#include "context.h"
#include "enable.h"
#include "enums.h"
+#include "glformats.h"
#include "hash.h"
#include "image.h"
#include "macros.h"
#include "mtypes.h"
#include "varray.h"
#include "arrayobj.h"
+#include "get.h"
#include "main/dispatch.h"
}
+/**
+ * Depending on the position and generic0 attributes enable flags select
+ * the one that is used for both attributes.
+ * The generic0 attribute takes precedence.
+ */
+static inline void
+update_attribute_map_mode(const struct gl_context *ctx,
+ struct gl_vertex_array_object *vao)
+{
+ /*
+ * There is no need to change the mapping away from the
+ * identity mapping if we are not in compat mode.
+ */
+ if (ctx->API != API_OPENGL_COMPAT)
+ return;
+ /* The generic0 attribute superseeds the position attribute */
+ const GLbitfield enabled = vao->Enabled;
+ if (enabled & VERT_BIT_GENERIC0)
+ vao->_AttributeMapMode = ATTRIBUTE_MAP_MODE_GENERIC0;
+ else if (enabled & VERT_BIT_POS)
+ vao->_AttributeMapMode = ATTRIBUTE_MAP_MODE_POSITION;
+ else
+ vao->_AttributeMapMode = ATTRIBUTE_MAP_MODE_IDENTITY;
+}
+
+
/**
* Sets the BufferBindingIndex field for the vertex attribute given by
* attribIndex.
*/
-static void
-vertex_attrib_binding(struct gl_context *ctx,
- struct gl_vertex_array_object *vao,
- GLuint attribIndex,
- GLuint bindingIndex)
+void
+_mesa_vertex_attrib_binding(struct gl_context *ctx,
+ struct gl_vertex_array_object *vao,
+ gl_vert_attrib attribIndex,
+ GLuint bindingIndex)
{
struct gl_array_attributes *array = &vao->VertexAttrib[attribIndex];
+ assert(!vao->SharedAndImmutable);
if (array->BufferBindingIndex != bindingIndex) {
- const GLbitfield64 array_bit = VERT_BIT(attribIndex);
+ const GLbitfield array_bit = VERT_BIT(attribIndex);
if (_mesa_is_bufferobj(vao->BufferBinding[bindingIndex].BufferObj))
vao->VertexAttribBufferMask |= array_bit;
-
- FLUSH_VERTICES(ctx, _NEW_ARRAY);
+ else
+ vao->VertexAttribBufferMask &= ~array_bit;
vao->BufferBinding[array->BufferBindingIndex]._BoundArrays &= ~array_bit;
vao->BufferBinding[bindingIndex]._BoundArrays |= array_bit;
array->BufferBindingIndex = bindingIndex;
- vao->NewArrays |= array_bit;
+ vao->NewArrays |= vao->Enabled & array_bit;
}
}
struct gl_buffer_object *vbo,
GLintptr offset, GLsizei stride)
{
+ assert(index < ARRAY_SIZE(vao->BufferBinding));
+ assert(!vao->SharedAndImmutable);
struct gl_vertex_buffer_binding *binding = &vao->BufferBinding[index];
if (binding->BufferObj != vbo ||
binding->Offset != offset ||
binding->Stride != stride) {
- FLUSH_VERTICES(ctx, _NEW_ARRAY);
-
_mesa_reference_buffer_object(ctx, &binding->BufferObj, vbo);
binding->Offset = offset;
binding->Stride = stride;
- if (!_mesa_is_bufferobj(vbo))
+ if (!_mesa_is_bufferobj(vbo)) {
vao->VertexAttribBufferMask &= ~binding->_BoundArrays;
- else
+ } else {
vao->VertexAttribBufferMask |= binding->_BoundArrays;
+ vbo->UsageHistory |= USAGE_ARRAY_BUFFER;
+ }
- vao->NewArrays |= binding->_BoundArrays;
+ vao->NewArrays |= vao->Enabled & binding->_BoundArrays;
}
}
{
struct gl_vertex_buffer_binding *binding =
&vao->BufferBinding[bindingIndex];
+ assert(!vao->SharedAndImmutable);
if (binding->InstanceDivisor != divisor) {
- FLUSH_VERTICES(ctx, _NEW_ARRAY);
binding->InstanceDivisor = divisor;
- vao->NewArrays |= binding->_BoundArrays;
+ vao->NewArrays |= vao->Enabled & binding->_BoundArrays;
}
}
+void
+_mesa_set_vertex_format(struct gl_vertex_format *vertex_format,
+ GLubyte size, GLenum16 type, GLenum16 format,
+ GLboolean normalized, GLboolean integer,
+ GLboolean doubles)
+{
+ assert(size <= 4);
+ vertex_format->Type = type;
+ vertex_format->Format = format;
+ vertex_format->Size = size;
+ vertex_format->Normalized = normalized;
+ vertex_format->Integer = integer;
+ vertex_format->Doubles = doubles;
+ vertex_format->_ElementSize = _mesa_bytes_per_vertex_attrib(size, type);
+ assert(vertex_format->_ElementSize <= 4*sizeof(double));
+}
+
+
/**
* Examine the API profile and extensions to determine which types are legal
* for vertex arrays. This is called once from update_array_format().
* \param doubles Double values not reduced to floats
* \param relativeOffset Offset of the first element relative to the binding
* offset.
- * \param flush_verties Should \c FLUSH_VERTICES be invoked before updating
- * state?
*/
void
_mesa_update_array_format(struct gl_context *ctx,
struct gl_vertex_array_object *vao,
- GLuint attrib, GLint size, GLenum type,
+ gl_vert_attrib attrib, GLint size, GLenum type,
GLenum format, GLboolean normalized,
GLboolean integer, GLboolean doubles,
GLuint relativeOffset)
{
struct gl_array_attributes *const array = &vao->VertexAttrib[attrib];
- GLint elementSize;
+ assert(!vao->SharedAndImmutable);
assert(size <= 4);
- elementSize = _mesa_bytes_per_vertex_attrib(size, type);
- assert(elementSize != -1);
-
- array->Size = size;
- array->Type = type;
- array->Format = format;
- array->Normalized = normalized;
- array->Integer = integer;
- array->Doubles = doubles;
array->RelativeOffset = relativeOffset;
- array->_ElementSize = elementSize;
+ _mesa_set_vertex_format(&array->Format, size, type, format,
+ normalized, integer, doubles);
- vao->NewArrays |= VERT_BIT(attrib);
- ctx->NewState |= _NEW_ARRAY;
+ vao->NewArrays |= vao->Enabled & VERT_BIT(attrib);
}
/**
* Do error checking for glVertex/Color/TexCoord/...Pointer functions.
*
* \param func name of calling function used for error reporting
+ * \param vao the vao to update
+ * \param obj the bound buffer object
* \param attrib the attribute array index to update
* \param legalTypes bitmask of *_BIT above indicating legal datatypes
* \param sizeMin min allowable size value
*/
static void
validate_array(struct gl_context *ctx, const char *func,
+ struct gl_vertex_array_object *vao,
+ struct gl_buffer_object *obj,
GLuint attrib, GLbitfield legalTypesMask,
GLint sizeMin, GLint sizeMax,
GLint size, GLenum type, GLsizei stride,
GLboolean normalized, GLboolean integer, GLboolean doubles,
const GLvoid *ptr)
{
- struct gl_vertex_array_object *vao = ctx->Array.VAO;
-
/* Page 407 (page 423 of the PDF) of the OpenGL 3.0 spec says:
*
* "Client vertex arrays - all vertex array attribute pointers must
return;
}
- if (ctx->API == API_OPENGL_CORE && ctx->Version >= 44 &&
+ if (_mesa_is_desktop_gl(ctx) && ctx->Version >= 44 &&
stride > ctx->Const.MaxVertexAttribStride) {
_mesa_error(ctx, GL_INVALID_VALUE, "%s(stride=%d > "
"GL_MAX_VERTEX_ATTRIB_STRIDE)", func, stride);
* to the ARRAY_BUFFER buffer object binding point (see section
* 2.9.6), and the pointer argument is not NULL."
*/
- if (ptr != NULL && vao->ARBsemantics &&
- !_mesa_is_bufferobj(ctx->Array.ArrayBufferObj)) {
+ if (ptr != NULL && vao != ctx->Array.DefaultVAO &&
+ !_mesa_is_bufferobj(obj)) {
_mesa_error(ctx, GL_INVALID_OPERATION, "%s(non-VBO array)", func);
return;
}
static bool
validate_array_and_format(struct gl_context *ctx, const char *func,
+ struct gl_vertex_array_object *vao,
+ struct gl_buffer_object *obj,
GLuint attrib, GLbitfield legalTypes,
GLint sizeMin, GLint sizeMax,
GLint size, GLenum type, GLsizei stride,
GLboolean normalized, GLboolean integer,
- GLboolean doubles, GLenum format, const GLvoid *ptr,
- struct gl_vertex_array_object *vao)
+ GLboolean doubles, GLenum format, const GLvoid *ptr)
{
- validate_array(ctx, func, attrib, legalTypes, sizeMin, sizeMax, size,
- type, stride, normalized, integer, doubles, ptr);
+ validate_array(ctx, func, vao, obj, attrib, legalTypes, sizeMin, sizeMax,
+ size, type, stride, normalized, integer, doubles, ptr);
return validate_array_format(ctx, func, vao, attrib, legalTypes, sizeMin,
sizeMax, size, type, normalized, integer,
/**
* Update state for glVertex/Color/TexCoord/...Pointer functions.
*
+ * \param vao the vao to update
+ * \param obj the bound buffer object
* \param attrib the attribute array index to update
* \param format Either GL_RGBA or GL_BGRA.
* \param sizeMax max allowable size value (may also be BGRA_OR_4)
*/
static void
update_array(struct gl_context *ctx,
+ struct gl_vertex_array_object *vao,
+ struct gl_buffer_object *obj,
GLuint attrib, GLenum format,
GLint sizeMax,
GLint size, GLenum type, GLsizei stride,
GLboolean normalized, GLboolean integer, GLboolean doubles,
const GLvoid *ptr)
{
- struct gl_vertex_array_object *vao = ctx->Array.VAO;
-
_mesa_update_array_format(ctx, vao, attrib, size, type, format,
normalized, integer, doubles, 0);
/* Reset the vertex attrib binding */
- vertex_attrib_binding(ctx, vao, attrib, attrib);
+ _mesa_vertex_attrib_binding(ctx, vao, attrib, attrib);
/* The Stride and Ptr fields are not set by update_array_format() */
struct gl_array_attributes *array = &vao->VertexAttrib[attrib];
array->Stride = stride;
+ /* For updating the pointer we would need to add the vao->NewArrays flag
+ * to the VAO. But but that is done already unconditionally in
+ * _mesa_update_array_format called above.
+ */
+ assert((vao->NewArrays | ~vao->Enabled) & VERT_BIT(attrib));
array->Ptr = ptr;
/* Update the vertex buffer binding */
- GLsizei effectiveStride = stride != 0 ? stride : array->_ElementSize;
+ GLsizei effectiveStride = stride != 0 ?
