#include <inttypes.h> /* for PRId64 macro */
#include "glheader.h"
-#include "imports.h"
+#include "util/imports.h"
#include "bufferobj.h"
#include "context.h"
#include "enable.h"
#include "mtypes.h"
#include "varray.h"
#include "arrayobj.h"
+#include "get.h"
#include "main/dispatch.h"
else
vao->VertexAttribBufferMask &= ~array_bit;
+ if (vao->BufferBinding[bindingIndex].InstanceDivisor)
+ vao->NonZeroDivisorMask |= array_bit;
+ else
+ vao->NonZeroDivisorMask &= ~array_bit;
+
vao->BufferBinding[array->BufferBindingIndex]._BoundArrays &= ~array_bit;
vao->BufferBinding[bindingIndex]._BoundArrays |= array_bit;
array->BufferBindingIndex = bindingIndex;
vao->NewArrays |= vao->Enabled & array_bit;
- if (vao == ctx->Array.VAO)
- ctx->NewState |= _NEW_ARRAY;
}
}
assert(!vao->SharedAndImmutable);
struct gl_vertex_buffer_binding *binding = &vao->BufferBinding[index];
+ if (ctx->Const.VertexBufferOffsetIsInt32 && (int)offset < 0 &&
+ _mesa_is_bufferobj(vbo)) {
+ /* The offset will be interpreted as a signed int, so make sure
+ * the user supplied offset is not negative (driver limitation).
+ */
+ _mesa_warning(ctx, "Received negative int32 vertex buffer offset. "
+ "(driver limitation)\n");
+
+ /* We can't disable this binding, so use a non-negative offset value
+ * instead.
+ */
+ offset = 0;
+ }
+
if (binding->BufferObj != vbo ||
binding->Offset != offset ||
binding->Stride != stride) {
}
vao->NewArrays |= vao->Enabled & binding->_BoundArrays;
- if (vao == ctx->Array.VAO)
- ctx->NewState |= _NEW_ARRAY;
}
}
if (binding->InstanceDivisor != divisor) {
binding->InstanceDivisor = divisor;
+
+ if (divisor)
+ vao->NonZeroDivisorMask |= binding->_BoundArrays;
+ else
+ vao->NonZeroDivisorMask &= ~binding->_BoundArrays;
+
vao->NewArrays |= vao->Enabled & binding->_BoundArrays;
- if (vao == ctx->Array.VAO)
- ctx->NewState |= _NEW_ARRAY;
}
}
+/* vertex_formats[gltype - GL_BYTE][integer*2 + normalized][size - 1] */
+static const uint16_t vertex_formats[][4][4] = {
+ { /* GL_BYTE */
+ {
+ PIPE_FORMAT_R8_SSCALED,
+ PIPE_FORMAT_R8G8_SSCALED,
+ PIPE_FORMAT_R8G8B8_SSCALED,
+ PIPE_FORMAT_R8G8B8A8_SSCALED
+ },
+ {
+ PIPE_FORMAT_R8_SNORM,
+ PIPE_FORMAT_R8G8_SNORM,
+ PIPE_FORMAT_R8G8B8_SNORM,
+ PIPE_FORMAT_R8G8B8A8_SNORM
+ },
+ {
+ PIPE_FORMAT_R8_SINT,
+ PIPE_FORMAT_R8G8_SINT,
+ PIPE_FORMAT_R8G8B8_SINT,
+ PIPE_FORMAT_R8G8B8A8_SINT
+ },
+ },
+ { /* GL_UNSIGNED_BYTE */
+ {
+ PIPE_FORMAT_R8_USCALED,
+ PIPE_FORMAT_R8G8_USCALED,
+ PIPE_FORMAT_R8G8B8_USCALED,
+ PIPE_FORMAT_R8G8B8A8_USCALED
+ },
+ {
+ PIPE_FORMAT_R8_UNORM,
+ PIPE_FORMAT_R8G8_UNORM,
+ PIPE_FORMAT_R8G8B8_UNORM,
+ PIPE_FORMAT_R8G8B8A8_UNORM
+ },
+ {
+ PIPE_FORMAT_R8_UINT,
+ PIPE_FORMAT_R8G8_UINT,
+ PIPE_FORMAT_R8G8B8_UINT,
+ PIPE_FORMAT_R8G8B8A8_UINT
+ },
+ },
+ { /* GL_SHORT */
+ {
+ PIPE_FORMAT_R16_SSCALED,
+ PIPE_FORMAT_R16G16_SSCALED,
+ PIPE_FORMAT_R16G16B16_SSCALED,
+ PIPE_FORMAT_R16G16B16A16_SSCALED
+ },
+ {
+ PIPE_FORMAT_R16_SNORM,
+ PIPE_FORMAT_R16G16_SNORM,
+ PIPE_FORMAT_R16G16B16_SNORM,
+ PIPE_FORMAT_R16G16B16A16_SNORM
+ },
+ {
+ PIPE_FORMAT_R16_SINT,
+ PIPE_FORMAT_R16G16_SINT,
+ PIPE_FORMAT_R16G16B16_SINT,
+ PIPE_FORMAT_R16G16B16A16_SINT
+ },
+ },
+ { /* GL_UNSIGNED_SHORT */
+ {
+ PIPE_FORMAT_R16_USCALED,
+ PIPE_FORMAT_R16G16_USCALED,
+ PIPE_FORMAT_R16G16B16_USCALED,
+ PIPE_FORMAT_R16G16B16A16_USCALED
+ },
+ {
+ PIPE_FORMAT_R16_UNORM,
+ PIPE_FORMAT_R16G16_UNORM,
+ PIPE_FORMAT_R16G16B16_UNORM,
+ PIPE_FORMAT_R16G16B16A16_UNORM
+ },
+ {
+ PIPE_FORMAT_R16_UINT,
+ PIPE_FORMAT_R16G16_UINT,
+ PIPE_FORMAT_R16G16B16_UINT,
+ PIPE_FORMAT_R16G16B16A16_UINT
+ },
+ },
+ { /* GL_INT */
+ {
+ PIPE_FORMAT_R32_SSCALED,
+ PIPE_FORMAT_R32G32_SSCALED,
+ PIPE_FORMAT_R32G32B32_SSCALED,
+ PIPE_FORMAT_R32G32B32A32_SSCALED
+ },
+ {
+ PIPE_FORMAT_R32_SNORM,
+ PIPE_FORMAT_R32G32_SNORM,
+ PIPE_FORMAT_R32G32B32_SNORM,
+ PIPE_FORMAT_R32G32B32A32_SNORM
+ },
+ {
+ PIPE_FORMAT_R32_SINT,
+ PIPE_FORMAT_R32G32_SINT,
+ PIPE_FORMAT_R32G32B32_SINT,
+ PIPE_FORMAT_R32G32B32A32_SINT
+ },
+ },
+ { /* GL_UNSIGNED_INT */
+ {
+ PIPE_FORMAT_R32_USCALED,
+ PIPE_FORMAT_R32G32_USCALED,
+ PIPE_FORMAT_R32G32B32_USCALED,
+ PIPE_FORMAT_R32G32B32A32_USCALED
+ },
+ {
+ PIPE_FORMAT_R32_UNORM,
+ PIPE_FORMAT_R32G32_UNORM,
+ PIPE_FORMAT_R32G32B32_UNORM,
+ PIPE_FORMAT_R32G32B32A32_UNORM
+ },
+ {
+ PIPE_FORMAT_R32_UINT,
+ PIPE_FORMAT_R32G32_UINT,
+ PIPE_FORMAT_R32G32B32_UINT,
+ PIPE_FORMAT_R32G32B32A32_UINT
+ },
+ },
+ { /* GL_FLOAT */
+ {
+ PIPE_FORMAT_R32_FLOAT,
+ PIPE_FORMAT_R32G32_FLOAT,
+ PIPE_FORMAT_R32G32B32_FLOAT,
+ PIPE_FORMAT_R32G32B32A32_FLOAT
+ },
+ {
+ PIPE_FORMAT_R32_FLOAT,
+ PIPE_FORMAT_R32G32_FLOAT,
+ PIPE_FORMAT_R32G32B32_FLOAT,
+ PIPE_FORMAT_R32G32B32A32_FLOAT
+ },
+ },
+ {{0}}, /* GL_2_BYTES */
+ {{0}}, /* GL_3_BYTES */
+ {{0}}, /* GL_4_BYTES */
+ { /* GL_DOUBLE */
+ {
+ PIPE_FORMAT_R64_FLOAT,
+ PIPE_FORMAT_R64G64_FLOAT,
+ PIPE_FORMAT_R64G64B64_FLOAT,
+ PIPE_FORMAT_R64G64B64A64_FLOAT
+ },
+ {
+ PIPE_FORMAT_R64_FLOAT,
+ PIPE_FORMAT_R64G64_FLOAT,
+ PIPE_FORMAT_R64G64B64_FLOAT,
+ PIPE_FORMAT_R64G64B64A64_FLOAT
+ },
+ },
+ { /* GL_HALF_FLOAT */
+ {
+ PIPE_FORMAT_R16_FLOAT,
+ PIPE_FORMAT_R16G16_FLOAT,
+ PIPE_FORMAT_R16G16B16_FLOAT,
+ PIPE_FORMAT_R16G16B16A16_FLOAT
+ },
+ {
+ PIPE_FORMAT_R16_FLOAT,
+ PIPE_FORMAT_R16G16_FLOAT,
+ PIPE_FORMAT_R16G16B16_FLOAT,
+ PIPE_FORMAT_R16G16B16A16_FLOAT
+ },
+ },
+ { /* GL_FIXED */
+ {
+ PIPE_FORMAT_R32_FIXED,
+ PIPE_FORMAT_R32G32_FIXED,
+ PIPE_FORMAT_R32G32B32_FIXED,
+ PIPE_FORMAT_R32G32B32A32_FIXED
+ },
+ {
+ PIPE_FORMAT_R32_FIXED,
+ PIPE_FORMAT_R32G32_FIXED,
+ PIPE_FORMAT_R32G32B32_FIXED,
+ PIPE_FORMAT_R32G32B32A32_FIXED
+ },
+ },
+};
+
+/**
+ * Return a PIPE_FORMAT_x for the given GL datatype and size.
