mesa: Add missing include guards
[mesa.git] / src / mesa / main / vtxfmt.c
index ca352e88e6b89956d1016e4d1f51a2cee8a7e494..3e96c7d2fbac5c79c35ad257f3d62070dd8c1f27 100644 (file)
@@ -1,6 +1,5 @@
 /*
  * Mesa 3-D graphics library
- * Version:  6.3
  *
  * Copyright (C) 1999-2004  Brian Paul   All Rights Reserved.
  *
  * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
  * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
  * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.  IN NO EVENT SHALL
- * BRIAN PAUL BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN
- * AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN
- * CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
+ * THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR
+ * OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE,
+ * ARISING FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR
+ * OTHER DEALINGS IN THE SOFTWARE.
  *
  * Authors:
- *    Keith Whitwell <keith@tungstengraphics.com>
- *    Gareth Hughes
+ *    Keith Whitwell <keithw@vmware.com> Gareth Hughes
  */
 
 #include "glheader.h"
 #include "vtxfmt.h"
 #include "eval.h"
 #include "dlist.h"
+#include "main/dispatch.h"
+#include "vbo/vbo.h"
 
 
-#if FEATURE_beginend
+/**
+ * Copy the functions found in the GLvertexformat object into the
+ * dispatch table.
+ */
+static void
+install_vtxfmt(struct gl_context *ctx, struct _glapi_table *tab,
+               const GLvertexformat *vfmt)
+{
+   assert(ctx->Version > 0);
 
+   if (ctx->API != API_OPENGL_CORE && ctx->API != API_OPENGLES2) {
+      SET_Color4f(tab, vfmt->Color4f);
+   }
 
-/* The neutral vertex format.  This wraps all tnl module functions,
- * verifying that the currently-installed module is valid and then
- * installing the function pointers in a lazy fashion.  It records the
- * function pointers that have been swapped out, which allows a fast
- * restoration of the neutral module in almost all cases -- a typical
- * app might only require 4-6 functions to be modified from the neutral
- * baseline, and only restoring these is certainly preferable to doing
- * the entire module's 60 or so function pointers.
- */
+   if (ctx->API == API_OPENGL_COMPAT) {
+      _mesa_install_arrayelt_vtxfmt(tab, vfmt);
+      SET_Color3f(tab, vfmt->Color3f);
+      SET_Color3fv(tab, vfmt->Color3fv);
+      SET_Color4fv(tab, vfmt->Color4fv);
+      SET_EdgeFlag(tab, vfmt->EdgeFlag);
+   }
 
-#define PRE_LOOPBACK( FUNC )                                           \
-{                                                                      \
-   GET_CURRENT_CONTEXT(ctx);                                           \
-   struct gl_tnl_module * const tnl = &(ctx->TnlModule);               \
-   const int tmp_offset = _gloffset_ ## FUNC ;                         \
-                                                                       \
-   ASSERT( tnl->Current );                                             \
-   ASSERT( tnl->SwapCount < NUM_VERTEX_FORMAT_ENTRIES );               \
-   ASSERT( tmp_offset >= 0 );                                          \
-                                                                        \
-   if (tnl->SwapCount == 0)                                             \
-      ctx->Driver.BeginVertices( ctx );                                 \
-                                                                        \
-   /* Save the swapped function's dispatch entry so it can be */        \
-   /* restored later. */                                                \
-   tnl->Swapped[tnl->SwapCount].location = & (((_glapi_proc *)ctx->Exec)[tmp_offset]); \
-   tnl->Swapped[tnl->SwapCount].function = (_glapi_proc)TAG(FUNC);     \
-   tnl->SwapCount++;                                                   \
-                                                                       \
-   if ( 0 )                                                            \
-      _mesa_debug(ctx, "   swapping gl" #FUNC"...\n" );                        \
-                                                                       \
-   /* Install the tnl function pointer.        */                              \
-   SET_ ## FUNC(ctx->Exec, tnl->Current->FUNC);                                \
-}
+   if (ctx->API == API_OPENGL_COMPAT) {
+      _mesa_install_eval_vtxfmt(tab, vfmt);
+   }
 
