#include "main/glheader.h"
#include "main/colormac.h"
-#include "main/context.h"
+#include "main/macros.h"
#include "prog_execute.h"
#include "prog_instruction.h"
#include "prog_parameter.h"
+/**
+ * Return TRUE for +0 and other positive values, FALSE otherwise.
+ * Used for RCC opcode.
+ */
+static INLINE GLboolean
+positive(float x)
+{
+ fi_type fi;
+ fi.f = x;
+ if (fi.i & 0x80000000)
+ return GL_FALSE;
+ return GL_TRUE;
+}
+
+
+
/**
* Return a pointer to the 4-element float vector specified by the given
* source register.
return ZeroVec;
return prog->Parameters->ParameterValues[reg];
+ case PROGRAM_SYSTEM_VALUE:
+ assert(reg < Elements(machine->SystemValues));
+ return machine->SystemValues[reg];
+
default:
_mesa_problem(NULL,
"Invalid src register file %d in get_src_register_pointer()",
* XXX this currently only works for fragment program input attribs.
*/
static void
-fetch_vector4_deriv(GLcontext * ctx,
+fetch_vector4_deriv(struct gl_context * ctx,
const struct prog_src_register *source,
const struct gl_program_machine *machine,
char xOrY, GLfloat result[4])
* Fetch texel from texture. Use partial derivatives when possible.
*/
static INLINE void
-fetch_texel(GLcontext *ctx,
+fetch_texel(struct gl_context *ctx,
const struct gl_program_machine *machine,
const struct prog_instruction *inst,
const GLfloat texcoord[4], GLfloat lodBias,
* \return GL_TRUE if program completed or GL_FALSE if program executed KIL.
*/
GLboolean
-_mesa_execute_program(GLcontext * ctx,
+_mesa_execute_program(struct gl_context * ctx,
const struct gl_program *program,
struct gl_program_machine *machine)
{
result[2] = a[2] < 0.0F ? b[2] : c[2];
result[3] = a[3] < 0.0F ? b[3] : c[3];
store_vector4(inst, machine, result);
+ if (DEBUG_PROG) {
+ printf("CMP (%g %g %g %g) = (%g %g %g %g) < 0 ? (%g %g %g %g) : (%g %g %g %g)\n",
+ result[0], result[1], result[2], result[3],
+ a[0], a[1], a[2], a[3],
+ b[0], b[1], b[2], b[3],
+ c[0], c[1], c[2], c[3]);
+ }
}
break;
case OPCODE_COS:
store_vector4(inst, machine, result);
}
break;
+ case OPCODE_RCC: /* clamped riciprocal */
+ {
+ const float largest = 1.884467e+19, smallest = 5.42101e-20;
+ GLfloat a[4], r, result[4];
+ fetch_vector1(&inst->SrcReg[0], machine, a);
+ if (DEBUG_PROG) {
+ if (a[0] == 0)
+ printf("RCC(0)\n");
+ else if (IS_INF_OR_NAN(a[0]))
+ printf("RCC(inf)\n");
+ }
+ if (a[0] == 1.0F) {
+ r = 1.0F;
+ }
+ else {
+ r = 1.0F / a[0];
+ }
+ if (positive(r)) {
+ if (r > largest) {
+ r = largest;
+ }
+ else if (r < smallest) {
+ r = smallest;
+ }
+ }
+ else {
+ if (r < -largest) {
+ r = -largest;
+ }
+ else if (r > -smallest) {
+ r = -smallest;
+ }
+ }
+ result[0] = result[1] = result[2] = result[3] = r;
+ store_vector4(inst, machine, result);
+ }
+ break;
+
case OPCODE_RCP:
{
GLfloat a[4], result[4];
fetch_texel(ctx, machine, inst, texcoord, lodBias, color);
+ if (DEBUG_PROG) {
+ printf("TXB (%g, %g, %g, %g) = texture[%d][%g %g %g %g]"
+ " bias %g\n",
+ color[0], color[1], color[2], color[3],
+ inst->TexSrcUnit,
+ texcoord[0],
+ texcoord[1],
+ texcoord[2],
+ texcoord[3],
+ lodBias);
+ }
+
store_vector4(inst, machine, color);
}
break;
store_vector4(inst, machine, color);
}
break;
+ case OPCODE_TXL:
+ /* Texel lookup with explicit LOD */
+ {
+ GLfloat texcoord[4], color[4], lod;
+
+ fetch_vector4(&inst->SrcReg[0], machine, texcoord);
+
+ /* texcoord[3] is the LOD */
+ lod = texcoord[3];
+
+ machine->FetchTexelLod(ctx, texcoord, lod,
+ machine->Samplers[inst->TexSrcUnit], color);
+
+ store_vector4(inst, machine, color);
+ }
+ break;
case OPCODE_TXP: /* GL_ARB_fragment_program only */
/* Texture lookup w/ projective divide */
{
numExec++;
if (numExec > maxExec) {
- _mesa_problem(ctx, "Infinite loop detected in fragment program");
+ static GLboolean reported = GL_FALSE;
+ if (!reported) {
+ _mesa_problem(ctx, "Infinite loop detected in fragment program");
+ reported = GL_TRUE;
+ }
return GL_TRUE;
}