mesa: add ARB_vertex_attrib_64bit VertexArrayVertexAttribLOffsetEXT
[mesa.git] / src / mesa / main / varray.h
index 2b54fde983636fb71aef3476535b5674eadcc59c..fb490f1a586469855dd8cf6523269becdbb9b872 100644 (file)
 #ifndef VARRAY_H
 #define VARRAY_H
 
+#include "bufferobj.h"
 
-#include "glheader.h"
-
-struct gl_client_array;
-struct gl_context;
+void
+_mesa_set_vertex_format(struct gl_vertex_format *vertex_format,
+                        GLubyte size, GLenum16 type, GLenum16 format,
+                        GLboolean normalized, GLboolean integer,
+                        GLboolean doubles);
 
 
 /**
- * Compute the index of the last array element that can be safely accessed in
- * a vertex array.  We can really only do this when the array lives in a VBO.
- * The array->_MaxElement field will be updated.
- * Later in glDrawArrays/Elements/etc we can do some bounds checking.
+ * Returns a pointer to the vertex attribute data in a client array,
+ * or the offset into the vertex buffer for an array that resides in
+ * a vertex buffer.
  */
+static inline const GLubyte *
+_mesa_vertex_attrib_address(const struct gl_array_attributes *array,
+                            const struct gl_vertex_buffer_binding *binding)
+{
+   if (_mesa_is_bufferobj(binding->BufferObj))
+      return (const GLubyte *) (binding->Offset + array->RelativeOffset);
+   else
+      return array->Ptr;
+}
+
+
+static inline bool
+_mesa_attr_zero_aliases_vertex(const struct gl_context *ctx)
+{
+   return ctx->_AttribZeroAliasesVertex;
+}
+
+
+extern void
+_mesa_update_array_format(struct gl_context *ctx,
+                          struct gl_vertex_array_object *vao,
+                          gl_vert_attrib attrib, GLint size, GLenum type,
+                          GLenum format, GLboolean normalized,
+                          GLboolean integer, GLboolean doubles,
+                          GLuint relativeOffset);
+
+extern void
+_mesa_enable_vertex_array_attribs(struct gl_context *ctx,
+                                 struct gl_vertex_array_object *vao,
+                                 GLbitfield attrib_bits);
+
 static inline void
-_mesa_update_array_max_element(struct gl_client_array *array)
+_mesa_enable_vertex_array_attrib(struct gl_context *ctx,
+                                 struct gl_vertex_array_object *vao,
+                                 gl_vert_attrib attrib)
 {
-   assert(array->Enabled);
-
-   if (array->BufferObj->Name) {
-      GLsizeiptrARB offset = (GLsizeiptrARB) array->Ptr;
-      GLsizeiptrARB bufSize = (GLsizeiptrARB) array->BufferObj->Size;
-
-      if (offset < bufSize) {
-        array->_MaxElement = (bufSize - offset + array->StrideB
-                               - array->_ElementSize) / array->StrideB;
-      }
-      else {
-        array->_MaxElement = 0;
-      }
-   }
-   else {
-      /* user-space array, no idea how big it is */
-      array->_MaxElement = 2 * 1000 * 1000 * 1000; /* just a big number */
-   }
+   assert(attrib < VERT_ATTRIB_MAX);
+   _mesa_enable_vertex_array_attribs(ctx, vao, VERT_BIT(attrib));
 }
 
 
+extern void
+_mesa_disable_vertex_array_attribs(struct gl_context *ctx,
+                                   struct gl_vertex_array_object *vao,
+                                   GLbitfield attrib_bits);
+
+static inline void
+_mesa_disable_vertex_array_attrib(struct gl_context *ctx,
+                                  struct gl_vertex_array_object *vao,
+                                  gl_vert_attrib attrib)
+{
+   assert(attrib < VERT_ATTRIB_MAX);
+   _mesa_disable_vertex_array_attribs(ctx, vao, VERT_BIT(attrib));
+}
+
+
+extern void
+_mesa_vertex_attrib_binding(struct gl_context *ctx,
+                            struct gl_vertex_array_object *vao,
+                            gl_vert_attrib attribIndex,
+                            GLuint bindingIndex);
+
+
+extern void
+_mesa_bind_vertex_buffer(struct gl_context *ctx,
+                         struct gl_vertex_array_object *vao,
+                         GLuint index,
+                         struct gl_buffer_object *vbo,
+                         GLintptr offset, GLsizei stride);
+
+extern void GLAPIENTRY
+_mesa_VertexPointer_no_error(GLint size, GLenum type, GLsizei stride,
+                             const GLvoid *ptr);
 extern void GLAPIENTRY
 _mesa_VertexPointer(GLint size, GLenum type, GLsizei stride,
                     const GLvoid *ptr);
 
