dri_util: Update internal_format to GL_RGB8 for MESA_FORMAT_B8G8R8X8_UNORM
[mesa.git] / src / mesa / main / version.c
index 8e0c3ef5b267e1f4299478f3681082f72b03ad8b..418d20e5cb2fd61cee6779c1629e23f8bf03ceb6 100644 (file)
@@ -24,7 +24,8 @@
 
 
 #include <stdio.h>
-#include "imports.h"
+#include "context.h"
+
 #include "mtypes.h"
 #include "version.h"
 #include "git_sha1.h"
 /**
  * Scans 'string' to see if it ends with 'ending'.
  */
-static GLboolean
+static bool
 check_for_ending(const char *string, const char *ending)
 {
-   int len1, len2;
-
-   len1 = strlen(string);
-   len2 = strlen(ending);
+   const size_t len1 = strlen(string);
+   const size_t len2 = strlen(ending);
 
-   if (len2 > len1) {
-      return GL_FALSE;
-   }
+   if (len2 > len1)
+      return false;
 
-   if (strcmp(string + (len1 - len2), ending) == 0) {
-      return GL_TRUE;
-   } else {
-      return GL_FALSE;
-   }
+   return strcmp(string + (len1 - len2), ending) == 0;
 }
 
 /**
@@ -58,44 +52,66 @@ check_for_ending(const char *string, const char *ending)
  * fwd_context is only valid if version > 0
  */
 static void
-get_gl_override(int *version, GLboolean *fwd_context,
-                GLboolean *compat_context)
+get_gl_override(gl_api api, int *version, bool *fwd_context,
+                bool *compat_context)
 {
-   const char *env_var = "MESA_GL_VERSION_OVERRIDE";
+   const char *env_var = (api == API_OPENGL_CORE || api == API_OPENGL_COMPAT)
+      ? "MESA_GL_VERSION_OVERRIDE" : "MESA_GLES_VERSION_OVERRIDE";
    const char *version_str;
    int major, minor, n;
-   static int override_version = -1;
-   static GLboolean fc_suffix = GL_FALSE;
-   static GLboolean compat_suffix = GL_FALSE;
+   static struct override_info {
+      int version;
+      bool fc_suffix;
+      bool compat_suffix;
+   } override[] = {
+      [API_OPENGL_COMPAT] = { -1, false, false},
+      [API_OPENGLES]      = { -1, false, false},
+      [API_OPENGLES2]     = { -1, false, false},
+      [API_OPENGL_CORE]   = { -1, false, false},
+   };
+
+   STATIC_ASSERT(ARRAY_SIZE(override) == API_OPENGL_LAST + 1);
 
-   if (override_version < 0) {
-      override_version = 0;
+   if (api == API_OPENGLES)
+      goto exit;
+
+   if (override[api].version < 0) {
+      override[api].version = 0;
 
       version_str = getenv(env_var);
       if (version_str) {
-         fc_suffix = check_for_ending(version_str, "FC");
-         compat_suffix = check_for_ending(version_str, "COMPAT");
+         override[api].fc_suffix = check_for_ending(version_str, "FC");
+         override[api].compat_suffix = check_for_ending(version_str, "COMPAT");
 
          n = sscanf(version_str, "%u.%u", &major, &minor);
          if (n != 2) {
-            fprintf(stderr, "error: invalid value for %s: %s\n", env_var, version_str);
-            override_version = 0;
+            fprintf(stderr, "error: invalid value for %s: %s\n",
+                    env_var, version_str);
+            override[api].version = 0;
          } else {
-            override_version = major * 10 + minor;
-            if (override_version < 30 && fc_suffix) {
-               fprintf(stderr, "error: invalid value for %s: %s\n", env_var, version_str);
+            override[api].version = major * 10 + minor;
+
+            /* There is no such thing as compatibility or forward-compatible for
+             * OpenGL ES 2.0 or 3.x APIs.
+             */
+            if ((override[api].version < 30 && override[api].fc_suffix) ||
+                (api == API_OPENGLES2 && (override[api].fc_suffix ||
+                                          override[api].compat_suffix))) {
+               fprintf(stderr, "error: invalid value for %s: %s\n",
+                       env_var, version_str);
             }
          }
       }
    }
 
-   *version = override_version;
-   *fwd_context = fc_suffix;
-   *compat_context = compat_suffix;
+exit:
+   *version = override[api].version;
+   *fwd_context = override[api].fc_suffix;
+   *compat_context = override[api].compat_suffix;
 }
 