+ stride : array->Format._ElementSize;
_mesa_bind_vertex_buffer(ctx, vao, attrib,
- ctx->Array.ArrayBufferObj, (GLintptr) ptr,
+ obj, (GLintptr) ptr,
effectiveStride);
}
+/* Helper function for all EXT_direct_state_access glVertexArray* functions */
+static bool
+_lookup_vao_and_vbo_dsa(struct gl_context *ctx,
+ GLuint vaobj, GLuint buffer,
+ GLintptr offset,
+ struct gl_vertex_array_object** vao,
+ struct gl_buffer_object** vbo,
+ const char* caller)
+{
+ *vao = _mesa_lookup_vao_err(ctx, vaobj, true, caller);
+ if (!(*vao))
+ return false;
+
+ if (buffer != 0) {
+ *vbo = _mesa_lookup_bufferobj(ctx, buffer);
+ if (!_mesa_handle_bind_buffer_gen(ctx, buffer, vbo, caller))
+ return false;
+
+ if (offset < 0) {
+ _mesa_error(ctx, GL_INVALID_VALUE,
+ "%s(negative offset with non-0 buffer)", caller);
+ return false;
+ }
+ } else {
+ *vbo = ctx->Shared->NullBufferObj;
+ }
+
+ return true;
+}
+
+
void GLAPIENTRY
-_mesa_VertexPointer(GLint size, GLenum type, GLsizei stride, const GLvoid *ptr)
+_mesa_VertexPointer_no_error(GLint size, GLenum type, GLsizei stride,
+ const GLvoid *ptr)
{
GET_CURRENT_CONTEXT(ctx);
- FLUSH_VERTICES(ctx, 0);
+ update_array(ctx, ctx->Array.VAO, ctx->Array.ArrayBufferObj,
+ VERT_ATTRIB_POS, GL_RGBA, 4, size, type, stride,
+ GL_FALSE, GL_FALSE, GL_FALSE, ptr);
+}
+
+
+void GLAPIENTRY
+_mesa_VertexPointer(GLint size, GLenum type, GLsizei stride, const GLvoid *ptr)
+{
+ GET_CURRENT_CONTEXT(ctx);
GLenum format = GL_RGBA;
- if (!_mesa_is_no_error_enabled(ctx)) {
- GLbitfield legalTypes = (ctx->API == API_OPENGLES)
- ? (BYTE_BIT | SHORT_BIT | FLOAT_BIT | FIXED_ES_BIT)
- : (SHORT_BIT | INT_BIT | FLOAT_BIT |
- DOUBLE_BIT | HALF_BIT |
- UNSIGNED_INT_2_10_10_10_REV_BIT |
- INT_2_10_10_10_REV_BIT);
-
- if (!validate_array_and_format(ctx, "glVertexPointer", VERT_ATTRIB_POS,
- legalTypes, 2, 4, size, type, stride,
- GL_FALSE, GL_FALSE, GL_FALSE, format,
- ptr, ctx->Array.VAO))
- return;
- }
+ GLbitfield legalTypes = (ctx->API == API_OPENGLES)
+ ? (BYTE_BIT | SHORT_BIT | FLOAT_BIT | FIXED_ES_BIT)
+ : (SHORT_BIT | INT_BIT | FLOAT_BIT |
+ DOUBLE_BIT | HALF_BIT |
+ UNSIGNED_INT_2_10_10_10_REV_BIT |
+ INT_2_10_10_10_REV_BIT);
+
+ if (!validate_array_and_format(ctx, "glVertexPointer",
+ ctx->Array.VAO, ctx->Array.ArrayBufferObj,
+ VERT_ATTRIB_POS, legalTypes, 2, 4, size,
+ type, stride, GL_FALSE, GL_FALSE, GL_FALSE,
+ format, ptr))
+ return;
- update_array(ctx, VERT_ATTRIB_POS, format, 4, size, type, stride,
+ update_array(ctx, ctx->Array.VAO, ctx->Array.ArrayBufferObj,
+ VERT_ATTRIB_POS, format, 4, size, type, stride,
GL_FALSE, GL_FALSE, GL_FALSE, ptr);
}
void GLAPIENTRY
-_mesa_NormalPointer(GLenum type, GLsizei stride, const GLvoid *ptr )
+_mesa_VertexArrayVertexOffsetEXT(GLuint vaobj, GLuint buffer, GLint size,
+ GLenum type, GLsizei stride, GLintptr offset)
+{
+ GET_CURRENT_CONTEXT(ctx);
+
+ GLenum format = GL_RGBA;
+ GLbitfield legalTypes = (ctx->API == API_OPENGLES)
+ ? (BYTE_BIT | SHORT_BIT | FLOAT_BIT | FIXED_ES_BIT)
+ : (SHORT_BIT | INT_BIT | FLOAT_BIT |
+ DOUBLE_BIT | HALF_BIT |
+ UNSIGNED_INT_2_10_10_10_REV_BIT |
+ INT_2_10_10_10_REV_BIT);
+
+ struct gl_vertex_array_object* vao;
+ struct gl_buffer_object* vbo;
+
+ if (!_lookup_vao_and_vbo_dsa(ctx, vaobj, buffer, offset,
+ &vao, &vbo,
+ "glVertexArrayVertexOffsetEXT"))
+ return;
+
+ if (!validate_array_and_format(ctx, "glVertexArrayVertexOffsetEXT",
+ vao, vbo,
+ VERT_ATTRIB_POS, legalTypes, 2, 4, size,
+ type, stride, GL_FALSE, GL_FALSE, GL_FALSE,
+ format, (void*) offset))
+ return;
+
+ update_array(ctx, vao, vbo,
+ VERT_ATTRIB_POS, format, 4, size, type, stride,
+ GL_FALSE, GL_FALSE, GL_FALSE, (void*) offset);
+}
+
+
+void GLAPIENTRY
+_mesa_NormalPointer_no_error(GLenum type, GLsizei stride, const GLvoid *ptr )
{
GET_CURRENT_CONTEXT(ctx);
- FLUSH_VERTICES(ctx, 0);
+ update_array(ctx, ctx->Array.VAO, ctx->Array.ArrayBufferObj,
+ VERT_ATTRIB_NORMAL, GL_RGBA, 3, 3, type, stride, GL_TRUE,
+ GL_FALSE, GL_FALSE, ptr);
+}
+
+
+void GLAPIENTRY
+_mesa_NormalPointer(GLenum type, GLsizei stride, const GLvoid *ptr )
+{
+ GET_CURRENT_CONTEXT(ctx);
GLenum format = GL_RGBA;
- if (!_mesa_is_no_error_enabled(ctx)) {
- const GLbitfield legalTypes = (ctx->API == API_OPENGLES)
- ? (BYTE_BIT | SHORT_BIT | FLOAT_BIT | FIXED_ES_BIT)
- : (BYTE_BIT | SHORT_BIT | INT_BIT |
- HALF_BIT | FLOAT_BIT | DOUBLE_BIT |
- UNSIGNED_INT_2_10_10_10_REV_BIT |
- INT_2_10_10_10_REV_BIT);
-
- if (!validate_array_and_format(ctx, "glNormalPointer",
- VERT_ATTRIB_NORMAL, legalTypes, 3, 3, 3,
- type, stride, GL_TRUE, GL_FALSE,
- GL_FALSE, format, ptr, ctx->Array.VAO))
- return;
- }
+ const GLbitfield legalTypes = (ctx->API == API_OPENGLES)
+ ? (BYTE_BIT | SHORT_BIT | FLOAT_BIT | FIXED_ES_BIT)
+ : (BYTE_BIT | SHORT_BIT | INT_BIT |
+ HALF_BIT | FLOAT_BIT | DOUBLE_BIT |
+ UNSIGNED_INT_2_10_10_10_REV_BIT |
+ INT_2_10_10_10_REV_BIT);
+
+ if (!validate_array_and_format(ctx, "glNormalPointer",
+ ctx->Array.VAO, ctx->Array.ArrayBufferObj,
+ VERT_ATTRIB_NORMAL, legalTypes, 3, 3, 3,
+ type, stride, GL_TRUE, GL_FALSE,
+ GL_FALSE, format, ptr))
+ return;
- update_array(ctx, VERT_ATTRIB_NORMAL, format, 3, 3, type, stride, GL_TRUE,
+ update_array(ctx, ctx->Array.VAO, ctx->Array.ArrayBufferObj,
+ VERT_ATTRIB_NORMAL, format, 3, 3, type, stride, GL_TRUE,
GL_FALSE, GL_FALSE, ptr);
}
+void GLAPIENTRY
+_mesa_VertexArrayNormalOffsetEXT(GLuint vaobj, GLuint buffer, GLenum type,
+ GLsizei stride, GLintptr offset)
+{
+ GET_CURRENT_CONTEXT(ctx);
+
+ GLenum format = GL_RGBA;
+ const GLbitfield legalTypes = (ctx->API == API_OPENGLES)
+ ? (BYTE_BIT | SHORT_BIT | FLOAT_BIT | FIXED_ES_BIT)
+ : (BYTE_BIT | SHORT_BIT | INT_BIT |
+ HALF_BIT | FLOAT_BIT | DOUBLE_BIT |
+ UNSIGNED_INT_2_10_10_10_REV_BIT |
+ INT_2_10_10_10_REV_BIT);
+
+ struct gl_vertex_array_object* vao;
+ struct gl_buffer_object* vbo;
+
+ if (!_lookup_vao_and_vbo_dsa(ctx, vaobj, buffer, offset,
+ &vao, &vbo,
+ "glNormalPointer"))
+ return;
+
+ if (!validate_array_and_format(ctx, "glNormalPointer",
+ vao, vbo,
+ VERT_ATTRIB_NORMAL, legalTypes, 3, 3, 3,
+ type, stride, GL_TRUE, GL_FALSE,
+ GL_FALSE, format, (void*) offset))
+ return;
+
+ update_array(ctx, vao, vbo,
+ VERT_ATTRIB_NORMAL, format, 3, 3, type, stride, GL_TRUE,
+ GL_FALSE, GL_FALSE, (void*) offset);
+}
+
+
+void GLAPIENTRY
+_mesa_ColorPointer_no_error(GLint size, GLenum type, GLsizei stride,
+ const GLvoid *ptr)
+{
+ GET_CURRENT_CONTEXT(ctx);
+
+ GLenum format = get_array_format(ctx, BGRA_OR_4, &size);
+ update_array(ctx, ctx->Array.VAO, ctx->Array.ArrayBufferObj,
+ VERT_ATTRIB_COLOR0, format, BGRA_OR_4, size,
+ type, stride, GL_TRUE, GL_FALSE, GL_FALSE, ptr);
+}
+
+
void GLAPIENTRY
_mesa_ColorPointer(GLint size, GLenum type, GLsizei stride, const GLvoid *ptr)
{
GET_CURRENT_CONTEXT(ctx);
const GLint sizeMin = (ctx->API == API_OPENGLES) ? 4 : 3;
- FLUSH_VERTICES(ctx, 0);
-
GLenum format = get_array_format(ctx, BGRA_OR_4, &size);
- if (!_mesa_is_no_error_enabled(ctx)) {
- const GLbitfield legalTypes = (ctx->API == API_OPENGLES)
- ? (UNSIGNED_BYTE_BIT | HALF_BIT | FLOAT_BIT | FIXED_ES_BIT)
- : (BYTE_BIT | UNSIGNED_BYTE_BIT |
- SHORT_BIT | UNSIGNED_SHORT_BIT |
- INT_BIT | UNSIGNED_INT_BIT |
- HALF_BIT | FLOAT_BIT | DOUBLE_BIT |
- UNSIGNED_INT_2_10_10_10_REV_BIT |
- INT_2_10_10_10_REV_BIT);
-
- if (!validate_array_and_format(ctx, "glColorPointer",
- VERT_ATTRIB_COLOR0, legalTypes, sizeMin,
- BGRA_OR_4, size, type, stride, GL_TRUE,
- GL_FALSE, GL_FALSE, format, ptr,
- ctx->Array.VAO))
- return;
- }
+ const GLbitfield legalTypes = (ctx->API == API_OPENGLES)
+ ? (UNSIGNED_BYTE_BIT | HALF_BIT | FLOAT_BIT | FIXED_ES_BIT)
+ : (BYTE_BIT | UNSIGNED_BYTE_BIT |
+ SHORT_BIT | UNSIGNED_SHORT_BIT |
+ INT_BIT | UNSIGNED_INT_BIT |
+ HALF_BIT | FLOAT_BIT | DOUBLE_BIT |
+ UNSIGNED_INT_2_10_10_10_REV_BIT |
+ INT_2_10_10_10_REV_BIT);
+
+ if (!validate_array_and_format(ctx, "glColorPointer",
+ ctx->Array.VAO, ctx->Array.ArrayBufferObj,
+ VERT_ATTRIB_COLOR0, legalTypes, sizeMin,
+ BGRA_OR_4, size, type, stride, GL_TRUE,
+ GL_FALSE, GL_FALSE, format, ptr))
+ return;
- update_array(ctx, VERT_ATTRIB_COLOR0, format, BGRA_OR_4, size,
+ update_array(ctx, ctx->Array.VAO, ctx->Array.ArrayBufferObj,
+ VERT_ATTRIB_COLOR0, format, BGRA_OR_4, size,
type, stride, GL_TRUE, GL_FALSE, GL_FALSE, ptr);
}
void GLAPIENTRY
-_mesa_FogCoordPointer(GLenum type, GLsizei stride, const GLvoid *ptr)
+_mesa_VertexArrayColorOffsetEXT(GLuint vaobj, GLuint buffer, GLint size,
+ GLenum type, GLsizei stride, GLintptr offset)
+{
+ GET_CURRENT_CONTEXT(ctx);
+ const GLint sizeMin = (ctx->API == API_OPENGLES) ? 4 : 3;
+
+ GLenum format = get_array_format(ctx, BGRA_OR_4, &size);
+ const GLbitfield legalTypes = (ctx->API == API_OPENGLES)
+ ? (UNSIGNED_BYTE_BIT | HALF_BIT | FLOAT_BIT | FIXED_ES_BIT)
+ : (BYTE_BIT | UNSIGNED_BYTE_BIT |
+ SHORT_BIT | UNSIGNED_SHORT_BIT |
+ INT_BIT | UNSIGNED_INT_BIT |
+ HALF_BIT | FLOAT_BIT | DOUBLE_BIT |
+ UNSIGNED_INT_2_10_10_10_REV_BIT |
+ INT_2_10_10_10_REV_BIT);
+
+ struct gl_vertex_array_object* vao;
+ struct gl_buffer_object* vbo;
+
+ if (!_lookup_vao_and_vbo_dsa(ctx, vaobj, buffer, offset,
+ &vao, &vbo,
+ "glVertexArrayColorOffsetEXT"))
+ return;
+
+ if (!validate_array_and_format(ctx, "glVertexArrayColorOffsetEXT",
+ vao, vbo,
+ VERT_ATTRIB_COLOR0, legalTypes, sizeMin,
+ BGRA_OR_4, size, type, stride, GL_TRUE,
+ GL_FALSE, GL_FALSE, format, (void*) offset))
+ return;
+
+ update_array(ctx, vao, vbo,
+ VERT_ATTRIB_COLOR0, format, BGRA_OR_4, size,
+ type, stride, GL_TRUE, GL_FALSE, GL_FALSE, (void*) offset);
+}
+
+
+void GLAPIENTRY
+_mesa_FogCoordPointer_no_error(GLenum type, GLsizei stride, const GLvoid *ptr)
{
GET_CURRENT_CONTEXT(ctx);
- FLUSH_VERTICES(ctx, 0);
+ update_array(ctx, ctx->Array.VAO, ctx->Array.ArrayBufferObj,
+ VERT_ATTRIB_FOG, GL_RGBA, 1, 1, type, stride, GL_FALSE,
+ GL_FALSE, GL_FALSE, ptr);
+}
+
+
+void GLAPIENTRY
+_mesa_FogCoordPointer(GLenum type, GLsizei stride, const GLvoid *ptr)
+{
+ GET_CURRENT_CONTEXT(ctx);
GLenum format = GL_RGBA;
- if (!_mesa_is_no_error_enabled(ctx)) {