 extern void GLAPIENTRY
-_mesa_UnlockArraysEXT( void );
-
-extern void GLAPIENTRY
-_mesa_LockArraysEXT(GLint first, GLsizei count);
-
-
+_mesa_NormalPointer_no_error(GLenum type, GLsizei stride, const GLvoid *ptr);
 extern void GLAPIENTRY
 _mesa_NormalPointer(GLenum type, GLsizei stride, const GLvoid *ptr);
 
-
+extern void GLAPIENTRY
+_mesa_ColorPointer_no_error(GLint size, GLenum type, GLsizei stride,
+                            const GLvoid *ptr);
 extern void GLAPIENTRY
 _mesa_ColorPointer(GLint size, GLenum type, GLsizei stride, const GLvoid *ptr);
 
 
+extern void GLAPIENTRY
+_mesa_IndexPointer_no_error(GLenum type, GLsizei stride, const GLvoid *ptr);
 extern void GLAPIENTRY
 _mesa_IndexPointer(GLenum type, GLsizei stride, const GLvoid *ptr);
 
 
+extern void GLAPIENTRY
+_mesa_TexCoordPointer_no_error(GLint size, GLenum type, GLsizei stride,
+                               const GLvoid *ptr);
 extern void GLAPIENTRY
 _mesa_TexCoordPointer(GLint size, GLenum type, GLsizei stride,
                       const GLvoid *ptr);
+extern void GLAPIENTRY
+_mesa_MultiTexCoordPointerEXT(GLenum texunit, GLint size, GLenum type,
+                              GLsizei stride, const GLvoid *ptr);
 
-
+extern void GLAPIENTRY
+_mesa_EdgeFlagPointer_no_error(GLsizei stride, const GLvoid *ptr);
 extern void GLAPIENTRY
 _mesa_EdgeFlagPointer(GLsizei stride, const GLvoid *ptr);
 
@@ -124,49 +180,99 @@ _mesa_TexCoordPointerEXT(GLint size, GLenum type, GLsizei stride,
 extern void GLAPIENTRY
 _mesa_EdgeFlagPointerEXT(GLsizei stride, GLsizei count, const GLboolean *ptr);
 
-
+extern void GLAPIENTRY
+_mesa_FogCoordPointer_no_error(GLenum type, GLsizei stride,
+                               const GLvoid *ptr);
 extern void GLAPIENTRY
 _mesa_FogCoordPointer(GLenum type, GLsizei stride, const GLvoid *ptr);
 
 
+extern void GLAPIENTRY
+_mesa_SecondaryColorPointer_no_error(GLint size, GLenum type,
+                                     GLsizei stride, const GLvoid *ptr);
 extern void GLAPIENTRY
 _mesa_SecondaryColorPointer(GLint size, GLenum type,
-                              GLsizei stride, const GLvoid *ptr);
+                            GLsizei stride, const GLvoid *ptr);
 
 
+extern void GLAPIENTRY
+_mesa_PointSizePointerOES_no_error(GLenum type, GLsizei stride,
+                                   const GLvoid *ptr);
 extern void GLAPIENTRY
 _mesa_PointSizePointerOES(GLenum type, GLsizei stride, const GLvoid *ptr);
 