+ */
+static enum pipe_format
+vertex_format_to_pipe_format(GLubyte size, GLenum16 type, GLenum16 format,
+ GLboolean normalized, GLboolean integer,
+ GLboolean doubles)
+{
+ assert(size >= 1 && size <= 4);
+ assert(format == GL_RGBA || format == GL_BGRA);
+
+ /* 64-bit attributes are translated by drivers. */
+ if (doubles)
+ return PIPE_FORMAT_NONE;
+
+ switch (type) {
+ case GL_HALF_FLOAT_OES:
+ type = GL_HALF_FLOAT;
+ break;
+
+ case GL_INT_2_10_10_10_REV:
+ assert(size == 4 && !integer);
+
+ if (format == GL_BGRA) {
+ if (normalized)
+ return PIPE_FORMAT_B10G10R10A2_SNORM;
+ else
+ return PIPE_FORMAT_B10G10R10A2_SSCALED;
+ } else {
+ if (normalized)
+ return PIPE_FORMAT_R10G10B10A2_SNORM;
+ else
+ return PIPE_FORMAT_R10G10B10A2_SSCALED;
+ }
+ break;
+
+ case GL_UNSIGNED_INT_2_10_10_10_REV:
+ assert(size == 4 && !integer);
+
+ if (format == GL_BGRA) {
+ if (normalized)
+ return PIPE_FORMAT_B10G10R10A2_UNORM;
+ else
+ return PIPE_FORMAT_B10G10R10A2_USCALED;
+ } else {
+ if (normalized)
+ return PIPE_FORMAT_R10G10B10A2_UNORM;
+ else
+ return PIPE_FORMAT_R10G10B10A2_USCALED;
+ }
+ break;
+
+ case GL_UNSIGNED_INT_10F_11F_11F_REV:
+ assert(size == 3 && !integer && format == GL_RGBA);
+ return PIPE_FORMAT_R11G11B10_FLOAT;
+
+ case GL_UNSIGNED_BYTE:
+ if (format == GL_BGRA) {
+ /* this is an odd-ball case */
+ assert(normalized);
+ return PIPE_FORMAT_B8G8R8A8_UNORM;
+ }
+ break;
+ }
+
+ unsigned index = integer*2 + normalized;
+ assert(index <= 2);
+ assert(type >= GL_BYTE && type <= GL_FIXED);
+ return vertex_formats[type - GL_BYTE][index][size-1];
+}
void
_mesa_set_vertex_format(struct gl_vertex_format *vertex_format,
vertex_format->Doubles = doubles;
vertex_format->_ElementSize = _mesa_bytes_per_vertex_attrib(size, type);
assert(vertex_format->_ElementSize <= 4*sizeof(double));
+ vertex_format->_PipeFormat =
+ vertex_format_to_pipe_format(size, type, format, normalized, integer,
+ doubles);
}
normalized, integer, doubles);
vao->NewArrays |= vao->Enabled & VERT_BIT(attrib);
- if (vao == ctx->Array.VAO)
- ctx->NewState |= _NEW_ARRAY;
}
/**
* Do error checking for glVertex/Color/TexCoord/...Pointer functions.
*
* \param func name of calling function used for error reporting
+ * \param vao the vao to update
+ * \param obj the bound buffer object
* \param attrib the attribute array index to update
* \param legalTypes bitmask of *_BIT above indicating legal datatypes
* \param sizeMin min allowable size value
*/
static void
validate_array(struct gl_context *ctx, const char *func,
+ struct gl_vertex_array_object *vao,
+ struct gl_buffer_object *obj,
GLuint attrib, GLbitfield legalTypesMask,
GLint sizeMin, GLint sizeMax,
GLint size, GLenum type, GLsizei stride,
GLboolean normalized, GLboolean integer, GLboolean doubles,
const GLvoid *ptr)
{
- struct gl_vertex_array_object *vao = ctx->Array.VAO;
-
/* Page 407 (page 423 of the PDF) of the OpenGL 3.0 spec says:
*
* "Client vertex arrays - all vertex array attribute pointers must
* 2.9.6), and the pointer argument is not NULL."
*/
if (ptr != NULL && vao != ctx->Array.DefaultVAO &&
- !_mesa_is_bufferobj(ctx->Array.ArrayBufferObj)) {
+ !_mesa_is_bufferobj(obj)) {
_mesa_error(ctx, GL_INVALID_OPERATION, "%s(non-VBO array)", func);
return;
}
static bool
validate_array_and_format(struct gl_context *ctx, const char *func,
+ struct gl_vertex_array_object *vao,
+ struct gl_buffer_object *obj,
GLuint attrib, GLbitfield legalTypes,
GLint sizeMin, GLint sizeMax,
GLint size, GLenum type, GLsizei stride,
GLboolean normalized, GLboolean integer,
- GLboolean doubles, GLenum format, const GLvoid *ptr,
- struct gl_vertex_array_object *vao)
+ GLboolean doubles, GLenum format, const GLvoid *ptr)
{
- validate_array(ctx, func, attrib, legalTypes, sizeMin, sizeMax, size,
- type, stride, normalized, integer, doubles, ptr);
+ validate_array(ctx, func, vao, obj, attrib, legalTypes, sizeMin, sizeMax,
+ size, type, stride, normalized, integer, doubles, ptr);
return validate_array_format(ctx, func, vao, attrib, legalTypes, sizeMin,
sizeMax, size, type, normalized, integer,
/**
* Update state for glVertex/Color/TexCoord/...Pointer functions.
*
+ * \param vao the vao to update
+ * \param obj the bound buffer object
* \param attrib the attribute array index to update
* \param format Either GL_RGBA or GL_BGRA.
* \param sizeMax max allowable size value (may also be BGRA_OR_4)
*/
static void
update_array(struct gl_context *ctx,
+ struct gl_vertex_array_object *vao,
+ struct gl_buffer_object *obj,
GLuint attrib, GLenum format,
GLint sizeMax,
GLint size, GLenum type, GLsizei stride,
GLboolean normalized, GLboolean integer, GLboolean doubles,
const GLvoid *ptr)
{
- struct gl_vertex_array_object *vao = ctx->Array.VAO;
-
_mesa_update_array_format(ctx, vao, attrib, size, type, format,
normalized, integer, doubles, 0);
GLsizei effectiveStride = stride != 0 ?
stride : array->Format._ElementSize;
_mesa_bind_vertex_buffer(ctx, vao, attrib,
- ctx->Array.ArrayBufferObj, (GLintptr) ptr,
+ obj, (GLintptr) ptr,
effectiveStride);
}
+
+/* Helper function for all EXT_direct_state_access glVertexArray* functions */
+static bool
+_lookup_vao_and_vbo_dsa(struct gl_context *ctx,
+ GLuint vaobj, GLuint buffer,
+ GLintptr offset,
+ struct gl_vertex_array_object** vao,
+ struct gl_buffer_object** vbo,
+ const char* caller)
+{
+ *vao = _mesa_lookup_vao_err(ctx, vaobj, true, caller);
+ if (!(*vao))
+ return false;
+
+ if (buffer != 0) {
+ *vbo = _mesa_lookup_bufferobj(ctx, buffer);
+ if (!_mesa_handle_bind_buffer_gen(ctx, buffer, vbo, caller))
+ return false;
+
+ if (offset < 0) {
+ _mesa_error(ctx, GL_INVALID_VALUE,
+ "%s(negative offset with non-0 buffer)", caller);
+ return false;
+ }
+ } else {
+ *vbo = ctx->Shared->NullBufferObj;
+ }
+
+ return true;
+}
+
+
void GLAPIENTRY
_mesa_VertexPointer_no_error(GLint size, GLenum type, GLsizei stride,
const GLvoid *ptr)
{
GET_CURRENT_CONTEXT(ctx);
- update_array(ctx, VERT_ATTRIB_POS, GL_RGBA, 4, size, type, stride,
+ update_array(ctx, ctx->Array.VAO, ctx->Array.ArrayBufferObj,
+ VERT_ATTRIB_POS, GL_RGBA, 4, size, type, stride,
GL_FALSE, GL_FALSE, GL_FALSE, ptr);
}
UNSIGNED_INT_2_10_10_10_REV_BIT |
INT_2_10_10_10_REV_BIT);
- if (!validate_array_and_format(ctx, "glVertexPointer", VERT_ATTRIB_POS,
- legalTypes, 2, 4, size, type, stride,
- GL_FALSE, GL_FALSE, GL_FALSE, format,
- ptr, ctx->Array.VAO))
+ if (!validate_array_and_format(ctx, "glVertexPointer",
+ ctx->Array.VAO, ctx->Array.ArrayBufferObj,
+ VERT_ATTRIB_POS, legalTypes, 2, 4, size,
+ type, stride, GL_FALSE, GL_FALSE, GL_FALSE,
+ format, ptr))
return;
- update_array(ctx, VERT_ATTRIB_POS, format, 4, size, type, stride,
+ update_array(ctx, ctx->Array.VAO, ctx->Array.ArrayBufferObj,
+ VERT_ATTRIB_POS, format, 4, size, type, stride,
GL_FALSE, GL_FALSE, GL_FALSE, ptr);
}
+void GLAPIENTRY
+_mesa_VertexArrayVertexOffsetEXT(GLuint vaobj, GLuint buffer, GLint size,
+ GLenum type, GLsizei stride, GLintptr offset)
+{
+ GET_CURRENT_CONTEXT(ctx);
+
+ GLenum format = GL_RGBA;
+ GLbitfield legalTypes = (ctx->API == API_OPENGLES)
+ ? (BYTE_BIT | SHORT_BIT | FLOAT_BIT | FIXED_ES_BIT)
+ : (SHORT_BIT | INT_BIT | FLOAT_BIT |
+ DOUBLE_BIT | HALF_BIT |
+ UNSIGNED_INT_2_10_10_10_REV_BIT |
+ INT_2_10_10_10_REV_BIT);
+
+ struct gl_vertex_array_object* vao;
+ struct gl_buffer_object* vbo;
+
+ if (!_lookup_vao_and_vbo_dsa(ctx, vaobj, buffer, offset,
+ &vao, &vbo,
+ "glVertexArrayVertexOffsetEXT"))
+ return;
+
+ if (!validate_array_and_format(ctx, "glVertexArrayVertexOffsetEXT",
