL_FALSE, GL_FALSE, GL_FALSE, ptr);
+}
+
+
+void GLAPIENTRY
+_mesa_TexCoordPointer(GLint size, GLenum type, GLsizei stride,
+ const GLvoid *ptr)
+{
+ GET_CURRENT_CONTEXT(ctx);
+ const GLint sizeMin = (ctx->API == API_OPENGLES) ? 2 : 1;
+ const GLuint unit = ctx->Array.ActiveTexture;
+
+ GLenum format = GL_RGBA;
+ const GLbitfield legalTypes = (ctx->API == API_OPENGLES)
+ ? (BYTE_BIT | SHORT_BIT | FLOAT_BIT | FIXED_ES_BIT)
+ : (SHORT_BIT | INT_BIT |
+ HALF_BIT | FLOAT_BIT | DOUBLE_BIT |
+ UNSIGNED_INT_2_10_10_10_REV_BIT |
+ INT_2_10_10_10_REV_BIT);
+
+ if (!validate_array_and_format(ctx, "glTexCoordPointer",
+ ctx->Array.VAO, ctx->Array.ArrayBufferObj,
+ VERT_ATTRIB_TEX(unit), legalTypes,
+ sizeMin, 4, size, type, stride,
+ GL_FALSE, GL_FALSE, GL_FALSE, format, ptr))
+ return;
+
+ update_array(ctx, ctx->Array.VAO, ctx->Array.ArrayBufferObj,
+ VERT_ATTRIB_TEX(unit), format, 4, size, type,
+ stride, GL_FALSE, GL_FALSE, GL_FALSE, ptr);
+}
+
+
+void GLAPIENTRY
+_mesa_VertexArrayTexCoordOffsetEXT(GLuint vaobj, GLuint buffer, GLint size,
+ GLenum type, GLsizei stride, GLintptr offset)
+{
+ GET_CURRENT_CONTEXT(ctx);
+ const GLint sizeMin = (ctx->API == API_OPENGLES) ? 2 : 1;
+ const GLuint unit = ctx->Array.ActiveTexture;
+
+ GLenum format = GL_RGBA;
+ const GLbitfield legalTypes = (ctx->API == API_OPENGLES)
+ ? (BYTE_BIT | SHORT_BIT | FLOAT_BIT | FIXED_ES_BIT)
+ : (SHORT_BIT | INT_BIT |
+ HALF_BIT | FLOAT_BIT | DOUBLE_BIT |
+ UNSIGNED_INT_2_10_10_10_REV_BIT |
+ INT_2_10_10_10_REV_BIT);
+
+ struct gl_vertex_array_object* vao;
+ struct gl_buffer_object* vbo;
+
+ if (!_lookup_vao_and_vbo_dsa(ctx, vaobj, buffer, offset,
+ &vao, &vbo,
+ "glVertexArrayTexCoordOffsetEXT"))
+ return;
+
+ if (!validate_array_and_format(ctx, "glVertexArrayTexCoordOffsetEXT",
+ vao, vbo,
+ VERT_ATTRIB_TEX(unit), legalTypes,
+ sizeMin, 4, size, type, stride,
+ GL_FALSE, GL_FALSE, GL_FALSE, format, (void*) offset))
+ return;
+
+ update_array(ctx, vao, vbo,
+ VERT_ATTRIB_TEX(unit), format, 4, size, type,
+ stride, GL_FALSE, GL_FALSE, GL_FALSE, (void*) offset);
+}
+
+
+void GLAPIENTRY
+_mesa_VertexArrayMultiTexCoordOffsetEXT(GLuint vaobj, GLuint buffer, GLenum texunit,
+ GLint size, GLenum type, GLsizei stride,
+ GLintptr offset)
+{
+ GET_CURRENT_CONTEXT(ctx);
+ const GLint sizeMin = (ctx->API == API_OPENGLES) ? 2 : 1;
+ const GLuint unit = texunit - GL_TEXTURE0;
+
+ GLenum format = GL_RGBA;
+ const GLbitfield legalTypes = (ctx->API == API_OPENGLES)
+ ? (BYTE_BIT | SHORT_BIT | FLOAT_BIT | FIXED_ES_BIT)
+ : (SHORT_BIT | INT_BIT |
+ HALF_BIT | FLOAT_BIT | DOUBLE_BIT |
+ UNSIGNED_INT_2_10_10_10_REV_BIT |
+ INT_2_10_10_10_REV_BIT);
+
+ struct gl_vertex_array_object* vao;
+ struct gl_buffer_object* vbo;
+
+ if (!_lookup_vao_and_vbo_dsa(ctx, vaobj, buffer, offset,
+ &vao, &vbo,
+ "glVertexArrayMultiTexCoordOffsetEXT"))
+ return;
+
+ if (unit >= ctx->Const.MaxCombinedTextureImageUnits) {
+ _mesa_error(ctx, GL_INVALID_OPERATION, "glVertexArrayMultiTexCoordOffsetEXT(texunit=%d)",