 /**
- * Builds the MESA version string.
+ * Builds the Mesa version string.
  */
 static void
 create_version_string(struct gl_context *ctx, const char *prefix)
@@ -104,53 +120,64 @@ create_version_string(struct gl_context *ctx, const char *prefix)
 
    ctx->VersionString = malloc(max);
    if (ctx->VersionString) {
-      _mesa_snprintf(ctx->VersionString, max,
-                    "%s%u.%u%s Mesa " PACKAGE_VERSION
-#ifdef MESA_GIT_SHA1
-                    " (" MESA_GIT_SHA1 ")"
-#endif
-                    ,
+      snprintf(ctx->VersionString, max,
+                    "%s%u.%u%s Mesa " PACKAGE_VERSION MESA_GIT_SHA1,
                     prefix,
                     ctx->Version / 10, ctx->Version % 10,
-                    (ctx->API == API_OPENGL_CORE) ? " (Core Profile)" : ""
+                    (ctx->API == API_OPENGL_CORE) ? " (Core Profile)" :
+                     (ctx->API == API_OPENGL_COMPAT && ctx->Version >= 32) ?
+                        " (Compatibility Profile)" : ""
                     );
    }
 }
 
 /**
- * Override the context's version and/or API type if the
- * environment variable MESA_GL_VERSION_OVERRIDE is set.
+ * Override the context's version and/or API type if the environment variables
+ * MESA_GL_VERSION_OVERRIDE or MESA_GLES_VERSION_OVERRIDE are set.
  *
  * Example uses of MESA_GL_VERSION_OVERRIDE:
  *
- * 2.1: select a compatibility (non-Core) profile with GL version 2.1
- * 3.0: select a compatibility (non-Core) profile with GL version 3.0
- * 3.0FC: select a Core+Forward Compatible profile with GL version 3.0
- * 3.1: select a Core profile with GL version 3.1
- * 3.1FC: select a Core+Forward Compatible profile with GL version 3.1
+ * 2.1: select a compatibility (non-Core) profile with GL version 2.1.
+ * 3.0: select a compatibility (non-Core) profile with GL version 3.0.
+ * 3.0FC: select a Core+Forward Compatible profile with GL version 3.0.
+ * 3.1: select GL version 3.1 with GL_ARB_compatibility enabled per the driver default.
+ * 3.1FC: select GL version 3.1 with forward compatibility and GL_ARB_compatibility disabled.
+ * 3.1COMPAT: select GL version 3.1 with GL_ARB_compatibility enabled.
+ * X.Y: override GL version to X.Y without changing the profile.
+ * X.YFC: select a Core+Forward Compatible profile with GL version X.Y.
+ * X.YCOMPAT: select a Compatibility profile with GL version X.Y.
+ *
+ * Example uses of MESA_GLES_VERSION_OVERRIDE:
+ *
+ * 2.0: select GLES version 2.0.
+ * 3.0: select GLES version 3.0.
+ * 3.1: select GLES version 3.1.
  */
 bool
 _mesa_override_gl_version_contextless(struct gl_constants *consts,
                                       gl_api *apiOut, GLuint *versionOut)
 {
    int version;
-   GLboolean fwd_context, compat_context;
+   bool fwd_context, compat_context;
 
-   get_gl_override(&version, &fwd_context, &compat_context);
+   get_gl_override(*apiOut, &version, &fwd_context, &compat_context);
 
    if (version > 0) {
       *versionOut = version;
-      if (version >= 30 && fwd_context) {
-         *apiOut = API_OPENGL_CORE;
-         consts->ContextFlags |= GL_CONTEXT_FLAG_FORWARD_COMPATIBLE_BIT;
-      } else if (version >= 31 && !compat_context) {
-         *apiOut = API_OPENGL_CORE;
-      } else {
-         *apiOut = API_OPENGL_COMPAT;
+
+      /* Modify the API and context flags as needed. */
+      if (*apiOut == API_OPENGL_CORE || *apiOut == API_OPENGL_COMPAT) {
+         if (version >= 30 && fwd_context) {
+            *apiOut = API_OPENGL_CORE;
+            consts->ContextFlags |= GL_CONTEXT_FLAG_FORWARD_COMPATIBLE_BIT;
+         } else if (compat_context) {
+            *apiOut = API_OPENGL_COMPAT;
+         }
       }
-      return GL_TRUE;
+
+      return true;
    }
-   return GL_FALSE;
+   return false;
 }
 