+ vao, vbo,
+ VERT_ATTRIB_POS, legalTypes, 2, 4, size,
+ type, stride, GL_FALSE, GL_FALSE, GL_FALSE,
+ format, (void*) offset))
+ return;
+
+ update_array(ctx, vao, vbo,
+ VERT_ATTRIB_POS, format, 4, size, type, stride,
+ GL_FALSE, GL_FALSE, GL_FALSE, (void*) offset);
+}
+
+
void GLAPIENTRY
_mesa_NormalPointer_no_error(GLenum type, GLsizei stride, const GLvoid *ptr )
{
GET_CURRENT_CONTEXT(ctx);
- update_array(ctx, VERT_ATTRIB_NORMAL, GL_RGBA, 3, 3, type, stride, GL_TRUE,
+ update_array(ctx, ctx->Array.VAO, ctx->Array.ArrayBufferObj,
+ VERT_ATTRIB_NORMAL, GL_RGBA, 3, 3, type, stride, GL_TRUE,
GL_FALSE, GL_FALSE, ptr);
}
INT_2_10_10_10_REV_BIT);
if (!validate_array_and_format(ctx, "glNormalPointer",
+ ctx->Array.VAO, ctx->Array.ArrayBufferObj,
VERT_ATTRIB_NORMAL, legalTypes, 3, 3, 3,
type, stride, GL_TRUE, GL_FALSE,
- GL_FALSE, format, ptr, ctx->Array.VAO))
+ GL_FALSE, format, ptr))
return;
- update_array(ctx, VERT_ATTRIB_NORMAL, format, 3, 3, type, stride, GL_TRUE,
+ update_array(ctx, ctx->Array.VAO, ctx->Array.ArrayBufferObj,
+ VERT_ATTRIB_NORMAL, format, 3, 3, type, stride, GL_TRUE,
GL_FALSE, GL_FALSE, ptr);
}
+void GLAPIENTRY
+_mesa_VertexArrayNormalOffsetEXT(GLuint vaobj, GLuint buffer, GLenum type,
+ GLsizei stride, GLintptr offset)
+{
+ GET_CURRENT_CONTEXT(ctx);
+
+ GLenum format = GL_RGBA;
+ const GLbitfield legalTypes = (ctx->API == API_OPENGLES)
+ ? (BYTE_BIT | SHORT_BIT | FLOAT_BIT | FIXED_ES_BIT)
+ : (BYTE_BIT | SHORT_BIT | INT_BIT |
+ HALF_BIT | FLOAT_BIT | DOUBLE_BIT |
+ UNSIGNED_INT_2_10_10_10_REV_BIT |
+ INT_2_10_10_10_REV_BIT);
+
+ struct gl_vertex_array_object* vao;
+ struct gl_buffer_object* vbo;
+
+ if (!_lookup_vao_and_vbo_dsa(ctx, vaobj, buffer, offset,
+ &vao, &vbo,
+ "glNormalPointer"))
+ return;
+
+ if (!validate_array_and_format(ctx, "glNormalPointer",
+ vao, vbo,
+ VERT_ATTRIB_NORMAL, legalTypes, 3, 3, 3,
+ type, stride, GL_TRUE, GL_FALSE,
+ GL_FALSE, format, (void*) offset))
+ return;
+
+ update_array(ctx, vao, vbo,
+ VERT_ATTRIB_NORMAL, format, 3, 3, type, stride, GL_TRUE,
+ GL_FALSE, GL_FALSE, (void*) offset);
+}
+
+
void GLAPIENTRY
_mesa_ColorPointer_no_error(GLint size, GLenum type, GLsizei stride,
const GLvoid *ptr)
GET_CURRENT_CONTEXT(ctx);
GLenum format = get_array_format(ctx, BGRA_OR_4, &size);
- update_array(ctx, VERT_ATTRIB_COLOR0, format, BGRA_OR_4, size,
+ update_array(ctx, ctx->Array.VAO, ctx->Array.ArrayBufferObj,
+ VERT_ATTRIB_COLOR0, format, BGRA_OR_4, size,
type, stride, GL_TRUE, GL_FALSE, GL_FALSE, ptr);
}
INT_2_10_10_10_REV_BIT);
if (!validate_array_and_format(ctx, "glColorPointer",
+ ctx->Array.VAO, ctx->Array.ArrayBufferObj,
VERT_ATTRIB_COLOR0, legalTypes, sizeMin,
BGRA_OR_4, size, type, stride, GL_TRUE,
- GL_FALSE, GL_FALSE, format, ptr,
- ctx->Array.VAO))
+ GL_FALSE, GL_FALSE, format, ptr))
return;
- update_array(ctx, VERT_ATTRIB_COLOR0, format, BGRA_OR_4, size,
+ update_array(ctx, ctx->Array.VAO, ctx->Array.ArrayBufferObj,
+ VERT_ATTRIB_COLOR0, format, BGRA_OR_4, size,
type, stride, GL_TRUE, GL_FALSE, GL_FALSE, ptr);
}
+void GLAPIENTRY
+_mesa_VertexArrayColorOffsetEXT(GLuint vaobj, GLuint buffer, GLint size,
+ GLenum type, GLsizei stride, GLintptr offset)
+{
+ GET_CURRENT_CONTEXT(ctx);
+ const GLint sizeMin = (ctx->API == API_OPENGLES) ? 4 : 3;
+
+ GLenum format = get_array_format(ctx, BGRA_OR_4, &size);
+ const GLbitfield legalTypes = (ctx->API == API_OPENGLES)
+ ? (UNSIGNED_BYTE_BIT | HALF_BIT | FLOAT_BIT | FIXED_ES_BIT)
+ : (BYTE_BIT | UNSIGNED_BYTE_BIT |
+ SHORT_BIT | UNSIGNED_SHORT_BIT |
+ INT_BIT | UNSIGNED_INT_BIT |
+ HALF_BIT | FLOAT_BIT | DOUBLE_BIT |
+ UNSIGNED_INT_2_10_10_10_REV_BIT |
+ INT_2_10_10_10_REV_BIT);
+
+ struct gl_vertex_array_object* vao;
+ struct gl_buffer_object* vbo;
+
+ if (!_lookup_vao_and_vbo_dsa(ctx, vaobj, buffer, offset,
+ &vao, &vbo,
+ "glVertexArrayColorOffsetEXT"))
+ return;
+
+ if (!validate_array_and_format(ctx, "glVertexArrayColorOffsetEXT",
+ vao, vbo,
+ VERT_ATTRIB_COLOR0, legalTypes, sizeMin,
+ BGRA_OR_4, size, type, stride, GL_TRUE,
+ GL_FALSE, GL_FALSE, format, (void*) offset))
+ return;
+
+ update_array(ctx, vao, vbo,
+ VERT_ATTRIB_COLOR0, format, BGRA_OR_4, size,
+ type, stride, GL_TRUE, GL_FALSE, GL_FALSE, (void*) offset);
+}
+
+
void GLAPIENTRY
_mesa_FogCoordPointer_no_error(GLenum type, GLsizei stride, const GLvoid *ptr)
{
GET_CURRENT_CONTEXT(ctx);
- update_array(ctx, VERT_ATTRIB_FOG, GL_RGBA, 1, 1, type, stride, GL_FALSE,
+ update_array(ctx, ctx->Array.VAO, ctx->Array.ArrayBufferObj,
+ VERT_ATTRIB_FOG, GL_RGBA, 1, 1, type, stride, GL_FALSE,
GL_FALSE, GL_FALSE, ptr);
}
const GLbitfield legalTypes = (HALF_BIT | FLOAT_BIT | DOUBLE_BIT);
if (!validate_array_and_format(ctx, "glFogCoordPointer",
+ ctx->Array.VAO, ctx->Array.ArrayBufferObj,
VERT_ATTRIB_FOG, legalTypes, 1, 1, 1,
type, stride, GL_FALSE, GL_FALSE,
- GL_FALSE, format, ptr, ctx->Array.VAO))
+ GL_FALSE, format, ptr))
return;
- update_array(ctx, VERT_ATTRIB_FOG, format, 1, 1, type, stride, GL_FALSE,
+ update_array(ctx, ctx->Array.VAO, ctx->Array.ArrayBufferObj,
+ VERT_ATTRIB_FOG, format, 1, 1, type, stride, GL_FALSE,
GL_FALSE, GL_FALSE, ptr);
}
+void GLAPIENTRY
+_mesa_VertexArrayFogCoordOffsetEXT(GLuint vaobj, GLuint buffer, GLenum type,
+ GLsizei stride, GLintptr offset)
+{
+ GET_CURRENT_CONTEXT(ctx);
+
+ GLenum format = GL_RGBA;
+ const GLbitfield legalTypes = (HALF_BIT | FLOAT_BIT | DOUBLE_BIT);
+
+ struct gl_vertex_array_object* vao;
+ struct gl_buffer_object* vbo;
+
+ if (!_lookup_vao_and_vbo_dsa(ctx, vaobj, buffer, offset,
+ &vao, &vbo,
+ "glVertexArrayFogCoordOffsetEXT"))
+ return;
+
+ if (!validate_array_and_format(ctx, "glVertexArrayFogCoordOffsetEXT",
+ vao, vbo,
+ VERT_ATTRIB_FOG, legalTypes, 1, 1, 1,
+ type, stride, GL_FALSE, GL_FALSE,
+ GL_FALSE, format, (void*) offset))
+ return;
+
+ update_array(ctx, vao, vbo,
+ VERT_ATTRIB_FOG, format, 1, 1, type, stride, GL_FALSE,
+ GL_FALSE, GL_FALSE, (void*) offset);
+}
+
+
void GLAPIENTRY
_mesa_IndexPointer_no_error(GLenum type, GLsizei stride, const GLvoid *ptr)
{
GET_CURRENT_CONTEXT(ctx);
- update_array(ctx, VERT_ATTRIB_COLOR_INDEX, GL_RGBA, 1, 1, type, stride,
+ update_array(ctx, ctx->Array.VAO, ctx->Array.ArrayBufferObj,
+ VERT_ATTRIB_COLOR_INDEX, GL_RGBA, 1, 1, type, stride,
GL_FALSE, GL_FALSE, GL_FALSE, ptr);
}
FLOAT_BIT | DOUBLE_BIT);
if (!validate_array_and_format(ctx, "glIndexPointer",
+ ctx->Array.VAO, ctx->Array.ArrayBufferObj,
VERT_ATTRIB_COLOR_INDEX,
legalTypes, 1, 1, 1, type, stride,
- GL_FALSE, GL_FALSE, GL_FALSE, format,
- ptr, ctx->Array.VAO))
+ GL_FALSE, GL_FALSE, GL_FALSE, format, ptr))
return;
- update_array(ctx, VERT_ATTRIB_COLOR_INDEX, format, 1, 1, type, stride,
+ update_array(ctx, ctx->Array.VAO, ctx->Array.ArrayBufferObj,
+ VERT_ATTRIB_COLOR_INDEX, format, 1, 1, type, stride,
GL_FALSE, GL_FALSE, GL_FALSE, ptr);
}
+void GLAPIENTRY
+_mesa_VertexArrayIndexOffsetEXT(GLuint vaobj, GLuint buffer, GLenum type,
+ GLsizei stride, GLintptr offset)
+{
+ GET_CURRENT_CONTEXT(ctx);
+
+ GLenum format = GL_RGBA;
+ const GLbitfield legalTypes = (UNSIGNED_BYTE_BIT | SHORT_BIT | INT_BIT |
+ FLOAT_BIT | DOUBLE_BIT);
+
+ struct gl_vertex_array_object* vao;
+ struct gl_buffer_object* vbo;
+
+ if (!_lookup_vao_and_vbo_dsa(ctx, vaobj, buffer, offset,
+ &vao, &vbo,
+ "glVertexArrayIndexOffsetEXT"))
+ return;
+
+ if (!validate_array_and_format(ctx, "glVertexArrayIndexOffsetEXT",
+ vao, vbo,
+ VERT_ATTRIB_COLOR_INDEX,
+ legalTypes, 1, 1, 1, type, stride,
+ GL_FALSE, GL_FALSE, GL_FALSE, format, (void*) offset))
+ return;
+