- const GLbitfield legalTypes = (HALF_BIT | FLOAT_BIT | DOUBLE_BIT);
+ const GLbitfield legalTypes = (HALF_BIT | FLOAT_BIT | DOUBLE_BIT);
- if (!validate_array_and_format(ctx, "glFogCoordPointer",
- VERT_ATTRIB_FOG, legalTypes, 1, 1, 1,
- type, stride, GL_FALSE, GL_FALSE,
- GL_FALSE, format, ptr, ctx->Array.VAO))
- return;
- }
+ if (!validate_array_and_format(ctx, "glFogCoordPointer",
+ ctx->Array.VAO, ctx->Array.ArrayBufferObj,
+ VERT_ATTRIB_FOG, legalTypes, 1, 1, 1,
+ type, stride, GL_FALSE, GL_FALSE,
+ GL_FALSE, format, ptr))
+ return;
- update_array(ctx, VERT_ATTRIB_FOG, format, 1, 1, type, stride, GL_FALSE,
+ update_array(ctx, ctx->Array.VAO, ctx->Array.ArrayBufferObj,
+ VERT_ATTRIB_FOG, format, 1, 1, type, stride, GL_FALSE,
GL_FALSE, GL_FALSE, ptr);
}
void GLAPIENTRY
-_mesa_IndexPointer(GLenum type, GLsizei stride, const GLvoid *ptr)
+_mesa_VertexArrayFogCoordOffsetEXT(GLuint vaobj, GLuint buffer, GLenum type,
+ GLsizei stride, GLintptr offset)
{
GET_CURRENT_CONTEXT(ctx);
- FLUSH_VERTICES(ctx, 0);
+ GLenum format = GL_RGBA;
+ const GLbitfield legalTypes = (HALF_BIT | FLOAT_BIT | DOUBLE_BIT);
+
+ struct gl_vertex_array_object* vao;
+ struct gl_buffer_object* vbo;
+
+ if (!_lookup_vao_and_vbo_dsa(ctx, vaobj, buffer, offset,
+ &vao, &vbo,
+ "glVertexArrayFogCoordOffsetEXT"))
+ return;
+
+ if (!validate_array_and_format(ctx, "glVertexArrayFogCoordOffsetEXT",
+ vao, vbo,
+ VERT_ATTRIB_FOG, legalTypes, 1, 1, 1,
+ type, stride, GL_FALSE, GL_FALSE,
+ GL_FALSE, format, (void*) offset))
+ return;
+
+ update_array(ctx, vao, vbo,
+ VERT_ATTRIB_FOG, format, 1, 1, type, stride, GL_FALSE,
+ GL_FALSE, GL_FALSE, (void*) offset);
+}
+
+
+void GLAPIENTRY
+_mesa_IndexPointer_no_error(GLenum type, GLsizei stride, const GLvoid *ptr)
+{
+ GET_CURRENT_CONTEXT(ctx);
+
+ update_array(ctx, ctx->Array.VAO, ctx->Array.ArrayBufferObj,
+ VERT_ATTRIB_COLOR_INDEX, GL_RGBA, 1, 1, type, stride,
+ GL_FALSE, GL_FALSE, GL_FALSE, ptr);
+}
+
+
+void GLAPIENTRY
+_mesa_IndexPointer(GLenum type, GLsizei stride, const GLvoid *ptr)
+{
+ GET_CURRENT_CONTEXT(ctx);
GLenum format = GL_RGBA;
- if (!_mesa_is_no_error_enabled(ctx)) {
- const GLbitfield legalTypes = (UNSIGNED_BYTE_BIT | SHORT_BIT | INT_BIT |
+ const GLbitfield legalTypes = (UNSIGNED_BYTE_BIT | SHORT_BIT | INT_BIT |
FLOAT_BIT | DOUBLE_BIT);
- if (!validate_array_and_format(ctx, "glIndexPointer",
- VERT_ATTRIB_COLOR_INDEX,
- legalTypes, 1, 1, 1, type, stride,
- GL_FALSE, GL_FALSE, GL_FALSE, format,
- ptr, ctx->Array.VAO))
- return;
- }
+ if (!validate_array_and_format(ctx, "glIndexPointer",
+ ctx->Array.VAO, ctx->Array.ArrayBufferObj,
+ VERT_ATTRIB_COLOR_INDEX,
+ legalTypes, 1, 1, 1, type, stride,
+ GL_FALSE, GL_FALSE, GL_FALSE, format, ptr))
+ return;
- update_array(ctx, VERT_ATTRIB_COLOR_INDEX, format, 1, 1, type, stride,
+ update_array(ctx, ctx->Array.VAO, ctx->Array.ArrayBufferObj,
+ VERT_ATTRIB_COLOR_INDEX, format, 1, 1, type, stride,
GL_FALSE, GL_FALSE, GL_FALSE, ptr);
}
+void GLAPIENTRY
+_mesa_VertexArrayIndexOffsetEXT(GLuint vaobj, GLuint buffer, GLenum type,
+ GLsizei stride, GLintptr offset)
+{
+ GET_CURRENT_CONTEXT(ctx);
+
+ GLenum format = GL_RGBA;
+ const GLbitfield legalTypes = (UNSIGNED_BYTE_BIT | SHORT_BIT | INT_BIT |
+ FLOAT_BIT | DOUBLE_BIT);
+
+ struct gl_vertex_array_object* vao;
+ struct gl_buffer_object* vbo;
+
+ if (!_lookup_vao_and_vbo_dsa(ctx, vaobj, buffer, offset,
+ &vao, &vbo,
+ "glVertexArrayIndexOffsetEXT"))
+ return;
+
+ if (!validate_array_and_format(ctx, "glVertexArrayIndexOffsetEXT",
+ vao, vbo,
+ VERT_ATTRIB_COLOR_INDEX,
+ legalTypes, 1, 1, 1, type, stride,
+ GL_FALSE, GL_FALSE, GL_FALSE, format, (void*) offset))
+ return;
+
+ update_array(ctx, vao, vbo,
+ VERT_ATTRIB_COLOR_INDEX, format, 1, 1, type, stride,
+ GL_FALSE, GL_FALSE, GL_FALSE, (void*) offset);
+}
+
+
+void GLAPIENTRY
+_mesa_SecondaryColorPointer_no_error(GLint size, GLenum type,
+ GLsizei stride, const GLvoid *ptr)
+{
+ GET_CURRENT_CONTEXT(ctx);
+
+ GLenum format = get_array_format(ctx, BGRA_OR_4, &size);
+ update_array(ctx, ctx->Array.VAO, ctx->Array.ArrayBufferObj,
+ VERT_ATTRIB_COLOR1, format, BGRA_OR_4, size, type,
+ stride, GL_TRUE, GL_FALSE, GL_FALSE, ptr);
+}
+
+
void GLAPIENTRY
_mesa_SecondaryColorPointer(GLint size, GLenum type,
GLsizei stride, const GLvoid *ptr)
{
GET_CURRENT_CONTEXT(ctx);
- FLUSH_VERTICES(ctx, 0);
-
GLenum format = get_array_format(ctx, BGRA_OR_4, &size);
- if (!_mesa_is_no_error_enabled(ctx)) {
- const GLbitfield legalTypes = (BYTE_BIT | UNSIGNED_BYTE_BIT |
- SHORT_BIT | UNSIGNED_SHORT_BIT |
- INT_BIT | UNSIGNED_INT_BIT |
- HALF_BIT | FLOAT_BIT | DOUBLE_BIT |
- UNSIGNED_INT_2_10_10_10_REV_BIT |
- INT_2_10_10_10_REV_BIT);
-
- if (!validate_array_and_format(ctx, "glSecondaryColorPointer",
- VERT_ATTRIB_COLOR1, legalTypes, 3,
- BGRA_OR_4, size, type, stride,
- GL_TRUE, GL_FALSE, GL_FALSE, format, ptr,
- ctx->Array.VAO))
- return;
- }
+ const GLbitfield legalTypes = (BYTE_BIT | UNSIGNED_BYTE_BIT |
+ SHORT_BIT | UNSIGNED_SHORT_BIT |
+ INT_BIT | UNSIGNED_INT_BIT |
+ HALF_BIT | FLOAT_BIT | DOUBLE_BIT |
+ UNSIGNED_INT_2_10_10_10_REV_BIT |
+ INT_2_10_10_10_REV_BIT);
+
+ if (!validate_array_and_format(ctx, "glSecondaryColorPointer",
+ ctx->Array.VAO, ctx->Array.ArrayBufferObj,
+ VERT_ATTRIB_COLOR1, legalTypes, 3,
+ BGRA_OR_4, size, type, stride,
+ GL_TRUE, GL_FALSE, GL_FALSE, format, ptr))
+ return;
- update_array(ctx, VERT_ATTRIB_COLOR1, format, BGRA_OR_4, size, type,
+ update_array(ctx, ctx->Array.VAO, ctx->Array.ArrayBufferObj,
+ VERT_ATTRIB_COLOR1, format, BGRA_OR_4, size, type,
stride, GL_TRUE, GL_FALSE, GL_FALSE, ptr);
}
+void GLAPIENTRY
+_mesa_VertexArraySecondaryColorOffsetEXT(GLuint vaobj, GLuint buffer, GLint size,
+ GLenum type, GLsizei stride, GLintptr offset)
+{
+ GET_CURRENT_CONTEXT(ctx);
+
+ GLenum format = get_array_format(ctx, BGRA_OR_4, &size);
+ const GLbitfield legalTypes = (BYTE_BIT | UNSIGNED_BYTE_BIT |
+ SHORT_BIT | UNSIGNED_SHORT_BIT |
+ INT_BIT | UNSIGNED_INT_BIT |
+ HALF_BIT | FLOAT_BIT | DOUBLE_BIT |
+ UNSIGNED_INT_2_10_10_10_REV_BIT |
+ INT_2_10_10_10_REV_BIT);
+
+ struct gl_vertex_array_object* vao;
+ struct gl_buffer_object* vbo;
+
+ if (!_lookup_vao_and_vbo_dsa(ctx, vaobj, buffer, offset,
+ &vao, &vbo,
+ "glVertexArraySecondaryColorOffsetEXT"))
+ return;
+
+ if (!validate_array_and_format(ctx, "glVertexArraySecondaryColorOffsetEXT",
+ vao, vbo,
+ VERT_ATTRIB_COLOR1, legalTypes, 3,
+ BGRA_OR_4, size, type, stride,
+ GL_TRUE, GL_FALSE, GL_FALSE, format, (void*) offset))
+ return;
+
+ update_array(ctx, vao, vbo,
+ VERT_ATTRIB_COLOR1, format, BGRA_OR_4, size, type,
+ stride, GL_TRUE, GL_FALSE, GL_FALSE, (void*) offset);
+}
+
+
+void GLAPIENTRY
+_mesa_TexCoordPointer_no_error(GLint size, GLenum type, GLsizei stride,
+ const GLvoid *ptr)
+{
+ GET_CURRENT_CONTEXT(ctx);
+ const GLuint unit = ctx->Array.ActiveTexture;
+
+ update_array(ctx, ctx->Array.VAO, ctx->Array.ArrayBufferObj,
+ VERT_ATTRIB_TEX(unit), GL_RGBA, 4, size, type,
+ stride, GL_FALSE, GL_FALSE, GL_FALSE, ptr);
+}
+
+
void GLAPIENTRY
_mesa_TexCoordPointer(GLint size, GLenum type, GLsizei stride,
const GLvoid *ptr)
const GLint sizeMin = (ctx->API == API_OPENGLES) ? 2 : 1;
const GLuint unit = ctx->Array.ActiveTexture;
- FLUSH_VERTICES(ctx, 0);
+ GLenum format = GL_RGBA;
+ const GLbitfield legalTypes = (ctx->API == API_OPENGLES)
+ ? (BYTE_BIT | SHORT_BIT | FLOAT_BIT | FIXED_ES_BIT)
+ : (SHORT_BIT | INT_BIT |
+ HALF_BIT | FLOAT_BIT | DOUBLE_BIT |
+ UNSIGNED_INT_2_10_10_10_REV_BIT |
+ INT_2_10_10_10_REV_BIT);
+
+ if (!validate_array_and_format(ctx, "glTexCoordPointer",
+ ctx->Array.VAO, ctx->Array.ArrayBufferObj,
+ VERT_ATTRIB_TEX(unit), legalTypes,
+ sizeMin, 4, size, type, stride,
+ GL_FALSE, GL_FALSE, GL_FALSE, format, ptr))
+ return;
+
+ update_array(ctx, ctx->Array.VAO, ctx->Array.ArrayBufferObj,
+ VERT_ATTRIB_TEX(unit), format, 4, size, type,
+ stride, GL_FALSE, GL_FALSE, GL_FALSE, ptr);
+}
+
+
+void GLAPIENTRY
+_mesa_VertexArrayTexCoordOffsetEXT(GLuint vaobj, GLuint buffer, GLint size,
+ GLenum type, GLsizei stride, GLintptr offset)
+{
+ GET_CURRENT_CONTEXT(ctx);
+ const GLint sizeMin = (ctx->API == API_OPENGLES) ? 2 : 1;
+ const GLuint unit = ctx->Array.ActiveTexture;
GLenum format = GL_RGBA;
- if (!_mesa_is_no_error_enabled(ctx)) {
- const GLbitfield legalTypes = (ctx->API == API_OPENGLES)
- ? (BYTE_BIT | SHORT_BIT | FLOAT_BIT | FIXED_ES_BIT)
- : (SHORT_BIT | INT_BIT |
- HALF_BIT | FLOAT_BIT | DOUBLE_BIT |
- UNSIGNED_INT_2_10_10_10_REV_BIT |
- INT_2_10_10_10_REV_BIT);
-
- if (!validate_array_and_format(ctx, "glTexCoordPointer",
- VERT_ATTRIB_TEX(unit), legalTypes,
- sizeMin, 4, size, type, stride,
- GL_FALSE, GL_FALSE, GL_FALSE, format, ptr,
- ctx->Array.VAO))
- return;
+ const GLbitfield legalTypes = (ctx->API == API_OPENGLES)
+ ? (BYTE_BIT | SHORT_BIT | FLOAT_BIT | FIXED_ES_BIT)
+ : (SHORT_BIT | INT_BIT |
+ HALF_BIT | FLOAT_BIT | DOUBLE_BIT |
+ UNSIGNED_INT_2_10_10_10_REV_BIT |
+ INT_2_10_10_10_REV_BIT);
+
+ struct gl_vertex_array_object* vao;
+ struct gl_buffer_object* vbo;
+
+ if (!_lookup_vao_and_vbo_dsa(ctx, vaobj, buffer, offset,
+ &vao, &vbo,
+ "glVertexArrayTexCoordOffsetEXT"))
+ return;
+
+ if (!validate_array_and_format(ctx, "glVertexArrayTexCoordOffsetEXT",
+ vao, vbo,
+ VERT_ATTRIB_TEX(unit), legalTypes,
+ sizeMin, 4, size, type, stride,
+ GL_FALSE, GL_FALSE, GL_FALSE, format, (void*) offset))
+ return;
+
+ update_array(ctx, vao, vbo,
+ VERT_ATTRIB_TEX(unit), format, 4, size, type,
+ stride, GL_FALSE, GL_FALSE, GL_FALSE, (void*) offset);
+}
+
+
+void GLAPIENTRY
+_mesa_VertexArrayMultiTexCoordOffsetEXT(GLuint vaobj, GLuint buffer, GLenum texunit,
+ GLint size, GLenum type, GLsizei stride,
+ GLintptr offset)
+{
+ GET_CURRENT_CONTEXT(ctx);
+ const GLint sizeMin = (ctx->API == API_OPENGLES) ? 2 : 1;
+ const GLuint unit = texunit - GL_TEXTURE0;
+
+ GLenum format = GL_RGBA;
+ const GLbitfield legalTypes = (ctx->API == API_OPENGLES)
+ ? (BYTE_BIT | SHORT_BIT | FLOAT_BIT | FIXED_ES_BIT)
+ : (SHORT_BIT | INT_BIT |
+ HALF_BIT | FLOAT_BIT | DOUBLE_BIT |
+ UNSIGNED_INT_2_10_10_10_REV_BIT |
+ INT_2_10_10_10_REV_BIT);