 
+extern void GLAPIENTRY
+_mesa_VertexAttribPointer_no_error(GLuint index, GLint size, GLenum type,
+                                   GLboolean normalized, GLsizei stride,
+                                   const GLvoid *pointer);
 extern void GLAPIENTRY
 _mesa_VertexAttribPointer(GLuint index, GLint size, GLenum type,
-                             GLboolean normalized, GLsizei stride,
-                             const GLvoid *pointer);
+                          GLboolean normalized, GLsizei stride,
+                          const GLvoid *pointer);
 
 void GLAPIENTRY
+_mesa_VertexAttribIPointer_no_error(GLuint index, GLint size, GLenum type,
+                                    GLsizei stride, const GLvoid *ptr);
+void GLAPIENTRY
 _mesa_VertexAttribIPointer(GLuint index, GLint size, GLenum type,
                            GLsizei stride, const GLvoid *ptr);
 
+extern void GLAPIENTRY
+_mesa_VertexAttribLPointer_no_error(GLuint index, GLint size, GLenum type,
+                                    GLsizei stride, const GLvoid *pointer);
+extern void GLAPIENTRY
+_mesa_VertexAttribLPointer(GLuint index, GLint size, GLenum type,
+                           GLsizei stride, const GLvoid *pointer);
 
 extern void GLAPIENTRY
 _mesa_EnableVertexAttribArray(GLuint index);
 
+extern void GLAPIENTRY
+_mesa_EnableVertexAttribArray_no_error(GLuint index);
+
+
+extern void GLAPIENTRY
+_mesa_EnableVertexArrayAttrib(GLuint vaobj, GLuint index);
+
+extern void GLAPIENTRY
+_mesa_EnableVertexArrayAttrib_no_error(GLuint vaobj, GLuint index);
+
+extern void GLAPIENTRY
+_mesa_EnableVertexArrayAttribEXT( GLuint vaobj, GLuint index );
+
 
 extern void GLAPIENTRY
 _mesa_DisableVertexAttribArray(GLuint index);
 
+extern void GLAPIENTRY
+_mesa_DisableVertexAttribArray_no_error(GLuint index);
+
 
 extern void GLAPIENTRY
-_mesa_GetVertexAttribdv(GLuint index, GLenum pname, GLdouble *params);
+_mesa_DisableVertexArrayAttrib(GLuint vaobj, GLuint index);
+
+extern void GLAPIENTRY
+_mesa_DisableVertexArrayAttrib_no_error(GLuint vaobj, GLuint index);
 
+extern void GLAPIENTRY
+_mesa_DisableVertexArrayAttribEXT( GLuint vaobj, GLuint index );
+
+extern void GLAPIENTRY
+_mesa_GetVertexAttribdv(GLuint index, GLenum pname, GLdouble *params);
 
 extern void GLAPIENTRY
 _mesa_GetVertexAttribfv(GLuint index, GLenum pname, GLfloat *params);
 
+extern void GLAPIENTRY
+_mesa_GetVertexAttribLdv(GLuint index, GLenum pname, GLdouble *params);
 
 extern void GLAPIENTRY
 _mesa_GetVertexAttribiv(GLuint index, GLenum pname, GLint *params);
 
+extern void GLAPIENTRY
+_mesa_GetVertexAttribLui64vARB(GLuint index, GLenum pname, GLuint64EXT *params);
+
 
 extern void GLAPIENTRY
 _mesa_GetVertexAttribIiv(GLuint index, GLenum pname, GLint *params);
@@ -180,112 +286,228 @@ extern void GLAPIENTRY
 _mesa_GetVertexAttribPointerv(GLuint index, GLenum pname, GLvoid **pointer);
 
 
-extern void GLAPIENTRY
-_mesa_InterleavedArrays(GLenum format, GLsizei stride, const GLvoid *pointer);
+void GLAPIENTRY
+_mesa_GetVertexArrayIndexediv(GLuint vaobj, GLuint index,
+                              GLenum pname, GLint *param);
 
 
-extern void GLAPIENTRY
-_mesa_MultiDrawArrays( GLenum mode, const GLint *first,
-                          const GLsizei *count, GLsizei primcount );
+void GLAPIENTRY
+_mesa_GetVertexArrayIndexed64iv(GLuint vaobj, GLuint index,
+                                GLenum pname, GLint64 *param);
 