+ update_array(ctx, vao, vbo,
+ VERT_ATTRIB_COLOR_INDEX, format, 1, 1, type, stride,
+ GL_FALSE, GL_FALSE, GL_FALSE, (void*) offset);
+}
+
+
void GLAPIENTRY
_mesa_SecondaryColorPointer_no_error(GLint size, GLenum type,
GLsizei stride, const GLvoid *ptr)
GET_CURRENT_CONTEXT(ctx);
GLenum format = get_array_format(ctx, BGRA_OR_4, &size);
- update_array(ctx, VERT_ATTRIB_COLOR1, format, BGRA_OR_4, size, type,
+ update_array(ctx, ctx->Array.VAO, ctx->Array.ArrayBufferObj,
+ VERT_ATTRIB_COLOR1, format, BGRA_OR_4, size, type,
stride, GL_TRUE, GL_FALSE, GL_FALSE, ptr);
}
INT_2_10_10_10_REV_BIT);
if (!validate_array_and_format(ctx, "glSecondaryColorPointer",
+ ctx->Array.VAO, ctx->Array.ArrayBufferObj,
VERT_ATTRIB_COLOR1, legalTypes, 3,
BGRA_OR_4, size, type, stride,
- GL_TRUE, GL_FALSE, GL_FALSE, format, ptr,
- ctx->Array.VAO))
+ GL_TRUE, GL_FALSE, GL_FALSE, format, ptr))
return;
- update_array(ctx, VERT_ATTRIB_COLOR1, format, BGRA_OR_4, size, type,
+ update_array(ctx, ctx->Array.VAO, ctx->Array.ArrayBufferObj,
+ VERT_ATTRIB_COLOR1, format, BGRA_OR_4, size, type,
stride, GL_TRUE, GL_FALSE, GL_FALSE, ptr);
}
+void GLAPIENTRY
+_mesa_VertexArraySecondaryColorOffsetEXT(GLuint vaobj, GLuint buffer, GLint size,
+ GLenum type, GLsizei stride, GLintptr offset)
+{
+ GET_CURRENT_CONTEXT(ctx);
+
+ GLenum format = get_array_format(ctx, BGRA_OR_4, &size);
+ const GLbitfield legalTypes = (BYTE_BIT | UNSIGNED_BYTE_BIT |
+ SHORT_BIT | UNSIGNED_SHORT_BIT |
+ INT_BIT | UNSIGNED_INT_BIT |
+ HALF_BIT | FLOAT_BIT | DOUBLE_BIT |
+ UNSIGNED_INT_2_10_10_10_REV_BIT |
+ INT_2_10_10_10_REV_BIT);
+
+ struct gl_vertex_array_object* vao;
+ struct gl_buffer_object* vbo;
+
+ if (!_lookup_vao_and_vbo_dsa(ctx, vaobj, buffer, offset,
+ &vao, &vbo,
+ "glVertexArraySecondaryColorOffsetEXT"))
+ return;
+
+ if (!validate_array_and_format(ctx, "glVertexArraySecondaryColorOffsetEXT",
+ vao, vbo,
+ VERT_ATTRIB_COLOR1, legalTypes, 3,
+ BGRA_OR_4, size, type, stride,
+ GL_TRUE, GL_FALSE, GL_FALSE, format, (void*) offset))
+ return;
+
+ update_array(ctx, vao, vbo,
+ VERT_ATTRIB_COLOR1, format, BGRA_OR_4, size, type,
+ stride, GL_TRUE, GL_FALSE, GL_FALSE, (void*) offset);
+}
+
+
void GLAPIENTRY
_mesa_TexCoordPointer_no_error(GLint size, GLenum type, GLsizei stride,
const GLvoid *ptr)
GET_CURRENT_CONTEXT(ctx);
const GLuint unit = ctx->Array.ActiveTexture;
- update_array(ctx, VERT_ATTRIB_TEX(unit), GL_RGBA, 4, size, type,
+ update_array(ctx, ctx->Array.VAO, ctx->Array.ArrayBufferObj,
+ VERT_ATTRIB_TEX(unit), GL_RGBA, 4, size, type,
stride, GL_FALSE, GL_FALSE, GL_FALSE, ptr);
}
INT_2_10_10_10_REV_BIT);
if (!validate_array_and_format(ctx, "glTexCoordPointer",
+ ctx->Array.VAO, ctx->Array.ArrayBufferObj,
VERT_ATTRIB_TEX(unit), legalTypes,
sizeMin, 4, size, type, stride,
- GL_FALSE, GL_FALSE, GL_FALSE, format, ptr,
- ctx->Array.VAO))
+ GL_FALSE, GL_FALSE, GL_FALSE, format, ptr))
return;
- update_array(ctx, VERT_ATTRIB_TEX(unit), format, 4, size, type,
+ update_array(ctx, ctx->Array.VAO, ctx->Array.ArrayBufferObj,
+ VERT_ATTRIB_TEX(unit), format, 4, size, type,
stride, GL_FALSE, GL_FALSE, GL_FALSE, ptr);
}
+void GLAPIENTRY
+_mesa_VertexArrayTexCoordOffsetEXT(GLuint vaobj, GLuint buffer, GLint size,
+ GLenum type, GLsizei stride, GLintptr offset)
+{
+ GET_CURRENT_CONTEXT(ctx);
+ const GLint sizeMin = (ctx->API == API_OPENGLES) ? 2 : 1;
+ const GLuint unit = ctx->Array.ActiveTexture;
+
+ GLenum format = GL_RGBA;
+ const GLbitfield legalTypes = (ctx->API == API_OPENGLES)
+ ? (BYTE_BIT | SHORT_BIT | FLOAT_BIT | FIXED_ES_BIT)
+ : (SHORT_BIT | INT_BIT |
+ HALF_BIT | FLOAT_BIT | DOUBLE_BIT |
+ UNSIGNED_INT_2_10_10_10_REV_BIT |
+ INT_2_10_10_10_REV_BIT);
+
+ struct gl_vertex_array_object* vao;
+ struct gl_buffer_object* vbo;
+
+ if (!_lookup_vao_and_vbo_dsa(ctx, vaobj, buffer, offset,
+ &vao, &vbo,
+ "glVertexArrayTexCoordOffsetEXT"))
+ return;
+
+ if (!validate_array_and_format(ctx, "glVertexArrayTexCoordOffsetEXT",
+ vao, vbo,
+ VERT_ATTRIB_TEX(unit), legalTypes,
+ sizeMin, 4, size, type, stride,
+ GL_FALSE, GL_FALSE, GL_FALSE, format, (void*) offset))
+ return;
+
+ update_array(ctx, vao, vbo,
+ VERT_ATTRIB_TEX(unit), format, 4, size, type,
+ stride, GL_FALSE, GL_FALSE, GL_FALSE, (void*) offset);
+}
+
+
+void GLAPIENTRY
+_mesa_VertexArrayMultiTexCoordOffsetEXT(GLuint vaobj, GLuint buffer, GLenum texunit,
+ GLint size, GLenum type, GLsizei stride,
+ GLintptr offset)
+{
+ GET_CURRENT_CONTEXT(ctx);
+ const GLint sizeMin = (ctx->API == API_OPENGLES) ? 2 : 1;
+ const GLuint unit = texunit - GL_TEXTURE0;
+
+ GLenum format = GL_RGBA;
+ const GLbitfield legalTypes = (ctx->API == API_OPENGLES)
+ ? (BYTE_BIT | SHORT_BIT | FLOAT_BIT | FIXED_ES_BIT)
+ : (SHORT_BIT | INT_BIT |
+ HALF_BIT | FLOAT_BIT | DOUBLE_BIT |
+ UNSIGNED_INT_2_10_10_10_REV_BIT |
+ INT_2_10_10_10_REV_BIT);
+
+ struct gl_vertex_array_object* vao;
+ struct gl_buffer_object* vbo;
+
+ if (!_lookup_vao_and_vbo_dsa(ctx, vaobj, buffer, offset,
+ &vao, &vbo,
+ "glVertexArrayMultiTexCoordOffsetEXT"))
+ return;
+
+ if (unit >= ctx->Const.MaxCombinedTextureImageUnits) {
+ _mesa_error(ctx, GL_INVALID_OPERATION, "glVertexArrayMultiTexCoordOffsetEXT(texunit=%d)",
+ texunit);
+ return;
+ }
+
+ if (!validate_array_and_format(ctx, "glVertexArrayMultiTexCoordOffsetEXT",
+ vao, vbo,
+ VERT_ATTRIB_TEX(unit), legalTypes,
+ sizeMin, 4, size, type, stride,
+ GL_FALSE, GL_FALSE, GL_FALSE, format, (void*) offset))
+ return;
+
+ update_array(ctx, vao, vbo,
+ VERT_ATTRIB_TEX(unit), format, 4, size, type,
+ stride, GL_FALSE, GL_FALSE, GL_FALSE, (void*) offset);
+}
+
+
void GLAPIENTRY
_mesa_EdgeFlagPointer_no_error(GLsizei stride, const GLvoid *ptr)
{
const GLboolean integer = GL_FALSE;
GET_CURRENT_CONTEXT(ctx);
- update_array(ctx, VERT_ATTRIB_EDGEFLAG, GL_RGBA, 1, 1, GL_UNSIGNED_BYTE,
+ update_array(ctx, ctx->Array.VAO, ctx->Array.ArrayBufferObj,
+ VERT_ATTRIB_EDGEFLAG, GL_RGBA, 1, 1, GL_UNSIGNED_BYTE,
stride, GL_FALSE, integer, GL_FALSE, ptr);
}
const GLbitfield legalTypes = UNSIGNED_BYTE_BIT;
if (!validate_array_and_format(ctx, "glEdgeFlagPointer",
+ ctx->Array.VAO, ctx->Array.ArrayBufferObj,
VERT_ATTRIB_EDGEFLAG, legalTypes,
1, 1, 1, GL_UNSIGNED_BYTE, stride,
- GL_FALSE, integer, GL_FALSE, format, ptr,
- ctx->Array.VAO))
+ GL_FALSE, integer, GL_FALSE, format, ptr))
return;
- update_array(ctx, VERT_ATTRIB_EDGEFLAG, format, 1, 1, GL_UNSIGNED_BYTE,
+ update_array(ctx, ctx->Array.VAO, ctx->Array.ArrayBufferObj,
+ VERT_ATTRIB_EDGEFLAG, format, 1, 1, GL_UNSIGNED_BYTE,
stride, GL_FALSE, integer, GL_FALSE, ptr);
}
+void GLAPIENTRY
+_mesa_VertexArrayEdgeFlagOffsetEXT(GLuint vaobj, GLuint buffer, GLsizei stride,
+ GLintptr offset)
+{
+ /* this is the same type that glEdgeFlag uses */
+ const GLboolean integer = GL_FALSE;
+ GET_CURRENT_CONTEXT(ctx);
+
+ GLenum format = GL_RGBA;
+ const GLbitfield legalTypes = UNSIGNED_BYTE_BIT;
+
+ struct gl_vertex_array_object* vao;
+ struct gl_buffer_object* vbo;
+
+ if (!_lookup_vao_and_vbo_dsa(ctx, vaobj, buffer, offset,
+ &vao, &vbo,
+ "glVertexArrayEdgeFlagOffsetEXT"))
+ return;
+
+ if (!validate_array_and_format(ctx, "glVertexArrayEdgeFlagOffsetEXT",
+ vao, vbo,
+ VERT_ATTRIB_EDGEFLAG, legalTypes,
+ 1, 1, 1, GL_UNSIGNED_BYTE, stride,
+ GL_FALSE, integer, GL_FALSE, format, (void*) offset))
+ return;
+
+ update_array(ctx, vao, vbo,
+ VERT_ATTRIB_EDGEFLAG, format, 1, 1, GL_UNSIGNED_BYTE,
+ stride, GL_FALSE, integer, GL_FALSE, (void*) offset);
+}
+
+
void GLAPIENTRY
_mesa_PointSizePointerOES_no_error(GLenum type, GLsizei stride,
const GLvoid *ptr)