-#define TAG(x) neutral_##x
-#include "vtxfmt_tmp.h"
+   if (ctx->API != API_OPENGL_CORE && ctx->API != API_OPENGLES2) {
+      SET_Materialfv(tab, vfmt->Materialfv);
+      SET_MultiTexCoord4fARB(tab, vfmt->MultiTexCoord4fARB);
+      SET_Normal3f(tab, vfmt->Normal3f);
+   }
 
+   if (ctx->API == API_OPENGL_COMPAT) {
+      SET_FogCoordfEXT(tab, vfmt->FogCoordfEXT);
+      SET_FogCoordfvEXT(tab, vfmt->FogCoordfvEXT);
+      SET_Indexf(tab, vfmt->Indexf);
+      SET_Indexfv(tab, vfmt->Indexfv);
+      SET_MultiTexCoord1fARB(tab, vfmt->MultiTexCoord1fARB);
+      SET_MultiTexCoord1fvARB(tab, vfmt->MultiTexCoord1fvARB);
+      SET_MultiTexCoord2fARB(tab, vfmt->MultiTexCoord2fARB);
+      SET_MultiTexCoord2fvARB(tab, vfmt->MultiTexCoord2fvARB);
+      SET_MultiTexCoord3fARB(tab, vfmt->MultiTexCoord3fARB);
+      SET_MultiTexCoord3fvARB(tab, vfmt->MultiTexCoord3fvARB);
+      SET_MultiTexCoord4fvARB(tab, vfmt->MultiTexCoord4fvARB);
+      SET_Normal3fv(tab, vfmt->Normal3fv);
+   }
 