+
+ struct gl_vertex_array_object* vao;
+ struct gl_buffer_object* vbo;
+
+ if (!_lookup_vao_and_vbo_dsa(ctx, vaobj, buffer, offset,
+ &vao, &vbo,
+ "glVertexArrayMultiTexCoordOffsetEXT"))
+ return;
+
+ if (unit >= ctx->Const.MaxCombinedTextureImageUnits) {
+ _mesa_error(ctx, GL_INVALID_OPERATION, "glVertexArrayMultiTexCoordOffsetEXT(texunit=%d)",
+ texunit);
+ return;
}
- update_array(ctx, VERT_ATTRIB_TEX(unit), format, 4, size, type,
- stride, GL_FALSE, GL_FALSE, GL_FALSE, ptr);
+ if (!validate_array_and_format(ctx, "glVertexArrayMultiTexCoordOffsetEXT",
+ vao, vbo,
+ VERT_ATTRIB_TEX(unit), legalTypes,
+ sizeMin, 4, size, type, stride,
+ GL_FALSE, GL_FALSE, GL_FALSE, format, (void*) offset))
+ return;
+
+ update_array(ctx, vao, vbo,
+ VERT_ATTRIB_TEX(unit), format, 4, size, type,
+ stride, GL_FALSE, GL_FALSE, GL_FALSE, (void*) offset);
}
void GLAPIENTRY
-_mesa_EdgeFlagPointer(GLsizei stride, const GLvoid *ptr)
+_mesa_EdgeFlagPointer_no_error(GLsizei stride, const GLvoid *ptr)
{
/* this is the same type that glEdgeFlag uses */
const GLboolean integer = GL_FALSE;
GET_CURRENT_CONTEXT(ctx);
- FLUSH_VERTICES(ctx, 0);
+ update_array(ctx, ctx->Array.VAO, ctx->Array.ArrayBufferObj,
+ VERT_ATTRIB_EDGEFLAG, GL_RGBA, 1, 1, GL_UNSIGNED_BYTE,
+ stride, GL_FALSE, integer, GL_FALSE, ptr);
+}
+
+
+void GLAPIENTRY
+_mesa_EdgeFlagPointer(GLsizei stride, const GLvoid *ptr)
+{
+ /* this is the same type that glEdgeFlag uses */
+ const GLboolean integer = GL_FALSE;
+ GET_CURRENT_CONTEXT(ctx);
GLenum format = GL_RGBA;
- if (!_mesa_is_no_error_enabled(ctx)) {
- const GLbitfield legalTypes = UNSIGNED_BYTE_BIT;
+ const GLbitfield legalTypes = UNSIGNED_BYTE_BIT;
- if (!validate_array_and_format(ctx, "glEdgeFlagPointer",
- VERT_ATTRIB_EDGEFLAG, legalTypes,
- 1, 1, 1, GL_UNSIGNED_BYTE, stride,
- GL_FALSE, integer, GL_FALSE, format, ptr,
- ctx->Array.VAO))
- return;
- }
+ if (!validate_array_and_format(ctx, "glEdgeFlagPointer",
+ ctx->Array.VAO, ctx->Array.ArrayBufferObj,
+ VERT_ATTRIB_EDGEFLAG, legalTypes,
+ 1, 1, 1, GL_UNSIGNED_BYTE, stride,
+ GL_FALSE, integer, GL_FALSE, format, ptr))
+ return;
- update_array(ctx, VERT_ATTRIB_EDGEFLAG, format, 1, 1, GL_UNSIGNED_BYTE,
+ update_array(ctx, ctx->Array.VAO, ctx->Array.ArrayBufferObj,
+ VERT_ATTRIB_EDGEFLAG, format, 1, 1, GL_UNSIGNED_BYTE,
stride, GL_FALSE, integer, GL_FALSE, ptr);
}
void GLAPIENTRY
-_mesa_PointSizePointerOES(GLenum type, GLsizei stride, const GLvoid *ptr)
+_mesa_VertexArrayEdgeFlagOffsetEXT(GLuint vaobj, GLuint buffer, GLsizei stride,
+ GLintptr offset)
{
+ /* this is the same type that glEdgeFlag uses */
+ const GLboolean integer = GL_FALSE;
GET_CURRENT_CONTEXT(ctx);
- FLUSH_VERTICES(ctx, 0);
-
GLenum format = GL_RGBA;
- if (!_mesa_is_no_error_enabled(ctx)) {
- if (ctx->API != API_OPENGLES) {
- _mesa_error(ctx, GL_INVALID_OPERATION,
- "glPointSizePointer(ES 1.x only)");
- return;
- }
+ const GLbitfield legalTypes = UNSIGNED_BYTE_BIT;
- const GLbitfield legalTypes = (FLOAT_BIT | FIXED_ES_BIT);
+ struct gl_vertex_array_object* vao;
+ struct gl_buffer_object* vbo;
- if (!validate_array_and_format(ctx, "glPointSizePointer",
- VERT_ATTRIB_POINT_SIZE, legalTypes,
- 1, 1, 1, type, stride, GL_FALSE, GL_FALSE,
- GL_FALSE, format, ptr, ctx->Array.VAO))
- return;
+ if (!_lookup_vao_and_vbo_dsa(ctx, vaobj, buffer, offset,
+ &vao, &vbo,
+ "glVertexArrayEdgeFlagOffsetEXT"))
+ return;
+
+ if (!validate_array_and_format(ctx, "glVertexArrayEdgeFlagOffsetEXT",
+ vao, vbo,
+ VERT_ATTRIB_EDGEFLAG, legalTypes,
+ 1, 1, 1, GL_UNSIGNED_BYTE, stride,
+ GL_FALSE, integer, GL_FALSE, format, (void*) offset))
+ return;
+
+ update_array(ctx, vao, vbo,
+ VERT_ATTRIB_EDGEFLAG, format, 1, 1, GL_UNSIGNED_BYTE,
+ stride, GL_FALSE, integer, GL_FALSE, (void*) offset);
+}
+
+
+void GLAPIENTRY
+_mesa_PointSizePointerOES_no_error(GLenum type, GLsizei stride,
+ const GLvoid *ptr)
+{
+ GET_CURRENT_CONTEXT(ctx);
+
+ update_array(ctx, ctx->Array.VAO, ctx->Array.ArrayBufferObj,
+ VERT_ATTRIB_POINT_SIZE, GL_RGBA, 1, 1, type, stride,
+ GL_FALSE, GL_FALSE, GL_FALSE, ptr);
+}
+
+
+void GLAPIENTRY
+_mesa_PointSizePointerOES(GLenum type, GLsizei stride, const GLvoid *ptr)
+{
+ GET_CURRENT_CONTEXT(ctx);
+
+ GLenum format = GL_RGBA;
+ if (ctx->API != API_OPENGLES) {
+ _mesa_error(ctx, GL_INVALID_OPERATION,
+ "glPointSizePointer(ES 1.x only)");
+ return;
}
- update_array(ctx, VERT_ATTRIB_POINT_SIZE, format, 1, 1, type, stride,
+ const GLbitfield legalTypes = (FLOAT_BIT | FIXED_ES_BIT);
+
+ if (!validate_array_and_format(ctx, "glPointSizePointer",
+ ctx->Array.VAO, ctx->Array.ArrayBufferObj,
+ VERT_ATTRIB_POINT_SIZE, legalTypes,
+ 1, 1, 1, type, stride, GL_FALSE, GL_FALSE,
+ GL_FALSE, format, ptr))
+ return;
+
+ update_array(ctx, ctx->Array.VAO, ctx->Array.ArrayBufferObj,
+ VERT_ATTRIB_POINT_SIZE, format, 1, 1, type, stride,
GL_FALSE, GL_FALSE, GL_FALSE, ptr);
}
+void GLAPIENTRY
+_mesa_VertexAttribPointer_no_error(GLuint index, GLint size, GLenum type,
+ GLboolean normalized,
+ GLsizei stride, const GLvoid *ptr)
+{
+ GET_CURRENT_CONTEXT(ctx);
+
+ GLenum format = get_array_format(ctx, BGRA_OR_4, &size);
+ update_array(ctx, ctx->Array.VAO, ctx->Array.ArrayBufferObj,
+ VERT_ATTRIB_GENERIC(index), format, BGRA_OR_4,
+ size, type, stride, normalized, GL_FALSE, GL_FALSE, ptr);
+}
+
+
/**
* Set a generic vertex attribute array.
* Note that these arrays DO NOT alias the conventional GL vertex arrays
GET_CURRENT_CONTEXT(ctx);
GLenum format = get_array_format(ctx, BGRA_OR_4, &size);
- if (!_mesa_is_no_error_enabled(ctx)) {
- if (index >= ctx->Const.Program[MESA_SHADER_VERTEX].MaxAttribs) {
- _mesa_error(ctx, GL_INVALID_VALUE, "glVertexAttribPointerARB(idx)");
- return;
- }
-
- const GLbitfield legalTypes = (BYTE_BIT | UNSIGNED_BYTE_BIT |
- SHORT_BIT | UNSIGNED_SHORT_BIT |
- INT_BIT | UNSIGNED_INT_BIT |
- HALF_BIT | FLOAT_BIT | DOUBLE_BIT |
- FIXED_ES_BIT | FIXED_GL_BIT |
- UNSIGNED_INT_2_10_10_10_REV_BIT |
- INT_2_10_10_10_REV_BIT |
- UNSIGNED_INT_10F_11F_11F_REV_BIT);
-
- if (!validate_array_and_format(ctx, "glVertexAttribPointer",
- VERT_ATTRIB_GENERIC(index), legalTypes,
- 1, BGRA_OR_4, size, type, stride,
- normalized, GL_FALSE, GL_FALSE, format,
- ptr, ctx->Array.VAO))
- return;
+ if (index >= ctx->Const.Program[MESA_SHADER_VERTEX].MaxAttribs) {
+ _mesa_error(ctx, GL_INVALID_VALUE, "glVertexAttribPointerARB(idx)");
+ return;
}
- update_array(ctx, VERT_ATTRIB_GENERIC(index), format, BGRA_OR_4,
+ const GLbitfield legalTypes = (BYTE_BIT | UNSIGNED_BYTE_BIT |
+ SHORT_BIT | UNSIGNED_SHORT_BIT |
+ INT_BIT | UNSIGNED_INT_BIT |
+ HALF_BIT | FLOAT_BIT | DOUBLE_BIT |
+ FIXED_ES_BIT | FIXED_GL_BIT |
+ UNSIGNED_INT_2_10_10_10_REV_BIT |
+ INT_2_10_10_10_REV_BIT |
+ UNSIGNED_INT_10F_11F_11F_REV_BIT);
+
+ if (!validate_array_and_format(ctx, "glVertexAttribPointer",
+ ctx->Array.VAO, ctx->Array.ArrayBufferObj,
+ VERT_ATTRIB_GENERIC(index), legalTypes,
+ 1, BGRA_OR_4, size, type, stride,
+ normalized, GL_FALSE, GL_FALSE, format, ptr))
+ return;
+
+ update_array(ctx, ctx->Array.VAO, ctx->Array.ArrayBufferObj,
+ VERT_ATTRIB_GENERIC(index), format, BGRA_OR_4,
size, type, stride, normalized, GL_FALSE, GL_FALSE, ptr);
}
+void GLAPIENTRY
+_mesa_VertexArrayVertexAttribOffsetEXT(GLuint vaobj, GLuint buffer, GLuint index, GLint size,
+ GLenum type, GLboolean normalized,
+ GLsizei stride, GLintptr offset)
+{
+ GET_CURRENT_CONTEXT(ctx);
+ GLenum format = get_array_format(ctx, BGRA_OR_4, &size);
+ struct gl_vertex_array_object* vao;
+ struct gl_buffer_object* vbo;
+
+ if (!_lookup_vao_and_vbo_dsa(ctx, vaobj, buffer, offset,
+ &vao, &vbo,
+ "glVertexArrayVertexAttribOffsetEXT"))
+ return;
+
+ if (index >= ctx->Const.Program[MESA_SHADER_VERTEX].MaxAttribs) {
+ _mesa_error(ctx, GL_INVALID_VALUE, "glVertexArrayVertexAttribOffsetEXT(idx)");
+ return;
+ }
+
+ const GLbitfield legalTypes = (BYTE_BIT | UNSIGNED_BYTE_BIT |
+ SHORT_BIT | UNSIGNED_SHORT_BIT |
+ INT_BIT | UNSIGNED_INT_BIT |
+ HALF_BIT | FLOAT_BIT | DOUBLE_BIT |
+ FIXED_ES_BIT | FIXED_GL_BIT |
+ UNSIGNED_INT_2_10_10_10_REV_BIT |
+ INT_2_10_10_10_REV_BIT |
+ UNSIGNED_INT_10F_11F_11F_REV_BIT);
+
+ if (!validate_array_and_format(ctx, "glVertexArrayVertexAttribOffsetEXT",
+ vao, vbo,
+ VERT_ATTRIB_GENERIC(index), legalTypes,
+ 1, BGRA_OR_4, size, type, stride,
+ normalized, GL_FALSE, GL_FALSE, format, (void*) offset))
+ return;
+
+ update_array(ctx, vao, vbo,
+ VERT_ATTRIB_GENERIC(index), format, BGRA_OR_4,
+ size, type, stride, normalized, GL_FALSE, GL_FALSE, (void*) offset);
+}
+
+
+void GLAPIENTRY
+_mesa_VertexArrayVertexAttribLOffsetEXT(GLuint vaobj, GLuint buffer, GLuint index, GLint size,
+ GLenum type, GLsizei stride, GLintptr offset)
+{
+ GET_CURRENT_CONTEXT(ctx);
+ GLenum format = GL_RGBA;
+ struct gl_vertex_array_object* vao;
+ struct gl_buffer_object* vbo;
+
+ if (!_lookup_vao_and_vbo_dsa(ctx, vaobj, buffer, offset,
+ &vao, &vbo,
+ "glVertexArrayVertexAttribLOffsetEXT"))
+ return;
+
+ if (index >= ctx->Const.Program[MESA_SHADER_VERTEX].MaxAttribs) {
+ _mesa_error(ctx, GL_INVALID_VALUE, "glVertexArrayVertexAttribLOffsetEXT(idx)");
+ return;
+ }
+
+ const GLbitfield legalTypes = DOUBLE_BIT;
+
+ if (!validate_array_and_format(ctx, "glVertexArrayVertexAttribLOffsetEXT",
+ vao, vbo,
+ VERT_ATTRIB_GENERIC(index), legalTypes,
+ 1, 4, size, type, stride,
+ GL_FALSE, GL_FALSE, GL_TRUE, format, (void*) offset))
+ return;
+
+ update_array(ctx, vao, vbo,
+ VERT_ATTRIB_GENERIC(index), format, 4,
+ size, type, stride, GL_FALSE, GL_FALSE, GL_TRUE, (void*) offset);
+}
+
+
+void GLAPIENTRY
+_mesa_VertexAttribIPointer_no_error(GLuint index, GLint size, GLenum type,
+ GLsizei stride, const GLvoid *ptr)
+{
+ const GLboolean normalized = GL_FALSE;
+ const GLboolean integer = GL_TRUE;
+ GET_CURRENT_CONTEXT(ctx);
+
+ update_array(ctx, ctx->Array.VAO, ctx->Array.ArrayBufferObj,
+ VERT_ATTRIB_GENERIC(index), GL_RGBA, 4, size, type,
+ stride, normalized, integer, GL_FALSE, ptr);
+}
+
+
/**
* GL_EXT_gpu_shader4 / GL 3.0.
* Set an integer-valued vertex attribute array.
* (position, normal, color, fog, texcoord, etc).