-extern void GLAPIENTRY
-_mesa_MultiDrawElementsEXT( GLenum mode, const GLsizei *count, GLenum type,
-                            const GLvoid **indices, GLsizei primcount );
 
 extern void GLAPIENTRY
-_mesa_MultiDrawElementsBaseVertex( GLenum mode,
-                                  const GLsizei *count, GLenum type,
-                                  const GLvoid **indices, GLsizei primcount,
-                                  const GLint *basevertex);
-
-extern void GLAPIENTRY
-_mesa_MultiModeDrawArraysIBM( const GLenum * mode, const GLint * first,
-                             const GLsizei * count,
-                             GLsizei primcount, GLint modestride );
+_mesa_InterleavedArrays(GLenum format, GLsizei stride, const GLvoid *pointer);
 
 
-extern void GLAPIENTRY
-_mesa_MultiModeDrawElementsIBM( const GLenum * mode, const GLsizei * count,
-                               GLenum type, const GLvoid * const * indices,
-                               GLsizei primcount, GLint modestride );
-
 extern void GLAPIENTRY
 _mesa_LockArraysEXT(GLint first, GLsizei count);
 
 extern void GLAPIENTRY
-_mesa_UnlockArraysEXT( void );
+_mesa_UnlockArraysEXT(void);
 
 
-extern void GLAPIENTRY
-_mesa_DrawArrays(GLenum mode, GLint first, GLsizei count);
+void GLAPIENTRY
+_mesa_PrimitiveRestartIndex_no_error(GLuint index);
 
 extern void GLAPIENTRY
-_mesa_DrawElements(GLenum mode, GLsizei count, GLenum type,
-                   const GLvoid *indices);
+_mesa_PrimitiveRestartIndex(GLuint index);
 
 extern void GLAPIENTRY
-_mesa_DrawRangeElements(GLenum mode, GLuint start, GLuint end, GLsizei count,
-                        GLenum type, const GLvoid *indices);
-
+_mesa_VertexAttribDivisor_no_error(GLuint index, GLuint divisor);
 extern void GLAPIENTRY
-_mesa_DrawElementsBaseVertex(GLenum mode, GLsizei count, GLenum type,
-                            const GLvoid *indices, GLint basevertex);
+_mesa_VertexAttribDivisor(GLuint index, GLuint divisor);
 
-extern void GLAPIENTRY
-_mesa_DrawRangeElementsBaseVertex(GLenum mode, GLuint start, GLuint end,
-                                 GLsizei count, GLenum type,
-                                 const GLvoid *indices,
-                                 GLint basevertex);
+static inline unsigned
+_mesa_primitive_restart_index(const struct gl_context *ctx,
+                              unsigned index_size)
+{
+   /* The index_size parameter is menat to be in bytes. */
+   assert(index_size == 1 || index_size == 2 || index_size == 4);
+
+   /* From the OpenGL 4.3 core specification, page 302:
+    * "If both PRIMITIVE_RESTART and PRIMITIVE_RESTART_FIXED_INDEX are
+    *  enabled, the index value determined by PRIMITIVE_RESTART_FIXED_INDEX
+    *  is used."
+    */
+   if (ctx->Array.PrimitiveRestartFixedIndex) {
+      /* 1 -> 0xff, 2 -> 0xffff, 4 -> 0xffffffff */
+      return 0xffffffffu >> 8 * (4 - index_size);
+   }
 
+   return ctx->Array.RestartIndex;
+}
+
+extern void GLAPIENTRY
+_mesa_BindVertexBuffer_no_error(GLuint bindingIndex, GLuint buffer,
+                                GLintptr offset, GLsizei stride);
 extern void GLAPIENTRY
-_mesa_DrawTransformFeedback(GLenum mode, GLuint name);
+_mesa_BindVertexBuffer(GLuint bindingIndex, GLuint buffer, GLintptr offset,
+                       GLsizei stride);
 
+void GLAPIENTRY
+_mesa_VertexArrayVertexBuffer_no_error(GLuint vaobj, GLuint bindingIndex,
+                                       GLuint buffer, GLintptr offset,
+                                       GLsizei stride);
 extern void GLAPIENTRY
-_mesa_PrimitiveRestartIndex(GLuint index);
+_mesa_VertexArrayVertexBuffer(GLuint vaobj, GLuint bindingIndex, GLuint buffer,
+                              GLintptr offset, GLsizei stride);
 
