GLfloat nearval, GLfloat farval );
extern void
-_math_matrix_viewport( GLmatrix *m, const double scale[3],
- const double translate[3], double depthMax );
+_math_matrix_viewport( GLmatrix *m, const float scale[3],
+ const float translate[3], double depthMax );
extern void
_math_matrix_set_identity( GLmatrix *dest );