 void
@@ -158,26 +185,27 @@ _mesa_override_gl_version(struct gl_context *ctx)
 {
    if (_mesa_override_gl_version_contextless(&ctx->Const, &ctx->API,
                                              &ctx->Version)) {
-      create_version_string(ctx, "");
+      /* We need to include API in version string for OpenGL ES, otherwise
+       * application can not detect GLES via glGetString(GL_VERSION) query.
+       *
+       * From OpenGL ES 3.2 spec, Page 436:
+       *
+       *     "The VERSION string is laid out as follows:
+       *
+       *     OpenGL ES N.M vendor-specific information"
+       *
+       * From OpenGL 4.5 spec, Page 538:
+       *
+       *     "The VERSION and SHADING_LANGUAGE_VERSION strings are laid out as
+       *     follows:
+       *
+       *     <version number><space><vendor-specific information>"
+       */
+      create_version_string(ctx, _mesa_is_gles(ctx) ? "OpenGL ES " : "");
+      ctx->Extensions.Version = ctx->Version;
    }
 }
 
-/**
- * Returns the gl override value
- *
- * version > 0 indicates there is an override requested
- */
-int
-_mesa_get_gl_version_override(void)
-{
-   int version;
-   GLboolean fwd_context, compat_context;
-
-   get_gl_override(&version, &fwd_context, &compat_context);
-
-   return version;
-}
-
 /**
  * Override the context's GLSL version if the environment variable
  * MESA_GLSL_VERSION_OVERRIDE is set. Valid values for
@@ -211,91 +239,193 @@ compute_version(const struct gl_extensions *extensions,
 {
    GLuint major, minor, version;
 