{
GET_CURRENT_CONTEXT(ctx);
- update_array(ctx, VERT_ATTRIB_POINT_SIZE, GL_RGBA, 1, 1, type, stride,
+ update_array(ctx, ctx->Array.VAO, ctx->Array.ArrayBufferObj,
+ VERT_ATTRIB_POINT_SIZE, GL_RGBA, 1, 1, type, stride,
GL_FALSE, GL_FALSE, GL_FALSE, ptr);
}
const GLbitfield legalTypes = (FLOAT_BIT | FIXED_ES_BIT);
if (!validate_array_and_format(ctx, "glPointSizePointer",
+ ctx->Array.VAO, ctx->Array.ArrayBufferObj,
VERT_ATTRIB_POINT_SIZE, legalTypes,
1, 1, 1, type, stride, GL_FALSE, GL_FALSE,
- GL_FALSE, format, ptr, ctx->Array.VAO))
+ GL_FALSE, format, ptr))
return;
- update_array(ctx, VERT_ATTRIB_POINT_SIZE, format, 1, 1, type, stride,
+ update_array(ctx, ctx->Array.VAO, ctx->Array.ArrayBufferObj,
+ VERT_ATTRIB_POINT_SIZE, format, 1, 1, type, stride,
GL_FALSE, GL_FALSE, GL_FALSE, ptr);
}
GET_CURRENT_CONTEXT(ctx);
GLenum format = get_array_format(ctx, BGRA_OR_4, &size);
- update_array(ctx, VERT_ATTRIB_GENERIC(index), format, BGRA_OR_4,
+ update_array(ctx, ctx->Array.VAO, ctx->Array.ArrayBufferObj,
+ VERT_ATTRIB_GENERIC(index), format, BGRA_OR_4,
size, type, stride, normalized, GL_FALSE, GL_FALSE, ptr);
}
UNSIGNED_INT_10F_11F_11F_REV_BIT);
if (!validate_array_and_format(ctx, "glVertexAttribPointer",
+ ctx->Array.VAO, ctx->Array.ArrayBufferObj,
VERT_ATTRIB_GENERIC(index), legalTypes,
1, BGRA_OR_4, size, type, stride,
- normalized, GL_FALSE, GL_FALSE, format,
- ptr, ctx->Array.VAO))
+ normalized, GL_FALSE, GL_FALSE, format, ptr))
return;
- update_array(ctx, VERT_ATTRIB_GENERIC(index), format, BGRA_OR_4,
+ update_array(ctx, ctx->Array.VAO, ctx->Array.ArrayBufferObj,
+ VERT_ATTRIB_GENERIC(index), format, BGRA_OR_4,
size, type, stride, normalized, GL_FALSE, GL_FALSE, ptr);
}
+void GLAPIENTRY
+_mesa_VertexArrayVertexAttribOffsetEXT(GLuint vaobj, GLuint buffer, GLuint index, GLint size,
+ GLenum type, GLboolean normalized,
+ GLsizei stride, GLintptr offset)
+{
+ GET_CURRENT_CONTEXT(ctx);
+ GLenum format = get_array_format(ctx, BGRA_OR_4, &size);
+ struct gl_vertex_array_object* vao;
+ struct gl_buffer_object* vbo;
+
+ if (!_lookup_vao_and_vbo_dsa(ctx, vaobj, buffer, offset,
+ &vao, &vbo,
+ "glVertexArrayVertexAttribOffsetEXT"))
+ return;
+
+ if (index >= ctx->Const.Program[MESA_SHADER_VERTEX].MaxAttribs) {
+ _mesa_error(ctx, GL_INVALID_VALUE, "glVertexArrayVertexAttribOffsetEXT(idx)");
+ return;
+ }
+
+ const GLbitfield legalTypes = (BYTE_BIT | UNSIGNED_BYTE_BIT |
+ SHORT_BIT | UNSIGNED_SHORT_BIT |
+ INT_BIT | UNSIGNED_INT_BIT |
+ HALF_BIT | FLOAT_BIT | DOUBLE_BIT |
+ FIXED_ES_BIT | FIXED_GL_BIT |
+ UNSIGNED_INT_2_10_10_10_REV_BIT |
+ INT_2_10_10_10_REV_BIT |
+ UNSIGNED_INT_10F_11F_11F_REV_BIT);
+
+ if (!validate_array_and_format(ctx, "glVertexArrayVertexAttribOffsetEXT",
+ vao, vbo,
+ VERT_ATTRIB_GENERIC(index), legalTypes,
+ 1, BGRA_OR_4, size, type, stride,
+ normalized, GL_FALSE, GL_FALSE, format, (void*) offset))
+ return;
+
+ update_array(ctx, vao, vbo,
+ VERT_ATTRIB_GENERIC(index), format, BGRA_OR_4,
+ size, type, stride, normalized, GL_FALSE, GL_FALSE, (void*) offset);
+}
+
+
+void GLAPIENTRY
+_mesa_VertexArrayVertexAttribLOffsetEXT(GLuint vaobj, GLuint buffer, GLuint index, GLint size,
+ GLenum type, GLsizei stride, GLintptr offset)
+{
+ GET_CURRENT_CONTEXT(ctx);
+ GLenum format = GL_RGBA;
+ struct gl_vertex_array_object* vao;
+ struct gl_buffer_object* vbo;
+
+ if (!_lookup_vao_and_vbo_dsa(ctx, vaobj, buffer, offset,
+ &vao, &vbo,
+ "glVertexArrayVertexAttribLOffsetEXT"))
+ return;
+
+ if (index >= ctx->Const.Program[MESA_SHADER_VERTEX].MaxAttribs) {
+ _mesa_error(ctx, GL_INVALID_VALUE, "glVertexArrayVertexAttribLOffsetEXT(idx)");
+ return;
+ }
+
+ const GLbitfield legalTypes = DOUBLE_BIT;
+
+ if (!validate_array_and_format(ctx, "glVertexArrayVertexAttribLOffsetEXT",
+ vao, vbo,
+ VERT_ATTRIB_GENERIC(index), legalTypes,
+ 1, 4, size, type, stride,
+ GL_FALSE, GL_FALSE, GL_TRUE, format, (void*) offset))
+ return;
+
+ update_array(ctx, vao, vbo,
+ VERT_ATTRIB_GENERIC(index), format, 4,
+ size, type, stride, GL_FALSE, GL_FALSE, GL_TRUE, (void*) offset);
+}
+
+
void GLAPIENTRY
_mesa_VertexAttribIPointer_no_error(GLuint index, GLint size, GLenum type,
GLsizei stride, const GLvoid *ptr)
const GLboolean integer = GL_TRUE;
GET_CURRENT_CONTEXT(ctx);
- update_array(ctx, VERT_ATTRIB_GENERIC(index), GL_RGBA, 4, size, type,
+ update_array(ctx, ctx->Array.VAO, ctx->Array.ArrayBufferObj,
+ VERT_ATTRIB_GENERIC(index), GL_RGBA, 4, size, type,
stride, normalized, integer, GL_FALSE, ptr);
}
INT_BIT | UNSIGNED_INT_BIT);
if (!validate_array_and_format(ctx, "glVertexAttribIPointer",
+ ctx->Array.VAO, ctx->Array.ArrayBufferObj,
VERT_ATTRIB_GENERIC(index), legalTypes,
1, 4, size, type, stride,
- normalized, integer, GL_FALSE, format,
- ptr, ctx->Array.VAO))
+ normalized, integer, GL_FALSE, format, ptr))
return;
- update_array(ctx, VERT_ATTRIB_GENERIC(index), format, 4, size, type,
+ update_array(ctx, ctx->Array.VAO, ctx->Array.ArrayBufferObj,
+ VERT_ATTRIB_GENERIC(index), format, 4, size, type,
stride, normalized, integer, GL_FALSE, ptr);
}
{
GET_CURRENT_CONTEXT(ctx);
- update_array(ctx, VERT_ATTRIB_GENERIC(index), GL_RGBA, 4, size, type,
+ update_array(ctx, ctx->Array.VAO, ctx->Array.ArrayBufferObj,
+ VERT_ATTRIB_GENERIC(index), GL_RGBA, 4, size, type,
stride, GL_FALSE, GL_FALSE, GL_TRUE, ptr);
}
+void GLAPIENTRY
+_mesa_VertexArrayVertexAttribIOffsetEXT(GLuint vaobj, GLuint buffer, GLuint index, GLint size,
+ GLenum type, GLsizei stride, GLintptr offset)
+{
+ const GLboolean normalized = GL_FALSE;
+ const GLboolean integer = GL_TRUE;
+ GET_CURRENT_CONTEXT(ctx);
+ GLenum format = GL_RGBA;
+
+ struct gl_vertex_array_object* vao;
+ struct gl_buffer_object* vbo;
+
+ if (!_lookup_vao_and_vbo_dsa(ctx, vaobj, buffer, offset,
+ &vao, &vbo,
+ "glVertexArrayVertexAttribIOffsetEXT"))
+ return;
+
+ if (index >= ctx->Const.Program[MESA_SHADER_VERTEX].MaxAttribs) {
+ _mesa_error(ctx, GL_INVALID_VALUE, "glVertexArrayVertexAttribIOffsetEXT(index)");
+ return;
+ }
+
+ const GLbitfield legalTypes = (BYTE_BIT | UNSIGNED_BYTE_BIT |
+ SHORT_BIT | UNSIGNED_SHORT_BIT |
+ INT_BIT | UNSIGNED_INT_BIT);
+
+ if (!validate_array_and_format(ctx, "glVertexArrayVertexAttribIOffsetEXT",
+ vao, vbo,
+ VERT_ATTRIB_GENERIC(index), legalTypes,
+ 1, 4, size, type, stride,
+ normalized, integer, GL_FALSE, format, (void*) offset))
+ return;
+
+ update_array(ctx, vao, vbo,
+ VERT_ATTRIB_GENERIC(index), format, 4, size, type,
+ stride, normalized, integer, GL_FALSE, (void*) offset);
+}
+
+
void GLAPIENTRY
_mesa_VertexAttribLPointer(GLuint index, GLint size, GLenum type,
GLsizei stride, const GLvoid *ptr)
const GLbitfield legalTypes = DOUBLE_BIT;
if (!validate_array_and_format(ctx, "glVertexAttribLPointer",
+ ctx->Array.VAO, ctx->Array.ArrayBufferObj,
VERT_ATTRIB_GENERIC(index), legalTypes,
1, 4, size, type, stride,
- GL_FALSE, GL_FALSE, GL_TRUE, format,
- ptr, ctx->Array.VAO))
+ GL_FALSE, GL_FALSE, GL_TRUE, format, ptr))
return;
- update_array(ctx, VERT_ATTRIB_GENERIC(index), format, 4, size, type,
+ update_array(ctx, ctx->Array.VAO, ctx->Array.ArrayBufferObj,
+ VERT_ATTRIB_GENERIC(index), format, 4, size, type,
stride, GL_FALSE, GL_FALSE, GL_TRUE, ptr);
}
vao->Enabled |= attrib_bits;
vao->NewArrays |= attrib_bits;
- if (vao == ctx->Array.VAO)
- ctx->NewState |= _NEW_ARRAY;
-
/* Update the map mode if needed */
if (attrib_bits & (VERT_BIT_POS|VERT_BIT_GENERIC0))
update_attribute_map_mode(ctx, vao);
* [compatibility profile: zero or] the name of an existing vertex
* array object."