+void GLAPIENTRY
+_mesa_BindVertexBuffers_no_error(GLuint first, GLsizei count,
+                                 const GLuint *buffers, const GLintptr *offsets,
+                                 const GLsizei *strides);
 
 extern void GLAPIENTRY
-_mesa_VertexAttribDivisor(GLuint index, GLuint divisor);
+_mesa_BindVertexBuffers(GLuint first, GLsizei count, const GLuint *buffers,
+                        const GLintptr *offsets, const GLsizei *strides);
 
-extern unsigned
-_mesa_primitive_restart_index(const struct gl_context *ctx, GLenum ib_type);
+void GLAPIENTRY
+_mesa_VertexArrayVertexBuffers_no_error(GLuint vaobj, GLuint first,
+                                        GLsizei count, const GLuint *buffers,
+                                        const GLintptr *offsets,
+                                        const GLsizei *strides);
 
 extern void GLAPIENTRY
-_mesa_BindVertexBuffer(GLuint bindingIndex, GLuint buffer, GLintptr offset,
-                       GLsizei stride);
+_mesa_VertexArrayVertexBuffers(GLuint vaobj, GLuint first, GLsizei count,
+                               const GLuint *buffers,
+                               const GLintptr *offsets, const GLsizei *strides);
 
 extern void GLAPIENTRY
 _mesa_VertexAttribFormat(GLuint attribIndex, GLint size, GLenum type,
                          GLboolean normalized, GLuint relativeOffset);
 
+extern void GLAPIENTRY
+_mesa_VertexArrayAttribFormat(GLuint vaobj, GLuint attribIndex, GLint size,
+                              GLenum type, GLboolean normalized,
+                              GLuint relativeOffset);
+
 extern void GLAPIENTRY
 _mesa_VertexAttribIFormat(GLuint attribIndex, GLint size, GLenum type,
                           GLuint relativeOffset);
 
+extern void GLAPIENTRY
+_mesa_VertexArrayAttribIFormat(GLuint vaobj, GLuint attribIndex,
+                               GLint size, GLenum type,
+                               GLuint relativeOffset);
+
 extern void GLAPIENTRY
 _mesa_VertexAttribLFormat(GLuint attribIndex, GLint size, GLenum type,
                           GLuint relativeOffset);
 
+extern void GLAPIENTRY
+_mesa_VertexArrayAttribLFormat(GLuint vaobj, GLuint attribIndex,
+                               GLint size, GLenum type,
+                               GLuint relativeOffset);
+
+void GLAPIENTRY
+_mesa_VertexAttribBinding_no_error(GLuint attribIndex, GLuint bindingIndex);
+
 extern void GLAPIENTRY
 _mesa_VertexAttribBinding(GLuint attribIndex, GLuint bindingIndex);
 
+void GLAPIENTRY
+_mesa_VertexArrayAttribBinding_no_error(GLuint vaobj, GLuint attribIndex,
+                                        GLuint bindingIndex);
+
+extern void GLAPIENTRY
+_mesa_VertexArrayAttribBinding(GLuint vaobj, GLuint attribIndex,
+                               GLuint bindingIndex);
+
+void GLAPIENTRY
+_mesa_VertexBindingDivisor_no_error(GLuint bindingIndex, GLuint divisor);
+
 extern void GLAPIENTRY
 _mesa_VertexBindingDivisor(GLuint bindingIndex, GLuint divisor);
 
+void GLAPIENTRY
+_mesa_VertexArrayBindingDivisor_no_error(GLuint vaobj, GLuint bindingIndex,
+                                         GLuint divisor);
+
+extern void GLAPIENTRY
+_mesa_VertexArrayBindingDivisor(GLuint vaobj, GLuint bindingIndex,
+                                GLuint divisor);
+
 
 extern void
-_mesa_copy_client_array(struct gl_context *ctx,
-                        struct gl_client_array *dst,
-                        struct gl_client_array *src);
+_mesa_copy_vertex_attrib_array(struct gl_context *ctx,
+                               struct gl_array_attributes *dst,
+                               const struct gl_array_attributes *src);
 
