#include "main/shaderapi.h"
#include "main/shaderobj.h"
#include "main/uniforms.h"
-#include "glsl/ast.h"
-#include "glsl/ir.h"
-#include "glsl/ir_expression_flattening.h"
-#include "glsl/ir_visitor.h"
-#include "glsl/ir_optimization.h"
-#include "glsl/ir_uniform.h"
-#include "glsl/glsl_parser_extras.h"
-#include "glsl/nir/glsl_types.h"
-#include "glsl/linker.h"
-#include "glsl/program.h"
+#include "compiler/glsl/ast.h"
+#include "compiler/glsl/ir.h"
+#include "compiler/glsl/ir_expression_flattening.h"
+#include "compiler/glsl/ir_visitor.h"
+#include "compiler/glsl/ir_optimization.h"
+#include "compiler/glsl/ir_uniform.h"
+#include "compiler/glsl/glsl_parser_extras.h"
+#include "compiler/glsl_types.h"
+#include "compiler/glsl/linker.h"
+#include "compiler/glsl/program.h"
#include "program/hash_table.h"
#include "program/prog_instruction.h"
#include "program/prog_optimize.h"