*/
void GLAPIENTRY
-_mesa_VertexAttribIPointer(GLuint index, GLint size, GLenum type,
- GLsizei stride, const GLvoid *ptr)
+_mesa_VertexAttribIPointer(GLuint index, GLint size, GLenum type,
+ GLsizei stride, const GLvoid *ptr)
+{
+ const GLboolean normalized = GL_FALSE;
+ const GLboolean integer = GL_TRUE;
+ GET_CURRENT_CONTEXT(ctx);
+
+ GLenum format = GL_RGBA;
+ if (index >= ctx->Const.Program[MESA_SHADER_VERTEX].MaxAttribs) {
+ _mesa_error(ctx, GL_INVALID_VALUE, "glVertexAttribIPointer(index)");
+ return;
+ }
+
+ const GLbitfield legalTypes = (BYTE_BIT | UNSIGNED_BYTE_BIT |
+ SHORT_BIT | UNSIGNED_SHORT_BIT |
+ INT_BIT | UNSIGNED_INT_BIT);
+
+ if (!validate_array_and_format(ctx, "glVertexAttribIPointer",
+ ctx->Array.VAO, ctx->Array.ArrayBufferObj,
+ VERT_ATTRIB_GENERIC(index), legalTypes,
+ 1, 4, size, type, stride,
+ normalized, integer, GL_FALSE, format, ptr))
+ return;
+
+ update_array(ctx, ctx->Array.VAO, ctx->Array.ArrayBufferObj,
+ VERT_ATTRIB_GENERIC(index), format, 4, size, type,
+ stride, normalized, integer, GL_FALSE, ptr);
+}
+
+
+void GLAPIENTRY
+_mesa_VertexAttribLPointer_no_error(GLuint index, GLint size, GLenum type,
+ GLsizei stride, const GLvoid *ptr)
+{
+ GET_CURRENT_CONTEXT(ctx);
+
+ update_array(ctx, ctx->Array.VAO, ctx->Array.ArrayBufferObj,
+ VERT_ATTRIB_GENERIC(index), GL_RGBA, 4, size, type,
+ stride, GL_FALSE, GL_FALSE, GL_TRUE, ptr);
+}
+
+
+void GLAPIENTRY
+_mesa_VertexArrayVertexAttribIOffsetEXT(GLuint vaobj, GLuint buffer, GLuint index, GLint size,
+ GLenum type, GLsizei stride, GLintptr offset)
{
const GLboolean normalized = GL_FALSE;
const GLboolean integer = GL_TRUE;
GET_CURRENT_CONTEXT(ctx);
-
GLenum format = GL_RGBA;
- if (!_mesa_is_no_error_enabled(ctx)) {
- if (index >= ctx->Const.Program[MESA_SHADER_VERTEX].MaxAttribs) {
- _mesa_error(ctx, GL_INVALID_VALUE, "glVertexAttribIPointer(index)");
- return;
- }
- const GLbitfield legalTypes = (BYTE_BIT | UNSIGNED_BYTE_BIT |
- SHORT_BIT | UNSIGNED_SHORT_BIT |
- INT_BIT | UNSIGNED_INT_BIT);
+ struct gl_vertex_array_object* vao;
+ struct gl_buffer_object* vbo;
- if (!validate_array_and_format(ctx, "glVertexAttribIPointer",
- VERT_ATTRIB_GENERIC(index), legalTypes,
- 1, 4, size, type, stride,
- normalized, integer, GL_FALSE, format,
- ptr, ctx->Array.VAO))
- return;
+ if (!_lookup_vao_and_vbo_dsa(ctx, vaobj, buffer, offset,
+ &vao, &vbo,
+ "glVertexArrayVertexAttribIOffsetEXT"))
+ return;
+
+ if (index >= ctx->Const.Program[MESA_SHADER_VERTEX].MaxAttribs) {
+ _mesa_error(ctx, GL_INVALID_VALUE, "glVertexArrayVertexAttribIOffsetEXT(index)");
+ return;
}
- update_array(ctx, VERT_ATTRIB_GENERIC(index), format, 4, size, type,
- stride, normalized, integer, GL_FALSE, ptr);
+ const GLbitfield legalTypes = (BYTE_BIT | UNSIGNED_BYTE_BIT |
+ SHORT_BIT | UNSIGNED_SHORT_BIT |
+ INT_BIT | UNSIGNED_INT_BIT);
+
+ if (!validate_array_and_format(ctx, "glVertexArrayVertexAttribIOffsetEXT",
+ vao, vbo,
+ VERT_ATTRIB_GENERIC(index), legalTypes,
+ 1, 4, size, type, stride,
+ normalized, integer, GL_FALSE, format, (void*) offset))
+ return;
+
+ update_array(ctx, vao, vbo,
+ VERT_ATTRIB_GENERIC(index), format, 4, size, type,
+ stride, normalized, integer, GL_FALSE, (void*) offset);
}
+
void GLAPIENTRY
_mesa_VertexAttribLPointer(GLuint index, GLint size, GLenum type,
GLsizei stride, const GLvoid *ptr)
GET_CURRENT_CONTEXT(ctx);
GLenum format = GL_RGBA;
- if (!_mesa_is_no_error_enabled(ctx)) {
- if (index >= ctx->Const.Program[MESA_SHADER_VERTEX].MaxAttribs) {
- _mesa_error(ctx, GL_INVALID_VALUE, "glVertexAttribLPointer(index)");
- return;
- }
+ if (index >= ctx->Const.Program[MESA_SHADER_VERTEX].MaxAttribs) {
+ _mesa_error(ctx, GL_INVALID_VALUE, "glVertexAttribLPointer(index)");
+ return;
+ }
- const GLbitfield legalTypes = DOUBLE_BIT;
+ const GLbitfield legalTypes = DOUBLE_BIT;
- if (!validate_array_and_format(ctx, "glVertexAttribLPointer",
- VERT_ATTRIB_GENERIC(index), legalTypes,
- 1, 4, size, type, stride,
- GL_FALSE, GL_FALSE, GL_TRUE, format,
- ptr, ctx->Array.VAO))
- return;
- }
+ if (!validate_array_and_format(ctx, "glVertexAttribLPointer",
+ ctx->Array.VAO, ctx->Array.ArrayBufferObj,
+ VERT_ATTRIB_GENERIC(index), legalTypes,
+ 1, 4, size, type, stride,
+ GL_FALSE, GL_FALSE, GL_TRUE, format, ptr))
+ return;
- update_array(ctx, VERT_ATTRIB_GENERIC(index), format, 4, size, type,
+ update_array(ctx, ctx->Array.VAO, ctx->Array.ArrayBufferObj,
+ VERT_ATTRIB_GENERIC(index), format, 4, size, type,
stride, GL_FALSE, GL_FALSE, GL_TRUE, ptr);
}
void
-_mesa_enable_vertex_array_attrib(struct gl_context *ctx,
- struct gl_vertex_array_object *vao,
- unsigned attrib)
+_mesa_enable_vertex_array_attribs(struct gl_context *ctx,
+ struct gl_vertex_array_object *vao,
+ GLbitfield attrib_bits)
{
- assert(attrib < ARRAY_SIZE(vao->VertexAttrib));
+ assert((attrib_bits & ~VERT_BIT_ALL) == 0);
+ assert(!vao->SharedAndImmutable);
- if (!vao->VertexAttrib[attrib].Enabled) {
+ /* Only work on bits that are disabled */
+ attrib_bits &= ~vao->Enabled;
+ if (attrib_bits) {
/* was disabled, now being enabled */
- FLUSH_VERTICES(ctx, _NEW_ARRAY);
- vao->VertexAttrib[attrib].Enabled = GL_TRUE;
- vao->_Enabled |= VERT_BIT(attrib);
- vao->NewArrays |= VERT_BIT(attrib);
+ vao->Enabled |= attrib_bits;
+ vao->NewArrays |= attrib_bits;
+
+ /* Update the map mode if needed */
+ if (attrib_bits & (VERT_BIT_POS|VERT_BIT_GENERIC0))
+ update_attribute_map_mode(ctx, vao);
}
}
}
+void GLAPIENTRY
+_mesa_EnableVertexAttribArray_no_error(GLuint index)
+{
+ GET_CURRENT_CONTEXT(ctx);
+ _mesa_enable_vertex_array_attrib(ctx, ctx->Array.VAO,
+ VERT_ATTRIB_GENERIC(index));
+}
+
+
void GLAPIENTRY
_mesa_EnableVertexArrayAttrib(GLuint vaobj, GLuint index)
{
* [compatibility profile: zero or] the name of an existing vertex
* array object."
*/
- vao = _mesa_lookup_vao_err(ctx, vaobj, "glEnableVertexArrayAttrib");
+ vao = _mesa_lookup_vao_err(ctx, vaobj, false, "glEnableVertexArrayAttrib");
if (!vao)
return;
enable_vertex_array_attrib(ctx, vao, index, "glEnableVertexArrayAttrib");
}
-
-static void
-disable_vertex_array_attrib(struct gl_context *ctx,
- struct gl_vertex_array_object *vao,
- GLuint index,
- const char *func)
+void GLAPIENTRY
+_mesa_EnableVertexArrayAttribEXT(GLuint vaobj, GLuint index)
{
- if (index >= ctx->Const.Program[MESA_SHADER_VERTEX].MaxAttribs) {
- _mesa_error(ctx, GL_INVALID_VALUE, "%s(index)", func);
+ GET_CURRENT_CONTEXT(ctx);
+ struct gl_vertex_array_object* vao = _mesa_lookup_vao_err(ctx, vaobj,
+ true,
+ "glEnableVertexArrayAttribEXT");
+ if (!vao)
return;
- }
- assert(VERT_ATTRIB_GENERIC(index) < ARRAY_SIZE(vao->VertexAttrib));
+ enable_vertex_array_attrib(ctx, vao, index, "glEnableVertexArrayAttribEXT");
+}
- if (vao->VertexAttrib[VERT_ATTRIB_GENERIC(index)].Enabled) {
+
+void GLAPIENTRY
+_mesa_EnableVertexArrayAttrib_no_error(GLuint vaobj, GLuint index)
+{
+ GET_CURRENT_CONTEXT(ctx);
+ struct gl_vertex_array_object *vao = _mesa_lookup_vao(ctx, vaobj);
+ _mesa_enable_vertex_array_attrib(ctx, vao, VERT_ATTRIB_GENERIC(index));
+}
+
+
+void
+_mesa_disable_vertex_array_attribs(struct gl_context *ctx,
+ struct gl_vertex_array_object *vao,
+ GLbitfield attrib_bits)
+{
+ assert((attrib_bits & ~VERT_BIT_ALL) == 0);
+ assert(!vao->SharedAndImmutable);
+
+ /* Only work on bits that are enabled */
+ attrib_bits &= vao->Enabled;
+ if (attrib_bits) {
/* was enabled, now being disabled */
- FLUSH_VERTICES(ctx, _NEW_ARRAY);
- vao->VertexAttrib[VERT_ATTRIB_GENERIC(index)].Enabled = GL_FALSE;
- vao->_Enabled &= ~VERT_BIT_GENERIC(index);
- vao->NewArrays |= VERT_BIT_GENERIC(index);
+ vao->Enabled &= ~attrib_bits;
+ vao->NewArrays |= attrib_bits;
+
+ /* Update the map mode if needed */
+ if (attrib_bits & (VERT_BIT_POS|VERT_BIT_GENERIC0))
+ update_attribute_map_mode(ctx, vao);
}
}
_mesa_DisableVertexAttribArray(GLuint index)
{
GET_CURRENT_CONTEXT(ctx);
- disable_vertex_array_attrib(ctx, ctx->Array.VAO, index,
- "glDisableVertexAttribArray");
+
+ if (index >= ctx->Const.Program[MESA_SHADER_VERTEX].MaxAttribs) {
+ _mesa_error(ctx, GL_INVALID_VALUE, "glDisableVertexAttribArray(index)");
+ return;
+ }
+
+ const gl_vert_attrib attrib = VERT_ATTRIB_GENERIC(index);
+ _mesa_disable_vertex_array_attrib(ctx, ctx->Array.VAO, attrib);
+}
+
+
+void GLAPIENTRY
+_mesa_DisableVertexAttribArray_no_error(GLuint index)
+{
+ GET_CURRENT_CONTEXT(ctx);
+ const gl_vert_attrib attrib = VERT_ATTRIB_GENERIC(index);
+ _mesa_disable_vertex_array_attrib(ctx, ctx->Array.VAO, attrib);
}
* [compatibility profile: zero or] the name of an existing vertex
* array object."
*/
- vao = _mesa_lookup_vao_err(ctx, vaobj, "glDisableVertexArrayAttrib");
+ vao = _mesa_lookup_vao_err(ctx, vaobj, false, "glDisableVertexArrayAttrib");
+ if (!vao)
+ return;
+
+ if (index >= ctx->Const.Program[MESA_SHADER_VERTEX].MaxAttribs) {
+ _mesa_error(ctx, GL_INVALID_VALUE, "glDisableVertexArrayAttrib(index)");
+ return;
+ }
+
+ const gl_vert_attrib attrib = VERT_ATTRIB_GENERIC(index);
+ _mesa_disable_vertex_array_attrib(ctx, vao, attrib);
+}
+
+void GLAPIENTRY
+_mesa_DisableVertexArrayAttribEXT(GLuint vaobj, GLuint index)
+{
+ GET_CURRENT_CONTEXT(ctx);
+ struct gl_vertex_array_object* vao = _mesa_lookup_vao_err(ctx, vaobj,
+ true,
+ "glEnableVertexArrayAttribEXT");
if (!vao)
return;
- disable_vertex_array_attrib(ctx, vao, index, "glDisableVertexArrayAttrib");
+ if (index >= ctx->Const.Program[MESA_SHADER_VERTEX].MaxAttribs) {
+ _mesa_error(ctx, GL_INVALID_VALUE, "glDisableVertexArrayAttrib(index)");
+ return;
+ }
+
+ const gl_vert_attrib attrib = VERT_ATTRIB_GENERIC(index);
+ _mesa_disable_vertex_array_attrib(ctx, vao, attrib);
+}
+
+
+void GLAPIENTRY
+_mesa_DisableVertexArrayAttrib_no_error(GLuint vaobj, GLuint index)
+{
+ GET_CURRENT_CONTEXT(ctx);
+ struct gl_vertex_array_object *vao = _mesa_lookup_vao(ctx, vaobj);
+ const gl_vert_attrib attrib = VERT_ATTRIB_GENERIC(index);
+ _mesa_disable_vertex_array_attrib(ctx, vao, attrib);
}
switch (pname) {
case GL_VERTEX_ATTRIB_ARRAY_ENABLED_ARB:
- return array->Enabled;
+ return !!(vao->Enabled & VERT_BIT_GENERIC(index));
case GL_VERTEX_ATTRIB_ARRAY_SIZE_ARB:
- return (array->Format == GL_BGRA) ? GL_BGRA : array->Size;
+ return (array->Format.Format == GL_BGRA) ? GL_BGRA : array->Format.Size;
case GL_VERTEX_ATTRIB_ARRAY_STRIDE_ARB:
return array->Stride;
case GL_VERTEX_ATTRIB_ARRAY_TYPE_ARB:
- return array->Type;
+ return array->Format.Type;
case GL_VERTEX_ATTRIB_ARRAY_NORMALIZED_ARB:
- return array->Normalized;
+ return array->Format.Normalized;
case GL_VERTEX_ATTRIB_ARRAY_BUFFER_BINDING_ARB:
return vao->BufferBinding[array->BufferBindingIndex].BufferObj->Name;
case GL_VERTEX_ATTRIB_ARRAY_INTEGER:
if ((_mesa_is_desktop_gl(ctx)
&& (ctx->Version >= 30 || ctx->Extensions.EXT_gpu_shader4))
|| _mesa_is_gles3(ctx)) {
- return array->Integer;
+ return array->Format.Integer;
}
goto error;
case GL_VERTEX_ATTRIB_ARRAY_LONG:
if (_mesa_is_desktop_gl(ctx)) {
- return array->Doubles;
+ return array->Format.Doubles;
}
goto error;
case GL_VERTEX_ATTRIB_ARRAY_DIVISOR_ARB:
}
}
+void GLAPIENTRY
+_mesa_GetVertexAttribLui64vARB(GLuint index, GLenum pname, GLuint64EXT *params)
+{
+ GET_CURRENT_CONTEXT(ctx);
+
+ if (pname == GL_CURRENT_VERTEX_ATTRIB_ARB) {
+ const GLuint64 *v =
+ (const GLuint64 *)get_current_attrib(ctx, index,
+ "glGetVertexAttribLui64vARB");
+ if (v != NULL) {
+ params[0] = v[0];
+ params[1] = v[1];
+ params[2] = v[2];
+ params[3] = v[3];
+ }
+ }
+ else {
+ params[0] = (GLuint64) get_vertex_array_attrib(ctx, ctx->Array.VAO,
+ index, pname,
+ "glGetVertexAttribLui64vARB");
+ }
+}
+
/** GL 3.0 */
void GLAPIENTRY
* [compatibility profile: zero or] the name of an existing
* vertex array object."