*/
- vao = _mesa_lookup_vao_err(ctx, vaobj, "glEnableVertexArrayAttrib");
+ vao = _mesa_lookup_vao_err(ctx, vaobj, false, "glEnableVertexArrayAttrib");
if (!vao)
return;
enable_vertex_array_attrib(ctx, vao, index, "glEnableVertexArrayAttrib");
}
+void GLAPIENTRY
+_mesa_EnableVertexArrayAttribEXT(GLuint vaobj, GLuint index)
+{
+ GET_CURRENT_CONTEXT(ctx);
+ struct gl_vertex_array_object* vao = _mesa_lookup_vao_err(ctx, vaobj,
+ true,
+ "glEnableVertexArrayAttribEXT");
+ if (!vao)
+ return;
+
+ enable_vertex_array_attrib(ctx, vao, index, "glEnableVertexArrayAttribEXT");
+}
+
void GLAPIENTRY
_mesa_EnableVertexArrayAttrib_no_error(GLuint vaobj, GLuint index)
vao->Enabled &= ~attrib_bits;
vao->NewArrays |= attrib_bits;
- if (vao == ctx->Array.VAO)
- ctx->NewState |= _NEW_ARRAY;
-
/* Update the map mode if needed */
if (attrib_bits & (VERT_BIT_POS|VERT_BIT_GENERIC0))
update_attribute_map_mode(ctx, vao);
* [compatibility profile: zero or] the name of an existing vertex
* array object."
*/
- vao = _mesa_lookup_vao_err(ctx, vaobj, "glDisableVertexArrayAttrib");
+ vao = _mesa_lookup_vao_err(ctx, vaobj, false, "glDisableVertexArrayAttrib");
+ if (!vao)
+ return;
+
+ if (index >= ctx->Const.Program[MESA_SHADER_VERTEX].MaxAttribs) {
+ _mesa_error(ctx, GL_INVALID_VALUE, "glDisableVertexArrayAttrib(index)");
+ return;
+ }
+
+ const gl_vert_attrib attrib = VERT_ATTRIB_GENERIC(index);
+ _mesa_disable_vertex_array_attrib(ctx, vao, attrib);
+}
+
+void GLAPIENTRY
+_mesa_DisableVertexArrayAttribEXT(GLuint vaobj, GLuint index)
+{
+ GET_CURRENT_CONTEXT(ctx);
+ struct gl_vertex_array_object* vao = _mesa_lookup_vao_err(ctx, vaobj,
+ true,
+ "glEnableVertexArrayAttribEXT");
if (!vao)
return;
* [compatibility profile: zero or] the name of an existing
* vertex array object."
*/
- vao = _mesa_lookup_vao_err(ctx, vaobj, "glGetVertexArrayIndexediv");
+ vao = _mesa_lookup_vao_err(ctx, vaobj, false, "glGetVertexArrayIndexediv");
if (!vao)
return;
* [compatibility profile: zero or] the name of an existing
* vertex array object."
*/
- vao = _mesa_lookup_vao_err(ctx, vaobj, "glGetVertexArrayIndexed64iv");
+ vao = _mesa_lookup_vao_err(ctx, vaobj, false, "glGetVertexArrayIndexed64iv");
if (!vao)
return;
}
+void GLAPIENTRY
+_mesa_MultiTexCoordPointerEXT(GLenum texunit, GLint size, GLenum type,
+ GLsizei stride, const GLvoid *ptr)
+{
+ GET_CURRENT_CONTEXT(ctx);
+ const GLint sizeMin = 1;
+ const GLuint unit = texunit - GL_TEXTURE0;
+
+ GLenum format = GL_RGBA;
+ const GLbitfield legalTypes = (SHORT_BIT | INT_BIT |
+ HALF_BIT | FLOAT_BIT | DOUBLE_BIT |
+ UNSIGNED_INT_2_10_10_10_REV_BIT |
+ INT_2_10_10_10_REV_BIT);
+
+ if (!validate_array_and_format(ctx, "glMultiTexCoordPointerEXT",
+ ctx->Array.VAO, ctx->Array.ArrayBufferObj,
+ VERT_ATTRIB_TEX(unit), legalTypes,
+ sizeMin, 4, size, type, stride,
+ GL_FALSE, GL_FALSE, GL_FALSE, format, ptr))
+ return;
+
+ update_array(ctx, ctx->Array.VAO, ctx->Array.ArrayBufferObj,
+ VERT_ATTRIB_TEX(unit), format, 4, size, type,
+ stride, GL_FALSE, GL_FALSE, GL_FALSE, ptr);
+}
+
+
void GLAPIENTRY
_mesa_EdgeFlagPointerEXT(GLsizei stride, GLsizei count, const GLboolean *ptr)
{
ctx->Array.LockFirst = first;
ctx->Array.LockCount = count;
-
- ctx->NewState |= _NEW_ARRAY;
}
ctx->Array.LockFirst = 0;
ctx->Array.LockCount = 0;
- ctx->NewState |= _NEW_ARRAY;
}
}
+void GLAPIENTRY
+_mesa_VertexArrayVertexAttribDivisorEXT(GLuint vaobj, GLuint index, GLuint divisor)
+{
+ GET_CURRENT_CONTEXT(ctx);
+
+ const gl_vert_attrib genericIndex = VERT_ATTRIB_GENERIC(index);
+ struct gl_vertex_array_object * vao;
+ /* The ARB_instanced_arrays spec says:
+ *
+ * "The vertex array object named by vaobj must
+ * be generated by GenVertexArrays (and not since deleted);
+ * otherwise an INVALID_OPERATION error is generated."
+ */
+ vao = _mesa_lookup_vao_err(ctx, vaobj,
+ false,
+ "glVertexArrayVertexAttribDivisorEXT");
+ if (!vao)
+ return;
+
+ if (!ctx->Extensions.ARB_instanced_arrays) {
+ _mesa_error(ctx, GL_INVALID_OPERATION, "glVertexArrayVertexAttribDivisorEXT()");
+ return;
+ }
+
+ if (index >= ctx->Const.Program[MESA_SHADER_VERTEX].MaxAttribs) {
+ _mesa_error(ctx, GL_INVALID_VALUE,
+ "glVertexArrayVertexAttribDivisorEXT(index = %u)", index);
+ return;
+ }
+
+ assert(genericIndex < ARRAY_SIZE(vao->VertexAttrib));
+
+ /* The ARB_vertex_attrib_binding spec says:
+ *
+ * "The command
+ *
+ * void VertexAttribDivisor(uint index, uint divisor);
+ *
+ * is equivalent to (assuming no errors are generated):
+ *
+ * VertexAttribBinding(index, index);
+ * VertexBindingDivisor(index, divisor);"
+ */
+ _mesa_vertex_attrib_binding(ctx, vao, genericIndex, genericIndex);
+ vertex_binding_divisor(ctx, vao, genericIndex, divisor);
+}
+
+
+
static ALWAYS_INLINE void
vertex_array_vertex_buffer(struct gl_context *ctx,
struct gl_vertex_array_object *vao,
* if <vaobj> is not [compatibility profile: zero or] the name of an
* existing vertex array object."