-   const GLboolean ver_1_3 = (extensions->ARB_texture_border_clamp &&
-                              extensions->ARB_texture_cube_map &&
-                              extensions->ARB_texture_env_combine &&
-                              extensions->ARB_texture_env_dot3);
-   const GLboolean ver_1_4 = (ver_1_3 &&
-                              extensions->ARB_depth_texture &&
-                              extensions->ARB_shadow &&
-                              extensions->ARB_texture_env_crossbar &&
-                              extensions->EXT_blend_color &&
-                              extensions->EXT_blend_func_separate &&
-                              extensions->EXT_blend_minmax &&
-                              extensions->EXT_point_parameters);
-   const GLboolean ver_1_5 = (ver_1_4 &&
-                              extensions->ARB_occlusion_query);
-   const GLboolean ver_2_0 = (ver_1_5 &&
-                              extensions->ARB_point_sprite &&
-                              extensions->ARB_vertex_shader &&
-                              extensions->ARB_fragment_shader &&
-                              extensions->ARB_texture_non_power_of_two &&
-                              extensions->EXT_blend_equation_separate &&
-
-                             /* Technically, 2.0 requires the functionality
-                              * of the EXT version.  Enable 2.0 if either
-                              * extension is available, and assume that a
-                              * driver that only exposes the ATI extension
-                              * will fallback to software when necessary.
-                              */
-                             (extensions->EXT_stencil_two_side
-                              || extensions->ATI_separate_stencil));
-   const GLboolean ver_2_1 = (ver_2_0 &&
-                              extensions->EXT_pixel_buffer_object &&
-                              extensions->EXT_texture_sRGB);
-   const GLboolean ver_3_0 = (ver_2_1 &&
-                              consts->GLSLVersion >= 130 &&
-                              (consts->MaxSamples >= 4 || consts->FakeSWMSAA) &&
-                              (api == API_OPENGL_CORE ||
-                               extensions->ARB_color_buffer_float) &&
-                              extensions->ARB_depth_buffer_float &&
-                              extensions->ARB_half_float_vertex &&
-                              extensions->ARB_map_buffer_range &&
-                              extensions->ARB_shader_texture_lod &&
-                              extensions->ARB_texture_float &&
-                              extensions->ARB_texture_rg &&
-                              extensions->ARB_texture_compression_rgtc &&
-                              extensions->EXT_draw_buffers2 &&
-                              extensions->ARB_framebuffer_object &&
-                              extensions->EXT_framebuffer_sRGB &&
-                              extensions->EXT_packed_float &&
-                              extensions->EXT_texture_array &&
-                              extensions->EXT_texture_shared_exponent &&
-                              extensions->EXT_transform_feedback &&
-                              extensions->NV_conditional_render);
-   const GLboolean ver_3_1 = (ver_3_0 &&
-                              consts->GLSLVersion >= 140 &&
-                              extensions->ARB_draw_instanced &&
-                              extensions->ARB_texture_buffer_object &&
-                              extensions->ARB_uniform_buffer_object &&
-                              extensions->EXT_texture_snorm &&
-                              extensions->NV_primitive_restart &&
-                              extensions->NV_texture_rectangle &&
-                              consts->Program[MESA_SHADER_VERTEX].MaxTextureImageUnits >= 16);
-   const GLboolean ver_3_2 = (ver_3_1 &&
-                              consts->GLSLVersion >= 150 &&
-                              extensions->ARB_depth_clamp &&
-                              extensions->ARB_draw_elements_base_vertex &&
-                              extensions->ARB_fragment_coord_conventions &&
-                              extensions->EXT_provoking_vertex &&
-                              extensions->ARB_seamless_cube_map &&
-                              extensions->ARB_sync &&
-                              extensions->ARB_texture_multisample &&
-                              extensions->EXT_vertex_array_bgra);
-   const GLboolean ver_3_3 = (ver_3_2 &&
-                              consts->GLSLVersion >= 330 &&
-                              extensions->ARB_blend_func_extended &&
-                              extensions->ARB_explicit_attrib_location &&
-                              extensions->ARB_instanced_arrays &&
-                              extensions->ARB_occlusion_query2 &&
-                              extensions->ARB_shader_bit_encoding &&
-                              extensions->ARB_texture_rgb10_a2ui &&
-                              extensions->ARB_timer_query &&
-                              extensions->ARB_vertex_type_2_10_10_10_rev &&
-                              extensions->EXT_texture_swizzle);
-                              /* ARB_sampler_objects is always enabled in mesa */
-