*/
- vao = _mesa_lookup_vao_err(ctx, vaobj, "glGetVertexArrayIndexediv");
+ vao = _mesa_lookup_vao_err(ctx, vaobj, false, "glGetVertexArrayIndexediv");
if (!vao)
return;
* [compatibility profile: zero or] the name of an existing
* vertex array object."
*/
- vao = _mesa_lookup_vao_err(ctx, vaobj, "glGetVertexArrayIndexed64iv");
+ vao = _mesa_lookup_vao_err(ctx, vaobj, false, "glGetVertexArrayIndexed64iv");
if (!vao)
return;
}
+void GLAPIENTRY
+_mesa_MultiTexCoordPointerEXT(GLenum texunit, GLint size, GLenum type,
+ GLsizei stride, const GLvoid *ptr)
+{
+ GET_CURRENT_CONTEXT(ctx);
+ const GLint sizeMin = 1;
+ const GLuint unit = texunit - GL_TEXTURE0;
+
+ GLenum format = GL_RGBA;
+ const GLbitfield legalTypes = (SHORT_BIT | INT_BIT |
+ HALF_BIT | FLOAT_BIT | DOUBLE_BIT |
+ UNSIGNED_INT_2_10_10_10_REV_BIT |
+ INT_2_10_10_10_REV_BIT);
+
+ if (!validate_array_and_format(ctx, "glMultiTexCoordPointerEXT",
+ ctx->Array.VAO, ctx->Array.ArrayBufferObj,
+ VERT_ATTRIB_TEX(unit), legalTypes,
+ sizeMin, 4, size, type, stride,
+ GL_FALSE, GL_FALSE, GL_FALSE, format, ptr))
+ return;
+
+ update_array(ctx, ctx->Array.VAO, ctx->Array.ArrayBufferObj,
+ VERT_ATTRIB_TEX(unit), format, 4, size, type,
+ stride, GL_FALSE, GL_FALSE, GL_FALSE, ptr);
+}
+
+
void GLAPIENTRY
_mesa_EdgeFlagPointerEXT(GLsizei stride, GLsizei count, const GLboolean *ptr)
{
GLint defstride; /* default stride */
GLint c, f;
- FLUSH_VERTICES(ctx, 0);
-
f = sizeof(GLfloat);
c = f * ((4 * sizeof(GLubyte) + (f - 1)) / f);
{
GET_CURRENT_CONTEXT(ctx);
- FLUSH_VERTICES(ctx, 0);
-
if (MESA_VERBOSE & VERBOSE_API)
_mesa_debug(ctx, "glLockArrays %d %d\n", first, count);
ctx->Array.LockFirst = first;
ctx->Array.LockCount = count;
-
- ctx->NewState |= _NEW_ARRAY;
}
{
GET_CURRENT_CONTEXT(ctx);
- FLUSH_VERTICES(ctx, 0);
-
if (MESA_VERBOSE & VERBOSE_API)
_mesa_debug(ctx, "glUnlockArrays\n");
ctx->Array.LockFirst = 0;
ctx->Array.LockCount = 0;
- ctx->NewState |= _NEW_ARRAY;
}
-/* GL_IBM_multimode_draw_arrays */
-void GLAPIENTRY
-_mesa_MultiModeDrawArraysIBM( const GLenum * mode, const GLint * first,
- const GLsizei * count,
- GLsizei primcount, GLint modestride )
+static void
+primitive_restart_index(struct gl_context *ctx, GLuint index)
{
- GET_CURRENT_CONTEXT(ctx);
- GLint i;
-
- FLUSH_VERTICES(ctx, 0);
-
- for ( i = 0 ; i < primcount ; i++ ) {
- if ( count[i] > 0 ) {
- GLenum m = *((GLenum *) ((GLubyte *) mode + i * modestride));
- CALL_DrawArrays(ctx->CurrentServerDispatch, ( m, first[i], count[i] ));
- }
- }
+ ctx->Array.RestartIndex = index;
}
-/* GL_IBM_multimode_draw_arrays */
+/**
+ * GL_NV_primitive_restart and GL 3.1
+ */
void GLAPIENTRY
-_mesa_MultiModeDrawElementsIBM( const GLenum * mode, const GLsizei * count,
- GLenum type, const GLvoid * const * indices,
- GLsizei primcount, GLint modestride )
+_mesa_PrimitiveRestartIndex_no_error(GLuint index)
{
GET_CURRENT_CONTEXT(ctx);
- GLint i;
-
- FLUSH_VERTICES(ctx, 0);
-
- /* XXX not sure about ARB_vertex_buffer_object handling here */
-
- for ( i = 0 ; i < primcount ; i++ ) {
- if ( count[i] > 0 ) {
- GLenum m = *((GLenum *) ((GLubyte *) mode + i * modestride));
- CALL_DrawElements(ctx->CurrentServerDispatch, ( m, count[i], type,
- indices[i] ));
- }
- }
+ primitive_restart_index(ctx, index);
}
-/**
- * GL_NV_primitive_restart and GL 3.1
- */
void GLAPIENTRY
_mesa_PrimitiveRestartIndex(GLuint index)
{
return;
}
- if (ctx->Array.RestartIndex != index) {
- FLUSH_VERTICES(ctx, _NEW_TRANSFORM);
- ctx->Array.RestartIndex = index;
- }
+ primitive_restart_index(ctx, index);
+}
+
+
+void GLAPIENTRY
+_mesa_VertexAttribDivisor_no_error(GLuint index, GLuint divisor)
+{
+ GET_CURRENT_CONTEXT(ctx);
+
+ const gl_vert_attrib genericIndex = VERT_ATTRIB_GENERIC(index);
+ struct gl_vertex_array_object * const vao = ctx->Array.VAO;
+
+ assert(genericIndex < ARRAY_SIZE(vao->VertexAttrib));
+
+ /* The ARB_vertex_attrib_binding spec says:
+ *
+ * "The command
+ *
+ * void VertexAttribDivisor(uint index, uint divisor);
+ *
+ * is equivalent to (assuming no errors are generated):
+ *
+ * VertexAttribBinding(index, index);
+ * VertexBindingDivisor(index, divisor);"
+ */
+ _mesa_vertex_attrib_binding(ctx, vao, genericIndex, genericIndex);
+ vertex_binding_divisor(ctx, vao, genericIndex, divisor);
}
{
GET_CURRENT_CONTEXT(ctx);
- const GLuint genericIndex = VERT_ATTRIB_GENERIC(index);
+ const gl_vert_attrib genericIndex = VERT_ATTRIB_GENERIC(index);
struct gl_vertex_array_object * const vao = ctx->Array.VAO;
if (!ctx->Extensions.ARB_instanced_arrays) {
}
if (index >= ctx->Const.Program[MESA_SHADER_VERTEX].MaxAttribs) {
- _mesa_error(ctx, GL_INVALID_VALUE, "glVertexAttribDivisor(index = %u)",
- index);
+ _mesa_error(ctx, GL_INVALID_VALUE,
+ "glVertexAttribDivisor(index = %u)", index);
return;
}
* VertexAttribBinding(index, index);
* VertexBindingDivisor(index, divisor);"
*/
- vertex_attrib_binding(ctx, vao, genericIndex, genericIndex);
+ _mesa_vertex_attrib_binding(ctx, vao, genericIndex, genericIndex);
vertex_binding_divisor(ctx, vao, genericIndex, divisor);
}
-unsigned
-_mesa_primitive_restart_index(const struct gl_context *ctx, GLenum ib_type)
-{
- /* From the OpenGL 4.3 core specification, page 302:
- * "If both PRIMITIVE_RESTART and PRIMITIVE_RESTART_FIXED_INDEX are
- * enabled, the index value determined by PRIMITIVE_RESTART_FIXED_INDEX
- * is used."
- */
- if (ctx->Array.PrimitiveRestartFixedIndex) {
- switch (ib_type) {
- case GL_UNSIGNED_BYTE:
- return 0xff;
- case GL_UNSIGNED_SHORT:
- return 0xffff;
- case GL_UNSIGNED_INT:
- return 0xffffffff;
- default:
- assert(!"_mesa_primitive_restart_index: Invalid index buffer type.");
- }
- }
-
- return ctx->Array.RestartIndex;
-}
-
-
-/**
- * GL_ARB_vertex_attrib_binding
- */
-static void
+static ALWAYS_INLINE void
vertex_array_vertex_buffer(struct gl_context *ctx,
struct gl_vertex_array_object *vao,
GLuint bindingIndex, GLuint buffer, GLintptr offset,
- GLsizei stride, const char *func)
+ GLsizei stride, bool no_error, const char *func)
{
struct gl_buffer_object *vbo;
-
- ASSERT_OUTSIDE_BEGIN_END(ctx);
-
- /* The ARB_vertex_attrib_binding spec says:
- *
- * "An INVALID_VALUE error is generated if <bindingindex> is greater than
- * the value of MAX_VERTEX_ATTRIB_BINDINGS."
- */
- if (bindingIndex >= ctx->Const.MaxVertexAttribBindings) {
- _mesa_error(ctx, GL_INVALID_VALUE,
- "%s(bindingindex=%u > "
- "GL_MAX_VERTEX_ATTRIB_BINDINGS)",
- func, bindingIndex);
- return;
- }
-
- /* The ARB_vertex_attrib_binding spec says:
- *
- * "The error INVALID_VALUE is generated if <stride> or <offset>
- * are negative."
- */
- if (offset < 0) {
- _mesa_error(ctx, GL_INVALID_VALUE,
- "%s(offset=%" PRId64 " < 0)",
- func, (int64_t) offset);
- return;
- }
-
- if (stride < 0) {
- _mesa_error(ctx, GL_INVALID_VALUE,
- "%s(stride=%d < 0)", func, stride);
- return;
- }
-
- if (((ctx->API == API_OPENGL_CORE && ctx->Version >= 44) || _mesa_is_gles31(ctx)) &&
- stride > ctx->Const.MaxVertexAttribStride) {
- _mesa_error(ctx, GL_INVALID_VALUE, "%s(stride=%d > "
- "GL_MAX_VERTEX_ATTRIB_STRIDE)", func, stride);
- return;
- }
-
if (buffer ==
vao->BufferBinding[VERT_ATTRIB_GENERIC(bindingIndex)].BufferObj->Name) {
vbo = vao->BufferBinding[VERT_ATTRIB_GENERIC(bindingIndex)].BufferObj;
} else if (buffer != 0) {
vbo = _mesa_lookup_bufferobj(ctx, buffer);
- if (!vbo && _mesa_is_gles31(ctx)) {
+ if (!no_error && !vbo && _mesa_is_gles31(ctx)) {
_mesa_error(ctx, GL_INVALID_OPERATION, "%s(non-gen name)", func);
return;
}
vbo = ctx->Shared->NullBufferObj;
}
- _mesa_bind_vertex_buffer(ctx, vao, VERT_ATTRIB_GENERIC(bindingIndex),
- vbo, offset, stride);
+ _mesa_bind_vertex_buffer(ctx, vao, VERT_ATTRIB_GENERIC(bindingIndex),
+ vbo, offset, stride);
+}
+
+
+/**
+ * GL_ARB_vertex_attrib_binding
+ */
+static void
+vertex_array_vertex_buffer_err(struct gl_context *ctx,
+ struct gl_vertex_array_object *vao,
+ GLuint bindingIndex, GLuint buffer,
+ GLintptr offset, GLsizei stride,
+ const char *func)
+{
+ ASSERT_OUTSIDE_BEGIN_END(ctx);
+
+ /* The ARB_vertex_attrib_binding spec says:
+ *
+ * "An INVALID_VALUE error is generated if <bindingindex> is greater than
+ * the value of MAX_VERTEX_ATTRIB_BINDINGS."
+ */
+ if (bindingIndex >= ctx->Const.MaxVertexAttribBindings) {
+ _mesa_error(ctx, GL_INVALID_VALUE,
+ "%s(bindingindex=%u > "
+ "GL_MAX_VERTEX_ATTRIB_BINDINGS)",
+ func, bindingIndex);
+ return;
+ }
+
+ /* The ARB_vertex_attrib_binding spec says:
+ *
+ * "The error INVALID_VALUE is generated if <stride> or <offset>
+ * are negative."