*/
- vao = _mesa_lookup_vao_err(ctx, vaobj, "glVertexArrayVertexBuffer");
+ vao = _mesa_lookup_vao_err(ctx, vaobj, false, "glVertexArrayVertexBuffer");
if (!vao)
return;
}
+void GLAPIENTRY
+_mesa_VertexArrayBindVertexBufferEXT(GLuint vaobj, GLuint bindingIndex, GLuint buffer,
+ GLintptr offset, GLsizei stride)
+{
+ GET_CURRENT_CONTEXT(ctx);
+ struct gl_vertex_array_object *vao;
+ vao = _mesa_lookup_vao_err(ctx, vaobj, true, "glVertexArrayBindVertexBufferEXT");
+ if (!vao)
+ return;
+
+ vertex_array_vertex_buffer_err(ctx, vao, bindingIndex, buffer, offset,
+ stride, "glVertexArrayBindVertexBufferEXT");
+}
+
+
static ALWAYS_INLINE void
vertex_array_vertex_buffers(struct gl_context *ctx,
struct gl_vertex_array_object *vao,
* if <vaobj> is not [compatibility profile: zero or] the name of an
* existing vertex array object."
*/
- vao = _mesa_lookup_vao_err(ctx, vaobj, "glVertexArrayVertexBuffers");
+ vao = _mesa_lookup_vao_err(ctx, vaobj, false, "glVertexArrayVertexBuffers");
if (!vao)
return;
static void
-vertex_array_attrib_format(GLuint vaobj, GLuint attribIndex, GLint size,
- GLenum type, GLboolean normalized,
+vertex_array_attrib_format(GLuint vaobj, bool isExtDsa, GLuint attribIndex,
+ GLint size, GLenum type, GLboolean normalized,
GLboolean integer, GLboolean doubles,
GLbitfield legalTypes, GLsizei sizeMax,
GLuint relativeOffset, const char *func)
if (!vao)
return;
} else {
- /* The ARB_direct_state_access spec says:
- *
- * "An INVALID_OPERATION error is generated by
- * VertexArrayAttrib*Format if <vaobj> is not [compatibility profile:
- * zero or] the name of an existing vertex array object."
- */
- vao = _mesa_lookup_vao_err(ctx, vaobj, func);
+ vao = _mesa_lookup_vao_err(ctx, vaobj, isExtDsa, func);
if (!vao)
return;
GLenum type, GLboolean normalized,
GLuint relativeOffset)
{
- vertex_array_attrib_format(vaobj, attribIndex, size, type, normalized,
+ vertex_array_attrib_format(vaobj, false, attribIndex, size, type, normalized,
GL_FALSE, GL_FALSE, ATTRIB_FORMAT_TYPES_MASK,
BGRA_OR_4, relativeOffset,
"glVertexArrayAttribFormat");
}
+void GLAPIENTRY
+_mesa_VertexArrayVertexAttribFormatEXT(GLuint vaobj, GLuint attribIndex, GLint size,
+ GLenum type, GLboolean normalized,
+ GLuint relativeOffset)
+{
+ vertex_array_attrib_format(vaobj, true, attribIndex, size, type, normalized,
+ GL_FALSE, GL_FALSE, ATTRIB_FORMAT_TYPES_MASK,
+ BGRA_OR_4, relativeOffset,
+ "glVertexArrayVertexAttribFormatEXT");
+}
+
+
void GLAPIENTRY
_mesa_VertexArrayAttribIFormat(GLuint vaobj, GLuint attribIndex,
GLint size, GLenum type,
GLuint relativeOffset)
{
- vertex_array_attrib_format(vaobj, attribIndex, size, type, GL_FALSE,
+ vertex_array_attrib_format(vaobj, false, attribIndex, size, type, GL_FALSE,
GL_TRUE, GL_FALSE, ATTRIB_IFORMAT_TYPES_MASK,
4, relativeOffset,
"glVertexArrayAttribIFormat");
}
+void GLAPIENTRY
+_mesa_VertexArrayVertexAttribIFormatEXT(GLuint vaobj, GLuint attribIndex,
+ GLint size, GLenum type,
+ GLuint relativeOffset)
+{
+ vertex_array_attrib_format(vaobj, true, attribIndex, size, type, GL_FALSE,
+ GL_TRUE, GL_FALSE, ATTRIB_IFORMAT_TYPES_MASK,
+ 4, relativeOffset,
+ "glVertexArrayVertexAttribIFormatEXT");
+}
+
+
void GLAPIENTRY
_mesa_VertexArrayAttribLFormat(GLuint vaobj, GLuint attribIndex,
GLint size, GLenum type,
GLuint relativeOffset)
{
- vertex_array_attrib_format(vaobj, attribIndex, size, type, GL_FALSE,
+ vertex_array_attrib_format(vaobj, false, attribIndex, size, type, GL_FALSE,
GL_FALSE, GL_TRUE, ATTRIB_LFORMAT_TYPES_MASK,
4, relativeOffset,
"glVertexArrayAttribLFormat");
}
+void GLAPIENTRY
+_mesa_VertexArrayVertexAttribLFormatEXT(GLuint vaobj, GLuint attribIndex,
+ GLint size, GLenum type,
+ GLuint relativeOffset)
+{
+ vertex_array_attrib_format(vaobj, true, attribIndex, size, type, GL_FALSE,
+ GL_FALSE, GL_TRUE, ATTRIB_LFORMAT_TYPES_MASK,
+ 4, relativeOffset,
+ "glVertexArrayVertexAttribLFormatEXT");
+}
+
+
static void
vertex_array_attrib_binding(struct gl_context *ctx,
struct gl_vertex_array_object *vao,
* if <vaobj> is not [compatibility profile: zero or] the name of an
* existing vertex array object."
*/
- vao = _mesa_lookup_vao_err(ctx, vaobj, "glVertexArrayAttribBinding");
+ vao = _mesa_lookup_vao_err(ctx, vaobj, false, "glVertexArrayAttribBinding");
if (!vao)
return;
}
+void GLAPIENTRY
+_mesa_VertexArrayVertexAttribBindingEXT(GLuint vaobj, GLuint attribIndex, GLuint bindingIndex)
+{
+ GET_CURRENT_CONTEXT(ctx);
+ struct gl_vertex_array_object *vao;
+ vao = _mesa_lookup_vao_err(ctx, vaobj, true, "glVertexArrayVertexAttribBindingEXT");
+ if (!vao)
+ return;
+
+ vertex_array_attrib_binding(ctx, vao, attribIndex, bindingIndex,
+ "glVertexArrayVertexAttribBindingEXT");
+}
+
+
static void
vertex_array_binding_divisor(struct gl_context *ctx,
struct gl_vertex_array_object *vao,
* if <vaobj> is not [compatibility profile: zero or] the name of an
* existing vertex array object."
*/
- vao = _mesa_lookup_vao_err(ctx, vaobj, "glVertexArrayBindingDivisor");
+ vao = _mesa_lookup_vao_err(ctx, vaobj, false, "glVertexArrayBindingDivisor");
if (!vao)
return;
}
+void GLAPIENTRY
+_mesa_VertexArrayVertexBindingDivisorEXT(GLuint vaobj, GLuint bindingIndex,
+ GLuint divisor)
+{
+ struct gl_vertex_array_object *vao;
+ GET_CURRENT_CONTEXT(ctx);
+
+ /* The ARB_direct_state_access specification says:
+ *
+ * "An INVALID_OPERATION error is generated by VertexArrayBindingDivisor
+ * if <vaobj> is not [compatibility profile: zero or] the name of an
+ * existing vertex array object."
+ */
+ vao = _mesa_lookup_vao_err(ctx, vaobj, true, "glVertexArrayVertexBindingDivisorEXT");
+ if (!vao)
+ return;
+
+ vertex_array_binding_divisor(ctx, vao, bindingIndex, divisor,
+ "glVertexArrayVertexBindingDivisorEXT");
+}
+
+
void
_mesa_copy_vertex_attrib_array(struct gl_context *ctx,
struct gl_array_attributes *dst,
_mesa_HashDeleteAll(ctx->Array.Objects, delete_arrayobj_cb, ctx);
_mesa_DeleteHashTable(ctx->Array.Objects);
}
+
+void GLAPIENTRY
+_mesa_GetVertexArrayIntegervEXT(GLuint vaobj, GLenum pname, GLint *param)
+{
+ GET_CURRENT_CONTEXT(ctx);
+ struct gl_vertex_array_object* vao;
+ void* ptr;
+
+ vao = _mesa_lookup_vao_err(ctx, vaobj, true,
+ "glGetVertexArrayIntegervEXT");
+ if (!vao)
+ return;
+
+ /* The EXT_direct_state_access spec says:
+ *
+ * "For GetVertexArrayIntegervEXT, pname must be one of the "Get value" tokens
+ * in tables 6.6, 6.7, 6.8, and 6.9 that use GetIntegerv, IsEnabled, or
+ * GetPointerv for their "Get command" (so excluding the VERTEX_ATTRIB_*
+ * tokens)."