-   if (ver_3_3) {
+   const bool ver_1_3 = (extensions->ARB_texture_border_clamp &&
+                         extensions->ARB_texture_cube_map &&
+                         extensions->ARB_texture_env_combine &&
+                         extensions->ARB_texture_env_dot3);
+   const bool ver_1_4 = (ver_1_3 &&
+                         extensions->ARB_depth_texture &&
+                         extensions->ARB_shadow &&
+                         extensions->ARB_texture_env_crossbar &&
+                         extensions->EXT_blend_color &&
+                         extensions->EXT_blend_func_separate &&
+                         extensions->EXT_blend_minmax &&
+                         extensions->EXT_point_parameters);
+   const bool ver_1_5 = (ver_1_4 &&
+                         extensions->ARB_occlusion_query);
+   const bool ver_2_0 = (ver_1_5 &&
+                         extensions->ARB_point_sprite &&
+                         extensions->ARB_vertex_shader &&
+                         extensions->ARB_fragment_shader &&
+                         extensions->ARB_texture_non_power_of_two &&
+                         extensions->EXT_blend_equation_separate &&
+                         extensions->EXT_stencil_two_side);
+   const bool ver_2_1 = (ver_2_0 &&
+                         extensions->EXT_pixel_buffer_object &&
+                         extensions->EXT_texture_sRGB);
+   const bool ver_3_0 = (ver_2_1 &&
+                         consts->GLSLVersion >= 130 &&
+                         (consts->MaxSamples >= 4 || consts->FakeSWMSAA) &&
+                         (api == API_OPENGL_CORE ||
+                          extensions->ARB_color_buffer_float) &&
+                         extensions->ARB_depth_buffer_float &&
+                         extensions->ARB_half_float_vertex &&
+                         extensions->ARB_map_buffer_range &&
+                         extensions->ARB_shader_texture_lod &&
+                         extensions->ARB_texture_float &&
+                         extensions->ARB_texture_rg &&
+                         extensions->ARB_texture_compression_rgtc &&
+                         extensions->EXT_draw_buffers2 &&
+                         extensions->ARB_framebuffer_object &&
+                         extensions->EXT_framebuffer_sRGB &&
+                         extensions->EXT_packed_float &&
+                         extensions->EXT_texture_array &&
+                         extensions->EXT_texture_shared_exponent &&
+                         extensions->EXT_transform_feedback &&
+                         extensions->NV_conditional_render);
+   const bool ver_3_1 = (ver_3_0 &&
+                         consts->GLSLVersion >= 140 &&
+                         extensions->ARB_draw_instanced &&
+                         extensions->ARB_texture_buffer_object &&
+                         extensions->ARB_uniform_buffer_object &&
+                         extensions->EXT_texture_snorm &&
+                         extensions->NV_primitive_restart &&
+                         extensions->NV_texture_rectangle &&
+                         consts->Program[MESA_SHADER_VERTEX].MaxTextureImageUnits >= 16);
+   const bool ver_3_2 = (ver_3_1 &&
+                         consts->GLSLVersion >= 150 &&
+                         extensions->ARB_depth_clamp &&
+                         extensions->ARB_draw_elements_base_vertex &&
+                         extensions->ARB_fragment_coord_conventions &&
+                         extensions->EXT_provoking_vertex &&
+                         extensions->ARB_seamless_cube_map &&
+                         extensions->ARB_sync &&
+                         extensions->ARB_texture_multisample &&
+                         extensions->EXT_vertex_array_bgra);
+   const bool ver_3_3 = (ver_3_2 &&
+                         consts->GLSLVersion >= 330 &&
+                         extensions->ARB_blend_func_extended &&
+                         extensions->ARB_explicit_attrib_location &&
+                         extensions->ARB_instanced_arrays &&
+                         extensions->ARB_occlusion_query2 &&
+                         extensions->ARB_shader_bit_encoding &&
+                         extensions->ARB_texture_rgb10_a2ui &&
+                         extensions->ARB_timer_query &&
+                         extensions->ARB_vertex_type_2_10_10_10_rev &&
+                         extensions->EXT_texture_swizzle);
+   /* ARB_sampler_objects is always enabled in mesa */
+
+   const bool ver_4_0 = (ver_3_3 &&
+                         consts->GLSLVersion >= 400 &&
+                         extensions->ARB_draw_buffers_blend &&
+                         extensions->ARB_draw_indirect &&
+                         extensions->ARB_gpu_shader5 &&
+                         extensions->ARB_gpu_shader_fp64 &&
+                         extensions->ARB_sample_shading &&
+                         extensions->ARB_tessellation_shader &&
+                         extensions->ARB_texture_buffer_object_rgb32 &&
+                         extensions->ARB_texture_cube_map_array &&
+                         extensions->ARB_texture_query_lod &&
+                         extensions->ARB_transform_feedback2 &&
+                         extensions->ARB_transform_feedback3);
+   const bool ver_4_1 = (ver_4_0 &&
+                         consts->GLSLVersion >= 410 &&