+extern void
+_mesa_copy_vertex_buffer_binding(struct gl_context *ctx,
+                                 struct gl_vertex_buffer_binding *dst,
+                                 const struct gl_vertex_buffer_binding *src);
 
 extern void
 _mesa_print_arrays(struct gl_context *ctx);
 
 extern void
-_mesa_init_varray( struct gl_context * ctx );
+_mesa_init_varray(struct gl_context *ctx);
 
-extern void 
+extern void
 _mesa_free_varray_data(struct gl_context *ctx);
 
+extern void GLAPIENTRY
+_mesa_VertexArrayVertexOffsetEXT(GLuint vaobj, GLuint buffer, GLint size,
+                                 GLenum type, GLsizei stride, GLintptr offset);
+
+extern void GLAPIENTRY
+_mesa_VertexArrayColorOffsetEXT(GLuint vaobj, GLuint buffer, GLint size,
+                                GLenum type, GLsizei stride, GLintptr offset);
+
+extern void GLAPIENTRY
+_mesa_VertexArrayEdgeFlagOffsetEXT(GLuint vaobj, GLuint buffer, GLsizei stride,
+                                   GLintptr offset);
+
+extern void GLAPIENTRY
+_mesa_VertexArrayIndexOffsetEXT(GLuint vaobj, GLuint buffer, GLenum type,
+                                GLsizei stride, GLintptr offset);
+
+extern void GLAPIENTRY
+_mesa_VertexArrayNormalOffsetEXT(GLuint vaobj, GLuint buffer, GLenum type,
+                                 GLsizei stride, GLintptr offset);
+
+extern void GLAPIENTRY
+_mesa_VertexArrayTexCoordOffsetEXT(GLuint vaobj, GLuint buffer, GLint size,
+                                   GLenum type, GLsizei stride, GLintptr offset);
+
+extern void GLAPIENTRY
+_mesa_VertexArrayMultiTexCoordOffsetEXT(GLuint vaobj, GLuint buffer, GLenum texunit,
+                                        GLint size, GLenum type, GLsizei stride,
+                                        GLintptr offset);
+
+extern void GLAPIENTRY
+_mesa_VertexArrayFogCoordOffsetEXT(GLuint vaobj, GLuint buffer, GLenum type,
+                                   GLsizei stride, GLintptr offset);
+
+extern void GLAPIENTRY
+_mesa_VertexArraySecondaryColorOffsetEXT(GLuint vaobj, GLuint buffer, GLint size,
+                                         GLenum type, GLsizei stride, GLintptr offset);
+
+extern void GLAPIENTRY
+_mesa_VertexArrayVertexAttribOffsetEXT(GLuint vaobj, GLuint buffer, GLuint index, GLint size,
+                                       GLenum type, GLboolean normalized,
+                                       GLsizei stride, GLintptr offset);
+
+extern void GLAPIENTRY
+_mesa_VertexArrayVertexAttribIOffsetEXT(GLuint vaobj, GLuint buffer, GLuint index, GLint size,
+                                        GLenum type, GLsizei stride, GLintptr offset);
+
+extern void GLAPIENTRY
+_mesa_VertexArrayVertexAttribLOffsetEXT(GLuint vaobj, GLuint buffer, GLuint index, GLint size,
+                                        GLenum type, GLsizei stride, GLintptr offset);
+
+extern void GLAPIENTRY
+_mesa_GetVertexArrayIntegervEXT(GLuint vaobj, GLenum pname, GLint *param);
+
+extern void GLAPIENTRY
+_mesa_GetVertexArrayPointervEXT(GLuint vaobj, GLenum pname, GLvoid** param);
+
+extern void GLAPIENTRY
+_mesa_GetVertexArrayIntegeri_vEXT(GLuint vaobj, GLuint index, GLenum pname, GLint *param);
+
+extern void GLAPIENTRY
+_mesa_GetVertexArrayPointeri_vEXT(GLuint vaobj, GLuint index, GLenum pname, GLvoid** param);
+
 #endif