+ */
+ if (offset < 0) {
+ _mesa_error(ctx, GL_INVALID_VALUE,
+ "%s(offset=%" PRId64 " < 0)",
+ func, (int64_t) offset);
+ return;
+ }
+
+ if (stride < 0) {
+ _mesa_error(ctx, GL_INVALID_VALUE,
+ "%s(stride=%d < 0)", func, stride);
+ return;
+ }
+
+ if (((_mesa_is_desktop_gl(ctx) && ctx->Version >= 44) || _mesa_is_gles31(ctx)) &&
+ stride > ctx->Const.MaxVertexAttribStride) {
+ _mesa_error(ctx, GL_INVALID_VALUE, "%s(stride=%d > "
+ "GL_MAX_VERTEX_ATTRIB_STRIDE)", func, stride);
+ return;
+ }
+
+ vertex_array_vertex_buffer(ctx, vao, bindingIndex, buffer, offset,
+ stride, false, func);
+}
+
+
+void GLAPIENTRY
+_mesa_BindVertexBuffer_no_error(GLuint bindingIndex, GLuint buffer,
+ GLintptr offset, GLsizei stride)
+{
+ GET_CURRENT_CONTEXT(ctx);
+ vertex_array_vertex_buffer(ctx, ctx->Array.VAO, bindingIndex,
+ buffer, offset, stride, true,
+ "glBindVertexBuffer");
}
return;
}
- vertex_array_vertex_buffer(ctx, ctx->Array.VAO, bindingIndex,
- buffer, offset, stride, "glBindVertexBuffer");
+ vertex_array_vertex_buffer_err(ctx, ctx->Array.VAO, bindingIndex,
+ buffer, offset, stride,
+ "glBindVertexBuffer");
+}
+
+
+void GLAPIENTRY
+_mesa_VertexArrayVertexBuffer_no_error(GLuint vaobj, GLuint bindingIndex,
+ GLuint buffer, GLintptr offset,
+ GLsizei stride)
+{
+ GET_CURRENT_CONTEXT(ctx);
+
+ struct gl_vertex_array_object *vao = _mesa_lookup_vao(ctx, vaobj);
+ vertex_array_vertex_buffer(ctx, vao, bindingIndex, buffer, offset,
+ stride, true, "glVertexArrayVertexBuffer");
}
* if <vaobj> is not [compatibility profile: zero or] the name of an
* existing vertex array object."
*/
- vao = _mesa_lookup_vao_err(ctx, vaobj, "glVertexArrayVertexBuffer");
+ vao = _mesa_lookup_vao_err(ctx, vaobj, false, "glVertexArrayVertexBuffer");
if (!vao)
return;
- vertex_array_vertex_buffer(ctx, vao, bindingIndex,
- buffer, offset, stride,
- "glVertexArrayVertexBuffer");
+ vertex_array_vertex_buffer_err(ctx, vao, bindingIndex, buffer, offset,
+ stride, "glVertexArrayVertexBuffer");
}
-static void
+static ALWAYS_INLINE void
vertex_array_vertex_buffers(struct gl_context *ctx,
struct gl_vertex_array_object *vao,
GLuint first, GLsizei count, const GLuint *buffers,
const GLintptr *offsets, const GLsizei *strides,
- const char *func)
+ bool no_error, const char *func)
{
- GLuint i;
-
- ASSERT_OUTSIDE_BEGIN_END(ctx);
-
- /* The ARB_multi_bind spec says:
- *
- * "An INVALID_OPERATION error is generated if <first> + <count>
- * is greater than the value of MAX_VERTEX_ATTRIB_BINDINGS."
- */
- if (first + count > ctx->Const.MaxVertexAttribBindings) {
- _mesa_error(ctx, GL_INVALID_OPERATION,
- "%s(first=%u + count=%d > the value of "
- "GL_MAX_VERTEX_ATTRIB_BINDINGS=%u)",
- func, first, count, ctx->Const.MaxVertexAttribBindings);
- return;
- }
+ GLint i;
if (!buffers) {
/**
for (i = 0; i < count; i++) {
struct gl_buffer_object *vbo;
- /* The ARB_multi_bind spec says:
- *
- * "An INVALID_VALUE error is generated if any value in
- * <offsets> or <strides> is negative (per binding)."
- */
- if (offsets[i] < 0) {
- _mesa_error(ctx, GL_INVALID_VALUE,
- "%s(offsets[%u]=%" PRId64 " < 0)",
- func, i, (int64_t) offsets[i]);
- continue;
- }
+ if (!no_error) {
+ /* The ARB_multi_bind spec says:
+ *
+ * "An INVALID_VALUE error is generated if any value in
+ * <offsets> or <strides> is negative (per binding)."
+ */
+ if (offsets[i] < 0) {
+ _mesa_error(ctx, GL_INVALID_VALUE,
+ "%s(offsets[%u]=%" PRId64 " < 0)",
+ func, i, (int64_t) offsets[i]);
+ continue;
+ }
- if (strides[i] < 0) {
- _mesa_error(ctx, GL_INVALID_VALUE,
- "%s(strides[%u]=%d < 0)",
- func, i, strides[i]);
- continue;
- }
+ if (strides[i] < 0) {
+ _mesa_error(ctx, GL_INVALID_VALUE,
+ "%s(strides[%u]=%d < 0)",
+ func, i, strides[i]);
+ continue;
+ }
- if (ctx->API == API_OPENGL_CORE && ctx->Version >= 44 &&
- strides[i] > ctx->Const.MaxVertexAttribStride) {
- _mesa_error(ctx, GL_INVALID_VALUE,
- "%s(strides[%u]=%d > "
- "GL_MAX_VERTEX_ATTRIB_STRIDE)", func, i, strides[i]);
- continue;
+ if (_mesa_is_desktop_gl(ctx) && ctx->Version >= 44 &&
+ strides[i] > ctx->Const.MaxVertexAttribStride) {
+ _mesa_error(ctx, GL_INVALID_VALUE,
+ "%s(strides[%u]=%d > "
+ "GL_MAX_VERTEX_ATTRIB_STRIDE)", func, i, strides[i]);
+ continue;
+ }
}
if (buffers[i]) {
}
+static void
+vertex_array_vertex_buffers_err(struct gl_context *ctx,
+ struct gl_vertex_array_object *vao,
+ GLuint first, GLsizei count,
+ const GLuint *buffers, const GLintptr *offsets,
+ const GLsizei *strides, const char *func)
+{
+ ASSERT_OUTSIDE_BEGIN_END(ctx);
+
+ /* The ARB_multi_bind spec says:
+ *
+ * "An INVALID_OPERATION error is generated if <first> + <count>
+ * is greater than the value of MAX_VERTEX_ATTRIB_BINDINGS."
+ */
+ if (first + count > ctx->Const.MaxVertexAttribBindings) {
+ _mesa_error(ctx, GL_INVALID_OPERATION,
+ "%s(first=%u + count=%d > the value of "
+ "GL_MAX_VERTEX_ATTRIB_BINDINGS=%u)",
+ func, first, count, ctx->Const.MaxVertexAttribBindings);
+ return;
+ }
+
+ vertex_array_vertex_buffers(ctx, vao, first, count, buffers, offsets,
+ strides, false, func);
+}
+
+
+void GLAPIENTRY
+_mesa_BindVertexBuffers_no_error(GLuint first, GLsizei count,
+ const GLuint *buffers, const GLintptr *offsets,
+ const GLsizei *strides)
+{
+ GET_CURRENT_CONTEXT(ctx);
+
+ vertex_array_vertex_buffers(ctx, ctx->Array.VAO, first, count,
+ buffers, offsets, strides, true,
+ "glBindVertexBuffers");
+}
+
+
void GLAPIENTRY
_mesa_BindVertexBuffers(GLuint first, GLsizei count, const GLuint *buffers,
const GLintptr *offsets, const GLsizei *strides)
return;
}
- vertex_array_vertex_buffers(ctx, ctx->Array.VAO, first, count,
- buffers, offsets, strides,
- "glBindVertexBuffers");
+ vertex_array_vertex_buffers_err(ctx, ctx->Array.VAO, first, count,
+ buffers, offsets, strides,
+ "glBindVertexBuffers");
+}
+
+
+void GLAPIENTRY
+_mesa_VertexArrayVertexBuffers_no_error(GLuint vaobj, GLuint first,
+ GLsizei count, const GLuint *buffers,
+ const GLintptr *offsets,
+ const GLsizei *strides)
+{
+ GET_CURRENT_CONTEXT(ctx);
+
+ struct gl_vertex_array_object *vao = _mesa_lookup_vao(ctx, vaobj);
+ vertex_array_vertex_buffers(ctx, vao, first, count,
+ buffers, offsets, strides, true,
+ "glVertexArrayVertexBuffers");
}
* if <vaobj> is not [compatibility profile: zero or] the name of an
* existing vertex array object."
*/
- vao = _mesa_lookup_vao_err(ctx, vaobj, "glVertexArrayVertexBuffers");
+ vao = _mesa_lookup_vao_err(ctx, vaobj, false, "glVertexArrayVertexBuffers");
if (!vao)
return;
- vertex_array_vertex_buffers(ctx, vao, first, count,
- buffers, offsets, strides,
- "glVertexArrayVertexBuffers");
+ vertex_array_vertex_buffers_err(ctx, vao, first, count,
+ buffers, offsets, strides,
+ "glVertexArrayVertexBuffers");
}
}
}
- FLUSH_VERTICES(ctx, 0);
-
_mesa_update_array_format(ctx, ctx->Array.VAO,
VERT_ATTRIB_GENERIC(attribIndex), size, type,
format, normalized, integer, doubles,
* VertexArrayAttrib*Format if <vaobj> is not [compatibility profile:
* zero or] the name of an existing vertex array object."
*/
- vao = _mesa_lookup_vao_err(ctx, vaobj, func);
+ vao = _mesa_lookup_vao_err(ctx, vaobj, false, func);
if (!vao)
return;
}
}
- FLUSH_VERTICES(ctx, 0);
-
_mesa_update_array_format(ctx, vao, VERT_ATTRIB_GENERIC(attribIndex), size,
type, format, normalized, integer, doubles,
relativeOffset);
assert(VERT_ATTRIB_GENERIC(attribIndex) < ARRAY_SIZE(vao->VertexAttrib));
- vertex_attrib_binding(ctx, vao,
- VERT_ATTRIB_GENERIC(attribIndex),
- VERT_ATTRIB_GENERIC(bindingIndex));
+ _mesa_vertex_attrib_binding(ctx, vao,
+ VERT_ATTRIB_GENERIC(attribIndex),
+ VERT_ATTRIB_GENERIC(bindingIndex));
+}
+
+
+void GLAPIENTRY
+_mesa_VertexAttribBinding_no_error(GLuint attribIndex, GLuint bindingIndex)
+{
+ GET_CURRENT_CONTEXT(ctx);
+ _mesa_vertex_attrib_binding(ctx, ctx->Array.VAO,
+ VERT_ATTRIB_GENERIC(attribIndex),
+ VERT_ATTRIB_GENERIC(bindingIndex));
}
}
+void GLAPIENTRY
+_mesa_VertexArrayAttribBinding_no_error(GLuint vaobj, GLuint attribIndex,
+ GLuint bindingIndex)
+{
+ GET_CURRENT_CONTEXT(ctx);
+
+ struct gl_vertex_array_object *vao = _mesa_lookup_vao(ctx, vaobj);
+ _mesa_vertex_attrib_binding(ctx, vao,
+ VERT_ATTRIB_GENERIC(attribIndex),
+ VERT_ATTRIB_GENERIC(bindingIndex));
+}
+
+
void GLAPIENTRY
_mesa_VertexArrayAttribBinding(GLuint vaobj, GLuint attribIndex, GLuint bindingIndex)
{
* if <vaobj> is not [compatibility profile: zero or] the name of an
* existing vertex array object."
*/
- vao = _mesa_lookup_vao_err(ctx, vaobj, "glVertexArrayAttribBinding");
+ vao = _mesa_lookup_vao_err(ctx, vaobj, false, "glVertexArrayAttribBinding");
if (!vao)
return;
}
+void GLAPIENTRY
+_mesa_VertexBindingDivisor_no_error(GLuint bindingIndex, GLuint divisor)
+{
+ GET_CURRENT_CONTEXT(ctx);
+ vertex_binding_divisor(ctx, ctx->Array.VAO,
+ VERT_ATTRIB_GENERIC(bindingIndex), divisor);
+}
+
+
void GLAPIENTRY
_mesa_VertexBindingDivisor(GLuint bindingIndex, GLuint divisor)
{
}
+void GLAPIENTRY
+_mesa_VertexArrayBindingDivisor_no_error(GLuint vaobj, GLuint bindingIndex,
+ GLuint divisor)
+{
+ GET_CURRENT_CONTEXT(ctx);
+
+ struct gl_vertex_array_object *vao = _mesa_lookup_vao(ctx, vaobj);
+ vertex_binding_divisor(ctx, vao, VERT_ATTRIB_GENERIC(bindingIndex), divisor);
+}
+
+
void GLAPIENTRY
_mesa_VertexArrayBindingDivisor(GLuint vaobj, GLuint bindingIndex,
GLuint divisor)
* if <vaobj> is not [compatibility profile: zero or] the name of an
* existing vertex array object."
*/
- vao = _mesa_lookup_vao_err(ctx, vaobj, "glVertexArrayBindingDivisor");
+ vao = _mesa_lookup_vao_err(ctx, vaobj, false, "glVertexArrayBindingDivisor");
if (!vao)
return;
}
-/**
- * Copy one client vertex array to another.
- */
-void
-_mesa_copy_client_array(struct gl_context *ctx,
- struct gl_vertex_array *dst,
- struct gl_vertex_array *src)
-{
- dst->Size = src->Size;
- dst->Type = src->Type;
- dst->Format = src->Format;
- dst->StrideB = src->StrideB;
- dst->Ptr = src->Ptr;
- dst->Normalized = src->Normalized;
- dst->Integer = src->Integer;
- dst->Doubles = src->Doubles;
- dst->InstanceDivisor = src->InstanceDivisor;
- dst->_ElementSize = src->_ElementSize;
- _mesa_reference_buffer_object(ctx, &dst->BufferObj, src->BufferObj);
-}
-
void
_mesa_copy_vertex_attrib_array(struct gl_context *ctx,
struct gl_array_attributes *dst,
const struct gl_array_attributes *src)
{
- dst->Size = src->Size;
- dst->Type = src->Type;
- dst->Format = src->Format;
- dst->BufferBindingIndex = src->BufferBindingIndex;
+ dst->Ptr = src->Ptr;
dst->RelativeOffset = src->RelativeOffset;
dst->Format = src->Format;
- dst->Integer = src->Integer;
- dst->Doubles = src->Doubles;
- dst->Normalized = src->Normalized;
- dst->Ptr = src->Ptr;
- dst->Enabled = src->Enabled;
- dst->_ElementSize = src->_ElementSize;
+ dst->Stride = src->Stride;
+ dst->BufferBindingIndex = src->BufferBindingIndex;
+ dst->_EffBufferBindingIndex = src->_EffBufferBindingIndex;
+ dst->_EffRelativeOffset = src->_EffRelativeOffset;
}
void
dst->Stride = src->Stride;
dst->InstanceDivisor = src->InstanceDivisor;
dst->_BoundArrays = src->_BoundArrays;
+ dst->_EffBoundArrays = src->_EffBoundArrays;
+ dst->_EffOffset = src->_EffOffset;
_mesa_reference_buffer_object(ctx, &dst->BufferObj, src->BufferObj);
}
fprintf(stderr, "Array Object %u\n", vao->Name);
- unsigned i;
- for (i = 0; i < VERT_ATTRIB_MAX; ++i) {
+ GLbitfield mask = vao->Enabled;
+ while (mask) {
+ const gl_vert_attrib i = u_bit_scan(&mask);
const struct gl_array_attributes *array = &vao->VertexAttrib[i];
- if (!array->Enabled)
- continue;
const struct gl_vertex_buffer_binding *binding =
&vao->BufferBinding[array->BufferBindingIndex];
fprintf(stderr, " %s: Ptr=%p, Type=%s, Size=%d, ElemSize=%u, "
"Stride=%d, Buffer=%u(Size %lu)\n",
gl_vert_attrib_name((gl_vert_attrib)i),
- array->Ptr, _mesa_enum_to_string(array->Type), array->Size,
- array->_ElementSize, binding->Stride, bo->Name,
+ array->Ptr, _mesa_enum_to_string(array->Format.Type),
+ array->Format.Size,
+ array->Format._ElementSize, binding->Stride, bo->Name,
(unsigned long) bo->Size);
}
}
{
ctx->Array.DefaultVAO = _mesa_new_vao(ctx, 0);
_mesa_reference_vao(ctx, &ctx->Array.VAO, ctx->Array.DefaultVAO);
+ ctx->Array._EmptyVAO = _mesa_new_vao(ctx, ~0u);
+ _mesa_reference_vao(ctx, &ctx->Array._DrawVAO, ctx->Array._EmptyVAO);
ctx->Array.ActiveTexture = 0; /* GL_ARB_multitexture */
ctx->Array.Objects = _mesa_NewHashTable();
_mesa_HashDeleteAll(ctx->Array.Objects, delete_arrayobj_cb, ctx);
_mesa_DeleteHashTable(ctx->Array.Objects);
}
+
+void GLAPIENTRY
+_mesa_GetVertexArrayIntegervEXT(GLuint vaobj, GLenum pname, GLint *param)
+{
+ GET_CURRENT_CONTEXT(ctx);
+ struct gl_vertex_array_object* vao;
+ void* ptr;
+
+ vao = _mesa_lookup_vao_err(ctx, vaobj, true,
+ "glGetVertexArrayIntegervEXT");
+ if (!vao)
+ return;
+
+ /* The EXT_direct_state_access spec says:
+ *
+ * "For GetVertexArrayIntegervEXT, pname must be one of the "Get value" tokens
+ * in tables 6.6, 6.7, 6.8, and 6.9 that use GetIntegerv, IsEnabled, or
+ * GetPointerv for their "Get command" (so excluding the VERTEX_ATTRIB_*
+ * tokens)."
