#include "bufferobj.h"
+void
+_mesa_set_vertex_format(struct gl_vertex_format *vertex_format,
+ GLubyte size, GLenum16 type, GLenum16 format,
+ GLboolean normalized, GLboolean integer,
+ GLboolean doubles);
+
/**
* Returns a pointer to the vertex attribute data in a client array,
extern void GLAPIENTRY
_mesa_TexCoordPointer(GLint size, GLenum type, GLsizei stride,
const GLvoid *ptr);
-
+extern void GLAPIENTRY
+_mesa_MultiTexCoordPointerEXT(GLenum texunit, GLint size, GLenum type,
+ GLsizei stride, const GLvoid *ptr);
extern void GLAPIENTRY
_mesa_EdgeFlagPointer_no_error(GLsizei stride, const GLvoid *ptr);
extern void GLAPIENTRY
_mesa_EnableVertexArrayAttrib_no_error(GLuint vaobj, GLuint index);
+extern void GLAPIENTRY
+_mesa_EnableVertexArrayAttribEXT( GLuint vaobj, GLuint index );
extern void GLAPIENTRY
extern void GLAPIENTRY
_mesa_DisableVertexArrayAttrib_no_error(GLuint vaobj, GLuint index);
+extern void GLAPIENTRY
+_mesa_DisableVertexArrayAttribEXT( GLuint vaobj, GLuint index );
extern void GLAPIENTRY
_mesa_GetVertexAttribdv(GLuint index, GLenum pname, GLdouble *params);
_mesa_primitive_restart_index(const struct gl_context *ctx,
unsigned index_size)
{
+ /* The index_size parameter is menat to be in bytes. */
+ assert(index_size == 1 || index_size == 2 || index_size == 4);
+
/* From the OpenGL 4.3 core specification, page 302:
* "If both PRIMITIVE_RESTART and PRIMITIVE_RESTART_FIXED_INDEX are
* enabled, the index value determined by PRIMITIVE_RESTART_FIXED_INDEX
extern void
_mesa_free_varray_data(struct gl_context *ctx);
+extern void GLAPIENTRY
+_mesa_VertexArrayVertexOffsetEXT(GLuint vaobj, GLuint buffer, GLint size,
+ GLenum type, GLsizei stride, GLintptr offset);
+
+extern void GLAPIENTRY
+_mesa_VertexArrayColorOffsetEXT(GLuint vaobj, GLuint buffer, GLint size,
+ GLenum type, GLsizei stride, GLintptr offset);
+
+extern void GLAPIENTRY
+_mesa_VertexArrayEdgeFlagOffsetEXT(GLuint vaobj, GLuint buffer, GLsizei stride,
+ GLintptr offset);
+
+extern void GLAPIENTRY
+_mesa_VertexArrayIndexOffsetEXT(GLuint vaobj, GLuint buffer, GLenum type,
+ GLsizei stride, GLintptr offset);
+
+extern void GLAPIENTRY
+_mesa_VertexArrayNormalOffsetEXT(GLuint vaobj, GLuint buffer, GLenum type,
+ GLsizei stride, GLintptr offset);
+
+extern void GLAPIENTRY
+_mesa_VertexArrayTexCoordOffsetEXT(GLuint vaobj, GLuint buffer, GLint size,
+ GLenum type, GLsizei stride, GLintptr offset);
+
+extern void GLAPIENTRY
+_mesa_VertexArrayMultiTexCoordOffsetEXT(GLuint vaobj, GLuint buffer, GLenum texunit,
+ GLint size, GLenum type, GLsizei stride,
+ GLintptr offset);
+
+extern void GLAPIENTRY
+_mesa_VertexArrayFogCoordOffsetEXT(GLuint vaobj, GLuint buffer, GLenum type,
+ GLsizei stride, GLintptr offset);
+
+extern void GLAPIENTRY
+_mesa_VertexArraySecondaryColorOffsetEXT(GLuint vaobj, GLuint buffer, GLint size,
+ GLenum type, GLsizei stride, GLintptr offset);
+
+extern void GLAPIENTRY
+_mesa_VertexArrayVertexAttribOffsetEXT(GLuint vaobj, GLuint buffer, GLuint index, GLint size,
+ GLenum type, GLboolean normalized,
+ GLsizei stride, GLintptr offset);
+
+extern void GLAPIENTRY
+_mesa_VertexArrayVertexAttribIOffsetEXT(GLuint vaobj, GLuint buffer, GLuint index, GLint size,
+ GLenum type, GLsizei stride, GLintptr offset);
+
+extern void GLAPIENTRY
+_mesa_VertexArrayVertexAttribLOffsetEXT(GLuint vaobj, GLuint buffer, GLuint index, GLint size,
+ GLenum type, GLsizei stride, GLintptr offset);
+
+extern void GLAPIENTRY
+_mesa_GetVertexArrayIntegervEXT(GLuint vaobj, GLenum pname, GLint *param);
+
+extern void GLAPIENTRY
+_mesa_GetVertexArrayPointervEXT(GLuint vaobj, GLenum pname, GLvoid** param);
+
+extern void GLAPIENTRY
+_mesa_GetVertexArrayIntegeri_vEXT(GLuint vaobj, GLuint index, GLenum pname, GLint *param);
+
+extern void GLAPIENTRY
+_mesa_GetVertexArrayPointeri_vEXT(GLuint vaobj, GLuint index, GLenum pname, GLvoid** param);
+
#endif