enable_vertex_array_attrib(ctx, vao, index, "glEnableVertexArrayAttrib");
}
+void GLAPIENTRY
+_mesa_EnableVertexArrayAttribEXT(GLuint vaobj, GLuint index)
+{
+ GET_CURRENT_CONTEXT(ctx);
+ struct gl_vertex_array_object* vao = _mesa_lookup_vao_err(ctx, vaobj,
+ true,
+ "glEnableVertexArrayAttribEXT");
+ if (!vao)
+ return;
+
+ enable_vertex_array_attrib(ctx, vao, index, "glEnableVertexArrayAttribEXT");
+}
+
void GLAPIENTRY
_mesa_EnableVertexArrayAttrib_no_error(GLuint vaobj, GLuint index)
_mesa_disable_vertex_array_attrib(ctx, vao, attrib);
}
+void GLAPIENTRY
+_mesa_DisableVertexArrayAttribEXT(GLuint vaobj, GLuint index)
+{
+ GET_CURRENT_CONTEXT(ctx);
+ struct gl_vertex_array_object* vao = _mesa_lookup_vao_err(ctx, vaobj,
+ true,
+ "glEnableVertexArrayAttribEXT");
+ if (!vao)
+ return;
+
+ if (index >= ctx->Const.Program[MESA_SHADER_VERTEX].MaxAttribs) {
+ _mesa_error(ctx, GL_INVALID_VALUE, "glDisableVertexArrayAttrib(index)");
+ return;
+ }
+
+ const gl_vert_attrib attrib = VERT_ATTRIB_GENERIC(index);
+ _mesa_disable_vertex_array_attrib(ctx, vao, attrib);
+}
+
void GLAPIENTRY
_mesa_DisableVertexArrayAttrib_no_error(GLuint vaobj, GLuint index)