+ */
+ switch (pname) {
+ /* Tokens using GetIntegerv */
+ case GL_CLIENT_ACTIVE_TEXTURE:
+ *param = GL_TEXTURE0_ARB + ctx->Array.ActiveTexture;
+ break;
+ case GL_VERTEX_ARRAY_SIZE:
+ *param = vao->VertexAttrib[VERT_ATTRIB_POS].Format.Size;
+ break;
+ case GL_VERTEX_ARRAY_TYPE:
+ *param = vao->VertexAttrib[VERT_ATTRIB_POS].Format.Type;
+ break;
+ case GL_VERTEX_ARRAY_STRIDE:
+ *param = vao->VertexAttrib[VERT_ATTRIB_POS].Stride;
+ break;
+ case GL_VERTEX_ARRAY_BUFFER_BINDING:
+ *param = vao->BufferBinding[VERT_ATTRIB_POS].BufferObj->Name;
+ break;
+ case GL_COLOR_ARRAY_SIZE:
+ *param = vao->VertexAttrib[VERT_ATTRIB_COLOR0].Format.Size;
+ break;
+ case GL_COLOR_ARRAY_TYPE:
+ *param = vao->VertexAttrib[VERT_ATTRIB_COLOR0].Format.Type;
+ break;
+ case GL_COLOR_ARRAY_STRIDE:
+ *param = vao->VertexAttrib[VERT_ATTRIB_COLOR0].Stride;
+ break;
+ case GL_COLOR_ARRAY_BUFFER_BINDING:
+ *param = vao->BufferBinding[VERT_ATTRIB_COLOR0].BufferObj->Name;
+ break;
+ case GL_EDGE_FLAG_ARRAY_STRIDE:
+ *param = vao->VertexAttrib[VERT_ATTRIB_EDGEFLAG].Stride;
+ break;
+ case GL_EDGE_FLAG_ARRAY_BUFFER_BINDING:
+ *param = vao->BufferBinding[VERT_ATTRIB_EDGEFLAG].BufferObj->Name;
+ break;
+ case GL_INDEX_ARRAY_TYPE:
+ *param = vao->VertexAttrib[VERT_ATTRIB_COLOR_INDEX].Format.Type;
+ break;
+ case GL_INDEX_ARRAY_STRIDE:
+ *param = vao->VertexAttrib[VERT_ATTRIB_COLOR_INDEX].Stride;
+ break;
+ case GL_INDEX_ARRAY_BUFFER_BINDING:
+ *param = vao->BufferBinding[VERT_ATTRIB_COLOR_INDEX].BufferObj->Name;
+ break;
+ case GL_NORMAL_ARRAY_TYPE:
+ *param = vao->VertexAttrib[VERT_ATTRIB_NORMAL].Format.Type;
+ break;
+ case GL_NORMAL_ARRAY_STRIDE:
+ *param = vao->VertexAttrib[VERT_ATTRIB_NORMAL].Stride;
+ break;
+ case GL_NORMAL_ARRAY_BUFFER_BINDING:
+ *param = vao->BufferBinding[VERT_ATTRIB_NORMAL].BufferObj->Name;
+ break;
+ case GL_TEXTURE_COORD_ARRAY_SIZE:
+ *param = vao->VertexAttrib[VERT_ATTRIB_TEX(ctx->Array.ActiveTexture)].Format.Size;
+ break;
+ case GL_TEXTURE_COORD_ARRAY_TYPE:
+ *param = vao->VertexAttrib[VERT_ATTRIB_TEX(ctx->Array.ActiveTexture)].Format.Type;
+ break;
+ case GL_TEXTURE_COORD_ARRAY_STRIDE:
+ *param = vao->VertexAttrib[VERT_ATTRIB_TEX(ctx->Array.ActiveTexture)].Stride;
+ break;
+ case GL_TEXTURE_COORD_ARRAY_BUFFER_BINDING:
+ *param = vao->BufferBinding[VERT_ATTRIB_TEX(ctx->Array.ActiveTexture)].BufferObj->Name;
+ break;
+ case GL_FOG_COORD_ARRAY_TYPE:
+ *param = vao->VertexAttrib[VERT_ATTRIB_FOG].Format.Type;
+ break;
+ case GL_FOG_COORD_ARRAY_STRIDE:
+ *param = vao->VertexAttrib[VERT_ATTRIB_FOG].Stride;
+ break;
+ case GL_FOG_COORD_ARRAY_BUFFER_BINDING:
+ *param = vao->BufferBinding[VERT_ATTRIB_FOG].BufferObj->Name;
+ break;
+ case GL_SECONDARY_COLOR_ARRAY_SIZE:
+ *param = vao->VertexAttrib[VERT_ATTRIB_COLOR1].Format.Size;
+ break;
+ case GL_SECONDARY_COLOR_ARRAY_TYPE:
+ *param = vao->VertexAttrib[VERT_ATTRIB_COLOR1].Format.Type;
+ break;
+ case GL_SECONDARY_COLOR_ARRAY_STRIDE:
+ *param = vao->VertexAttrib[VERT_ATTRIB_COLOR1].Stride;
+ break;
+ case GL_SECONDARY_COLOR_ARRAY_BUFFER_BINDING:
+ *param = vao->BufferBinding[VERT_ATTRIB_COLOR1].BufferObj->Name;
+ break;
+
+ /* Tokens using IsEnabled */
+ case GL_VERTEX_ARRAY:
+ *param = !!(vao->Enabled & VERT_BIT_POS);
+ break;
+ case GL_COLOR_ARRAY:
+ *param = !!(vao->Enabled & VERT_BIT_COLOR0);
+ break;
+ case GL_EDGE_FLAG_ARRAY:
+ *param = !!(vao->Enabled & VERT_BIT_EDGEFLAG);
+ break;
+ case GL_INDEX_ARRAY:
+ *param = !!(vao->Enabled & VERT_BIT_COLOR_INDEX);
+ break;
+ case GL_NORMAL_ARRAY:
+ *param = !!(vao->Enabled & VERT_BIT_NORMAL);
+ break;
+ case GL_TEXTURE_COORD_ARRAY:
+ *param = !!(vao->Enabled & VERT_BIT_TEX(ctx->Array.ActiveTexture));
+ break;
+ case GL_FOG_COORD_ARRAY:
+ *param = !!(vao->Enabled & VERT_BIT_FOG);
+ break;
+ case GL_SECONDARY_COLOR_ARRAY:
+ *param = !!(vao->Enabled & VERT_BIT_COLOR1);
+ break;
+
+ /* Tokens using GetPointerv */
+ case GL_VERTEX_ARRAY_POINTER:
+ case GL_COLOR_ARRAY_POINTER:
+ case GL_EDGE_FLAG_ARRAY_POINTER:
+ case GL_INDEX_ARRAY_POINTER:
+ case GL_NORMAL_ARRAY_POINTER:
+ case GL_TEXTURE_COORD_ARRAY_POINTER:
+ case GL_FOG_COORD_ARRAY_POINTER:
+ case GL_SECONDARY_COLOR_ARRAY_POINTER:
+ _get_vao_pointerv(pname, vao, &ptr, "glGetVertexArrayIntegervEXT");
+ *param = (int) ((uint64_t) ptr & 0xFFFFFFFF);
+ break;
+
+ default:
+ _mesa_error(ctx, GL_INVALID_ENUM, "glGetVertexArrayIntegervEXT(pname)");
+ }
+}
+
+void GLAPIENTRY
+_mesa_GetVertexArrayPointervEXT(GLuint vaobj, GLenum pname, GLvoid** param)
+{
+ GET_CURRENT_CONTEXT(ctx);
+ struct gl_vertex_array_object* vao;
+
+ vao = _mesa_lookup_vao_err(ctx, vaobj, true,
+ "glGetVertexArrayPointervEXT");
+ if (!vao)
+ return;
+
+ /* The EXT_direct_state_access spec says:
+ *
+ * "For GetVertexArrayPointervEXT, pname must be a *_ARRAY_POINTER token from
+ * tables 6.6, 6.7, and 6.8 excluding VERTEX_ATTRIB_ARRAY_POINT."
+ */
+ switch (pname) {
+ case GL_VERTEX_ARRAY_POINTER:
+ case GL_COLOR_ARRAY_POINTER:
+ case GL_EDGE_FLAG_ARRAY_POINTER:
+ case GL_INDEX_ARRAY_POINTER:
+ case GL_NORMAL_ARRAY_POINTER:
+ case GL_TEXTURE_COORD_ARRAY_POINTER:
+ case GL_FOG_COORD_ARRAY_POINTER:
+ case GL_SECONDARY_COLOR_ARRAY_POINTER:
+ break;
+
+ default:
+ _mesa_error(ctx, GL_INVALID_ENUM, "glGetVertexArrayPointervEXT(pname)");
+ return;
+ }
+
+ /* pname has been validated, we can now use the helper function */
+ _get_vao_pointerv(pname, vao, param, "glGetVertexArrayPointervEXT");
+}
+
+void GLAPIENTRY
+_mesa_GetVertexArrayIntegeri_vEXT(GLuint vaobj, GLuint index, GLenum pname, GLint *param)
+{
+ GET_CURRENT_CONTEXT(ctx);
+ struct gl_vertex_array_object* vao;
+
+ vao = _mesa_lookup_vao_err(ctx, vaobj, true,
+ "glGetVertexArrayIntegeri_vEXT");
+ if (!vao)
+ return;
+
+
+ /* The EXT_direct_state_access spec says:
+ *
+ * "For GetVertexArrayIntegeri_vEXT, pname must be one of the
+ * "Get value" tokens in tables 6.8 and 6.9 that use GetVertexAttribiv
+ * or GetVertexAttribPointerv (so allowing only the VERTEX_ATTRIB_*
+ * tokens) or a token of the form TEXTURE_COORD_ARRAY (the enable) or
+ * TEXTURE_COORD_ARRAY_*; index identifies the vertex attribute
+ * array to query or texture coordinate set index respectively."
+ */
+
+ switch (pname) {
+ case GL_TEXTURE_COORD_ARRAY:
+ *param = !!(vao->Enabled & VERT_BIT_TEX(index));
+ break;
+ case GL_TEXTURE_COORD_ARRAY_SIZE:
+ *param = vao->VertexAttrib[VERT_ATTRIB_TEX(index)].Format.Size;
+ break;
+ case GL_TEXTURE_COORD_ARRAY_TYPE:
+ *param = vao->VertexAttrib[VERT_ATTRIB_TEX(index)].Format.Type;
+ break;
+ case GL_TEXTURE_COORD_ARRAY_STRIDE:
+ *param = vao->VertexAttrib[VERT_ATTRIB_TEX(index)].Stride;
+ break;
+ case GL_TEXTURE_COORD_ARRAY_BUFFER_BINDING:
+ *param = vao->BufferBinding[VERT_ATTRIB_TEX(index)].BufferObj->Name;
+ break;
+ default:
+ *param = get_vertex_array_attrib(ctx, vao, index, pname, "glGetVertexArrayIntegeri_vEXT");
+ }
+}
+
+void GLAPIENTRY
+_mesa_GetVertexArrayPointeri_vEXT(GLuint vaobj, GLuint index, GLenum pname, GLvoid** param)
+{
+ GET_CURRENT_CONTEXT(ctx);
+ struct gl_vertex_array_object* vao;
+
+ vao = _mesa_lookup_vao_err(ctx, vaobj, true,
+ "glGetVertexArrayPointeri_vEXT");
+ if (!vao)
+ return;
+
+ if (index >= ctx->Const.Program[MESA_SHADER_VERTEX].MaxAttribs) {
+ _mesa_error(ctx, GL_INVALID_VALUE, "glGetVertexArrayPointeri_vEXT(index)");
+ return;
+ }
+
+ /* The EXT_direct_state_access spec says:
+ *
+ * "For GetVertexArrayPointeri_vEXT, pname must be VERTEX_ATTRIB_ARRAY_POINTER
+ * or TEXTURE_COORD_ARRAY_POINTER with the index parameter indicating the vertex
+ * attribute or texture coordindate set index."
+ */
+ switch(pname) {
+ case GL_VERTEX_ATTRIB_ARRAY_POINTER:
+ *param = (GLvoid *) vao->VertexAttrib[VERT_ATTRIB_GENERIC(index)].Ptr;
+ break;
+ case GL_TEXTURE_COORD_ARRAY_POINTER:
+ *param = (GLvoid *) vao->VertexAttrib[VERT_ATTRIB_TEX(index)].Ptr;
+ break;
+ default:
+ _mesa_error(ctx, GL_INVALID_ENUM, "glGetVertexArrayPointeri_vEXT(pname)");
+ }
+}