+                         consts->MaxTextureSize >= 16384 &&
+                         consts->MaxRenderbufferSize >= 16384 &&
+                         extensions->ARB_ES2_compatibility &&
+                         extensions->ARB_shader_precision &&
+                         extensions->ARB_vertex_attrib_64bit &&
+                         extensions->ARB_viewport_array);
+   const bool ver_4_2 = (ver_4_1 &&
+                         consts->GLSLVersion >= 420 &&
+                         extensions->ARB_base_instance &&
+                         extensions->ARB_conservative_depth &&
+                         extensions->ARB_internalformat_query &&
+                         extensions->ARB_shader_atomic_counters &&
+                         extensions->ARB_shader_image_load_store &&
+                         extensions->ARB_shading_language_420pack &&
+                         extensions->ARB_shading_language_packing &&
+                         extensions->ARB_texture_compression_bptc &&
+                         extensions->ARB_transform_feedback_instanced);
+   const bool ver_4_3 = (ver_4_2 &&
+                         consts->GLSLVersion >= 430 &&
+                         consts->Program[MESA_SHADER_VERTEX].MaxUniformBlocks >= 14 &&
+                         extensions->ARB_ES3_compatibility &&
+                         extensions->ARB_arrays_of_arrays &&
+                         extensions->ARB_compute_shader &&
+                         extensions->ARB_copy_image &&
+                         extensions->ARB_explicit_uniform_location &&
+                         extensions->ARB_fragment_layer_viewport &&
+                         extensions->ARB_framebuffer_no_attachments &&
+                         extensions->ARB_internalformat_query2 &&
+                         extensions->ARB_robust_buffer_access_behavior &&
+                         extensions->ARB_shader_image_size &&
+                         extensions->ARB_shader_storage_buffer_object &&
+                         extensions->ARB_stencil_texturing &&
+                         extensions->ARB_texture_buffer_range &&
+                         extensions->ARB_texture_query_levels &&
+                         extensions->ARB_texture_view);
+   const bool ver_4_4 = (ver_4_3 &&
+                         consts->GLSLVersion >= 440 &&
+                         consts->MaxVertexAttribStride >= 2048 &&
+                         extensions->ARB_buffer_storage &&
+                         extensions->ARB_clear_texture &&
+                         extensions->ARB_enhanced_layouts &&
+                         extensions->ARB_query_buffer_object &&
+                         extensions->ARB_texture_mirror_clamp_to_edge &&
+                         extensions->ARB_texture_stencil8 &&
+                         extensions->ARB_vertex_type_10f_11f_11f_rev);
+   const bool ver_4_5 = (ver_4_4 &&
+                         consts->GLSLVersion >= 450 &&
+                         extensions->ARB_ES3_1_compatibility &&
+                         extensions->ARB_clip_control &&
+                         extensions->ARB_conditional_render_inverted &&
+                         extensions->ARB_cull_distance &&
+                         extensions->ARB_derivative_control &&
+                         extensions->ARB_shader_texture_image_samples &&
+                         extensions->NV_texture_barrier);
+   const bool ver_4_6 = (ver_4_5 &&
+                         consts->GLSLVersion >= 460 &&
+                         extensions->ARB_gl_spirv &&
+                         extensions->ARB_spirv_extensions &&
+                         extensions->ARB_indirect_parameters &&
+                         extensions->ARB_pipeline_statistics_query &&
+                         extensions->ARB_polygon_offset_clamp &&
+                         extensions->ARB_shader_atomic_counter_ops &&
+                         extensions->ARB_shader_draw_parameters &&
+                         extensions->ARB_shader_group_vote &&
+                         extensions->ARB_texture_filter_anisotropic &&
+                         extensions->ARB_transform_feedback_overflow_query);
+
+   if (ver_4_6) {
+      major = 4;
+      minor = 6;
+   }
+   else if (ver_4_5) {
+      major = 4;
+      minor = 5;
+   }
+   else if (ver_4_4) {
+      major = 4;
+      minor = 4;
+   }
+   else if (ver_4_3) {
+      major = 4;
+      minor = 3;
+   }
+   else if (ver_4_2) {
+      major = 4;
+      minor = 2;
+   }
+   else if (ver_4_1) {
+      major = 4;
+      minor = 1;
+   }
+   else if (ver_4_0) {
+      major = 4;
+      minor = 0;
+   }
+   else if (ver_3_3) {
       major = 3;
       minor = 3;
    }
@@ -348,11 +478,11 @@ static GLuint
 compute_version_es1(const struct gl_extensions *extensions)
 {
    /* OpenGL ES 1.0 is derived from OpenGL 1.3 */
-   const GLboolean ver_1_0 = (extensions->ARB_texture_env_combine &&
-                              extensions->ARB_texture_env_dot3);
+   const bool ver_1_0 = (extensions->ARB_texture_env_combine &&
+                         extensions->ARB_texture_env_dot3);
    /* OpenGL ES 1.1 is derived from OpenGL 1.5 */
-   const GLboolean ver_1_1 = (ver_1_0 &&
-                              extensions->EXT_point_parameters);
+   const bool ver_1_1 = (ver_1_0 &&
+                         extensions->EXT_point_parameters);
 