+ */
+ switch (pname) {
+ /* Tokens using GetIntegerv */
+ case GL_CLIENT_ACTIVE_TEXTURE:
+ *param = GL_TEXTURE0_ARB + ctx->Array.ActiveTexture;
+ break;
+ case GL_VERTEX_ARRAY_SIZE:
+ *param = vao->VertexAttrib[VERT_ATTRIB_POS].Format.Size;
+ break;
+ case GL_VERTEX_ARRAY_TYPE:
+ *param = vao->VertexAttrib[VERT_ATTRIB_POS].Format.Type;
+ break;
+ case GL_VERTEX_ARRAY_STRIDE:
+ *param = vao->VertexAttrib[VERT_ATTRIB_POS].Stride;
+ break;
+ case GL_VERTEX_ARRAY_BUFFER_BINDING:
+ *param = vao->BufferBinding[VERT_ATTRIB_POS].BufferObj->Name;
+ break;
+ case GL_COLOR_ARRAY_SIZE:
+ *param = vao->VertexAttrib[VERT_ATTRIB_COLOR0].Format.Size;
+ break;
+ case GL_COLOR_ARRAY_TYPE:
+ *param = vao->VertexAttrib[VERT_ATTRIB_COLOR0].Format.Type;
+ break;
+ case GL_COLOR_ARRAY_STRIDE:
+ *param = vao->VertexAttrib[VERT_ATTRIB_COLOR0].Stride;
+ break;
+ case GL_COLOR_ARRAY_BUFFER_BINDING:
+ *param = vao->BufferBinding[VERT_ATTRIB_COLOR0].BufferObj->Name;
+ break;
+ case GL_EDGE_FLAG_ARRAY_STRIDE:
+ *param = vao->VertexAttrib[VERT_ATTRIB_EDGEFLAG].Stride;
+ break;
+ case GL_EDGE_FLAG_ARRAY_BUFFER_BINDING:
+ *param = vao->BufferBinding[VERT_ATTRIB_EDGEFLAG].BufferObj->Name;
+ break;
+ case GL_INDEX_ARRAY_TYPE:
+ *param = vao->VertexAttrib[VERT_ATTRIB_COLOR_INDEX].Format.Type;
+ break;
+ case GL_INDEX_ARRAY_STRIDE:
+ *param = vao->VertexAttrib[VERT_ATTRIB_COLOR_INDEX].Stride;
+ break;
+ case GL_INDEX_ARRAY_BUFFER_BINDING:
+ *param = vao->BufferBinding[VERT_ATTRIB_COLOR_INDEX].BufferObj->Name;
+ break;
+ case GL_NORMAL_ARRAY_TYPE:
+ *param = vao->VertexAttrib[VERT_ATTRIB_NORMAL].Format.Type;
+ break;
+ case GL_NORMAL_ARRAY_STRIDE:
+ *param = vao->VertexAttrib[VERT_ATTRIB_NORMAL].Stride;
+ break;
+ case GL_NORMAL_ARRAY_BUFFER_BINDING:
+ *param = vao->BufferBinding[VERT_ATTRIB_NORMAL].BufferObj->Name;
+ break;
+ case GL_TEXTURE_COORD_ARRAY_SIZE:
+ *param = vao->VertexAttrib[VERT_ATTRIB_TEX(ctx->Array.ActiveTexture)].Format.Size;
+ break;
+ case GL_TEXTURE_COORD_ARRAY_TYPE:
+ *param = vao->VertexAttrib[VERT_ATTRIB_TEX(ctx->Array.ActiveTexture)].Format.Type;
+ break;
+ case GL_TEXTURE_COORD_ARRAY_STRIDE:
+ *param = vao->VertexAttrib[VERT_ATTRIB_TEX(ctx->Array.ActiveTexture)].Stride;
+ break;
+ case GL_TEXTURE_COORD_ARRAY_BUFFER_BINDING:
+ *param = vao->BufferBinding[VERT_ATTRIB_TEX(ctx->Array.ActiveTexture)].BufferObj->Name;
+ break;
+ case GL_FOG_COORD_ARRAY_TYPE:
+ *param = vao->VertexAttrib[VERT_ATTRIB_FOG].Format.Type;
+ break;
+ case GL_FOG_COORD_ARRAY_STRIDE:
+ *param = vao->VertexAttrib[VERT_ATTRIB_FOG].Stride;
+ break;
+ case GL_FOG_COORD_ARRAY_BUFFER_BINDING:
+ *param = vao->BufferBinding[VERT_ATTRIB_FOG].BufferObj->Name;
+ break;
+ case GL_SECONDARY_COLOR_ARRAY_SIZE:
+ *param = vao->VertexAttrib[VERT_ATTRIB_COLOR1].Format.Size;
+ break;
+ case GL_SECONDARY_COLOR_ARRAY_TYPE:
+ *param = vao->VertexAttrib[VERT_ATTRIB_COLOR1].Format.Type;
+ break;
+ case GL_SECONDARY_COLOR_ARRAY_STRIDE:
+ *param = vao->VertexAttrib[VERT_ATTRIB_COLOR1].Stride;
+ break;
+ case GL_SECONDARY_COLOR_ARRAY_BUFFER_BINDING:
+ *param = vao->BufferBinding[VERT_ATTRIB_COLOR1].BufferObj->Name;
+ break;
+
+ /* Tokens using IsEnabled */
+ case GL_VERTEX_ARRAY:
+ *param = !!(vao->Enabled & VERT_BIT_POS);
+ break;
+ case GL_COLOR_ARRAY:
+ *param = !!(vao->Enabled & VERT_BIT_COLOR0);
+ break;
+ case GL_EDGE_FLAG_ARRAY:
+ *param = !!(vao->Enabled & VERT_BIT_EDGEFLAG);
+ break;
+ case GL_INDEX_ARRAY:
+ *param = !!(vao->Enabled & VERT_BIT_COLOR_INDEX);
+ break;
+ case GL_NORMAL_ARRAY:
+ *param = !!(vao->Enabled & VERT_BIT_NORMAL);
+ break;
+ case GL_TEXTURE_COORD_ARRAY:
+ *param = !!(vao->Enabled & VERT_BIT_TEX(ctx->Array.ActiveTexture));
+ break;
+ case GL_FOG_COORD_ARRAY:
+ *param = !!(vao->Enabled & VERT_BIT_FOG);
+ break;
+ case GL_SECONDARY_COLOR_ARRAY:
+ *param = !!(vao->Enabled & VERT_BIT_COLOR1);
+ break;
+
+ /* Tokens using GetPointerv */
+ case GL_VERTEX_ARRAY_POINTER:
+ case GL_COLOR_ARRAY_POINTER:
+ case GL_EDGE_FLAG_ARRAY_POINTER:
+ case GL_INDEX_ARRAY_POINTER:
+ case GL_NORMAL_ARRAY_POINTER:
+ case GL_TEXTURE_COORD_ARRAY_POINTER:
+ case GL_FOG_COORD_ARRAY_POINTER:
+ case GL_SECONDARY_COLOR_ARRAY_POINTER:
+ _get_vao_pointerv(pname, vao, &ptr, "glGetVertexArrayIntegervEXT");
+ *param = (int) ((intptr_t) ptr & 0xFFFFFFFF);
+ break;
+
+ default:
+ _mesa_error(ctx, GL_INVALID_ENUM, "glGetVertexArrayIntegervEXT(pname)");
+ }
+}
+
+void GLAPIENTRY
+_mesa_GetVertexArrayPointervEXT(GLuint vaobj, GLenum pname, GLvoid** param)
+{
+ GET_CURRENT_CONTEXT(ctx);
+ struct gl_vertex_array_object* vao;
+
+ vao = _mesa_lookup_vao_err(ctx, vaobj, true,
+ "glGetVertexArrayPointervEXT");
+ if (!vao)
+ return;
+
+ /* The EXT_direct_state_access spec says:
+ *
+ * "For GetVertexArrayPointervEXT, pname must be a *_ARRAY_POINTER token from
+ * tables 6.6, 6.7, and 6.8 excluding VERTEX_ATTRIB_ARRAY_POINT."
+ */
+ switch (pname) {
+ case GL_VERTEX_ARRAY_POINTER:
+ case GL_COLOR_ARRAY_POINTER:
+ case GL_EDGE_FLAG_ARRAY_POINTER:
+ case GL_INDEX_ARRAY_POINTER:
+ case GL_NORMAL_ARRAY_POINTER:
+ case GL_TEXTURE_COORD_ARRAY_POINTER:
+ case GL_FOG_COORD_ARRAY_POINTER:
+ case GL_SECONDARY_COLOR_ARRAY_POINTER:
+ break;
+
+ default:
+ _mesa_error(ctx, GL_INVALID_ENUM, "glGetVertexArrayPointervEXT(pname)");
+ return;
+ }
+
+ /* pname has been validated, we can now use the helper function */
+ _get_vao_pointerv(pname, vao, param, "glGetVertexArrayPointervEXT");
+}
+
+void GLAPIENTRY
+_mesa_GetVertexArrayIntegeri_vEXT(GLuint vaobj, GLuint index, GLenum pname, GLint *param)
+{
+ GET_CURRENT_CONTEXT(ctx);
+ struct gl_vertex_array_object* vao;
+
+ vao = _mesa_lookup_vao_err(ctx, vaobj, true,
+ "glGetVertexArrayIntegeri_vEXT");
+ if (!vao)
+ return;
+
+
+ /* The EXT_direct_state_access spec says:
+ *
+ * "For GetVertexArrayIntegeri_vEXT, pname must be one of the
+ * "Get value" tokens in tables 6.8 and 6.9 that use GetVertexAttribiv
+ * or GetVertexAttribPointerv (so allowing only the VERTEX_ATTRIB_*
+ * tokens) or a token of the form TEXTURE_COORD_ARRAY (the enable) or
+ * TEXTURE_COORD_ARRAY_*; index identifies the vertex attribute
+ * array to query or texture coordinate set index respectively."
+ */
+
+ switch (pname) {
+ case GL_TEXTURE_COORD_ARRAY:
+ *param = !!(vao->Enabled & VERT_BIT_TEX(index));
+ break;
+ case GL_TEXTURE_COORD_ARRAY_SIZE:
+ *param = vao->VertexAttrib[VERT_ATTRIB_TEX(index)].Format.Size;
+ break;
+ case GL_TEXTURE_COORD_ARRAY_TYPE:
+ *param = vao->VertexAttrib[VERT_ATTRIB_TEX(index)].Format.Type;
+ break;
+ case GL_TEXTURE_COORD_ARRAY_STRIDE:
+ *param = vao->VertexAttrib[VERT_ATTRIB_TEX(index)].Stride;
+ break;
+ case GL_TEXTURE_COORD_ARRAY_BUFFER_BINDING:
+ *param = vao->BufferBinding[VERT_ATTRIB_TEX(index)].BufferObj->Name;
+ break;
+ default:
+ *param = get_vertex_array_attrib(ctx, vao, index, pname, "glGetVertexArrayIntegeri_vEXT");
+ }
+}
+
+void GLAPIENTRY
+_mesa_GetVertexArrayPointeri_vEXT(GLuint vaobj, GLuint index, GLenum pname, GLvoid** param)
+{
+ GET_CURRENT_CONTEXT(ctx);
+ struct gl_vertex_array_object* vao;
+
+ vao = _mesa_lookup_vao_err(ctx, vaobj, true,
+ "glGetVertexArrayPointeri_vEXT");
+ if (!vao)
+ return;
+
+ if (index >= ctx->Const.Program[MESA_SHADER_VERTEX].MaxAttribs) {
+ _mesa_error(ctx, GL_INVALID_VALUE, "glGetVertexArrayPointeri_vEXT(index)");
+ return;
+ }
+
+ /* The EXT_direct_state_access spec says:
+ *
+ * "For GetVertexArrayPointeri_vEXT, pname must be VERTEX_ATTRIB_ARRAY_POINTER
+ * or TEXTURE_COORD_ARRAY_POINTER with the index parameter indicating the vertex
+ * attribute or texture coordindate set index."
+ */
+ switch(pname) {
+ case GL_VERTEX_ATTRIB_ARRAY_POINTER:
+ *param = (GLvoid *) vao->VertexAttrib[VERT_ATTRIB_GENERIC(index)].Ptr;
+ break;
+ case GL_TEXTURE_COORD_ARRAY_POINTER:
+ *param = (GLvoid *) vao->VertexAttrib[VERT_ATTRIB_TEX(index)].Ptr;
+ break;
+ default:
+ _mesa_error(ctx, GL_INVALID_ENUM, "glGetVertexArrayPointeri_vEXT(pname)");
+ }
+}