-/**
- * Use the per-vertex functions found in <vfmt> to initialze the given
- * API dispatch table.
- */
-static void
-install_vtxfmt( struct _glapi_table *tab, const GLvertexformat *vfmt )
-{
-   _mesa_install_arrayelt_vtxfmt(tab, vfmt);
-
-   SET_Color3f(tab, vfmt->Color3f);
-   SET_Color3fv(tab, vfmt->Color3fv);
-   SET_Color4f(tab, vfmt->Color4f);
-   SET_Color4fv(tab, vfmt->Color4fv);
-   SET_EdgeFlag(tab, vfmt->EdgeFlag);
-
-   _mesa_install_eval_vtxfmt(tab, vfmt);
-
-   SET_FogCoordfEXT(tab, vfmt->FogCoordfEXT);
-   SET_FogCoordfvEXT(tab, vfmt->FogCoordfvEXT);
-   SET_Indexf(tab, vfmt->Indexf);
-   SET_Indexfv(tab, vfmt->Indexfv);
-   SET_Materialfv(tab, vfmt->Materialfv);
-   SET_MultiTexCoord1fARB(tab, vfmt->MultiTexCoord1fARB);
-   SET_MultiTexCoord1fvARB(tab, vfmt->MultiTexCoord1fvARB);
-   SET_MultiTexCoord2fARB(tab, vfmt->MultiTexCoord2fARB);
-   SET_MultiTexCoord2fvARB(tab, vfmt->MultiTexCoord2fvARB);
-   SET_MultiTexCoord3fARB(tab, vfmt->MultiTexCoord3fARB);
-   SET_MultiTexCoord3fvARB(tab, vfmt->MultiTexCoord3fvARB);
-   SET_MultiTexCoord4fARB(tab, vfmt->MultiTexCoord4fARB);
-   SET_MultiTexCoord4fvARB(tab, vfmt->MultiTexCoord4fvARB);
-   SET_Normal3f(tab, vfmt->Normal3f);
-   SET_Normal3fv(tab, vfmt->Normal3fv);
-   SET_SecondaryColor3fEXT(tab, vfmt->SecondaryColor3fEXT);
-   SET_SecondaryColor3fvEXT(tab, vfmt->SecondaryColor3fvEXT);
-   SET_TexCoord1f(tab, vfmt->TexCoord1f);
-   SET_TexCoord1fv(tab, vfmt->TexCoord1fv);
-   SET_TexCoord2f(tab, vfmt->TexCoord2f);
-   SET_TexCoord2fv(tab, vfmt->TexCoord2fv);
-   SET_TexCoord3f(tab, vfmt->TexCoord3f);
-   SET_TexCoord3fv(tab, vfmt->TexCoord3fv);
-   SET_TexCoord4f(tab, vfmt->TexCoord4f);
-   SET_TexCoord4fv(tab, vfmt->TexCoord4fv);
-   SET_Vertex2f(tab, vfmt->Vertex2f);
-   SET_Vertex2fv(tab, vfmt->Vertex2fv);
-   SET_Vertex3f(tab, vfmt->Vertex3f);
-   SET_Vertex3fv(tab, vfmt->Vertex3fv);
-   SET_Vertex4f(tab, vfmt->Vertex4f);
-   SET_Vertex4fv(tab, vfmt->Vertex4fv);
-
-   _mesa_install_dlist_vtxfmt(tab, vfmt);
-
-   SET_Begin(tab, vfmt->Begin);
-   SET_End(tab, vfmt->End);
-   SET_Rectf(tab, vfmt->Rectf);
-   SET_DrawArrays(tab, vfmt->DrawArrays);
-   SET_DrawElements(tab, vfmt->DrawElements);
-   SET_DrawRangeElements(tab, vfmt->DrawRangeElements);
-   SET_MultiDrawElementsEXT(tab, vfmt->MultiDrawElementsEXT);
-   SET_DrawElementsBaseVertex(tab, vfmt->DrawElementsBaseVertex);
-   SET_DrawRangeElementsBaseVertex(tab, vfmt->DrawRangeElementsBaseVertex);
-   SET_MultiDrawElementsBaseVertex(tab, vfmt->MultiDrawElementsBaseVertex);
-   SET_DrawArraysInstanced(tab, vfmt->DrawArraysInstanced);
-   SET_DrawElementsInstanced(tab, vfmt->DrawElementsInstanced);
-
-   /* GL_NV_vertex_program */
-   SET_VertexAttrib1fNV(tab, vfmt->VertexAttrib1fNV);
-   SET_VertexAttrib1fvNV(tab, vfmt->VertexAttrib1fvNV);
-   SET_VertexAttrib2fNV(tab, vfmt->VertexAttrib2fNV);
-   SET_VertexAttrib2fvNV(tab, vfmt->VertexAttrib2fvNV);
-   SET_VertexAttrib3fNV(tab, vfmt->VertexAttrib3fNV);
-   SET_VertexAttrib3fvNV(tab, vfmt->VertexAttrib3fvNV);
-   SET_VertexAttrib4fNV(tab, vfmt->VertexAttrib4fNV);
-   SET_VertexAttrib4fvNV(tab, vfmt->VertexAttrib4fvNV);
-#if FEATURE_ARB_vertex_program
-   SET_VertexAttrib1fARB(tab, vfmt->VertexAttrib1fARB);
-   SET_VertexAttrib1fvARB(tab, vfmt->VertexAttrib1fvARB);
-   SET_VertexAttrib2fARB(tab, vfmt->VertexAttrib2fARB);
-   SET_VertexAttrib2fvARB(tab, vfmt->VertexAttrib2fvARB);
-   SET_VertexAttrib3fARB(tab, vfmt->VertexAttrib3fARB);
-   SET_VertexAttrib3fvARB(tab, vfmt->VertexAttrib3fvARB);
-   SET_VertexAttrib4fARB(tab, vfmt->VertexAttrib4fARB);
-   SET_VertexAttrib4fvARB(tab, vfmt->VertexAttrib4fvARB);
-#endif
-}
+   if (ctx->API == API_OPENGL_COMPAT) {
+      SET_SecondaryColor3fEXT(tab, vfmt->SecondaryColor3fEXT);
+      SET_SecondaryColor3fvEXT(tab, vfmt->SecondaryColor3fvEXT);
+      SET_TexCoord1f(tab, vfmt->TexCoord1f);
+      SET_TexCoord1fv(tab, vfmt->TexCoord1fv);
+      SET_TexCoord2f(tab, vfmt->TexCoord2f);
+      SET_TexCoord2fv(tab, vfmt->TexCoord2fv);
+      SET_TexCoord3f(tab, vfmt->TexCoord3f);
+      SET_TexCoord3fv(tab, vfmt->TexCoord3fv);
+      SET_TexCoord4f(tab, vfmt->TexCoord4f);
+      SET_TexCoord4fv(tab, vfmt->TexCoord4fv);
+      SET_Vertex2f(tab, vfmt->Vertex2f);
+      SET_Vertex2fv(tab, vfmt->Vertex2fv);
+      SET_Vertex3f(tab, vfmt->Vertex3f);
+      SET_Vertex3fv(tab, vfmt->Vertex3fv);
+      SET_Vertex4f(tab, vfmt->Vertex4f);
+      SET_Vertex4fv(tab, vfmt->Vertex4fv);
+   }
 