+ texunit);
+ return;
+ }
+
+ if (!validate_array_and_format(ctx, "glVertexArrayMultiTexCoordOffsetEXT",
+ vao, vbo,
+ VERT_ATTRIB_TEX(unit), legalTypes,
+ sizeMin, 4, size, type, stride,
+ GL_FALSE, GL_FALSE, GL_FALSE, format, (void*) offset))
+ return;
+
+ update_array(ctx, vao, vbo,
+ VERT_ATTRIB_TEX(unit), format, 4, size, type,
+ stride, GL_FALSE, GL_FALSE, GL_FALSE, (void*) offset);
+}
+
+
+void GLAPIENTRY
+_mesa_EdgeFlagPointer_no_error(GLsizei stride, const GLvoid *ptr)
+{
+ /* this is the same type that glEdgeFlag uses */
+ const GLboolean integer = GL_FALSE;
+ GET_CURRENT_CONTEXT(ctx);
+
+ update_array(ctx, ctx->Array.VAO, ctx->Array.ArrayBufferObj,
+ VERT_ATTRIB_EDGEFLAG, GL_RGBA, 1, 1, GL_UNSIGNED_BYTE,
+ stride, GL_FALSE, integer, GL_FALSE, ptr);
+}
+
+
+void GLAPIENTRY
+_mesa_EdgeFlagPointer(GLsizei stride, const GLvoid *ptr)
+{
+ /* this is the same type that glEdgeFlag uses */
+ const GLboolean integer = GL_FALSE;
+ GET_CURRENT_CONTEXT(ctx);
+
+ GLenum format = GL_RGBA;
+ const GLbitfield legalTypes = UNSIGNED_BYTE_BIT;
+
+ if (!validate_array_and_format(ctx, "glEdgeFlagPointer",
+ ctx->Array.VAO, ctx->Array.ArrayBufferObj,
+ VERT_ATTRIB_EDGEFLAG, legalTypes,
+ 1, 1, 1, GL_UNSIGNED_BYTE, stride,
+ GL_FALSE, integer, GL_FALSE, format, ptr))
+ return;
+
+ update_array(ctx, ctx->Array.VAO, ctx->Array.ArrayBufferObj,
+ VERT_ATTRIB_EDGEFLAG, format, 1, 1, GL_UNSIGNED_BYTE,
+ stride, GL_FALSE, integer, GL_FALSE, ptr);
+}
+
+
+void GLAPIENTRY
+_mesa_VertexArrayEdgeFlagOffsetEXT(GLuint vaobj, GLuint buffer, GLsizei stride,
+ GLintptr offset)
+{
+ /* this is the same type that glEdgeFlag uses */
+ const GLboolean integer = GL_FALSE;
+ GET_CURRENT_CONTEXT(ctx);
+
+ GLenum format = GL_RGBA;
+ const GLbitfield legalTypes = UNSIGNED_BYTE_BIT;
+
+ struct gl_vertex_array_object* vao;
+ struct gl_buffer_object* vbo;
+
+ if (!_lookup_vao_and_vbo_dsa(ctx, vaobj, buffer, offset,
+ &vao, &vbo,
+ "glVertexArrayEdgeFlagOffsetEXT"))
+ return;
+
+ if (!validate_array_and_format(ctx, "glVertexArrayEdgeFlagOffsetEXT",
+ vao, vbo,
+ VERT_ATTRIB_EDGEFLAG, legalTypes,
+ 1, 1, 1, GL_UNSIGNED_BYTE, stride,
+ GL_FALSE, integer, GL_FALSE, format, (void*) offset))
+ return;
+
+ update_array(ctx, vao, vbo,
+ VERT_ATTRIB_EDGEFLAG, format, 1, 1, GL_UNSIGNED_BYTE,
+ stride, GL_FALSE, integer, GL_FALSE, (void*) offset);
+}
+
+
+void GLAPIENTRY
+_mesa_PointSizePointerOES_no_error(GLenum type, GLsizei stride,
+ const GLvoid *ptr)
+{
+ GET_CURRENT_CONTEXT(ctx);
+
+ update_array(ctx, ctx->Array.VAO, ctx->Array.ArrayBufferObj,
+ VERT_ATTRIB_POINT_SIZE, GL_RGBA, 1, 1, type, stride,
+ GL_FALSE, GL_FALSE, GL_FALSE, ptr);
+}
+
+
+void GLAPIENTRY
+_mesa_PointSizePointerOES(GLenum type, GLsizei stride, const GLvoid *ptr)
+{
+ GET_CURRENT_CONTEXT(ctx);
+
+ GLenum format = GL_RGBA;
+ if (ctx->API != API_OPENGLES) {
+ _mesa_error(ctx, GL_INVALID_OPERATION,
+ "glPointSizePointer(ES 1.x only)");