st/mesa: don't propagate uniforms when restoring from cache
[mesa.git] / src / mesa / program / ir_to_mesa.cpp
index a4f61ac23ef3f134f05b33bba2e3a9332a04af0b..3898cb8d09ac51ccd67f22b7d25d2d76c0de2337 100644 (file)
@@ -2532,7 +2532,8 @@ _mesa_generate_parameters_list_for_uniforms(struct gl_shader_program
 void
 _mesa_associate_uniform_storage(struct gl_context *ctx,
                                struct gl_shader_program *shader_program,
-                               struct gl_program_parameter_list *params)
+                                struct gl_program_parameter_list *params,
+                                bool propagate_to_storage)
 {
    /* After adding each uniform to the parameter list, connect the storage for
     * the parameter with the tracking structure used by the API for the
@@ -2622,9 +2623,11 @@ _mesa_associate_uniform_storage(struct gl_context *ctx,
          * data from the linker's backing store.  This will cause values from
          * initializers in the source code to be copied over.
          */
-        _mesa_propagate_uniforms_to_driver_storage(storage,
-                                                   0,
-                                                   MAX2(1, storage->array_elements));
+         if (propagate_to_storage) {
+            unsigned array_elements = MAX2(1, storage->array_elements);
+            _mesa_propagate_uniforms_to_driver_storage(storage, 0,
+                                                       array_elements);
+         }
 
         last_location = location;
       }
@@ -2984,7 +2987,8 @@ get_mesa_program(struct gl_context *ctx,
     * prog->ParameterValues to get reallocated (e.g., anything that adds a
     * program constant) has to happen before creating this linkage.
     */
-   _mesa_associate_uniform_storage(ctx, shader_program, prog->Parameters);
+   _mesa_associate_uniform_storage(ctx, shader_program, prog->Parameters,
+                                   true);
    if (!shader_program->data->LinkStatus) {
       goto fail_exit;
    }