+   if (ctx->API == API_OPENGL_COMPAT) {
+      _mesa_install_dlist_vtxfmt(tab, vfmt);   /* glCallList / glCallLists */
 
-void _mesa_init_exec_vtxfmt( GLcontext *ctx )
-{
-   install_vtxfmt( ctx->Exec, &neutral_vtxfmt );
-   ctx->TnlModule.SwapCount = 0;
+      SET_Begin(tab, vfmt->Begin);
+      SET_End(tab, vfmt->End);
+      SET_PrimitiveRestartNV(tab, vfmt->PrimitiveRestartNV);
+   }
+
+   /* Originally for GL_NV_vertex_program, this is also used by dlist.c */
+   if (ctx->API == API_OPENGL_COMPAT) {
+      SET_VertexAttrib1fNV(tab, vfmt->VertexAttrib1fNV);
+      SET_VertexAttrib1fvNV(tab, vfmt->VertexAttrib1fvNV);
+      SET_VertexAttrib2fNV(tab, vfmt->VertexAttrib2fNV);
+      SET_VertexAttrib2fvNV(tab, vfmt->VertexAttrib2fvNV);
+      SET_VertexAttrib3fNV(tab, vfmt->VertexAttrib3fNV);
+      SET_VertexAttrib3fvNV(tab, vfmt->VertexAttrib3fvNV);
+      SET_VertexAttrib4fNV(tab, vfmt->VertexAttrib4fNV);
+      SET_VertexAttrib4fvNV(tab, vfmt->VertexAttrib4fvNV);
+   }
+
+   if (ctx->API != API_OPENGLES) {
+      SET_VertexAttrib1fARB(tab, vfmt->VertexAttrib1fARB);
+      SET_VertexAttrib1fvARB(tab, vfmt->VertexAttrib1fvARB);
+      SET_VertexAttrib2fARB(tab, vfmt->VertexAttrib2fARB);
+      SET_VertexAttrib2fvARB(tab, vfmt->VertexAttrib2fvARB);
+      SET_VertexAttrib3fARB(tab, vfmt->VertexAttrib3fARB);
+      SET_VertexAttrib3fvARB(tab, vfmt->VertexAttrib3fvARB);
+      SET_VertexAttrib4fARB(tab, vfmt->VertexAttrib4fARB);
+      SET_VertexAttrib4fvARB(tab, vfmt->VertexAttrib4fvARB);
+   }
+
+   /* GL_EXT_gpu_shader4 / OpenGL 3.0 */
+   if (_mesa_is_desktop_gl(ctx)) {
+      SET_VertexAttribI1iEXT(tab, vfmt->VertexAttribI1i);
+      SET_VertexAttribI2iEXT(tab, vfmt->VertexAttribI2i);
+      SET_VertexAttribI3iEXT(tab, vfmt->VertexAttribI3i);
+      SET_VertexAttribI2ivEXT(tab, vfmt->VertexAttribI2iv);
+      SET_VertexAttribI3ivEXT(tab, vfmt->VertexAttribI3iv);
+
+      SET_VertexAttribI1uiEXT(tab, vfmt->VertexAttribI1ui);
+      SET_VertexAttribI2uiEXT(tab, vfmt->VertexAttribI2ui);
+      SET_VertexAttribI3uiEXT(tab, vfmt->VertexAttribI3ui);
+      SET_VertexAttribI2uivEXT(tab, vfmt->VertexAttribI2uiv);
+      SET_VertexAttribI3uivEXT(tab, vfmt->VertexAttribI3uiv);
+   }
+
+   if (_mesa_is_desktop_gl(ctx) || _mesa_is_gles3(ctx)) {
+      SET_VertexAttribI4iEXT(tab, vfmt->VertexAttribI4i);
+      SET_VertexAttribI4ivEXT(tab, vfmt->VertexAttribI4iv);
+      SET_VertexAttribI4uiEXT(tab, vfmt->VertexAttribI4ui);
+      SET_VertexAttribI4uivEXT(tab, vfmt->VertexAttribI4uiv);
+   }
+
+   if (ctx->API == API_OPENGL_COMPAT) {
+      /* GL_ARB_vertex_type_10_10_10_2_rev / GL 3.3 */
+      SET_VertexP2ui(tab, vfmt->VertexP2ui);
+      SET_VertexP2uiv(tab, vfmt->VertexP2uiv);