    if (ver_1_1) {
       return 11;
@@ -364,37 +494,83 @@ compute_version_es1(const struct gl_extensions *extensions)
 }
 
 static GLuint
-compute_version_es2(const struct gl_extensions *extensions)
+compute_version_es2(const struct gl_extensions *extensions,
+                    const struct gl_constants *consts)
 {
    /* OpenGL ES 2.0 is derived from OpenGL 2.0 */
-   const GLboolean ver_2_0 = (extensions->ARB_texture_cube_map &&
-                              extensions->EXT_blend_color &&
-                              extensions->EXT_blend_func_separate &&
-                              extensions->EXT_blend_minmax &&
-                              extensions->ARB_vertex_shader &&
-                              extensions->ARB_fragment_shader &&
-                              extensions->ARB_texture_non_power_of_two &&
-                              extensions->EXT_blend_equation_separate);
+   const bool ver_2_0 = (extensions->ARB_texture_cube_map &&
+                         extensions->EXT_blend_color &&
+                         extensions->EXT_blend_func_separate &&
+                         extensions->EXT_blend_minmax &&
+                         extensions->ARB_vertex_shader &&
+                         extensions->ARB_fragment_shader &&
+                         extensions->ARB_texture_non_power_of_two &&
+                         extensions->EXT_blend_equation_separate);
    /* FINISHME: This list isn't quite right. */
-   const GLboolean ver_3_0 = (extensions->ARB_half_float_vertex &&
-                              extensions->ARB_internalformat_query &&
-                              extensions->ARB_map_buffer_range &&
-                              extensions->ARB_shader_texture_lod &&
-                              extensions->ARB_texture_float &&
-                              extensions->ARB_texture_rg &&
-                              extensions->EXT_draw_buffers2 &&
-                              /* extensions->ARB_framebuffer_object && */
-                              extensions->EXT_framebuffer_sRGB &&
-                              extensions->EXT_packed_float &&
-                              extensions->EXT_texture_array &&
-                              extensions->EXT_texture_shared_exponent &&
-                              extensions->EXT_transform_feedback &&
-                              extensions->ARB_draw_instanced &&
-                              extensions->ARB_uniform_buffer_object &&
-                              extensions->EXT_texture_snorm &&
-                              extensions->NV_primitive_restart &&
-                              extensions->OES_depth_texture_cube_map);
-   if (ver_3_0) {
+   const bool ver_3_0 = (extensions->ARB_half_float_vertex &&
+                         extensions->ARB_internalformat_query &&
+                         extensions->ARB_map_buffer_range &&
+                         extensions->ARB_shader_texture_lod &&
+                         extensions->OES_texture_float &&
+                         extensions->OES_texture_half_float &&
+                         extensions->OES_texture_half_float_linear &&
+                         extensions->ARB_texture_rg &&
+                         extensions->ARB_depth_buffer_float &&
+                         extensions->ARB_framebuffer_object &&
+                         extensions->EXT_sRGB &&
+                         extensions->EXT_packed_float &&
+                         extensions->EXT_texture_array &&
+                         extensions->EXT_texture_shared_exponent &&
+                         extensions->EXT_texture_sRGB &&
+                         extensions->EXT_transform_feedback &&
+                         extensions->ARB_draw_instanced &&
+                         extensions->ARB_uniform_buffer_object &&
+                         extensions->EXT_texture_snorm &&
+                         (extensions->NV_primitive_restart ||
+                          consts->PrimitiveRestartFixedIndex) &&
+                         extensions->OES_depth_texture_cube_map &&
+                         extensions->EXT_texture_type_2_10_10_10_REV);
+   const bool es31_compute_shader =
+      consts->MaxComputeWorkGroupInvocations >= 128;
+   const bool ver_3_1 = (ver_3_0 &&
+                         consts->MaxVertexAttribStride >= 2048 &&
+                         extensions->ARB_arrays_of_arrays &&
+                         es31_compute_shader &&
+                         extensions->ARB_draw_indirect &&
+                         extensions->ARB_explicit_uniform_location &&
+                         extensions->ARB_framebuffer_no_attachments &&
+                         extensions->ARB_shader_atomic_counters &&
+                         extensions->ARB_shader_image_load_store &&
+                         extensions->ARB_shader_image_size &&
+                         extensions->ARB_shader_storage_buffer_object &&
+                         extensions->ARB_shading_language_packing &&
+                         extensions->ARB_stencil_texturing &&
+                         extensions->ARB_texture_multisample &&
+                         extensions->ARB_texture_gather &&
+                         extensions->MESA_shader_integer_functions &&
+                         extensions->EXT_shader_integer_mix);
+   const bool ver_3_2 = (ver_3_1 &&
+                         extensions->EXT_draw_buffers2 &&
+                         extensions->KHR_blend_equation_advanced &&
+                         extensions->KHR_robustness &&
+                         extensions->KHR_texture_compression_astc_ldr &&
+                         extensions->OES_copy_image &&
+                         extensions->ARB_draw_buffers_blend &&
+                         extensions->ARB_draw_elements_base_vertex &&
+                         extensions->OES_geometry_shader &&
+                         extensions->OES_primitive_bounding_box &&
+                         extensions->OES_sample_variables &&
+                         extensions->ARB_tessellation_shader &&
+                         extensions->ARB_texture_border_clamp &&
+                         extensions->OES_texture_buffer &&
+                         extensions->OES_texture_cube_map_array &&
+                         extensions->ARB_texture_stencil8);
+
+   if (ver_3_2) {
+      return 32;
+   } else if (ver_3_1) {
+      return 31;
+   } else if (ver_3_0) {
       return 30;
    } else if (ver_2_0) {
       return 20;
@@ -409,10 +585,10 @@ _mesa_get_version(const struct gl_extensions *extensions,
 {
    switch (api) {
    case API_OPENGL_COMPAT:
-      /* Disable GLSL 1.40 and later for legacy contexts.
-       * This disallows creation of the GL 3.1 compatibility context. */
-      if (consts->GLSLVersion > 130) {
-         consts->GLSLVersion = 130;
+      /* Disable higher GLSL versions for legacy contexts.
+       * This disallows creation of higher compatibility contexts. */
+      if (!consts->AllowHigherCompatVersion) {
+         consts->GLSLVersion = consts->GLSLVersionCompat;
       }
       /* fall through */
    case API_OPENGL_CORE:
@@ -420,7 +596,7 @@ _mesa_get_version(const struct gl_extensions *extensions,
    case API_OPENGLES:
       return compute_version_es1(extensions);
    case API_OPENGLES2:
-      return compute_version_es2(extensions);
+      return compute_version_es2(extensions, consts);
    }
    return 0;
 }
@@ -434,9 +610,36 @@ void
 _mesa_compute_version(struct gl_context *ctx)
 {
    if (ctx->Version)
-      return;
+      goto done;
 
