mesa: Add a vao parameter to get_vertex_array_attrib
[mesa.git] / src / mesa / main / varray.c
index 90d5bcbcb90b41e3b25c25476698239e7b496222..7f14ffb297096d9811e7b42c8b578c3c478213da 100644 (file)
@@ -851,10 +851,11 @@ _mesa_DisableVertexArrayAttrib(GLuint vaobj, GLuint index)
  * not handle the 4-element GL_CURRENT_VERTEX_ATTRIB_ARB query.
  */
 static GLuint
-get_vertex_array_attrib(struct gl_context *ctx, GLuint index, GLenum pname,
-                  const char *caller)
+get_vertex_array_attrib(struct gl_context *ctx,
+                        const struct gl_vertex_array_object *vao,
+                        GLuint index, GLenum pname,
+                        const char *caller)
 {
-   const struct gl_vertex_array_object *vao = ctx->Array.VAO;
    const struct gl_vertex_attrib_array *array;
 
    if (index >= ctx->Const.Program[MESA_SHADER_VERTEX].MaxAttribs) {
@@ -945,7 +946,8 @@ _mesa_GetVertexAttribfv(GLuint index, GLenum pname, GLfloat *params)
       }
    }
    else {
-      params[0] = (GLfloat) get_vertex_array_attrib(ctx, index, pname,
+      params[0] = (GLfloat) get_vertex_array_attrib(ctx, ctx->Array.VAO,
+                                                    index, pname,
                                                     "glGetVertexAttribfv");
    }
 }
@@ -966,7 +968,8 @@ _mesa_GetVertexAttribdv(GLuint index, GLenum pname, GLdouble *params)
       }
    }
    else {
-      params[0] = (GLdouble) get_vertex_array_attrib(ctx, index, pname,
+      params[0] = (GLdouble) get_vertex_array_attrib(ctx, ctx->Array.VAO,
+                                                     index, pname,
                                                      "glGetVertexAttribdv");
    }
 }
@@ -986,7 +989,8 @@ _mesa_GetVertexAttribLdv(GLuint index, GLenum pname, GLdouble *params)
       }
    }
    else {
-      params[0] = (GLdouble) get_vertex_array_attrib(ctx, index, pname,
+      params[0] = (GLdouble) get_vertex_array_attrib(ctx, ctx->Array.VAO,
+                                                     index, pname,
                                                      "glGetVertexAttribLdv");
    }
 }
@@ -1007,7 +1011,8 @@ _mesa_GetVertexAttribiv(GLuint index, GLenum pname, GLint *params)
       }
    }
    else {
-      params[0] = (GLint) get_vertex_array_attrib(ctx, index, pname,
+      params[0] = (GLint) get_vertex_array_attrib(ctx, ctx->Array.VAO,
+                                                  index, pname,
                                                   "glGetVertexAttribiv");
    }
 }
@@ -1027,7 +1032,8 @@ _mesa_GetVertexAttribIiv(GLuint index, GLenum pname, GLint *params)
       }
    }
    else {
-      params[0] = (GLint) get_vertex_array_attrib(ctx, index, pname,
+      params[0] = (GLint) get_vertex_array_attrib(ctx, ctx->Array.VAO,
+                                                  index, pname,
                                                   "glGetVertexAttribIiv");
    }
 }
@@ -1047,7 +1053,8 @@ _mesa_GetVertexAttribIuiv(GLuint index, GLenum pname, GLuint *params)
       }
    }
    else {
-      params[0] = get_vertex_array_attrib(ctx, index, pname,
+      params[0] = get_vertex_array_attrib(ctx, ctx->Array.VAO,
+                                          index, pname,
                                           "glGetVertexAttribIuiv");
    }
 }
@@ -2041,17 +2048,41 @@ _mesa_VertexArrayAttribBinding(GLuint vaobj, GLuint attribIndex, GLuint bindingI
 }
 
 
-void GLAPIENTRY
-_mesa_VertexBindingDivisor(GLuint bindingIndex, GLuint divisor)
+static void
+vertex_array_binding_divisor(struct gl_context *ctx,
+                             struct gl_vertex_array_object *vao,
+                             GLuint bindingIndex, GLuint divisor,
+                             const char *func)
 {
-   GET_CURRENT_CONTEXT(ctx);
    ASSERT_OUTSIDE_BEGIN_END(ctx);
 
    if (!ctx->Extensions.ARB_instanced_arrays) {
-      _mesa_error(ctx, GL_INVALID_OPERATION, "glVertexBindingDivisor()");
+      _mesa_error(ctx, GL_INVALID_OPERATION, "%s()", func);
       return;
    }
 
+   /* The ARB_vertex_attrib_binding spec says:
+    *
+    *    "An INVALID_VALUE error is generated if <bindingindex> is greater
+    *     than or equal to the value of MAX_VERTEX_ATTRIB_BINDINGS."
+    */
+   if (bindingIndex >= ctx->Const.MaxVertexAttribBindings) {
+      _mesa_error(ctx, GL_INVALID_VALUE,
+                  "%s(bindingindex=%u > "
+                  "GL_MAX_VERTEX_ATTRIB_BINDINGS)",
+                  func, bindingIndex);
+      return;
+   }
+
+   vertex_binding_divisor(ctx, vao, VERT_ATTRIB_GENERIC(bindingIndex), divisor);
+}
+
+
+void GLAPIENTRY
+_mesa_VertexBindingDivisor(GLuint bindingIndex, GLuint divisor)
+{
+   GET_CURRENT_CONTEXT(ctx);
+
    /* The ARB_vertex_attrib_binding spec says:
     *
     *    "An INVALID_OPERATION error is generated if no vertex array object
@@ -2064,21 +2095,30 @@ _mesa_VertexBindingDivisor(GLuint bindingIndex, GLuint divisor)
       return;
    }
 
-   /* The ARB_vertex_attrib_binding spec says:
+   vertex_array_binding_divisor(ctx, ctx->Array.VAO,
+                                bindingIndex, divisor,
+                                "glVertexBindingDivisor");
+}
+
+
+void GLAPIENTRY
+_mesa_VertexArrayBindingDivisor(GLuint vaobj, GLuint bindingIndex, GLuint divisor)
+{
+   struct gl_vertex_array_object *vao;
+   GET_CURRENT_CONTEXT(ctx);
+
+   /* The ARB_direct_state_access specification says:
     *
-    *    "An INVALID_VALUE error is generated if <bindingindex> is greater
-    *     than or equal to the value of MAX_VERTEX_ATTRIB_BINDINGS."
+    *   "An INVALID_OPERATION error is generated by VertexArrayBindingDivisor
+    *    if <vaobj> is not [compatibility profile: zero or] the name of an
+    *    existing vertex array object."
     */
-   if (bindingIndex >= ctx->Const.MaxVertexAttribBindings) {
-      _mesa_error(ctx, GL_INVALID_VALUE,
-                  "glVertexBindingDivisor(bindingindex=%u > "
-                  "GL_MAX_VERTEX_ATTRIB_BINDINGS)",
-                  bindingIndex);
-      return;
-   }
+   vao = _mesa_lookup_vao_err(ctx, vaobj, "glVertexArrayBindingDivisor");
+   if (!vao)
+       return;
 
-   vertex_binding_divisor(ctx, ctx->Array.VAO,
-                          VERT_ATTRIB_GENERIC(bindingIndex), divisor);
+   vertex_array_binding_divisor(ctx, vao, bindingIndex, divisor,
+                                "glVertexArrayBindingDivisor");
 }