+      SET_VertexP3ui(tab, vfmt->VertexP3ui);
+      SET_VertexP3uiv(tab, vfmt->VertexP3uiv);
+      SET_VertexP4ui(tab, vfmt->VertexP4ui);
+      SET_VertexP4uiv(tab, vfmt->VertexP4uiv);
+
+      SET_TexCoordP1ui(tab, vfmt->TexCoordP1ui);
+      SET_TexCoordP1uiv(tab, vfmt->TexCoordP1uiv);
+      SET_TexCoordP2ui(tab, vfmt->TexCoordP2ui);
+      SET_TexCoordP2uiv(tab, vfmt->TexCoordP2uiv);
+      SET_TexCoordP3ui(tab, vfmt->TexCoordP3ui);
+      SET_TexCoordP3uiv(tab, vfmt->TexCoordP3uiv);
+      SET_TexCoordP4ui(tab, vfmt->TexCoordP4ui);
+      SET_TexCoordP4uiv(tab, vfmt->TexCoordP4uiv);
+
+      SET_MultiTexCoordP1ui(tab, vfmt->MultiTexCoordP1ui);
+      SET_MultiTexCoordP2ui(tab, vfmt->MultiTexCoordP2ui);
+      SET_MultiTexCoordP3ui(tab, vfmt->MultiTexCoordP3ui);
+      SET_MultiTexCoordP4ui(tab, vfmt->MultiTexCoordP4ui);
+      SET_MultiTexCoordP1uiv(tab, vfmt->MultiTexCoordP1uiv);
+      SET_MultiTexCoordP2uiv(tab, vfmt->MultiTexCoordP2uiv);
+      SET_MultiTexCoordP3uiv(tab, vfmt->MultiTexCoordP3uiv);
+      SET_MultiTexCoordP4uiv(tab, vfmt->MultiTexCoordP4uiv);
+
+      SET_NormalP3ui(tab, vfmt->NormalP3ui);
+      SET_NormalP3uiv(tab, vfmt->NormalP3uiv);
+
+      SET_ColorP3ui(tab, vfmt->ColorP3ui);
+      SET_ColorP4ui(tab, vfmt->ColorP4ui);
+      SET_ColorP3uiv(tab, vfmt->ColorP3uiv);
+      SET_ColorP4uiv(tab, vfmt->ColorP4uiv);
+
+      SET_SecondaryColorP3ui(tab, vfmt->SecondaryColorP3ui);
+      SET_SecondaryColorP3uiv(tab, vfmt->SecondaryColorP3uiv);
+   }
+
+   if (_mesa_is_desktop_gl(ctx)) {
+      SET_VertexAttribP1ui(tab, vfmt->VertexAttribP1ui);
+      SET_VertexAttribP2ui(tab, vfmt->VertexAttribP2ui);
+      SET_VertexAttribP3ui(tab, vfmt->VertexAttribP3ui);
+      SET_VertexAttribP4ui(tab, vfmt->VertexAttribP4ui);
+
+      SET_VertexAttribP1uiv(tab, vfmt->VertexAttribP1uiv);
+      SET_VertexAttribP2uiv(tab, vfmt->VertexAttribP2uiv);
+      SET_VertexAttribP3uiv(tab, vfmt->VertexAttribP3uiv);
+      SET_VertexAttribP4uiv(tab, vfmt->VertexAttribP4uiv);
+
+      /* GL_ARB_bindless_texture */
+      SET_VertexAttribL1ui64ARB(tab, vfmt->VertexAttribL1ui64ARB);
+      SET_VertexAttribL1ui64vARB(tab, vfmt->VertexAttribL1ui64vARB);
+   }
+
+   if (_mesa_is_desktop_gl(ctx)) {
+      /* GL_ARB_vertex_attrib_64bit */
+      SET_VertexAttribL1d(tab, vfmt->VertexAttribL1d);
+      SET_VertexAttribL2d(tab, vfmt->VertexAttribL2d);
+      SET_VertexAttribL3d(tab, vfmt->VertexAttribL3d);
+      SET_VertexAttribL4d(tab, vfmt->VertexAttribL4d);
+
+      SET_VertexAttribL1dv(tab, vfmt->VertexAttribL1dv);
+      SET_VertexAttribL2dv(tab, vfmt->VertexAttribL2dv);
+      SET_VertexAttribL3dv(tab, vfmt->VertexAttribL3dv);
+      SET_VertexAttribL4dv(tab, vfmt->VertexAttribL4dv);
+   }
 }
 