    ctx->Version = _mesa_get_version(&ctx->Extensions, &ctx->Const, ctx->API);
+   ctx->Extensions.Version = ctx->Version;
+
+   /* Make sure that the GLSL version lines up with the GL version. In some
+    * cases it can be too high, e.g. if an extension is missing.
+    */
+   if (_mesa_is_desktop_gl(ctx)) {
+      switch (ctx->Version) {
+      case 20:
+         /* fall-through, GLSL 1.20 is the minimum we support */
+      case 21:
+         ctx->Const.GLSLVersion = 120;
+         break;
+      case 30:
+         ctx->Const.GLSLVersion = 130;
+         break;
+      case 31:
+         ctx->Const.GLSLVersion = 140;
+         break;
+      case 32:
+         ctx->Const.GLSLVersion = 150;
+         break;
+      default:
+         if (ctx->Version >= 33)
+            ctx->Const.GLSLVersion = ctx->Version * 10;
+         break;
+      }
+   }
 
    switch (ctx->API) {
    case API_OPENGL_COMPAT:
@@ -460,4 +663,85 @@ _mesa_compute_version(struct gl_context *ctx)
       create_version_string(ctx, "OpenGL ES ");
       break;
    }
+
+done:
+   if (ctx->API == API_OPENGL_COMPAT && ctx->Version >= 31)
+      ctx->Extensions.ARB_compatibility = GL_TRUE;
+}
+
+
+void
+_mesa_get_driver_uuid(struct gl_context *ctx, GLint *uuid)
+{
+   ctx->Driver.GetDriverUuid(ctx, (char*) uuid);
+}
+
+void
+_mesa_get_device_uuid(struct gl_context *ctx, GLint *uuid)
+{
+   ctx->Driver.GetDeviceUuid(ctx, (char*) uuid);
+}
+
+/**
+ * Get the i-th GLSL version string.  If index=0, return the most recent
+ * supported version.
+ * \param ctx context to query
+ * \param index  which version string to return, or -1 if none
+ * \param versionOut returns the vesrion string
+ * \return total number of shading language versions.
+ */
+int
+_mesa_get_shading_language_version(const struct gl_context *ctx,
+                                   int index,
+                                   char **versionOut)
+{
+   int n = 0;
+
+#define GLSL_VERSION(S) \
+   if (n++ == index) \
+      *versionOut = S
+
+   /* GLSL core */
+   if (ctx->Const.GLSLVersion >= 460)
+      GLSL_VERSION("460");
+   if (ctx->Const.GLSLVersion >= 450)
+      GLSL_VERSION("450");
+   if (ctx->Const.GLSLVersion >= 440)
+      GLSL_VERSION("440");
+   if (ctx->Const.GLSLVersion >= 430)
+      GLSL_VERSION("430");
+   if (ctx->Const.GLSLVersion >= 420)
+      GLSL_VERSION("420");
+   if (ctx->Const.GLSLVersion >= 410)
+      GLSL_VERSION("410");
+   if (ctx->Const.GLSLVersion >= 400)
+      GLSL_VERSION("400");
+   if (ctx->Const.GLSLVersion >= 330)
+      GLSL_VERSION("330");
+   if (ctx->Const.GLSLVersion >= 150)
+      GLSL_VERSION("150");
+   if (ctx->Const.GLSLVersion >= 140)
+      GLSL_VERSION("140");
+   if (ctx->Const.GLSLVersion >= 130)
+      GLSL_VERSION("130");
+   if (ctx->Const.GLSLVersion >= 120)
+      GLSL_VERSION("120");
+   /* The GL spec says to return the empty string for GLSL 1.10 */
+   if (ctx->Const.GLSLVersion >= 110)
+      GLSL_VERSION("");
+
+   /* GLSL es */
+   if ((ctx->API == API_OPENGLES2 && ctx->Version >= 32) ||
+        ctx->Extensions.ARB_ES3_2_compatibility)
+      GLSL_VERSION("320 es");
+   if (_mesa_is_gles31(ctx) || ctx->Extensions.ARB_ES3_1_compatibility)
+      GLSL_VERSION("310 es");
+   if (_mesa_is_gles3(ctx) || ctx->Extensions.ARB_ES3_compatibility)
+      GLSL_VERSION("300 es");
+   if (ctx->API == API_OPENGLES2 || ctx->Extensions.ARB_ES2_compatibility)
+      GLSL_VERSION("100");
+
+#undef GLSL_VERSION
+
+   return n;
 }