 
-void _mesa_install_exec_vtxfmt( GLcontext *ctx, const GLvertexformat *vfmt )
+/**
+ * Install per-vertex functions into the API dispatch table for execution.
+ */
+void
+_mesa_install_exec_vtxfmt(struct gl_context *ctx, const GLvertexformat *vfmt)
 {
-   ctx->TnlModule.Current = vfmt;
-   _mesa_restore_exec_vtxfmt( ctx );
+   install_vtxfmt(ctx, ctx->Exec, vfmt);
+   if (ctx->BeginEnd)
+      install_vtxfmt(ctx, ctx->BeginEnd, vfmt);
 }
 
 
-void _mesa_install_save_vtxfmt( GLcontext *ctx, const GLvertexformat *vfmt )
+/**
+ * Install per-vertex functions into the API dispatch table for display
+ * list compilation.
+ */
+void
+_mesa_install_save_vtxfmt(struct gl_context *ctx, const GLvertexformat *vfmt)
 {
-   install_vtxfmt( ctx->Save, vfmt );
+   if (_mesa_is_desktop_gl(ctx))
+      install_vtxfmt(ctx, ctx->Save, vfmt);
 }
 
 
-void _mesa_restore_exec_vtxfmt( GLcontext *ctx )
+/**
+ * Install VBO vtxfmt functions.
+ *
+ * This function depends on ctx->Version.
+ */
+void
+_mesa_initialize_vbo_vtxfmt(struct gl_context *ctx)
 {
-   struct gl_tnl_module *tnl = &(ctx->TnlModule);
-   GLuint i;
-
-   /* Restore the neutral tnl module wrapper.
-    */
-   for ( i = 0 ; i < tnl->SwapCount ; i++ ) {
-      *(tnl->Swapped[i].location) = tnl->Swapped[i].function;
+   _vbo_install_exec_vtxfmt(ctx);
+   if (ctx->API == API_OPENGL_COMPAT) {
+      _mesa_install_save_vtxfmt(ctx, &ctx->ListState.ListVtxfmt);
    }
-
-   tnl->SwapCount = 0;
 }
 
-
-#endif /* FEATURE_beginend */